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Showing 27 posts tagged ref

mynocturnality:
“Spiral stairway designed by Leonardo Da Vinci, Chambord Chateau in France.
”

Spiral stairway designed by Leonardo Da Vinci, Chambord Chateau in France.

Game Jam 3 Artwork - 1/3

(24/2/20 - 28/2/20)

Accents 101

dmwisdom:

dungeons-and-danis:

So if you’re a dm like me, you probably want to be relatively skilled in some typical fantasy accents for your game to make things feel that much more real. So i’ve decided to throw together a little master post of “how to” videos on some various accents. This is mostly for my own reference, but if you’d like to save this for yourself too, go right ahead. Feel free to add on to this, as well!

General Accent Tips

Scottish

English or “British”

French

Irish

Russian

German

Canadian

I don’t usually do reblogs but this may come in handy for some of you.

Disclaimer: using accents is NEVER required, but it can add a bit of fun! Don’t feel pressured to adopt one if you aren’t comfy with it!

clyde-anti:

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skin color ref because some of yall non-black poc and whites keep fucking up as if yall don’t know there’s other shades of brown when u racebend for woke points or something 

(non-black artists please reblog)

doodles-and-dragons:

aliemur:

thesnadger:

I had a surprisingly coherent dream during that accident-nap, that contained an interesting idea for a campaign. 

I say interesting because I’m not sure if it’s a good idea or a bad one, honestly. It would definitely require some careful handling and at least one player who’s 300% on the same page narratively as the DM, but it was definitely interesting.

There was a D&D campaign in this dream where one of the players knew their schedule would make them miss a lot of sessions. So instead of playing one of the main party, they played a recurring villain.

When the villain player was free they’d show up to taunt or bother or try to win over the main party. If the session ended with them still involved in the action, the DM just narrated them slipping away at the start of the next one. The DM would talk with the villain player between sessions about what their character was doing, and brief them on things they might know. 

This particular villain was the “gain ultimate power and become a god” type. The climax of the campaign involved them seeking out some artifact of ultimate power. When it was clear the party would fail to stop them from acquiring it, the DM and the villain player gave each other a look. Both of them seemed to get really excited.

The DM narrated the villain reaching for the artifact, up to the point where their fingers actually touched it, then went suddenly quiet. The villain player grinned and said, “you sense a great and terrible shift in the structure of the universe. Someone new is in charge. Roll initiative.”

#the DM had already figured out stats for the Ascended To DMhood version of the villain#and the players didn’t have to kill them#just destroy the artifact in their hands to return control to the DM#it was the hardest fight of the campaign and one they had the potential to lose#but it wasn’t impossible

YOOOOOOOOOOOO

gablesmcgee:

slimetony:

nicejewishguy:

auttoton:

breaaak:

slimetony:

slimetony:

lets make a videogame how hard can it be

nevermind you have to know shit about computers

hey!! sorry to hijack this post, but there are a bunch of ways you can make videogames without knowing shit about computers!! 

for starters, there’s Twine, which is fucking great for making all kinds of interactive experiences (it’s what Crystal Warrior Ke$ha was made in so you KNOW it’s good) at all skill levels (i picked it up and made a game in two minutes a few nights ago)

if you want a bit more involved experience there’s Inform 7 which is a simple language for text-based adventure games that reads like slightly-weird English and also relatively easy to learn

you can do some pretty fucking cool stuff with Unity (my personal engine of choice) but you may need to dig a bit farther to get at the good stuff. there’s lots of really good presets though (i made an entire game just mixing and matching pre-existing templates and adding in my own art, won an award at a game jam for that one) and if you want help the community’s pretty dang friendly from what i’ve seen!

this is just a taste of what’s out there from what i’ve seen, but there’s so many cool resources out there. if anyone wants help getting started, i’m around to give you a leg up on making something in the coolest, most unexplored art medium around!

I’m addin’ to this post because lowering the barrier to entry for making games is super important to me!!!! If y’all have any questions about making games, you’re welcome to come and ask! I made this list a while back with some friends, so it has some of the programs John already mentioned.

2D Editors:

GameMaker : Potential for pure drag-and-drop “programming”. It is recommended to read-up on the program’s functions to make good use of it. Good for prototyping. Uses its own language called Game Maker Language (GML) that is similar to a C language (e.g. C++ or C#). For both Mac and PC; free version available.

Construct2 : Drag and drop level editor that uses an “If-Then” event sheet structure for programming. Good for prototyping and for beginners. For PC; free version available.

GameSalad : Drag and drop with no code requirement. Good for programming. For both Mac and PC; free version available.

Solpeo : HTML5 based game engine for 2D and isometric game development. Some programming knowledge needed. Platforms supported: Chrome, Firefox, Internet Explorer 9+. Free version available.

