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And yes, Elden Ring is a post-apocalyptic setting too by Unexpected_yetHere in Eldenring

[–]SpaceballsTheReply -14 points-13 points  (0 children)

Sorry you're getting downvoted for trying to engage with the themes of the story. I wrote up my own reply about the point of Nipton, but that comment seems to be getting autofiltered and hidden for some reason.

The NCR and House are both comically evil and hypocritical as well, but I think people are more willing to overlook that because they're evil and hypocritical in ways that we're more familiar with in real life.

And yes, Elden Ring is a post-apocalyptic setting too by Unexpected_yetHere in Eldenring

[–]SpaceballsTheReply 0 points1 point  (0 children)

the first interactions players will have with the legion is a village where they crucified or killed everyone

After the village's mayor arranged it, for the promise of a few thousand bottle caps. Nipton is a perfect example of the exact thought experiment /u/AFlyingNun is asking you to engage in. On the Legion's side, you have a brutal atrocity committed on a town - yes, it's evil. On the NCR's side, you have a clear demonstration of unrestrained capitalism running rampant and leading the mayor to sign off on that atrocity. That's just as over-the-top comically evil as the Legion. Which is worse - the evil done out of fanatical dogma to open enemies, or the evil done out of callous greed to one's own neighbors? Nipton wouldn't have burned without both of them.

It's perfectly fine to come to the conclusion that, out of the available options, the Legion is the greater evil. Nobody's saying you ever have to actually support them. But reducing them to, "oh, these are the bad guys," can lead you to overlooking how much every faction in NV is portrayed as just as (or nearly as) heavily flawed.

Stanley Parable 2 by WTHizaGigawatt in gaming

[–]SpaceballsTheReply -6 points-5 points  (0 children)

It's still personal opinion which game a given player thinks is better. 3 certainly did a lot right, but you'll find plenty who still think 2 was better, for any number of reasons. They might prefer 2's greater amount and diversity of areas and bosses. They might like 2's more creative covenants (nothing in the series tops the Rat King Covenant IMO). They might like 2's approach of exploring a totally new land more than 3's reliance on fanservice and nostalgia for Lordran. 3 is hardly an objective improvement on every aspect (as if any sequel could be), so even if it's more popular, I wouldn't be shocked at anyone with the opinion that 2 was better.

Who is the most evil character in your opinion? by GreatValue- in Fallout

[–]SpaceballsTheReply 24 points25 points  (0 children)

Autumn's practically the good guy in FO3. He just wants clean water for the Capital Wasteland and to start rebuilding. He finds out that some crazy loner scientist has found a way to do it, and reasonably decides that a critical piece of regional infrastructure like that should be managed by the government. People say that the Enclave shows up to stop James from completing his work, but they're literally there to help finish it. The only reason you're even fighting them is because of your dad's idiotic, needlessly violent actions.

The turning point of FO3's plot was a conversation that basically went down like this:

Autumn: "We're the government. We're going to take over this purification project."
James: "You can't. It doesn't work."
Autumn: "Well show us what isn't working, and our engineers will fix it."
James: "What if, instead, I blow it up?"

And of course, once your dad sabotages his own life's work and kills himself for no discernable reason, Autumn stops taking chances with this family of nutjobs and tries to kill you. Again - only because you hold the secrets to fixing the purifier, and he doesn't trust you not to do something stupid like destroy it or poison it. The "most evil" villain of this game just wants to purify the water, and stands up against Eden when ordered to poison it. Your dad tries to kill him to stop him from purifying the water, and you spend the rest of the game killing the Enclave so they don't purify the water, because you want to purify the water.

Who is the most objectively morally good person in the series? by ZoM_Beefstump in Fallout

[–]SpaceballsTheReply 1 point2 points  (0 children)

Arguably he's not just an asshole, but actually an outright villain. OP praises him for his "heroic sacrifice" at the purifier, but go back and watch that scene again. It's more accurate to say that he blows himself and his life's work up, dooming the wasteland's hopes for clean water, the moment it seems that somebody else is going to get the credit for it.

