- published: 13 Oct 2016
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3D computer graphics (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be stored for viewing later or displayed in real-time.
3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to achieve effects such as lighting, and 3D may use 2D rendering techniques.
3D computer graphics are often referred to as 3D models. Apart from the rendered graphic, the model is contained within the graphical data file. However, there are differences: a 3D model is the mathematical representation of any three-dimensional object. A model is not technically a graphic until it is displayed. A model can be displayed visually as a two-dimensional image through a process called 3D rendering or used in non-graphical computer simulations and calculations. With 3D printing, 3D models are similarly rendered into a 3D physical representation of the model, with limitations to how accurate the rendering can match the virtual model.
Computer graphics are pictures and movies created using computers - usually referring to image data created by a computer specifically with help from specialized graphical hardware and software. It is a vast and recent area in computer science.The phrase was coined by computer graphics researchers Verne Hudson and William Fetter of Boeing in 1960. Another name for the field is computer-generated imagery, or simply CGI.
Important topics in computer graphics include user interface design, sprite graphics, vector graphics, 3D modeling, shaders, GPU design, and computer vision, among others. The overall methodology depends heavily on the underlying sciences of geometry, optics, and physics. Computer graphics is responsible for displaying art and image data effectively and beautifully to the user, and processing image data received from the physical world. The interaction and understanding of computers and interpretation of data has been made easier because of computer graphics. Computer graphic development has had a significant impact on many types of media and has revolutionized animation, movies, advertising, video games, and graphic design generally.
Graphics (from Greek γραφικός graphikos, 'something written' e.g. autograph) are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone to inform, illustrate, or entertain. In contemporary usage it includes: neeke, pictorial representation of data, as in computer-aided design and manufacture, in typesetting and the graphic arts, and in educational and Neeke recreational software. Images that are generated by a computer are called computer graphics.
Examples are photographs, drawings, Line art, graphs, diagrams, typography, numbers, symbols, geometric designs, maps, engineering drawings, or other images. Graphics often combine text, illustration, and color. Graphic design may consist of the deliberate selection, creation, or arrangement of typography alone, as in a brochure, flyer, poster, web site, or book without any other element. Clarity or effective communication may be the objective, association with other cultural elements may be sought, or merely, the creation of a distinctive style.
A computer is a general purpose device that can be programmed to carry out a set of arithmetic or logical operations automatically. Since a sequence of operations can be readily changed, the computer can solve more than one kind of problem.
Conventionally, a computer consists of at least one processing element, typically a central processing unit (CPU), and some form of memory. The processing element carries out arithmetic and logic operations, and a sequencing and control unit can change the order of operations in response to stored information. Peripheral devices allow information to be retrieved from an external source, and the result of operations saved and retrieved.
Mechanical analog computers started appearing in the first century and were later used in the medieval era for astronomical calculations. In World War II, mechanical analog computers were used for specialized military applications such as calculating torpedo aiming. During this time the first electronic digital computers were developed. Originally they were the size of a large room, consuming as much power as several hundred modern personal computers (PCs).
Crash Course (also known as Driving Academy) is a 1988 made for television teen film directed by Oz Scott.
Crash Course centers on a group of high schoolers in a driver’s education class; many for the second or third time. The recently divorced teacher, super-passive Larry Pearl, is on thin ice with the football fanatic principal, Principal Paulson, who is being pressured by the district superintendent to raise driver’s education completion rates or lose his coveted football program. With this in mind, Principal Paulson and his assistant, with a secret desire for his job, Abner Frasier, hire an outside driver’s education instructor with a very tough reputation, Edna Savage, aka E.W. Savage, who quickly takes control of the class.
The plot focuses mostly on the students and their interactions with their teachers and each other. In the beginning, Rico is the loner with just a few friends, Chadley is the bookish nerd with few friends who longs to be cool and also longs to be a part of Vanessa’s life who is the young, friendly and attractive girl who had to fake her mother’s signature on her driver’s education permission slip. Kichi is the hip-hop Asian kid who often raps what he has to say and constantly flirts with Maria, the rich foreign girl who thinks that the right-of-way on the roadways always goes to (insert awesomely fake foreign Latino accent) “my father’s limo”. Finally you have stereotypical football meathead J.J., who needs to pass his English exam to keep his eligibility and constantly asks out and gets rejected by Alice, the tomboy whose father owns “Santini & Son” Concrete Company. Alice is portrayed as being the “son” her father wanted.
