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[–]ivegotchubs4u 2 points3 points  (1 child)

What are the chances the server crashes when it goes live?

[–]DT = Discussion ThreadNostalgia37[S] 5 points6 points  (0 children)

0% since i'm playing now.

[–]Skelly789 3 points4 points  (9 children)

Does anyone know how much it will cost?

[–]Staimy 2 points3 points  (3 children)

49x40+36x100+27x400+20x1600=1960+3600+10800+32000=48360

[–]shugh 3 points4 points  (2 children)

You need 2 of commons rares and epics

[–]Staimy 3 points4 points  (0 children)

Aye, my bad :-X

[–]coldfirephoenix 10 points11 points  (0 children)

64.720 dust if you calculate 2 copies of commons, rares and epics.

[–][deleted] 7 points8 points  (4 children)

100 gold a pack

[–]Skelly789 1 point2 points  (3 children)

No I mean the expansion.

[–][deleted] 6 points7 points  (2 children)

it's not an adventure... Are you asking about the average number of packs you'd need to buy to get every card?

[–]Skelly789 5 points6 points  (1 child)

Oh no I thought it was an adventure so I guess it's free then.

[–]jajohnja 2 points3 points  (0 children)

it's free with no content for free. you have to buy the cards with gold, money or dust

[–]ThatMisterM 7 points8 points  (2 children)

It looks like us EU folk are getting MSG on the 2nd December

http://imgur.com/mR7CQ8P

I asked Blizz CS EU via Twitter yesterday and they said it should release in the EU on the 1st.

Colour me confused

[–]Kai_Lidan 1 point2 points  (1 child)

Maybe it releases after 24:00, so it's technically the 2nd?

[–]ThatMisterM 1 point2 points  (0 children)

You're probably right but that isn't the 1st as I was told by Blizzard CS. It seems we weren't included in the "HEY IT'S OUT ON THE FIRST" party. I'm sure I'll live. :)

[–]goldshe -2 points-1 points  (8 children)

Not the thread I should ask this in, but I don't want to create a new one, so I'll try to get a reply here.

I have three average/shitty legendaries. Gruul, Chillmaw, Deathwing.

Should I disenchant them or will the new wxpansion make them usable? I think I'd prefer to keep the dragons unless they get put completely out of meta, but Gruul has to go.

[–][deleted] 2 points3 points  (0 children)

Do you have lots of other legendaries? Or are those just your 3 lesser ones? Just curious because if I was just starting out my collection, I probably wouldn't be DE'ing them and instead trying to make them work in my decks. But assuming you got lots of other decent cards, then I'd probably just DE gruul if you're really starved for some dust. I have deathwing and chillmaw too, but I barely use them, but it is nice to be able to throw them in a deck once in awhile to try something out.

[–]Fhew_JSY 6 points7 points  (0 children)

Gruul is safe to disenchant, you won't see him in play in constructed at least. Deathwing and Chillmaw are two very strong cards so you should not disenchant those.

[–]WaywardWes 1 point2 points  (5 children)

Chillmaw is used in Nzoth decks too, even without other dragons. Deathwing is just awesome. I recommend keeping both for now, though Chillmaw rotates out next year so you could always dust then.

[–]goldshe 1 point2 points  (4 children)

And what do you think of Gruul?

[–]dezienn 2 points3 points  (0 children)

The only bad out of these three is gruul.

[–]WaywardWes 2 points3 points  (0 children)

I've never seen it used intentionally in a competitive deck. There are usually much better 8 drops. That said, if your collection is small and you need a big dude it's not the worst, but it's a safe dust.

[–]TobiasKragelund 1 point2 points  (1 child)

Grull is a card you use too little to ceep, i would disenchant it and make wait for the relese of mean streets of Gadgetzan, and then make something like raza the chained or something else.

[–]Mugut 0 points1 point  (0 children)

I wouldn´t recommend Raza or any legendary requiring you to do a one-of deck if you have a small collection.

[–]TheDoomBlade13 5 points6 points  (3 children)

Any news on free packs/release quests?