Obviously we know from later on in the story that Eden had nefarious plans for the purifier. But James didn't know that. And even then, if the Enclave had successfully taken control of the purifier, Eden's plan probably still would never have gone anywhere because it hinges on a suicidal psychopath to deploy the virus, and even Autumn isn't that much of a comic book supervillain.

So to summarize: James wants to turn the purifier on. The Enclave shows up, and wants to turn the purifier on. If turned on, the purifier will clean the entire Potomac, providing pure water to the whole wasteland, not just to those controlling the facility itself, so the Enclave can't try to keep all the water for themselves or something. There's no reason for any conflict, all parties want the same thing, and no harm will come of it. James decides that, instead of turning it on, he'd rather destroy it - apparently it's not worth saving the wasteland if he doesn't get to be the one in charge of it. Better to irradiate the facility, prolonging the suffering of everyone in the wasteland at worst, and at best causing the death of his child (or someone else) as they give their life to undo what he did. You know, a sacrifice for an actual purpose.

Why is becoming the Dark Lord usually seen as the bad ending? by TheKnightsWhoSaysNu in darksouls

[–]SpaceballsTheReply -1 points0 points  (0 children)

It depends on how much you trust the Outer Gods to rule over the world. Age of Order is great if you just want incremental improvement, but it still leaves the Greater Will in charge, and it's responsible for plenty of misery. The Age of Stars takes the GW out of the picture, but replaces it with the Dark Moon, which may not be any better - it could be, but if its first order of business is to usher in an era of cold and dark, it's likely just replacing the problem with a different problem.

If your first and only moral priority is to grant the world independence from meddling cosmic gods, then the Frenzied Flame is your best bet. The other Outer Gods are too entrenched in the world (thanks to the Erdtree serving as an anchor of cosmic influence) to ever be removed without total destruction. Miquella nearly found a way to do that and achieve an ideal ending, but with his current state, the only other way to be sure is to burn it all down and see what happens next time.

Why is becoming the Dark Lord usually seen as the bad ending? by TheKnightsWhoSaysNu in darksouls

[–]SpaceballsTheReply 3 points4 points  (0 children)

the Age of Order ending is objectively better then the Blessing of Despair

Not objectively. Order is certainly a worse ending for the Omens, who would just continue to be oppressed and confined to the sewers if you cement the old status quo by choosing Order. Despair would certainly suck for almost everyone else, but it would suck equally for everyone, and one could hope that the unity found in that shared suffering might lead to a more equitable and peaceful world.

It's just a hard sell to convince a human, who has had the privilege of a life free from curse, to sacrifice that good fortune, along with everyone else's, to bring themselves down to a level playing field. Especially when they have the option to effectively become a demigod instead, giving up nothing.

I think Elden Ring does a pretty great job of presenting upsides and downsides to every one of its endings. There's no perfect option.

Redfall - Official Gameplay Deep Dive by Turbostrider27 in Games

[–]SpaceballsTheReply 29 points30 points  (0 children)

I remember seeing previews for Prey and it didn't even put a blip on my radar. Just did not grab my attention at all and looked like a generic sci-fi shooter. It wasn't until it came out that I even realized that it was a full-on immersive sim, and sure enough once I tried it it was my personal GOTY.

The Elder Scrolls Online: Shadow Over Morrowind – Cinematic Announcement Trailer by iraproulx in Games

[–]SpaceballsTheReply 35 points36 points  (0 children)

You really think they're banking on the nostalgia of people who remember Necrom as a procedurally generated cluster of blocky buildings from Arena in 1994?

This expansion takes place a new part of the world that has never been featured in a hand-crafted game. They've leaned hard on nostalgia for Morrowind, Oblivion, and Skyrim in three of the previous expansions that revisited those areas, but this is completely different.

Besides, ESO's been out for long enough that they've done an expansion in every single province of the continent (barring Valenwood because they put the entire province in the base game). Last expansion even left Tamriel entirely. There's only so much landmass to make use of without ever returning to (completely unexplored parts of) familiar regions.

