×
top 200 commentsshow 500

[–]BobTheTraitor 7106 points7107 points  (187 children)

What's the burning smell?

[–]mommarun 2787 points2788 points  (64 children)

Cockroach on the wrong day.

[–]Psychomaniac13 1413 points1414 points  (54 children)

Hahahahahahaha oh shit this is gold

Edit: haha thanks for the gold! :D

[–]JekkeyTheReal 237 points238 points  (6 children)

Ironic

[–]iMakeLuvWithDolphins 80 points81 points  (5 children)

He could save others from gold, but not himself.

[–][deleted] 26 points27 points  (4 children)

Is it possible to learn this power?

[–]Kyrelink 30 points31 points  (3 children)

Not from a jedi

[–]v1sibleninja 3 points4 points  (2 children)

The dark side of Reddit is a pathway to many abilities some consider to be unnatural.

[–]solstice006 179 points180 points  (43 children)

And this apparently is also gold

[–]Ryliethewalrus 416 points417 points  (41 children)

Nice try.

Edit: lmao yoink I guess

[–]solstice006 82 points83 points  (37 children)

Damn

[–]Ryliethewalrus 67 points68 points  (36 children)

I’m sorry little one.

[–]solstice006 212 points213 points  (35 children)

Bruh

[–]foreveralonesolo 140 points141 points  (18 children)

Man how do people so easily spend gold like that

[–]EmoW0mbat 47 points48 points  (8 children)

They got the cash monies.

[–]mexus37 8 points9 points  (0 children)

Reddit coins are on sale today

[–]Ryliethewalrus 17 points18 points  (10 children)

Here, have a silver as I now have the coins for it :)

[–]3nterShift 4 points5 points  (1 child)

Bröther release me!

[–][deleted] 700 points701 points  (39 children)

fan goes brrrrr

[–]Audiomaxi 160 points161 points  (33 children)

I upgraded my thermals for this Game. With upgraded i mean my Fan i baught in the Summer going brrrrrr in the Front Panel to cool my 3080

[–]Horn_Python 93 points94 points  (23 children)

just turn your fridge into a pc

[–]Audiomaxi 75 points76 points  (21 children)

Didnt Xbox do that?

[–]Horn_Python 47 points48 points  (20 children)

no they did it the other way round .

[–]SlashedAnus 19 points20 points  (19 children)

jokes aside its a really bad idea to put a pc in a fridge. They are not designed to handle constant head load

[–]bitstream_baller 25 points26 points  (14 children)

And the PC definitely isn’t built for the condensation

[–]SlashedAnus 16 points17 points  (0 children)

there wont be any condensation because the constant load will choke the fridge and turn it into a mini oven

[–][deleted] 4 points5 points  (10 children)

Serious question, would there be condensation? With chilled water setups you have to worry about condensation because the loop temperature is drastically below ambient temperature. If the whole PC is inside the fridge the whole system would be at ambient temperature just that ambient temperature would be much colder than a normal ambient. It's not fundamentally different than turning the AC.

*Ignoring that fridges go through regular defrost cycles that cause condensation.

[–]Zero0mega 8 points9 points  (6 children)

NGL I had heat problems with one PC I couldnt figure out so I just laid it on its side and put one of those 20 inch box fans on it, worked like a charm

[–]myweed1esbigger 7 points8 points  (0 children)

I set up my AC unit so it blew into a tube which fed into a blower mat under my Laptop. It worked great.

[–]Audiomaxi 3 points4 points  (3 children)

I have a meshify C. Its either this or a new case

[–]Quetzal_Pretzel 23 points24 points  (5 children)

Is that burnt toast?

[–]TheBrokenBarrel 2513 points2514 points  (17 children)

Hello, its me, the protagonist of Watchdogs, Ray Tracing.

[–][deleted] 255 points256 points  (0 children)

This got a hearty laugh out of me. Thank you for that

[–]FrankBrayman 126 points127 points  (3 children)

Oh hey Dunkey. Looking forward to your Dunkview of Watch Dogs: Grandma

[–]CrunchyGroovz 17 points18 points  (0 children)

It's a bird? it's a plane? Nope, it's just Watchdog flying his giant fuckin drone again

[–]somecrazydude13 3 points4 points  (0 children)

This game is great

BUT SUPA MARIO BROTHAS 2 TAKES THE CAKE BABY

[–]dondrangus 23 points24 points  (0 children)

I am once again asking you for more frames.

