A subreddit dedicated to HELLDIVERS and HELLDIVERS 2, intense co-op shooters set in a satirical dystopian future where you play as one of mankind's elite soldiers determined to spread managed democracy. Developed by Arrowhead Game Studios.
A subreddit dedicated to HELLDIVERS and HELLDIVERS 2, intense co-op shooters set in a satirical dystopian future where you play as one of mankind's elite soldiers determined to spread managed democracy. Developed by Arrowhead Game Studios.
The devs were right.
That's fine, but they should have tuned it so that "safe" mode shots could deal with bug warriors, brood commanders, and maybe hive guards, in a few hits, and switching to "unsafe" mode allowed you to 1-shot any of those, or 2-shot a charger with headshots if fully charged (which would take nearly 10 seconds, including the reload and charge time, while requiring 2 headshots, so not more powerful than a quasar cannon.) This way it would be deadly but still require a skill shot, which feels really good to pull off (and while playing around instant death if you overcook it)
Instead, they nerfed it so that the time it takes to reload and fully charge just makes it strictly worse than a lot of other options depending on what planet you are on. It has zero upside vs an AMR or autocannon on bot planets, zero upside vs quasar cannon, auto cannon, or grenade launcher vs bugs.