[–]MetastableToChaos 20 points21 points  (2 children)

Yes

New Quests

Join the Goons - Win 3 games as a Hunter, Paladin, or Warrior. | Rewards 2 Mean Streets of Gadgetzan Packs

Join the Jade Lotus - Win 3 games as a Druid, Rogue, or Shaman. | Rewards 2 Mean Streets of Gadgetzan Packs

Join the Kabal - Win 3 games as a Mage, Priest, or Warlock. | Rewards 2 Mean Streets of Gadgetzan Packs

[–]TheDoomBlade13 16 points17 points  (1 child)

Is it too much to say I love you?

[–]MetastableToChaos 25 points26 points  (0 children)

sigh....unzips

[–]Atwalol 7 points8 points  (1 child)

Will Europe have to wait one day extra as usual?

[–]karshberlg 4 points5 points  (0 children)

Iirc the last few releases were during the day on NA, at around 00:00-3:00 for EU. I only heard Frodan talking about timezones but I believe it will be the same.

[–]BigSwedenMan 5 points6 points  (4 children)

What race is [[kabal lackey]]?

EDIT: Because the hearthstone scanbot is retarded and won't post duplicates in the same post: http://imgur.com/a/SDH2W

[–]tastyscavenger 4 points5 points  (0 children)

Obese murloc with a skin condition.

[–]KeverHop 8 points9 points  (1 child)

Krogan

[–]BigSwedenMan 0 points1 point  (0 children)

Yeah, that was basically what I thought too.

[–]PesterThePatient 13 points14 points  (0 children)

Goren

[–]A_Wild_Bellossom 7 points8 points  (7 children)

With another black dragon (Wrathion) now in the game, we just need 3 more legendary black dragons (I'm thinking: Sintharia, Lord Sablemane, and Ebonhorn) to finally get the deathwing family reunion dream of dragonlord summoning: deathwing, nefarian, onyxia, wrathion, and 3 other black dragons

[–]ZakDaniels 8 points9 points  (6 children)

dragonlord can't summon wrathion; he doesn't have the dragon tag.

[–]Custodious 1 point2 points  (4 children)

I wonder if you can otkys with wrathion by having 0 dragons in your deck. Edit: mis read the card text

[–]Soulren 4 points5 points  (1 child)

Other way around. You need all dragons.

[–]Custodious 0 points1 point  (0 children)

My dreams have been crushed

[–]h0wlofw1nd 0 points1 point  (1 child)

Uh.. Wrathion draws until you don't draw a dragon [[Wrathion]]

[–]Hello! Hello! Hello!hearthscan-bot 0 points1 point  (0 children)

  • Wrathion Neutral Minion Legendary MSOG 🐙 HP, HH, Wiki
    6 Mana 4/5 - Taunt Battlecry: Draw cards until you draw one that isn't a Dragon.

Call/PM me with up to 7 [[cardname]]. For more PM [[info]]

[–]A_Wild_Bellossom 9 points10 points  (0 children)

my dream is crushed

[–]nutbread 9 points10 points  (1 child)

Kind of sad to only see one new mech and dragon.

[–]alucard22336 4 points5 points  (0 children)

And a ton of beasts. Again.

[–]akm-scout 1 point2 points  (0 children)

Can we get a discussion thread for jade golem?

[–]gudamor 1 point2 points  (2 children)

Can we get a note added to Kabal Chemist4 that links a summary of the available potions?

[–]DT = Discussion ThreadNostalgia37[S] 7 points8 points  (1 child)

ctrl-f "potion"

[–]gudamor 1 point2 points  (0 children)

Easy enough, thanks!

[–]AtomicSorcerer 6 points7 points  (16 children)

Questions about mechanics, which could be important but are probably just so much Trolden grist:

  • [[Knuckles]] text reads "After this attacks..." If Knuckles trades into an enemy minion, will he still proc?

  • Jaraxxus become sheep?

  • While you have "Spell Damage +X," does [[Greater Arcane Missiles]] cast (3+X) * 3 damage missiles, or 3 * (3+X) damage missiles? I'm nearly certain it's the second, but the total is constant either way.

