you know how most of the things humans use as spices are poisonous or repellent to most other mammals? and you know how anything vaguely d&d inspired has dwarves being way more poison resistant than even humans?
dwarf cuisine shouldn’t be bland, it should be unimaginably spicy and potentially harmful or fatal to humans. like green potato and rhubarb leaf salad with a festive garnish of yew berries and deadly nightshade berries, that kind of thing.
Concept: humans think it’s bland cuz rather than memorizing what kills humans it’s safer to just pass on the spices.
Put other adventuring parties in your game for your players to interact with. Either as friends, allies, or even enemies.
Oh yeah totally! I’m a big fan of making players aware of the fact that the world moves without them and telling them their rivals did the quest they’ve been meaning to do for the past four months is a pretty great way to accomplish that.
Important Party Types and Their Uses
The Rival (derogatory): party that is, whether seemingly or legitimately, significantly more accomplished than the players. Best used to stir up petty drama and/or inspire subtle action.
The Rival (affectionate): the party that happens to show up to claim the same or parallel jobs, is as skilled as the players, and is fair about competition. Best used as a non-lethal testing method, or as a resource to be tapped in large, multitask quests.
The Kennys: just as skilled as the players, only job is to show the players they are in deep shit, usually by rushing in and dying or worse.
The New Kids: significantly weaker than the players, but eager to prove themselves. Use to either inspire mentoring or to trick the players into calling themselves dumb by calling out repeats of the same dumb shit they pulled.
The Experts: hired agents by the government, use to show how you interpret law, procedure, and the relative power of elite officials in your setting. These parties should be both generic and static; if an elite dragon hunting team is level 5, they stay level 5 forever.
The Sweepers: as or more skilled than the players, they exist to take on time sensitive quests in exactly the ways they don’t want. They are the bad ending group, and exist to add, not relieve, time sensitive pressure.
The Kevins: a party that exists only to be found injured and going away from the quest location. Use to drop clues about encounters and to instill fear.
The Five Daves: a joke party that the players will of course get attached to and of course seek out for jolly cooperation and thus you find yourself having to voice these clowns in increasingly unlikely and unclownlike situations until they become as or more fleshed out than the players characters.
some dnd backstory ideas that give your character a reason to leave home that isn’t “everyone in my family died.” (just to say: i have nothing against those backstories (i use them a lot), but its fun to mix it up!)
family/friends/personal
someone close to you is sick. you need to adventure to find a cure
someone stole something important from you and you need to find it
you’ve received a message from a long lost relative and are trying to find them
someone that you love has been kidnapped (maybe you have to earn money to pay a ransom or complete some deed…)
adventuring runs in the family! everyone is expected to complete one quest in their lives
your family/culture sends people out to complete certain tasks when they reach a certain age as a rite of passage
another player’s character saved you in the past so you feel indebted to them and travel with them, protecting/aiding them
there’s a magical drought in your hometown and you have to fix it
your hometown doesn’t have a lot of jobs so you have to travel and send money back home
some childhood friends and you made a “scavenger hunt” where you try and complete a checklist of certain tasks (ie. defeat a barbarian in hand to hand combat, steal x amount of gold, slay a dragon, etc) in an allotted amount of time
quests/jobs
a god/patron has sent you on a quest to do something for them
you’ve been hired by someone to complete a task (and you get sucked into the big adventure along the way)
you’re on a quest for knowledge. maybe it’s to learn the best ways of fighting, maybe it’s something more academic related
your priest received a vision from your god and they sent you on a quest
you’re writing a book about the world and different cultures and you need first hand experience
you’ve found every map you’ve come across is shitty, so you decide to become a cartographer and make your own
you’re a detective who helps solve crimes and need to travel to solve a particular case
you’re a collector of a certain object and travel across the land to find it
you’re apart of an adventuring academy and have to complete a quest to graduate
you’re an artisan and you travel with your wares, trying to sell them. alternatively, you’re trying to spread word of your business and gain new business partners
you worked at a tavern your whole life where an old bard would sing songs of their adventuring party and that inspired you to go and do some adventuring of your own
i made my character a human fighter who’s a housewife/empty nester seeking adventure and wholesome fantasy violence after discovering that her husband is having an affair
is this……
is this how you dungeons
is this how you dragons
im sorry, but is her age “it’s rude to ask a lady her age”?
yes. also her weight.
this is a million percent how you dungeons AND dragons
Context: The Party has been engaged with a band of Orc raiders for the last few turns, and the Orc Chieftain has been avoiding blows and calling people cowards all fight. After much effort the Party has done enough damage for one of my best friends (Fey Descended Fighter Homebrew) was able to get the killing blow. The Character is also SLIGHTLY psychotic. Kinda.
DM/Chieftain (Me): W-What? No…i-impossible…
FDFH (Friend): What was that you were saying? I’d be the first to die? Well looks like you’re…
*They look around the battlefield counting the other two dead Orc Raider bodies*
FDFH: Well not the first but you are dying so…
DM (Narrating): He looks up at you with the flames of his rage dying as his body begins to fail. He gurgles out blood and as he dies he slowly reaches out a hand to you as if to-