Stencyl : Drag and Drop “programming,” templates you can edit the variables/values for.

Scratch : Lego-block-style coding platform by MIT; totally free and a great intro to thinking in code. Very kid-friendly and comes with a community site. Browser version available.

3D Editors:

Unity : 3D editor that creates 3D games. Can build games for browser, as an app, or for mobile devices (iOS and Android). For both Mac and PC; free version available.

UDK (Unreal Development Kit) : Full-fledged, highly advanced editor. Features a complete set of tools that go from level design to visual scripting to cut-scene creation. Uses it’s own programming language called Unreal Script that can be arranged with Kismet, a visual code editor. For Mac and PC; free.

2D Art/Animation Software:

GIMP : Free photo editing and digital painting software.

Easy Paint Tool SAI : Free digital painting software with a UI similar to Photoshop.

Mischief : Free digital painting software with an endless canvas.

3D Art/Animation Software:

Sculptris : From the company that created Zbrush, this free software is ideal for beginning 3D sculptors.

Maya : Animation, VFX, lighting, and rendering software.

Magical Voxel : Voxel Art (3D Pixel Art). Very intuitive and quick to pick up.

SketchUp :  Architectural modeling software, great for creating 3D environments and buildings. Free version available.

Text-Based Games:

Twine : Create interactive text stories using Twine’s visual map system that links your game together. Easy to learn and use. End result is browser-based. For Mac and PC; free.

Quest : Interactive text stories that you can build in-browser.

Ren’Py : Create visual novels using a modified version of Python that reads like a combination of stage directions and a CYOA novel. For PC, Mac, and Linux; free.

Audio Resources/Editors:

Indie Game Music : This site offers free indie music with no need to worry about royalties or licenses.

Audacity : A free, open-source, cross-platform sound editor that allows you to record and arrange sound.

Super Flash Bros. : This site allows you to record theremin-like (8bit) sounds and export them as .wav files for your games.

FL Studio : Free music composition software.

Miscellaneous Tools:

Donjon RPG Tools : Randomly generates maps, items, XP, etc.

W3Schools : Web-code tutorial database: HTML, CSS, Javascript+.

Debut Video Capture : Video screen capture to record Let’s Play videos, showcase your game on Youtube, etc.

Korsakow : Free tool for creating interactive and database films.

Processing : Flexible programming language used for visual and interactive artworks and simulations.

From Student to Designer, Part 2 : Tips for making a well-rounded, solid portfolio

Places to Publish/Share:

Itch.io : Platform for self-publishing games

Philome.la : Place to share Twine Games

@slimetony how does it feel to have your shitpost be turned into a helpful resource

It feels like a betrayal of every tenant of humor I subscribe to. Helping people is an alien concept to me. It makes me upset.

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Time for some kitchen charts to help you adult better ;)

Cause I know a lot of my followers get stuck on some of these.

Reblogging because charts like these are always useful, especially when trying to convert between US Cups (volume measure) and oz / gr (weight measure).

Not having grown up with them, cups have always seemed an inaccurate way to measure anything coarse: liquids, flour, sugar, no probs, but surely 1 cup of (say) whole almonds is going to be a smaller amount than 1 cup of ground almonds, because of the air spaces.

And then there’s the “pint’s a pound the world around” business… Imperial pints are bigger, 20 fl.oz rather than 16.

@dduane has a set of US Cups, and just for fun we also got a set of these amusing spoons. What I really want are measures for Some, A Bit and most important, Far Too Much.

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Um, cilantro and coriander are the same thing? Why do they have two different rows for the same thing in the spice/herb table?

When it’s “cilantro” they’re usually talking about the leafy part of the plant, and when it’s “coriander” they mean the seeds.

HELLOO i’m so sorry i somehow let this ask rust in my inbox omg i hope you’re still around for me to offer some help LOL and hopefully this can prove useful to some other people too! ^_^

yourgirlmelt

I made a very serious video for artists looking to start doing commissions. 

This was really educational and helpful, not to mention hilarious! If you’re considering doing commissions, give this a peak. 

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THANK YOU! ANON!

I stopped the coloring of the shirt here cause I guess you get the basic idea. If you wanna see more of the coloring and the brush I use you can look HERE!
Also you can see how not just folds but shading can define a form HERE!

I hope this helps! I’m so bad with words and explaining things (/)//(/)

Non-binary Presentation Terms

angelvirgil:

nonbinary-culture:

proudlypan:

androgyne-enjolras:

Although words like butch, femme, masc, and fem have been applied to nonbinary folk since their inception, they don’t always meet the needs of non-binary people in comfortably describing the way we look. 

So here are a new additional set of options! We’ve considered two different “axes” here – one that relates most closely to the masc—fem scale, and one that considers “effort”, or a level of… drama or ostentation in a look. They can be combined as one pleases or used individually! 