[–]mashed-gavtaters 3761 points3762 points  (143 children)

This is probably the best demonstration of the new RTX’s capabilities. Everything else looks like splitting hairs

[–][deleted] 1334 points1335 points  (63 children)

Yup, raytraced reflections is the one area where there isn't really an adequate workaround like with lighting and illumination. The differences in Metro Exodus between SSAO and raytraced illumination are so subtle it can be hard to tell

ᵉˣᶜᵉᵖᵗ ᶠᵒʳ ᵗʰᵉ ᶠʳᵃᵐᵉʳᵃᵗᵉ

[–]aaronaapjePC 282 points283 points  (8 children)

To me it's refraction, every time it blows my mid.

[–][deleted] 21 points22 points  (0 children)

Not your mid!

[–]reohh 109 points110 points  (21 children)

Metro Exodus is certainly not subtle

https://youtu.be/eiQv32imK2g?t=838

[–]Gaflonzelschmerno 20 points21 points  (0 children)

When I read his comment I immediately thought "Alex Battaglia isn't going to like this"

[–][deleted] 21 points22 points  (3 children)

True, in indoor areas it does make quite the difference.

[–]MikeTheShowMadden 39 points40 points  (0 children)

And outdoor areas at night. The moon properly gives light into an otherwise artificially dark area where its very hard to see anything.

[–]salbris 6 points7 points  (5 children)

I'm no graphics expert but "traditional rasterized lighting" seems highly misleading. As far as I'm aware everything they showed that "ray tracing" can do is normally simulated by a sophisticated lighting simulation. Objects have had shadows for a long time what they show looks like the objects and wall either have no shadows or they turned the ambient lighting way too far up. Experts, am I crazy?

[–]heebro 15 points16 points  (1 child)

In a nutshell, 'traditional rasterized lighting' is merely an emulation of what light does, ray tracing is closer to a full on simulation. Rasterization offers dynamic real-time lighting with significant limitations and costs, ray tracing offers dynamic lighting with far fewer limitations, far more features (reflections, refraction, caustics, &c.) with similar/greater costs. Those costs will come down as ray tracing is further developed.

[–]DragonWhsiperer 4 points5 points  (0 children)

Just as an addition, ray tracing has been around for decades already. It's simply not feasible to do in real time. Well, wasn't untill recently for customer grade hardware.

[–]chille_komkommer 7 points8 points  (1 child)

So... A sun in “traditional rasterized lighting” renders uses an orthographic camera to render the depth. Later on you calculate the depth based of the camera that renders your game (what you see) and compare the 2. Usually you do this 2 or 3 times with different sizes, that’s why sometimes you see a line where shadows become higher res in some games. (most games now a days blend them).

visual example (just look at the pictures): https://learnopengl.com/Advanced-Lighting/Shadows/Shadow-Mapping

For small lights (lamp not a sun) you draw light volumes and use all the other data (texture, normal, roughness, etc) and composite the final image with light volumes affecting the final render. (Deferred rendering, if it was forward you render the whole thing again per light). Visualize a render of only the base textures, how shiny objects are, are they metallic... All those renders are then combined into 1, the final render you see.

example: https://learnopengl.com/Advanced-Lighting/Deferred-Shading

Global illumination is basically indirect light or bounce light, most commonly, games bake this data and have some objects that can dynamically (usually characters) read the data from the positions. (Think of a huge grid with data of the average light condition in that area) An example is a white table against a red wall. If you shine a bright light against the wall, red light should bounce off on the table.

Unity explains it well: https://docs.unity3d.com/560/Documentation/Manual/GIIntro.html

You don’t see the player’s shadow because not every light can render shadows, the game would be too hard to run. You also don’t see it in the bake of GI since it is dynamic. If i shoot him and he dies... there should not be a shadow on the wall.

Sophisticated lighting simulation = raytracing. Games lie and uses hacks that are cheap in order to let you do it 60 per second. But then RTX came... so now we swap 1 hack with a “sophisticated lighting simulation”, and upscale the result (kind of like dlss / denoising) because it is still super expensive to do X amount of times / second.