  • Will [[Small Time Recruits]], [[Finja, the Flying Star]], and [[Madam Goya]] produce tokens when they whiff? If so, will the tokens be 1/1, like Worthless Imps, or 0/1 like Shadow of Nothing?

  • Does [[Lotus Illusionist]] retain her shifting ability, a la Shifter Zerus?

  • Does "summon from hand/deck" use the card in question, or create a copy of it on the battlefield?

  • What in god's name is the point of [[Weasle Tunneler]]?

  • Am I the only one who just got the joke in "Don Han'Cho"?

[–]DogmanLordman 1 point2 points  (0 children)

For the Lotus Illusionist question, I'm gonna give a firm "no". Zerus is able to do what he does because he's in your hand, but transform effects that happen after a minion is already on the board override the previous minion's text, so when it turns into a six drop, it'll stay that way.

[–]Sergi2204 1 point2 points  (1 child)

What do you mean with Don Han'Cho? ._.

[–]Nyxceris 1 point2 points  (0 children)

Like "head honcho"

[–]discoshark 2 points3 points  (8 children)

Point of Weasle Tunneler is to play it on 1 as an Aggro deck, when it's not total garbage, and fuck up a Control player's draws.

[–][deleted] -2 points-1 points  (7 children)

Its point is to fuck up Reno decks

[–][deleted] 3 points4 points  (6 children)

People keep saying this but unless you shuffle both copies AND they don't draw either of them, it doesn't accomplish that. If you draw one of your 2 ofs, your reno effect is active. Really low chance this does anything to Reno decks.

[–]thunder_fingers 1 point2 points  (5 children)

baron riverdere, ffeign death, princess huhuran, and reincarnate can help

[–][deleted] 4 points5 points  (4 children)

Right but if you start putting that much effort into packing a weasel into your opponents deck, you're making sub optimal choices which will probably lose you the game before drawing Reno ever becomes a factor.

[–]thunder_fingers 0 points1 point  (0 children)

deathrattle meta? 8)

[–][deleted] -2 points-1 points  (2 children)

In rank 20 anything is viable

[–]DogmanLordman 1 point2 points  (1 child)

Not nowadays when apparently it's full of meta decks.

[–]CatAstrophy11 0 points1 point  (0 children)

Beginning and end of every season.

[–]Zaedulus 2 points3 points  (2 children)

For greater arcane missiles, it should do 4 damage to 3 targets with +1 spell damage so itll work like board clears

[–]AtomicSorcerer 2 points3 points  (1 child)

Based on the phrasing, I'm almost certain that's how it works, yeah. But since the total damage is the same either way, and it's the opposite of how standard arcane missiles treats spell damage, I think it's worth clarifying.

[–]Nyxceris 1 point2 points  (0 children)

It's important to know for sure, you need to know how many shots you get and how spread the damage could be as that will alter when you would want to play it.

[–]Hello! Hello! Hello!hearthscan-bot 2 points3 points  (0 children)

  • Knuckles Hunter Minion Legendary MSOG 🐙 HP, HH, Wiki
    5 Mana 3/7 Beast - After this attacks a minion, it also hits the enemy hero.
  • Greater Arcane Missiles Mage Spell Epic MSOG 🐙 HP, HH, Wiki
    7 Mana - Shoot three missiles at random enemies that deal 3 damage each.
  • Small-Time Recruits Paladin Spell Epic MSOG 🐙 HP, HH, Wiki
    3 Mana - Draw three 1-Cost minions from your deck.
  • Finja, the Flying Star Neutral Minion Legendary MSOG 🐙 HP, HH, Wiki
    5 Mana 2/4 Murloc - Stealth. Whenever this attacks and kills a minion, summon 2 Murlocs from your deck.
  • Madam Goya Neutral Minion Legendary MSOG 🐙 HP, HH, Wiki
    6 Mana 4/3 - Battlecry: Choose a friendly minion. Swap it with a minion in your deck.
  • Lotus Illusionist Shaman Minion Epic MSOG 🐙 HP, HH, Wiki
    4 Mana 3/5 - After this minion attacks a hero, transform it into a random 6-Cost minion.
  • Weasel Tunneler Neutral Minion Epic MSOG 🐙 HP, HH, Wiki
    1 Mana 1/1 Beast - Deathrattle: Shuffle this minion into your opponent's deck.