[Megathread] ESO Global Reveal Livestreams by dominoid73 in elderscrollsonline

[–]SpaceballsTheReply 3 points4 points  (0 children)

EDIT 2: One of the companions is an Arcanist! Great to launch a new class alongside a companion, for all the players who want new abilities without creating a new toon

I've been out of the game for a while and haven't done much with the companion system. Can you manually direct companions to use specific abilities, and target them? If I'm not an arcanist, then I feel like the main thing I'd want out of an arcanist companion is asking them to use that portal ability to let me cross gaps or gain elevation like they showed in the video. Would that even be possible?

[Megathread] ESO Global Reveal Livestreams by dominoid73 in elderscrollsonline

[–]SpaceballsTheReply 4 points5 points  (0 children)

Well then it's a good thing they're increasing the character limit, so nobody has to delete their characters.

Sons of the Forest: 5 Things You Need to Know by The_Friendly_Bro in Games

[–]SpaceballsTheReply 16 points17 points  (0 children)

The mechanics for building large structures were janky, but the feel of doing the work of building was fantastic. The way that you could seamlessly chop down a tree, chop that tree into a smaller log, physically carry that log home, and then see that specific log get slotted into place is so much more immersive than just cramming a tree into your pockets like most survival games. The end result could often be lackluster, but they nailed the process.

Hopefully this new system irons out the actual building mechanics while keeping that immersive feeling. From this video it looks like a great improvement - physically chopping out chunks of log walls to carve out a window looked nice. And the sight of those logs being floated down a river for convenient transport filled me with altogether too much joy.

SquareSoft Developers working on Final Fantasy VII [90s] by NathanGorgeous in gaming

[–]SpaceballsTheReply 53 points54 points  (0 children)

This user, /u/Culturdgvh, is a bot. This is a stolen comment.

The original comment is here.

I love Oblivion and Skyrim, but I will never get over this :( by velatieren in Morrowind

[–]SpaceballsTheReply 33 points34 points  (0 children)

Not a fair comparison. Morrowind does have quests that send you across the map, but they're much less common than Skyrim's.

In Morrowind, you might get to Balmora and join the Mage's Guild. If you follow that questline, you will:

  • Get local mushrooms from around Balmora's surroundings
  • Perform some subterfuge within the Balmora guild hall
  • Get local flowers from around Balmora's surroundings
  • Do an odd job in Balmora
  • Handle some more subterfuge within the Balmora guild hall
  • Get a pair of quests that send you out to a destination a ways away, but closer to Balmora than to any other city
  • Investigate a mystery within Balmora
  • Escort a scholar from Balmora
  • Go to another town to investigate a necromancer

It's only after 8 quests in the nearby region that you reach the point of even needing to use fast travel. Largely because most guilds have several halls with different quest givers, making it easier to have an individual hall's questline focus on local issues. If there was something going on on the other side of the map, well, there's probably a quest giver over there for whom it's a more immediate problem, so you'd get the quest from them.

Compare that with Skyrim's Mage's Guild questline:

  • Take a lesson at the college
  • Travel to a dungeon near the college
  • Go to a dungeon outside Whiterun

There's one "local" quest to start with, compared to Morrowind's five. The second quest sends you out on a trek but isn't terribly far from the quest giver, the equivalent to Morrowind's sixth and seventh quests. But by the third quest, you're fast travelling to another hold, which didn't happen until Balmora's ninth quest.

It's the same with most other guilds. One local quest to establish the guild, then you're off to the far corners of the map, with far fewer "in town" quests than Morrowind had because almost every quest for every guild in Skyrim leads to a dungeon in the wilderness.

PC Dev Diary #113: Community Choice Event Pack 🗳️ by PDX-Trinexx in CrusaderKings

[–]SpaceballsTheReply 5 points6 points  (0 children)

That would be great, honestly. Especially if bridge-building means we can create new crossing points between counties on rivers. And imagine if, by controlling both sides of a crossing, you could destroy bridges to alter the strategic landscape, and to force your opponent to spend time and gold on repairs! There'd probably need to be a new method of offensively fording river crossings, so that a couple collapsed bridges can't completely isolate a realm, but still.