[–]DarkLord55_ 28 points29 points  (4 children)

As long as it’s 60fps I don’t care anything higher I don’t really care for as I’m still using a 1080p 60hz monitor

I usually go max settings when I play games I rather the nicer graphics over 90-100fps 60 is perfectly fine for me

[–]HeilYourself 113 points114 points  (31 children)

I would also guess that as the artists get more familiar with the technology we'll see it implemented in more and better ways.

[–]metarinka 113 points114 points  (27 children)

I remember when physX first came right around the Half-life 2/crysis time frame and every game would have a mountain of barrels and crates that would explode into far too many chunks, or some useless physics puzzle.

Anyways with any new technology it takes time for it to get properly implemented, lessons learned etc.

[–]swazy 91 points92 points  (12 children)

Half-life 2

some useless physics puzzle.

Those are fighting words around here.

[–]HeilYourself 46 points47 points  (9 children)

I played and loved HL2 at launch (what the fuck is this ugly Steam garbage I have to install?) and I was blown away by the physics. But by about the 5th see-saw physics "puzzle" I was a little over that particular element of the game. Killing zombies with propelled buzz saw blades never got old though.

[–]h3lblad3 19 points20 points  (2 children)

I'm not sure there's anything in gaming that matches the near-end when you lose your gravity gun only to get it back

UPGRADED

[–]gajbooks 33 points34 points  (4 children)

Half Life 2 didn't even use PhysX, it just used Havok. The first game to use PhysX that I ever played (possibly the first modern title I EVER played) was Borderlands 2, which had some beautiful particle physics based on it. Shame I found the game pretty boring after a while.

[–][deleted] 10 points11 points  (0 children)

That being said, Borderlands 2 PhysX is so goofy and fun.

[–]chepi888 57 points58 points  (3 children)

Can't wait to see zombies and ghosts in reflections in upcoming horror games

[–]nitePhyyre 32 points33 points  (0 children)

The reflections from vampires are going to look so good.

[–]Brokendreams0000 38 points39 points  (3 children)

The reflections in Control are amazing

[–]AgentSnapCrackle 17 points18 points  (0 children)

Seconding this. The first time I saw reflections in the glass from the posters, I was blown away.

[–]FiggleDee 46 points47 points  (12 children)

I think that's because the RTX Off version is sloppy and removes features like reflections. They could have gotten a lot closer to the RTX On graphics if they had tried.

[–]xrnzrx 32 points33 points  (2 children)

It's also because the other options would have looked much worse. Option 1 would be screen space reflections, which only reflect in one direction. So on this type of surface in the middle of the screen it would look super strange. Option 2 is pre-baked reflections like Spiderman which could look ok, but it would be much more work since the entire city doesn't look mostly the same as it did in that game. You can see some pre-baked reflections in some of the hexagons though.

[–][deleted] 7 points8 points  (0 children)

Yeah. A lot of the advantages is in the backend where artists need to otherwise spend lots of time getting the lighting, shadows, and reflections right. RT just speeds up the process and needs less talent for it to look as good.

[–]Kleon_da_cat 301 points302 points  (100 children)

Is this game better than watch dogs 2?

[–]SpaceballsTheReply 801 points802 points  (54 children)

It's really hard to compare; they're very different. WD2 invested in the character of Marcus, making him this supergenius hacker / parkour master / crack shot / MMA fighter / funny relatable dude. It was a power fantasy. Legion, on the other hand, feels best with the permadeath option on, where most of your roster are just normal everyday people risking their lives and fighting for every advantage they can get. Any individual character is going to have much worse writing, because they're less like Marcus and more like an XCOM soldier - a randomly generated guy or gal who will never have a fascinating backstory, but will grow on you for the unique little stories you get from playing as them and trying not to get them killed.

[–]velocity219e 357 points358 points  (13 children)

Thats actually a pretty decent assessment, I'm playing with Permadeath on too, and my first recruit got into a very hairy situation which I scraped out of, and it felt important.

Now when I see that irish scoundrel I chuckle and remember how he nearly got killed by a drone under an Albion dump site.

[–]furioushunter12 42 points43 points  (8 children)

Mine had so many times like that with my Irish guy. He eventually got gunned down finishing a mission. They called reinforcements and he almost escaped before getting gunned down by shotgun guys

[–]Theodorakis 16 points17 points  (5 children)

You guys keep your first character? Permadeath and gard mode have me in constant missions just trying to make my legion not reach zero lolol

[–]furioushunter12 8 points9 points  (1 child)

He had the best voice out of anyone so far. He wasn’t strong at all or had good abilities but his voice was great

[–]Juggernauto 46 points47 points  (22 children)

So are you saying that if I enjoyed Xcom I might like Legion?