Additionally, please apply them at will to yourself based on your own ideas about what it means to dress femininely or dramatically or androgynously etc. These words are not to be held hostage to cissexism or gender roles. These words also describe presentations that are inherently not binary – the only reason we’re using words like “masculine” and “feminine” to describe them at all is for ease of communication. They can and should describe particular looks, including those that people are inclined to gender, without actually gendering them. 

Note: These are not coined with the intention of being gender identities. They have nothing inherently to do with gender identity. You can be a demigirl stag, etc. (That said, if someone wants to use them as a gender because you feel it’s tied closely to your presentation, we’re certainly not stopping you.) 

Here they are!

Stag: A “masc”, “butch” or “tomcat” equivalent, describing a presentation one considers to be associated with ideas about masculinity, or a presentation others might consider masculine. 

Fox: Describing an androgynous, fluid, or combined presentation; can be applied to any presentation a person feels doesn’t resemble the other sides of the spectrum.  

Swan: A “femme/fem” or “doe” equivalent, describing a presentation one considers to be associated with ideas about femininity, or a presentation others might consider feminine. 

Sparrow: A casual, minimalist, muted or low-effort presentation. For example, for those folks who just roll through their closet and go. 

Crow: For presentations that are in-between, combined, or fluid along a scale of effort/ostentation. 

Peacock: For presentations that are high effort. Glam, dramatic, flashy, flamboyant, attention-drawing, etc. Dressed to the nines, so to speak! 

so anyway tag urself

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(chart meant purely to be silly and fun, not to suggest actual criteria or associations. Disregard entirely if you resonate with the terms but not these goofy tidbits.)

Keep reading

Almost always a crow (peacock for special occasions aka Rocky Horror showings) aspiring fox, but because body type is a thing, we get on that swan scale

Hey @proudlypan ! Body type is NOT a thing that is relevant to this scale. We don’t get to choose our body types — and presentation is exclusively about the things we choose, because it’s about how we *present* ourselves to the world. Trans and NB people’s body types are FREQUENTLY at odds with how we see ourselves and want others to see us, and trapping yourself in gendered perceptions of your body is the opposite of what these terms are for. These terms are meant to liberate us from gendered expectations.

We don’t just trip and fall into one of these categories. Our bodies don’t damn us into them against our will. These are things we CHOOSE. If you’re a fox, you are a fox!!

Crow fox yEET

Non-binary Presentation Terms

angelvirgil:

nonbinary-culture:

proudlypan:

androgyne-enjolras:

Although words like butch, femme, masc, and fem have been applied to nonbinary folk since their inception, they don’t always meet the needs of non-binary people in comfortably describing the way we look. 

So here are a new additional set of options! We’ve considered two different “axes” here – one that relates most closely to the masc—fem scale, and one that considers “effort”, or a level of… drama or ostentation in a look. They can be combined as one pleases or used individually! 

Additionally, please apply them at will to yourself based on your own ideas about what it means to dress femininely or dramatically or androgynously etc. These words are not to be held hostage to cissexism or gender roles. These words also describe presentations that are inherently not binary – the only reason we’re using words like “masculine” and “feminine” to describe them at all is for ease of communication. They can and should describe particular looks, including those that people are inclined to gender, without actually gendering them. 

Note: These are not coined with the intention of being gender identities. They have nothing inherently to do with gender identity. You can be a demigirl stag, etc. (That said, if someone wants to use them as a gender because you feel it’s tied closely to your presentation, we’re certainly not stopping you.) 

Here they are!

Stag: A “masc”, “butch” or “tomcat” equivalent, describing a presentation one considers to be associated with ideas about masculinity, or a presentation others might consider masculine. 

Fox: Describing an androgynous, fluid, or combined presentation; can be applied to any presentation a person feels doesn’t resemble the other sides of the spectrum.  

Swan: A “femme/fem” or “doe” equivalent, describing a presentation one considers to be associated with ideas about femininity, or a presentation others might consider feminine. 

Sparrow: A casual, minimalist, muted or low-effort presentation. For example, for those folks who just roll through their closet and go. 

Crow: For presentations that are in-between, combined, or fluid along a scale of effort/ostentation. 

Peacock: For presentations that are high effort. Glam, dramatic, flashy, flamboyant, attention-drawing, etc. Dressed to the nines, so to speak! 

so anyway tag urself

image

(chart meant purely to be silly and fun, not to suggest actual criteria or associations. Disregard entirely if you resonate with the terms but not these goofy tidbits.)

Keep reading

Almost always a crow (peacock for special occasions aka Rocky Horror showings) aspiring fox, but because body type is a thing, we get on that swan scale

Hey @proudlypan ! Body type is NOT a thing that is relevant to this scale. We don’t get to choose our body types — and presentation is exclusively about the things we choose, because it’s about how we *present* ourselves to the world. Trans and NB people’s body types are FREQUENTLY at odds with how we see ourselves and want others to see us, and trapping yourself in gendered perceptions of your body is the opposite of what these terms are for. These terms are meant to liberate us from gendered expectations.