Boston Dynamics' Atlas robot shows off its skills by Irate_Primate in nextfuckinglevel

[–]SpaceballsTheReply 84 points85 points  (0 children)

No, you're incorrect. The robot isn't just playing out a script of "walk 15 feet, stop, reach down, grab, stand up." It's told "your next task is to go pick up a bag. The bag is in this general area." Its sensors then look for something matching the description of a bag, locates it, and dynamically walks over to it. It isn't told how much the bag weighs, so its sensors are dynamically readjusting all its movements to maintain balance.

Watch the behind the scenes video. It's not fully autonomous, but it's doing a lot of "thinking" on its own.

/u/SuperSyrias, you were correct.

[Danny O'Dwyer] How Should I Feel about Dunkey Publishing Games? by CEOoftheROC in Games

[–]SpaceballsTheReply 19 points20 points  (0 children)

That's not what they're talking about. Of course any given reviewer will have specific tastes, and those tastes will color their impression of a game.

What Dunkey does is deliberately misrepresent games for added effect. That's fine in a comedy video, but in a review, it's not cool to say the least.

Take his video on Octopath Traveler. He makes the complaint that the random encounters and slow pace of turn-based combat take up too much time, holding it in contrast to examples like Halo and Mario where the action is drastically faster. That's a valid point, and he's well within his rights to express that opinion in his review, even if comparing a turn-based RPG to action platformers and first-person shooters is a dubious comparison and says much more about his personal tastes than it says about Octopath specifically.

But after that comparison, he says, "Now let's find a level one snail in Octopath Traveler." He then plays a 20-second clip of his character and a snail taking turns hitting each other until the snail dies, and continues, "Now do that fifty more times."

In that clip, he has removed all his party members except for one - and seeing his level, he's definitely far enough to have a full party. Octopath also has a mechanic where enemies are weak to certain damage. The screen shows that he's already discovered what snails are weak to, and is deliberately not using that damage type. He goes far out of his way to deal the lowest damage he can, dragging out the combat as much as possible, to make it last that 20 seconds. But to someone who doesn't realize that he's intentionally twisting the game in a way that no typical player would ever experience, they'd watch the video and think, "Wow, he's right, that combat is absolutely glacial. I'm never playing that!"

Playing a game in silly ways for comedic effect is all well and good. But if you're trying to present your opinion as a serious critique, misrepresenting the game like that is downright dishonest. And he does it in just about every video.

Hitman 2 Multiplayer Achievements by Nafaryus93 in HiTMAN

[–]SpaceballsTheReply 0 points1 point  (0 children)

Hey, did you end up getting these? I'm looking to get the three MP achievements too.

[Danny O'Dwyer] How Should I Feel about Dunkey Publishing Games? by CEOoftheROC in Games

[–]SpaceballsTheReply 17 points18 points  (0 children)

IGN's staff are professional journalists, with several degrees of separation between the review writers and the people who run Humble. Dunkey's a YouTube comedian personally in charge of both BigMode and his video production. It's not unreasonable for those backgrounds to come with different levels of trust when it comes to ethically managing conflicts of interest.

Give it your best shot, hapless scum. by Blenmuh in Eldenring

[–]SpaceballsTheReply 4 points5 points  (0 children)

A majority of players who reached the ending really decided to hand the world over to an unknowable eldritch being, plunging it into an age of cold and darkness, despite the fact that they could have chosen instead to rule the world and try to fix its problems themselves, because a doll with a cute voice asked them to.

FromSoft knew what they were doing.

Redfall isn't Arkane's Left 4 Dead – it's the studio's spin on Far Cry by fastforward23 in Games

[–]SpaceballsTheReply -13 points-12 points  (0 children)

Have they mentioned any "endgame content" in Redfall? It's not an MMO. I expect the only endgame I'd consider is replaying as a different character, in which case my progression obviously doesn't matter.

Redfall isn't Arkane's Left 4 Dead – it's the studio's spin on Far Cry by fastforward23 in Games

[–]SpaceballsTheReply -44 points-43 points  (0 children)

I don't know what planet you people are living on where you expect to abandon your co-op partner(s) and progress separately in a co-op game. It makes literally no difference whether or not "my game" is progressing, if I'm still playing through the full game with my character going through the story and leveling up and getting gear at the same pace as the host.