[–]SpaceballsTheReply 90 points91 points  (3 children)

Obviously with a massive grain of salt because their moment-to-moment gameplay is nothing alike, but yes. If you can enjoy a game for its systemically interesting gameplay and the emergent stories that come from bonding with a bunch of narratively unremarkable characters, as in XCOM, then you might like Legion. If you were hoping for a storyline with well-acted and memorable personalities, maybe not so much - at least not from the first few hours I've played. Most of which were admittedly spent ignoring the story in favor of recruiting several weirdos I met on the street.

[–]whatifcatsare 2 points3 points  (2 children)

The persistent characters are okay, like Bagley and Sabine. Bagley is very enjoyable to me, he was a very witty dry humor I enjoy. Sabine is much less explored, at least in so far as I have gotten, but she does have a good voice actor. Mary Kelley sounds way too uppity, though, if that makes sense.

[–]Ftpini 33 points34 points  (15 children)

If you liked the team building and the ever present risk of losing characters forever. Then yes.

[–]GunDMc 20 points21 points  (12 children)

I love this aspect of XCOM and Darkest Dungeon. Are you aware of any other games that do similar permadeath roster management?

[–]SpaceballsTheReply 29 points30 points  (1 child)

Rimworld?

[–]h3lblad3 10 points11 points  (0 children)

And the OG, Dwarf Fortress.

[–]door_of_doom 17 points18 points  (0 children)

I feels silly to even call it out, but nobody else has said it so I will: Fire Emblem.

[–]Cognitive_Spoon 14 points15 points  (1 child)

Working as a supervisor on an oil rig.

[–]edwinodesseiron 3 points4 points  (0 children)

similar permadeath roster management?

Might not be too similar to aforementioned games, but This War of Mine probably fits it. A sort-of-strategy game where you're playing as just civilians in a war-torn city. Very depressing game, but very worth playing too.

[–]Juggernauto 2 points3 points  (1 child)

Sounds fun!

[–]Ftpini 2 points3 points  (0 children)

It really is. Missions create an actual sense of fear when you realize you might lose your favorite character forever. It’s incredible. It makes me take time to think through assaults to make sure I don’t lose anyone. I love it.

[–][deleted] 4 points5 points  (0 children)

yeah, if you like to imagine up personalities and customize your team members, it's up your alley. As an x-com guy that was a big part of it.

[–]kingtol 8 points9 points  (0 children)

I’m actually invested in one of the Borough reward specialists, an elite hacker with a short orange mohawk. When I loaded a save game, she was putting flowers on someones grave, then the AI asked “I’m sorry if this is bad timing, but are you ready to cause some mayhem?” and she responded with “Anything to take the pain away.” This little backstory made me enjoy her as a character more, and makes me think that she is fighting for a loved ones death.

[–]MVBsq10 5 points6 points  (3 children)

Does permadeath make the game harder? I feel you can recruit a ton of people so idk how it is in difficulty aspect but I’m curious to know if you don’t mind

[–]SpaceballsTheReply 7 points8 points  (1 child)

It definitely makes it more tense. There's very little danger of actually losing the game by having your entire crew die, because it's easy to recruit more operators if you're not picky. But especially when it comes to "skilled operators," rare characters with really nice skills, losing one can be a major blow.

[–]mody_bird_s 3 points4 points  (1 child)

So like rimworld characters?

[–]Clovis42 2 points3 points  (1 child)

My favorite part of WD2 was solving almost every encounter with the bots while Marcus just sits at his laptop. Also, all the side missions that were basically puzzles to retrieve objects. Are those elements still there?

[–]SpaceballsTheReply 3 points4 points  (0 children)

That's all still there, yeah. Drones are a little expanded - there are tons of them out in the world itself that can be hacked into, so you don't have to bring your own. You can equip any operative with a spider-bot that's basically the same as the jumper, and some operatives have their own flying drones they can deploy (of which there are now at least four types I've seen). So you can definitely have drones do most of the work while you chill outside. And there are lots of collectibles hidden away behind navigation puzzles, the coolest of which are different masks that your operatives will put on when getting into trouble.

