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-The Omni Loot Table: A loot meta-table that allows the user to roll randomly on the 78 tables this blog has collected. This grants a DM literally billions of unique trinkets, equipment and items that players can find to enrich their world and playing experience.
All Unique Minor Magic Weapons: A collection of flavourful weapons of artifact level quality suitable for low level characters. Much like the Minor Weapon Enchantments that some of them draw inspiration from, they provide small bonuses and combat options that are restrained by limited uses, niche situations or come with risky drawbacks.
-Unique Minor Magic Weapons, 1 / -Unique Minor Magic Weapons, 2
Minor Weapon Enchantments: A collection of minor bonuses that are weaker than a standard +1
weapons, as they come with trade-offs, risks, prerequisites, limited
uses or niche benefits. These enchantments provide feat-like bonuses,
low level class abilities, modify damage types, provide short bursts
of power or replicate the effects of low levels spells. Rollable Minor Weapon Enchantments Table.
-Random Weapon + Random Minor Weapon Enchantment.
-Random Unique Weapon + Random Minor Weapon Enchantment.
-All Minor Magical Items: Semi useful magical objects (If not always useful to an adventurer) that have little to no drawbacks associated with their use and are perfect for low level characters.
-Minor Magic Items, 1 / -Minor Magic Items, 2
-Minor Magic Items, 3
-All Unique Weapons: Blades, bludgeons and
bows of all shapes, sizes and mysterious backgrounds. Distinctive
weapons that can serve as the basis for family heirlooms, legendary
artifacts and magical or masterwork weapons.
-Unique Weapons, 1 / -Unique Weapons, 2
-Unique Weapons, 3 /
-Unique Weapons, 4
-Unique Weapons, 5 /
-Unique Weapons, 6
-Unique Weapons, 7
-Masterwork Weapon Bonuses: Over 20 homebrew weapon improvements, enhancements and modifications created though
superior craftsmanship. These masterpieces though more powerful than
ordinary weapons would not be considered “magic”
or “+1” weapons. Compatible with Pathfinder, D&D 5e and other D20 systems. Rollable Masterwork Bonus Table
-Running the Numbers: On Balancing Homebrew Masterwork Weapon Bonuses
-Random Weapon + Random Masterwork Weapon Bonus.
-Random Unique Weapon + Random Masterwork Weapon Bonus.
-Wild Magic Surges:
A collection of Wild Surge options for DMs and PCs who find the published tables limiting, repetitive or boring, three things wild magic by definition, should never be. Rollable Wild Magic Surge Table.
-All Sealed Glass Vials: Faulty potions, weak elixirs, alchemical supplies, spell components, ritual elements, enchanting materials, crafting ingredients and magically preserved biological samples.
-Sealed Glass Vials, 1 /
-Sealed Glass Vials, 2
-Sealed Glass Vials, 3 /
-Sealed Glass Vials, 4
-Sealed Glass Vials, 5
/ -Sealed Glass Vials, 6
-Sealed Glass Vials, 7
/ -Sealed Glass Vials, 8
-All Books: An eclectic library of dusty tomes, fictional textbooks, pocketbooks, paperbacks, hardcovers, booklets, leaflets and magical manuals.
-Trinkets, Books, 1 / -Trinkets, Books, 2
-Trinkets, Books, 3 / -Trinkets, Books, 4
-Trinkets, Books, 5
-All Rings: Enough rings and
bands to wear three on every finger and toe while still having dozens
to spare. These small circular pieces of
gems, metal, wood or bone always add more to the story than the sum
of their parts.
-Trinkets, Rings, 1 /
-Trinkets, Rings, 2
-All Necklaces:
Pendants, amulets, lockets, chokers and other “Neck Slot” jewelry that grant an immediate glance into
the bearer’s personality, wealth, rank or social class and often
serves as an iconic part of that character’s look. While a locked
metal torque can instantly mark the bearer a penniless slave and a
string of lustrous pearls mark their owner a flauntingly wealthy
noble, so can an adventurer’s necklace mark them as a creature to
bestow quests upon.