Call/PM me with up to 7 [[cardname]]. For more PM [[info]]

[–]steakandwhiskey 3 points4 points  (5 children)

What is the best deal for pre-ordering MSoG packs? Presumably there's something better than the standard $50 for 50?

[–]Fireasz 2 points3 points  (0 children)

If you are in Canada, you can order packs for the same price in CAD from the android app store. So instead of only getting 50 packs for something like $67 you can get closer to 60 packs

[–]Chip213 2 points3 points  (3 children)

Amazon coins if you have an android device with Hearthstone

[–]steakandwhiskey 2 points3 points  (2 children)

After you purchase the coins, how do you actually turn them into packs?

[–]joker_ftrs 2 points3 points  (0 children)

when you download hearthstone from the amazon appstore, you have the option to use your coins when you buy packs from the app (instead of using money). It only works when you download it from the amazon app and not the playstore.

[–]chickaladee 0 points1 point  (0 children)

You buy the packs...with the coins. On the Android device (or emulator). If it seems more complicated than that you are making it too complicated.

[–]Jolken 2 points3 points  (4 children)

Any reason as to why Shaku the Collector isn't 2 mana? To me it just looks like Undercity Huckster does the (almost) exactly same thing but for 1 mana less.

[–]atnorman 5 points6 points  (3 children)

Stealth + 1 health make it a 3 drop. It being legendary is a tad odd, but I think the idea was given the card that gives stealth +2/+2 it would work out.

[–]Jolken 1 point2 points  (2 children)

I was just thinking its Stealth doesn't actually influence anything. It gets played, attacks and (most likely) dies, just like Huckster...

[–]Mmffgg 5 points6 points  (0 children)

The point is to use rogue's great spot removal to get more than one card. Since it has stealth it should basically always draw one, and if it draws more you just hit the motherlode.

[–]atnorman 1 point2 points  (0 children)

Sure. That's the gripe that a lot of players have. Still based on stats, it's worth the cost. Doesn't mean it's good or fits a spot in a current deck.

[–]A_Wild_Bellossom 1 point2 points  (1 child)

Grimestreet Pawnbroker's flavour text is amazing

[–]Custodious 1 point2 points  (0 children)

I wish there was flavour text on mobile :(

[–]MaltMix 6 points7 points  (9 children)

Way to embrace the memes Blizz, now Priest has a 4 mana 7/7, but instead of Overload: (2), it's Cards Required: (2).

[–]SquareOfHealing 5 points6 points  (0 children)

Eerie Statue is 4 mana 7/7. Purify cycles itself and costs 2 mana on a later turn, which is like overload 2.

[–]zakmackay 2 points3 points  (1 child)

They already had a 4 mana 7/7 from LOE. Eerie Statue and silence.

[–]MaltMix 1 point2 points  (0 children)

True, but this is the first one they've had added after the whole 4 mana 7/7 debacle.

But who knows, now that they have TWO 4 mana 7/7s that they can stack FOUR of in their deck, maybe they'll become the next Shaman. Kappa

[–]TheFluffyStorm 1 point2 points  (5 children)

wait, which card?

[–]MaltMix 2 points3 points  (4 children)

[[Street Trickster]] + [[Inner Fire]] = 4 mana 7/7

[–]Hello! Hello! Hello!hearthscan-bot 1 point2 points  (3 children)

  • Street Trickster Neutral Minion Common MSOG 🐙 HP, HH, Wiki
    3 Mana 0/7 Demon - Spell Damage +1
  • Inner Fire Priest Spell Common Classic 🐙 HP, HH, Wiki
    1 Mana - Change a minion's Attack to be equal to its Health.

Call/PM me with up to 7 [[cardname]]. For more PM [[info]]

[–]passatigi -1 points0 points  (2 children)

Are you implying that those are good cards for a top-tier deck?