[–]razoraki386 65 points66 points  (7 children)

I didn't play WD2 but I was able to recruit a hooker in WD3 and yeah I'm pretty sold.

[–]SlashFoxx 20 points21 points  (2 children)

Where can I find a hooker? That will go nicely with my desert eagle wielding murder-hobo.

My play style has been try stealthy, die and lose a character, go back in with my drug addicted triumph and kill EVERYONE.

[–][deleted] 15 points16 points  (0 children)

This is the correct answer

[–]SverhU 26 points27 points  (9 children)

Watchdogs 2 is one of my favorite games of all time. And I can tell you that legion almost 90% the same as 2.

The biggest difference is the vibes from London. San Francisco was bright and had a lot of open spaces and a lot of nature (it was very similar to gta 5 map). But London is very dark (even when its a sunny day) and "grey" and buildings everywhere. Don't get me wrong I still like this map very much. But here map look more like from watch dogs 1 (for a lot of people it would be a con). It doesn't feel so open and huge as map in watchdogs 2.

But if you don't give a rat ass about map than technically it almost the same game. Buggy as was watchdogs 2 on start.

And for now only drones that you can fly on is the biggest difference. Because now you can just fly almost everywhere you want (but they much slower than cars). And in watchdogs 2 you had to drive mostly.

[–]some3uddy 4 points5 points  (6 children)

Are the drones height limited? Because then they would just be like those lifting platforms or the forklifts in 2

[–]SverhU 13 points14 points  (2 children)

Hight is limited. Yes. But the limit usually just the tallest building in the area. So with drone you can get on top of any building. With lifting platform you were very limited. With drone you can get almost anywhere.

[–]SpaceballsTheReply 8 points9 points  (0 children)

Hackable lifting platforms return in Legion too. But yeah, cargo drones are pretty height limited so you can't fly up around the skyscrapers downtown, but they'll get you up to any low rooftops. I've been using them for very similar situations as I used the lifters in 2, and usually forget about them otherwise because they're too slow to use all the time.

[–]CroftSpeaks 7 points8 points  (0 children)

It's much better. The controls are a lot less janky and floaty; the setting is much more detailed and lively; the recreation of London is frankly astonishing; the story's themes are better-handled and more resonant; the abilities are more streamlined; the combat feels much weightier and precise; the tone is more consistent. I think it creates a very effective atmosphere and is very exciting to play. It's good stealth gameplay with lots of interesting emergent elements which makes it a real joy to play.

[–]MVBsq10 6 points7 points  (0 children)

So far much better. The game kinda scraps the story and really improves and focuses on game play. I’m not playing with permadeath on, for now, but that option is really intriguing. Taking place in London with so many options and places to visit, yes you’ll love this game imo.

[–][deleted] 40 points41 points  (10 children)

Charlie summed it up as I would've.

In short: The gameplay is fine, it functions as intended. However, it suffers from the same issues all Ubisoft games suffer from - boring, monotonous/repetitive, and the voice acting is fucking bad. Like, bad bad. Really bad.

All the missions, save a few, are the same thing over and over and over. All the abilities are pretty much the same except a few that really don't push the game forward too much other than recruiting more hackers. It's nice that you can recruit almost anyone but that's like, the only real thing to do that doesn't feel like I'm dragging myself through it.

Basically Charlie hit the nail on the head: It's the safest game you'll find. There's no innovation on a real level. There doesn't have to be, but this games just a worse WD2.

[–]sreynolds1 30 points31 points  (6 children)

Man he said this was “2020’s Death Stranding” in terms of how boring it is to play. Just finished DS last night and it’s the best thing I’ve played all year. I can see how people view the gameplay as boring, but I haven’t been that invested in a game in a while.

[–]ardyndidnothingwrong 7 points8 points  (1 child)

I bought DS last night and the first part of your post was bumming me out, but it ended on a good note :p

[–]InsanityFodder 5 points6 points  (0 children)

I still need to get around to finishing it, but I hope you enjoy it! It’s a weird case though, it picks one very specific mechanic and then does it really well. So if you like the mechanics of the first 2 hours then you’ll love it.