-Trinkets, Necklaces, 1 / -Trinkets, Necklaces, 2
-All Artifacts: Artist masterpieces,
rare magics and opulent combinations of jewels and precious metals.
These objects can be found in the throne rooms of kings, the
demiplanes of archmages and the pinnacle of a dragon’s hoard.
-Trinkets, Artifacts, 1
-All Valuables: More useful than regular trinkets, these items have either a clear purpose, a reliable ability or are made from a fairly costly material.
-Trinkets, Valuable, 1 / -Trinkets, Valuable, 2
-Trinkets, Valuable, 3 / -Trinkets, Valuable, 4
-Trinkets, Valuable, 5 / -Trinkets, Valuable, 6
-Trinkets, Valuable, 7
/ -Trinkets, Valuable, 8
-All Trinkets: Interesting baubles or semi magical items that have little to no practical in game or mechanical use for an adventurer.
-Trinkets, First
-Trinkets, 1 / -Trinkets, 2 / -Trinkets, 3
-Trinkets, 4 / -Trinkets, 5 / -Trinkets, 6
-Trinkets, 7 / -Trinkets, 8 / -Trinkets, 9
-Trinkets, 10 / -Trinkets, 11 / -Trinkets, 12
-Trinkets, 13 / -Trinkets, 14 / -Trinkets, 15
-Trinkets, 16 / -Trinkets, 17 / -Trinkets, 18
-Trinkets, 19 / -Trinkets, 20
/ -Trinkets, 21
-Trinkets, 22 / -Trinkets, 23 / -Trinkets, 24
-Trinkets, 25 / -Trinkets, 26 / -Trinkets, 27
-Trinkets, 28 / -Trinkets, 29 / -Trinkets, 30
-Trinkets, 31 / -Trinkets, 32 / -Trinkets, 33
-All Worthless Trinkets: Vaguely interesting garbage, vendor trash and junk loot. Not magical or mysterious like regular trinkets or worth anything more than a copper piece or two even if you could find someone to buy it in the first place.
-Trinkets, Worthless, 1 / -Trinkets, Worthless, 2
-Trinkets, Worthless, 3 / -Trinkets, Worthless, 4
-Trinkets, Worthless, 5 / -Trinkets, Worthless, 6
-Trinkets, Worthless, 7 / -Trinkets, Worthless, 8
-Trinkets, Worthless, 9
-All Mottos: Whether they’re called
adages, maxims or creeds, these simple statements are essentially
promises made to oneself, family, or institution. A character’s motto can be
a goal in itself or a moral anchor that centers his life and guides
his action. A mixed collection
of real life and fictional mottos that can aid a DM to quickly expand
the history of the campaign or to aid a PC in a richer character
creation.
-Mottos, 1 / -Mottos, 2
/ -Mottos, 3
-Mottos, 4 / -Mottos, 5
/ -Mottos, 6
-Mottos, 7
/ -Mottos, 8
/ -Mottos, 9
-Mottos, 10 / -Mottos, 11
-Battle Cries: Simplistic
and bone chilling warcries, complex and inspiring calls to arms and primal wordless screams of rage that shakes the enemy down to their
iron-shod boots. A collection of simple phrases, threats, insults and
violent promises for creatures to yell before and during combat to
add verbal spice to each attack.
-Battle Cries, 1 / -Battle Cries, 2
/ -Battle Cries, 3
-Battle Cries, 4
/ -Battle Cries, 5
/ -Battle Cries, 6
-Battle Cries, 7
-All Reference Tables: When a trinket calls for a Random Weapon, Random Color or Random Godly Domain and you can’t think of one offhand, just go here and either roll a die or select one of your own choosing.
—Keep reading for all reference tables.
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