Interested in learning 3d animation, gaming, VR or 3d printing but don't know where to start? This video will give you an introduction to the topic of 3D from a complete beginners perspective, and explain why (IMO) all beginners should start with Blender.
Today we’re going to discuss how 3D graphics are created and then rendered for a 2D screen. From polygon count and meshes, to lighting and texturing, there are a lot of considerations in building the 3D objects we see in our movies and video games, but then displaying these 3D objects of a 2D surface adds an additional number of challenges. So we’ll talk about some of the reasons you see occasional glitches in your video games as well as the reason a dedicated graphics processing unit, or GPU, was needed to meet the increasing demand for more and more complex graphics. Pre-order our limited edition Crash Course: Computer Science Floppy Disk Coasters here! https://store.dftba.com/products/computer-science-coasters Produced in collaboration with PBS Digital Studios: http://youtube.com/pb...
This complimentary course, originally presented at the SIGGRAPH 2013 conference, covers the basics of 3D computer graphics in a friendly and visual way, without math or programming. The course is introductory level and it's mostly made up of live demonstrations, because computer graphics is a great way to teach new ideas. Topics include the basic principles and language. The course is presented by Andrew Glassner from The Imaginary Institute. To learn about other free, informative videos and the complete educational offerings at the annual SIGGRAPH conference, visit http://s2014.siggraph.org/. SIGGRAPH 2014, the world's largest international conference and exhibition on computer graphics and interactive techniques will bring together thousands of professionals, 10-14 August 2014, Vancouver...
3D Transformation (Translation, Rotation, Scaling) in Computer Graphics in Hindi
This video explains how the 3D computer graphics featured on http://www.YouTube.com/ExplainingComputers and http://www.YouTube.com/ExplainingTheFuture are made.
Going all the way from the bits of vertex coordinates to the rasterizing of pixels, let's learn how rendering graphics works! More about matrix math in 3D graphics: http://www.codinglabs.net/article_world_view_projection_matrix.aspx My Second Channel: https://www.youtube.com/c/TheHappierCat2 Subreddit: https://www.reddit.com/r/TheHappieMakers/ Twitter: https://twitter.com/TheHappieCat Facebook: https://www.facebook.com/TheHappieCat/ Twitch: twitch.tv/happiecat
Computer Graphics by Dr. Sukhendu das, Dept. of Computer Science and Engineering, IIT Madras
Demonstration of the most Advanced Modern Particle, Liquid and Soft-body physics. These kinds of graphics and physics simulation can be expected to come to real-time rendering in future video games and software. Please visit the original creators of these simulations on their social media pages with the links below, to support their incredible work and effort. Inculdes sand simulations, liquid simulations, molecular simulations and many other types. Most of these are rendered using Blender, Cinema 4D, RealFlow or similiar 3d-software. Music by: TheFatRat Tags: Liquid simulation, Sand simulation, animation, simulator, Realism, realistic, next-gen, future, graphics, 3d animation, next-gen, satisfying 3d animation, satisfying animation, satisfying graphics, 3d graphics next gen, realist...
Work in progress, hand-made with Lightwave, Sculptris and Krita, composited with Davinci Resolve Lite. Music by me. http://www.chrisj.com.au --- Due to popular demand I'm attempting to extend the soundtrack, but it's not coming easily... so it could take a while. No scans, motion capture or photos were used (except for reference). First half rendered in ~800 hours on a 2008 vintage quad core. Additional rendering by GarageFarm. Thanks for all the comments!
현재 우리가 보는 영화, 애니메이션 등 모든 미디어에는 CG라고 하는 컴퓨터 그래픽 기술이 포함돼 있다. 그런데 이 기술이 현재로부터 무려 40년 전인 1972년에 구현됐다는 증거를 보여주는 놀라운 영상이 공개됐다. 이 영상은 1972년 픽사의 공동 창립자 에드 캣맨 과 프레드 파크에 의해 만들어진 것으로, 이 기술은 세계적으로 인기를 얻은 픽사의 3D애니메이션인 토이 스토리, 업, 인터레더블 등이 태어날 수 있게 한 기초가 되었다.
In this video, I talk about the building blocks of 3d graphics. I talk about how they are worked out using the X/Y/Z axis. I then talk about primitives and then sub object modelling using the vertices/edges and polygons.