[–]derage88 2 points3 points  (0 children)

I feel like I miss a bunch of things I liked from Watch Dogs 2, like being able to buy and own cars. Multiplayer is coming later. But I liked the chance of always running into other players doing their things or trying to hack you, it would fit really well on Legion as well.

Overall, it feels like largely the same game in a new futuristic city. It's pretty fun, especially on permadeath.

[–]Tiranous 857 points858 points  (48 children)

Many of these new games look like they are green screened. It is so weird. It is like the hoverboard and character in this image are of a different resolution or something than the background.

[–]vivehelpme 334 points335 points  (25 children)

Workflow and optimization: Someone spent more time on the character, and it's higher resolution than the mass produced background that need to keept down-rezed to render properly on potatoes.

Also various screen effects stacked on top of eachother. The character have a glowing aura because of bloom or extra lights floating around him or something. Whereas the fancy glass facade only exists to make juicy RTX enabled marketing material for the game and doesn't handle the light reflection intensity properly as would happen in a real world scenario(with RTX on it shows the details of the reflection, but it doesn't seem to provide additional illumination)

With tech like RTX it should be possible to make everything appear much more natural and still look good without relying on bells and whistles like bloom and other screen effects. But because it needs to stay compatible with old tech GPUs and potato consoles everything currently runs on a hybrid system.

Give it some time for devs to learn how to settle into good RTX workflows and for the hardware to show up in everything and things will look more natural. Maybe.

[–]BlackCheezIts 43 points44 points  (1 child)

The background looks better than the character imo. The character is almost blurry.

[–]solo954 15 points16 points  (0 children)

I suspect the blurry character is more the result of the compression to create this gif than anything else.

[–]Astrophobia42 12 points13 points  (0 children)

With tech like RTX it should be possible to make everything appear much more natural and still look good without relying on bells and whistles like bloom and other screen effects. But because it needs to stay compatible with old tech GPUs and potato consoles everything currently runs on a hybrid system.

It's also important to know that current raytracing capabilities are not great for real time graphics. The only full raytraced games are very low polygon and low in complexity like minecraft or quake.

It's currently impossible to deliver a game that has this level of detail and have the lighting be pure raytracing, even if you can only run it in recent nvidia gpus.

[–]littleprof123 8 points9 points  (0 children)

The character in this particular video gives more of an unlit ps1 character model feel than extra detailed

[–]litritium 29 points30 points  (2 children)

Lack of DOF and motion blur probably.

[–][deleted] 6 points7 points  (0 children)

WD has both, but the dof is essentially broken.

If I had to guess, I'd say it's the result of DLSS more than anything. The AI sees the character and can register a pretty good guess at what it's high res model looks like, but the scenery is ever changing.

[–]AbnmlguruPC 13 points14 points  (2 children)

Lighting is almost always the answer when it comes to something looking green screened.

For instance, in this video (RTX or not) in the beginning the guy is in direct sunlight, and super bright.. so far so good. Then he passes into shadow and is.. dimmer, but still very well lit. He also is lit with a very flat/directionless light, you'll notice he doesn't have any appreciable darker areas on him self, even places where, if there were directional light sources (like.. you know, the sun) he would cast a shadow on himself. For instance, the top of his legs and torso should be darker when he's bent forward, likewise with the tops of his feet/font of his shins while kneeling. Oh, and he just isn't casting any shadow at all on the thing he's riding on.

Counter that with the very realistic looking lighting levels on the reflecting wall panels behind him, and it really sticks out, making it look green screened (as green screening also faces challenges with getting lighting to match on your forground/background)

[–]Karmaisthedevil 4 points5 points  (1 child)

He's SO BRIGHTLY LIT and there is like, no shadow at all from himself or the hoverboard.

I know that's what you just said, but for emphasis...

[–]dspino 312 points313 points  (16 children)

Why make the background and environment look that amazing, then have a character model of early PS4 days.... lol

[–]The-Sober-Stoner 133 points134 points  (1 child)

Because accurate rigid geometry is incredibly easy to model and make look good.

Human beings, much less so.

So theres every reason to have great looking solid objects and shit characters. The opposite would make much less sense.

[–]blindsniperxSwitch 100 points101 points  (11 children)

As an old school gamer I was already impressed by RTX Off. The RTX On look is mind blowing to me. Technology has gone so far!

[–]TheGillos 13 points14 points  (7 children)

Have you tried VR?