[–]pharodinferi 6 points7 points  (1 child)

He's just a bot

[–]passatigi 1 point2 points  (0 children)

I lol'd.

Thanks for pointing out, apparently I replied to the wrong comment.

[–]josh__ab 5 points6 points  (6 children)

I'm not convinced Jade decks will be as meta-breaking as people claim, even if you include all the Jade Golem generating cards you can summon 10 Golems over the course of the game and in order for that to be crazy you need to draw almost perfectly to get them all early enough.

Sure you can get more through Jade Idol but playing that card is pretty poor tempo (spend a card and a mana to do absolutely nothing until you draw it a few turns down the line). Sure it is good if you can get a Gadgetzan Auctioneer and play this card four times but you can only do that at the end of the game when your deck is nearly empty.

Another way to cheat out more than 10 over the course of the game is Brann, but since Brann is a legendary the chance you draw him early is low and even then you either need him to stick from the previous turn or it is a 7 mana 2 card combo that generates 2 Jade Golems, not exactly game breaking when you consider you lost a lot of tempo growing the Golems earlier in the game.

Maybe Jade Rouge could get crazy with Raptors and Shadowsteps/Bounces to get a ton of Golems early and more consistently but otherwise I don't see these decks being game-breaking because of that lack of consistency and the huge tempo loss to start growing them in the first place. There is a reason that there aren't that many Golem generating cards.

Golems will be good, but they won't break the meta. Maybe I'm missing something but that is my prediction at least.

[–]zakmackay 1 point2 points  (2 children)

Jade idol is a noob trap. You will see noobs thinking they can win in fatigue with it where they simply loss inside tempo and value. Those are basically the 2 measurable things on how to win the game. Its good because its a low cost jade card not for the card into your deck.

The things you are talking about is a casual decks. Like I want to make a big jade golem so tailor my deck to making golems. Not competitive like 29 spell deck +yogg. Yogg was competetive but the casual decks where not.

The thing is you only need to get 3-4 for it to start becoming good. A 3/6 summon a 3/3 is good. So jade comes online inside the mid game and becomes stronger inside the late game. If the match starts to grind into a war of attrition you will win it by simply casting jade after jade. The 5th jade spell could easily be a 7 power bomb (including what's attached to it). Your 7-8th inside the last portion of your deck are very big. So the true strength of jade is turning mid game cards into late game bombs. It also presents powerful swing turns where you cast 3-4 jade spells at once presents a potent board. Jade idol in the last stages of the game fills your deck with large fatties allowing you to just grind the opponent down.

By having jade be your late game you have extra room in your deck. This can be used to adapt to the meta better then other druids. There is other things jade decks present to better adapt it to the meta.

I don't think it will break the meta because it has a weakness to tempo/aggro. So the higher percentage it has the more zoolocks will appear putting it into check. Things that break the meta don't have counters.

Rouge is the new priest. Shaman has better things then this.

[–]LfMcCabe 0 points1 point  (1 child)

Mind explaining how rogue is the new priest? I play mirical rogue primarily and was thinking about trying out some new rogue decks with this expansion.

[–]zakmackay 0 points1 point  (0 children)

It got a lot cards bellow the power curve. Almost non of there cards could be classified that highly. This puts them clearly in the bottom. Every other class got a lot of good cards.

[–]gustogus 1 point2 points  (2 children)

How will minion returns work with Jade Golem?

Jade Shuriken, Gadgetzan ferryman the golem. Does he come back as a 1/1 or a 2/2?

[–]Baconpwner 2 points3 points  (0 children)

Cards that have a battlecry to summon a golem will summon a larger golem. But the golems themselves will have the same stats they had before the bounce. Kind of like if you use blessing of kings to buff a silver hand recruit and it gets sapped. Your hand has a 1/1 recruit because 1/1 are the token's stats, not 5/5. So the 3rd jade golem to be summoned with card effects will be a 3/3. If the golem gets bounced back to the hand the stats will be 3/3. Summoning the 3/3 from your hand PROBABLY won't increase the stats of other golems because it wasn't summoned by a card effect. The next card effect to generate a jade golem token will give you a 4/4 token.