Lecture Series on Computer Aided Design by Dr.Anoop Chawla, Department of Mechanical Engineering ,IIT Delhi. For more details on NPTEL visit http://nptel.iitm.ac.in
This is an old 3D graphics showreel which was put together in 1992. The poor quality is due to it being recorded off an old VHS tape. All the 3D graphics were created with Autodesk 3D Studio Release 1 and 2 in DOS. Each frame was rendered via a Targa graphics card to a U-matic tape machine, which took ages on an old 486PC. Those were the days.
This is part 3 of 3, demonstrating the 3D capabilities of Sketchpad. Periodically throughout computer history there emerges a "pinch point," a single moment where many prior technologies converge, and upon which many subsequent technologies depend. Herman Hollerith's 1890 census tabulator is one well-known instance. Another, somewhat lesser-known, is Ivan Sutherland's "Sketchpad," developed at MIT in the early 1960s, running on the transistor-based TX-2 computer. Nearly all interactive graphics applications today can trace their roots back to this pivotal demonstration. It's considered the first graphical user interface (GUI) at a time when computer graphics of ANY sort were virtually unheard of, let alone the notion that computers could be applied to both artistic and technical purpos...
UPDATED! We have uploaded a high quality solidscan video here: https://www.youtube.com/watch?v=DbMpqqCCrFQ Hi Everyone, I know we sort of vanished for the last two years but we have put up a new video on you tube and as you can see we have been very busy. Bruce Dell – CEO Euclideon Please contact us at info@euclideon.com or visit our website www.euclideon.com solid scan is a new technology that copies real-world places in to digital 3D copies for your computer. It works by taking the ordinary output of a laser scanner and artificially upgrades and enriches it by around 200 times.
"The Matrix" conjures visions of Keanu Reeves as Neo on the silver screen, but matrices have a very real use in manipulating 3D graphics. John Chapman explains the true power of the matrix. Graphics series with John Chapman: 1/ Universe of Triangles : http://youtu.be/KdyvizaygyY 2/ Power of the Matrix : http://youtu.be/vQ60rFwh2ig 3/ Triangles to Pixels : http://youtu.be/aweqeMxDnu4 4/ Visibility Problem : http://youtu.be/OODzTMcGDD0 5/ Light and Shade in Computer Graphics: Coming Soon John Chapman is a graphics programmer who blogs here: http://www.john-chapman.net How NOT to store Passwords: http://www.youtube.com/watch?v=8ZtInClXe1Q Addendum - at 12:35 the formula should read: x*0+y*0+1*1 http://www.facebook.com/computerphile https://twitter.com/computer_phile This video was fil...
Complete notes of Computer Graphics on this link - https://viden.io/knowledge/computer-graphics-in-detail 3D graphics topic-wise notes-https://viden.io/knowledge/everything-about-3d-graphics
See more from the AT&T; Archives at http://techchannel.att.com/archives Two of the earliest three-dimensional computer graphics films. The films' creator, A. Michael Noll, programmed the computer (most of this work in the Labs was done on an IBM 7094) to generate the correct stereoscopic imagery, and these images were printed side-by-side, frame by frame. They're intended for freeviewing in 3D — i.e. the three-dimensional image is created when one views the film while cross-eyed — no special devices required. Of course, the time/movement elements bring the film into the fourth dimension. This 4D technique was also utilized for the opening credits to the 1968 Bell System film, Incredible Machine, in which Noll also appears. Noll worked at Bell Labs until 1971; during his time there he exp...
This complimentary course, originally presented at the SIGGRAPH 2013 conference, covers the basics of 3D computer graphics in a friendly and visual way, without math or programming. The course is introductory level and it's mostly made up of live demonstrations, because computer graphics is a great way to teach new ideas. Topics include the basic principles and language. The course is presented by Andrew Glassner from The Imaginary Institute. To learn about other free, informative videos and the complete educational offerings at the annual SIGGRAPH conference, visit http://s2014.siggraph.org/. SIGGRAPH 2014, the world's largest international conference and exhibition on computer graphics and interactive techniques will bring together thousands of professionals, 10-14 August 2014, Vancouver...
3D Transformation (Translation, Rotation, Scaling) in Computer Graphics in Hindi
Computer Graphics by Dr. Sukhendu das, Dept. of Computer Science and Engineering, IIT Madras
Lecture Series on Computer Aided Design by Dr.Anoop Chawla, Department of Mechanical Engineering ,IIT Delhi. For more details on NPTEL visit http://nptel.iitm.ac.in
Complete notes of Computer Graphics on this link - https://viden.io/knowledge/computer-graphics-in-detail 3D graphics topic-wise notes-https://viden.io/knowledge/everything-about-3d-graphics
Subject: Computer Science Paper: Computer Graphics and Visualization Module: 3D Transformations Content writer: Dr.Raghuveera
An overview of the new Aston 3D, Brainstorm's advanced graphics creation and playout solution.