[–]blindsniperxSwitch 7 points8 points  (2 children)

Yes! I haven't seen games in VR with these kind of graphics though. I'm sure it would feel very cool to be in that world.

[–]ThunderTongue76 92 points93 points  (16 children)

Please don’t be confused by this. The game is optimized horribly. I got the game last night and I’m enjoying it, but with a 3700x and 2070 super, I cannot stay above 50 frames on all medium/low settings and ray tracing off. It looks good, but only if you have an absolute juicer pc.

[–][deleted] 11 points12 points  (0 children)

I don't know what it is, but both WD2 and Legion just run terribly. It's weird they're trying to cram these open worlds into an engine that just clearly can't handle it at the fidelity they want.

[–]Knightmare25PlayStation 134 points135 points  (26 children)

Why is it Ubisoft games that always go from mostly realistic gameplay elements to over the top unrealistic nonsense?

[–]LaserBeamTiara 64 points65 points  (3 children)

I was thinking about that as I was scanning potential recruits. Way too many people with machine guns and grenade launchers in London.

[–]Magmacracker 8 points9 points  (0 children)

What! Are you not taking your machine gun for daily walks?

[–][deleted] 47 points48 points  (2 children)

lack of interesting ideas. Their business model is:

wacky and cartoony = $$$$$$$$

[–]supernasty 4 points5 points  (0 children)

I’ve gathered that this is due mainly to their poor writing. Every Ubisoft game I’ve played as far as I can remember just has the cringiest dialog and inconsistent voice acting from any game out there from an AAA developer. I guess if you can’t afford a decent writing team then might as well experiment with ridiculously gameplay.

[–]BooRocknRoll 10 points11 points  (14 children)

damn that's such a correct observation

[–]BassBoss4121PlayStation 15 points16 points  (1 child)

This reminds me of a setting I would love to see ray-traced Glass from Mirror's Edge

[–]SnajpiPC 8 points9 points  (0 children)

Mirrors Edge remastered with working physx and rtx would be sick

[–]CIA_IS_WATCHING 13 points14 points  (1 child)

FPS: Aight imma head out

[–]ScotWithOne_t 46 points47 points  (23 children)

So, are games just going to be reflection-porn for a couple years until the novelty wears off?

[–]Splurch 27 points28 points  (2 children)

Reflections used to be somewhat "standard" in games, even if they weren't always the best quality. At some point they just took too much effort/processing power that companies started to take shortcuts to get them to work or got rid of them completely. If RTX can keep the "cost" of having reflections low enough then hopefully they're here to stay and will be implemented in a naturally way.

[–][deleted] 2 points3 points  (0 children)

At some point they just took too much effort/processing power that companies started to take shortcuts to get them to work or got rid of them completely.

I remember playing Deus Ex: MD for the first time, walking up to a mirror, seeing a basic tinfoil skin instead of a reflection, and thinking it's been a long time since I've experienced that.

[–]RadicalDog 6 points7 points  (0 children)

I'm so ready for reflection porn. Games have been dark and muddy for too long. Let there be light, and cool sci fi.

[–]Ftpini 11 points12 points  (8 children)

The novelty is real but the gains in sound quality, color accuracy and realism will endure. It’s not a gimmick it’s just accurate reflections. I hope they only get more detailed and more efficient.

[–]mt943 2 points3 points  (1 child)

RTX Is not just «reflection porn ». It’s a technology that allows devs to not work by themselves manually on every reflection and light effects. RTX allows you to get rid of the many hours of work needed to implement a proper lightning to your game, and it even gives your a better lightning (because it’s real time) than a lighting which has been worked for dozens of working hours.

[–]s1n0d3utscht3k 2 points3 points  (1 child)

dunno if the novelty will ever wear off entirely per se

look at amateur photos sub of any city and other than a shit load of iPhone photos on sunsets, next most common photos are probably reflections lol — the sun or moon in a harbour, neon from one high rise in another, etc

too much novelty better sums up gimmick visual features like bloom

ray tracing tho I think 10-20 years from now you’re still gonna have ppl enter photo mode to capture beautiful lighting or cool reflections

[–]ScotWithOne_t 2 points3 points  (0 children)

God... I had almost forgotten about the abuse of bloom until a recent replay of Oblivion. Why the fuck does everything look like it's glowing?