[–]zakmackay 2 points3 points  (0 children)

I am pretty sure they said they are X X/X minions. Like its a 1 mana 1/1, 2 mana 2/2 etc. So returning it would just get you the same body.

[–]Dumb_Memes -2 points-1 points  (18 children)

That 5 mana 10/10 shaman card is a joke right?

[–]UristMasterRace 2 points3 points  (1 child)

It's not a collectible card. It's generated by the collectible card [[White Eyes]].

[–]Hello! Hello! Hello!hearthscan-bot 1 point2 points  (0 children)

  • White Eyes Shaman Minion Legendary MSOG 🐙 HP, HH, Wiki
    5 Mana 5/5 - Taunt Deathrattle: Shuffle 'The Storm Guardian' into your deck.

Call/PM me with up to 7 [[cardname]]. For more PM [[info]]

[–]zakmackay -2 points-1 points  (0 children)

It could be a joke. They wanted to expand the 4 7/7 meme meta.

Its not as strong as you may think. You can do a lot with 10 mana and 2 cards one of them is a 5/5 and a 10/10. 7/8 taunt summon a 7/8 taunt on death is one of them. It may seem OP and it is strong but its defiantly not OP.

[–][deleted] -4 points-3 points  (0 children)

Blizzard likes to f c k us all - who loved this game before they decided that Shaman is the only class which one can play competitively.

[–][deleted] 1 point2 points  (0 children)

it's a token.

[–]mr10123 2 points3 points  (0 children)

No? It's a very interesting card that's strongest in slower Shaman decks.

[–]Nrdman 4 points5 points  (11 children)

Am I the only one who thinks dirty rat is decent. My reasoning is that if one of the top decks is jade golem then dirty rat takes a battlecry they could have used on a jade golem. It could also be decent to take the grimy goons buffing cards without them triggering. If you got a dobblegangster with this it would be great value

[–]SquareOfHealing 1 point2 points  (0 children)

It could be seen as a tech card to screw up battlecry minions. You could also play it on a turn you already know you are going to play AOE, so you get to kill one extra minion with your AOE and develop a 2/6 taunt as a tempo swing. The issue is how inconsistent it is and how dependent it is on your opponent's hand. Cards that depend on your opponent's cards have never been much good.

[–]4AMDonuts 1 point2 points  (0 children)

I think it will find a home as a tech card in control decks. Especially once the meta settles a little bit and hands become easier to read. This + Entomb/Brawl/Hex/Twisting Nether/Etc. is potentially devastating.

[–]Airikan1 2 points3 points  (0 children)

Cards that can instantly lose you the game on a bad roll and don't nearly guarantee a win otherwise just won't see play since they're simply too much risk for not enough reward. You'd never want to legitimately risk it when you can play another decent card in that slot.

If you plan on exclusively playing it later when the bad roll becomes easier to play around, then you have to consider why not run an actual high cost minion/removal instead?

[–]Toughskull 1 point2 points  (0 children)

Not just Jade Golem but any minion that gets most of their value out of their battlecry or any minion that is a valuable combo piece. Could possibly be an effective method of removal before the minion can even be played, but alas, it's still the theory crafting at this point.

[–]Mhill08 -1 points0 points  (0 children)

I agree completely, I'm really looking forward to playing with it.

[–][deleted] 1 point2 points  (5 children)

you just can't play it safely on curve

[–]Nrdman -1 points0 points  (4 children)

It depends on the meta. If the main deck is grimy goon paladin it would be reliable if they don't run Tirion or Rag

[–]BigSwedenMan 1 point2 points  (3 children)

Good luck finding a paladin deck that doesn't run tirion. He's just too good to exclude

[–]Nrdman 0 points1 point  (2 children)

Tirion would be the only bad target potentially in a grimy goons paladin

[–]BigSwedenMan 0 points1 point  (1 child)

I suspect there will be other bad targets. There are only 4 priority targets I can think of: argent squire, burnbristle, the 1 mana draw a card guy, and doppelgangster. Maybe I'm missing a few, but my point is that there will likely be a few other sub optimal targets. And buffing tirion isn't that bad. He's still a divine shield with taunt and buffing him up makes him even scarier. The only actual downside is if BGH works his way back into the meta. Additionally, paladin is the goons class with multi-target buffs, so half the time he won't be stealing any buffs from more important targets

[–]Nrdman 2 points3 points  (0 children)

Another thing to think about is that you can see if your opponent mulligans. If they don't and it's paladin, turn 1 or 2 dirty rat would be pretty safe

[–][deleted] 8 points9 points  (11 children)

Will there be any free packs with this expansion like last time?