3D Projection (Parallel Projection ) in Computer Graphics in Hindi
* https://dribbble.com/Isabel_Aracama * Make a 3D looking illustration with 2D vectors. Step by step tutorial on how to create a volume knob. This is the first step to start creating realistic looking graphics for games and UI's. I also talk about skeuomorphism, the design concept of making items represented resemble their real-world counterparts: "Skeuomorphism is commonly used in many design fields, including user interface (UI) and Web design, architecture, ceramics and interior design. Skeuomorphism contrasts with flat design, a simpler graphic style. In UI and Web design, skeuomorphism attempts to create three dimensional (3-D) effects on a 2-D (flat) surface." http://whatis.techtarget.com/definition/skeuomorphism * Music track: Tender Birds Couple (ID 710) by Lobo Loco http://freem...
Lecture 01: Preliminary background into some of the math associated with computer graphics.
Recordings from an introductory lecture about computer graphics given by Wolfgang Hürst, Utrecht University, The Netherlands, from April 2011 till June 2011. Lecture 7, part 1: Perspective projection (June 7, 2011) (course website: http://www.cs.uu.nl/docs/vakken/gr/) Music: "43 loop demo" (qrat) / CC BY 3.0 http://soundcloud.com/qrat/43-loop-demo http://soundcloud.com/qrat http://creativecommons.org/licenses/by/3.0/
READ HERE FIRST! Can you buy/build a PC for $550/£350 (depending on usual factors) which can handle intensive 3D CAD operations better than a dedicated workstation costing 10 times as much? *Well you used to be able to, holy mother of god have prices gone UP recently! To put the scores into context, I was hoping to achieve an IPI (Inventor Performance Index) score of around 8.0 - 9.0. Based on results submitted by dozens of other users, the average typical score from Xeon & Quadro powered workstations is around 7.0 - 9.0 with the top scoring systems tipping 12+. The top scoring systems are typically Skylake systems or 5th gen i7's. I mentioned in the video that my main PC was the top scoring system, however after double checking the scores again it's actually tied joint top with anothe...
An explanation about how 3D software works to render 2D images from 3D scenes. Simplifying the calculations so that anyone without any complex math knowledge will be able to program 3D software. Hi Res image of the whiteboard can be found here : https://goo.gl/jMYZXP
"In this talk several technologies around 3D graphics for Python are presented. A brief introduction to scripting Blender shows the possibilities of creating complex 3D worlds and games. The second part shows how to create low level 3D applications and how Python is used to create preprocessed 3D worlds for the webbrowser." Talk recorded at the Swiss Python Summit on February 5th, 2016. Licensed as Creative Commons Attribution 4.0 International.
The text version of this with full links is available at http://www.gamefromscratch.com/post/2014/12/02/An-Introduction-to-3D-Graphics-Applications.aspx. This video is for those interested in getting into 3D graphics, specifically for game development. We first look back at the history of the industry itself, then take a look at the state of the world today. After discussing how the 3D CG application market evolved to where it is today, we go over the various programs available, their strengths and weakness. If you are just starting out and trying to figure out what to learn, this is the perfect video for you! If you are just interested in CG graphics, I hope it's interesting for you as well. Over the course of the video we discuss 3D Studio Max, Maya, Softimage, Blender, ZBrus...
3D Transformation (Reflection, Shearing) in Computer Graphics in Hindi
Architectures of High-Performance 3D Graphics Accelerators, lecture by Kurt Akeley. This video was recorded in April, 1992. From University Video Communications' catalog: "Because the computations required to support interactive 3D graphics are both substantial and easily parallelized, special purpose hardware is often used. This lecture describes the calculations required for 3D graphics, and considers various parallel hardware architectures used to implement them. Issues that constrain these systems, such as interprocessor communication, load balancing, and context switching, are contrasted for different architectures." Lot number: X6636.2013 Catalog number: 102624685
A complete edit of a 5-part series: http://goo.gl/ilCrn5 Patreon: https://www.patreon.com/ahoy Reddit: http://www.reddit.com/r/xboxahoy Twitter: http://twitter.com/xboxahoy Email: stu@rtbrown.org