[–]RzK 21 points22 points  (5 children)

I just wish this new one was kinda like the first. Without that whole cyberpunk look with the flying cars and vibrant colours. The first one was grim looking, appeared to be somewhat in present times and you felt cool being a shady dude with a magic cellphone instead of "YO IM AN EPIC HACKER, LOOK, MY HAT GLOWS"

[–]Sweets589 7 points8 points  (1 child)

I agree with you but the way watch dogs 1 was received they're not going that way again I think. This is a good mix between the first two. A bit less cyperpunk would be nice though

[–]tristonpalas 31 points32 points  (17 children)

why is this the best example of RTX I have seen?

[–]Reacher-Said-N0thing 63 points64 points  (7 children)

why is this the best example of RTX I have seen?

Because the devs didn't bother with any inferior form of reflections like screen-space, so you're just seeing RTX vs literally nothing at all. Whereas most examples of RTX show it competing with an inferior form of reflection, this just shows it competing with nothing. It's like instead of comparing TAA to FXAA, you're comparing TAA to no AA at all.

There's no reason they couldn't have made those mirrors with RTX off too, they just didn't.

[–]HunterDigi 12 points13 points  (1 child)

Well screen-space reflections only work for things you see on screen and even then they're not great because it uses the same pixels that were already drawn to determine the reflection. For example you can't see your character's face in a mirror with SSR.

SSR can slightly improve upon other techniques, they're mixing them just fine in the division.

Other than that, yes the comparison is bad in the video.

[–]NebulousNucleus 4 points5 points  (1 child)

This game uses screen space reflections for the puddles, and the difference is very obvious. SSR is very fuzzy and blurry, and omits occluded objects, whereas ray-tracing on Ultra looks like pretty much what you'd expect.

[–]HunterDigi 23 points24 points  (0 children)

Because it seems badly done with RTX off, like they didn't even try to make it reflect, they seem to use an oldschool envmap which gets cut off where the building is or something, lots of black void in it and many surfaces are very blurry...

The GPU is more than capable of getting a 360deg lower quality render of the area around your camera and attach it to surfaces at various angles so that they look angled, it probably would've been enough... but RTX gave them a reason not to bother I guess.

[–]Sofia_a_destruidora 5 points6 points  (3 children)

I think the best example is minecraft.

[–]EvolvingEachDay 17 points18 points  (0 children)

That’s really fucking cool!

[–]taishiea 3 points4 points  (1 child)

surprised it worked at all considering that London is always raining and depressing.

[–]Bastila-Shan 11 points12 points  (0 children)

Too bad it runs like complete GARBAGE.

[–]Taco_Bill 7 points8 points  (1 child)

Now THIS is raytracing!

[–]Wh1skey7ango 13 points14 points  (5 children)

Thanks for the video. This is the best example of Raytracing I have seen yet.

[–]Mutant0401 8 points9 points  (4 children)

I'm unsure. It seems the best because the difference is very large but in reality I'd say most of that is due to Ubisoft not bothering with classical reflections. This is comparing ray traced reflections to like... nothing. Looks like early 2010's. Modern games can do impressive reflections without ray tracing but it seems they didn't bother to implement them here and just focus on letting DXR do the work.

So yea I guess it's cool to look at but honestly this isn't a fair ray tracing comparison if you're comparing the best of one technology to the worst of another.

[–]SpunkyPixel 3 points4 points  (0 children)

Holy shit ok

[–]murfi 4 points5 points  (0 children)

random fact: "blume" means flower in german

[–]idlebyte 6 points7 points  (0 children)

I'm glad I spent the extra bucks for card with raytracing. A little goes a long way.

[–][deleted] 5 points6 points  (2 children)

I want to see what happens when you put something in front of two mirrors at a 15° angle from each other, then slowly decrease the angle.

[–]luksxk 6 points7 points  (1 child)

The first one had reflections without rtx. I know they aren't the same tech but the result is pretty similar. Companies should stop downgrading quality for non rtx. Give me my reflections back!

[–]Dectaration89 12 points13 points  (3 children)

Not to seem like a killjoy or anything, I appreciate raytracing tech as much as the next guy, but you *can* technically get those reflections without raytracing. It takes more GPU power and is less accurate but I've seen games with reflections very similar to that in the past that have run just fine on my old AMD card.