We don’t just trip and fall into one of these categories. Our bodies don’t damn us into them against our will. These are things we CHOOSE. If you’re a fox, you are a fox!!

Crow fox yEET

From the makers of the no-effort character checklist, I bring to you… The no-effort complete character sheet for lazy writers like you and me™! 

Because the extra effort I put in staying up until 3 am to do put this together can save us all a lot of effort filling out longer character sheets ^^

You’re supposed to print it out and fold it in half to make a little booklet but you can save ink and do it on your computer :P

Link to PDF on google drive (fixed typo)

i love this but i read it as “condition: lesbian” and was just like yeah sounds about right

For anyone who wants a free pose-able human reference for drawing

cas-watches-over-you:

gilove2dance:

ravesinthesky:

cupcakesandfucks:

nick-nocturn:

thebookskeeper:

piraticoctopus:

The other day I came across this awesome program by accident (I don’t even remember what I was actually searching for, but on the several times I’ve looked for a program like this I’ve had no luck). It’s cool enough that I wanted to share it.

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It’s called DesignDoll (website here) and it’s a program that lets you shape and pose a human figure pretty much however you want.

There’s a trial version with no expiration date that can be downloaded for free, as well as the “pro license” version priced at $79. I’ve only had the free version for two days so far, so I’m not an expert and I haven’t figured out all of the features yet, but I’ve got the basics down. The website’s tutorials are actually pretty helpful for the basics, as well. 

Here’s the page for download, which has a list of the features available in both versions.

There are three features the free version doesn’t have:

  • Can’t save OBJ files for export
  • Can’t download models and poses from Doll Atelier (a sharing site for users; note that the site is in Japanese, though)
  • It can’t load saved files

The third one means that if you make a pose, save it, and close the program, you can’t load that pose/modified model later. You have to start with the default model. I found that out when I tried to load a file from the day before (this is why reading is important…). Whether saving your modifications (and downloading models and poses) is worth $80 is up to you. 

But, the default model is pretty nice and honestly if all you’re looking for is a basic pose reference it should work fairly well as it is. Here’s what it looks like:

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There’s a pose tag that lets you drag each joint into place and rotate body parts. The torso and waist can be twisted separately, and it seems like everything pretty much follows the range of movement it would have on an actual human.

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Even the entire shoulder area is actually movable along with the joint! See, like how the scapular area of the back raises with the arm:

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The morphing tag is one of the coolest features, in my opinion. It lets you pick and choose from a library of pre-set forms for the head, chest, arms, legs, etc. It has some more realistic body shapes in addition to more anime-like ones. Don’t like the options there? Mix a few to get what you want! Each option has a slider that lets you blend as much or as little as you want into the design. 

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So you, too, can create beautiful things like kawaii Muscle-chan!!

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The scale tag lets you mess with the proportions and connection points of different joints. This feature combined with the morphing feature not only allows more body shape variations, but it also means that you can do things like make a more digitigrade model if you want. (The feet only have an ankle joint, but for regular human poses that’s all that you really need, so whatever.)

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Or you can make a weird chubby alien-like thing with giant hands and balloon tiddies if that’s more your thing.

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The ability to pose hands to the extent it allows is far more than I could have hoped for from a free program. Seriously, you can change the position of each finger joint individually, as well as how spread out the fingers are from each other. Each crease on the diagram below is a point of movement, and the circles are for spread between fingers. 

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And to make it a bit more convenient, there’s a library of pre-set hand poses you can pick from as well, and then change the pose from that if you like. 

In both versions, you can also import OBJ files from other places for the model to hold, like if you wanted to have them hold a sword or something.

Basically, this program is awesome and free and you should totally check it out if you want a good program for creating pose references.

I just wanted to add a little more to this. If you have trouble figuring out how light sources work in your drawings this also allows you to choose where to have a light source.

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That shaded ball on the left is your light source. You can see how moving the point changed the shadow cast.

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Oh and all those other nifty looking things in that bottom bar there, yeah it’s what you think. You can change the model color to one of these presets or even customize your own palette.

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Plus for all you lovely people who want something a little more simplified to use as a pose reference

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You can turn your model into the classic wire frame.

Why reblog this? Because for more visual creators, this will be like the lumberjack discovering chainsaws. “Reblog to save lives” as the saying goes.

@ravesinthesky

Yesssssssss thank you @cupcakesandfucks

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@incaseyouart I have no idea if this is something you would be interested in but I’m over here freaking out!

Where have you been all my life? °^° ❤️

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Originally posted by mrpunk2u