[–]Soulren 1 point2 points  (0 children)

Yes! It was just announced.

[–]jako5937 3 points4 points  (5 children)

Probably not.

[–]TheLegendOfCthulu 1 point2 points  (4 children)

yes, just got announced

[–]jako5937 0 points1 point  (0 children)

Source?

[–]Shockma_Ranyk 0 points1 point  (2 children)

link?

[–]jako5937 0 points1 point  (1 child)

@Shock_Ranyk @FishTacos http://www.hearthhead.com/news/hearthstone-patch-70-gadgetzan-now-in-client I found the source. Just scroll down to new quests.

[–]Shockma_Ranyk 0 points1 point  (0 children)

thanks

[–]bdzz 0 points1 point  (1 child)

No words about it so most likely not

[–]TheLegendOfCthulu 0 points1 point  (0 children)

2 packs, just got announced

[–]cthDOTA2 4 points5 points  (1 child)

No. the free WoTOG packs were to promote the new standard format.

[–]TheLegendOfCthulu 1 point2 points  (0 children)

well, they're giving us 2 packs

[–][deleted]  (12 children)

[deleted]

    [–]Rachelisapoopy 2 points3 points  (2 children)

    Lol, wouldn't you auto-win anyways by just playing some of the Jade Idols to spawn Golems? All you need for the wombo combo is Gadgetzan, Sorcerer's Apprentice, and a spellslinger to give you jade idol.

    [–][deleted]  (1 child)

    [deleted]

      [–]passatigi 1 point2 points  (0 children)

      No, it won't be literally infinite. You have only 75 seconds.

      [–]OhmicFoamy 1 point2 points  (2 children)

      Mana Addict would do the same thing

      [–]ATurtleTower 0 points1 point  (0 children)

      Or flamewaker, and you don't even have to stick it.

      [–]Kordylian 1 point2 points  (3 children)

      Why not normal Mana Wyrm?

      [–]Soulren 1 point2 points  (1 child)

      Red looks cooler.

      [–]PesterThePatient 8 points9 points  (2 children)

      My mind is actually blown by how all of these Rogue cards passed inspection after inspection and even got released. There's so many cool cards in this set. More than ever possibly?! But Rogue just fell head first 30 stories. Literally as boring as could possibly imagine. Why? How? I don't understand. Designer insight please?

      Rest of the set looks awesome though. Especially excited for Priest, Shaman, Warlock and Mage. :)

      [–]zakmackay -1 points0 points  (0 children)

      People said that about priest. They probably did not want rouge to be strong or else it would prey on deck archetypes they wanted to promote. Voltronning with goons countered by rouge sap. Rogue can OTK (its known to have a good combo) reno decks down.

      Having 9 classes be viable is not blizzards goal. They have clearly indicated they knowingly keep some under powered and some overpowered. But they have created a somewhat healthy meta game with multiple decks being tier 1 at some point.

      [–]Rachelisapoopy 4 points5 points  (0 children)

      It's like they threw in a single card for each Rogue archetype, which causes Rogue to have 4 archetypes that are all mediocre because there's not enough supporting cards for them. Pirate Rogue, Stealth Rogue, Burgle Rogue, and Miracle Rogue are all still missing components to make them top tier. I'm not sure if counterfeit coin is actually worth it... I'm leaning towards no.

      [–]Sazahroc 1 point2 points  (3 children)

      So, here's a thought; I think Freezing Potion is going to be really good in tempo mage. I think anything that costs 0 has at least a chance of being played at least a little bit, and I think mirror images serves a similar purpose to freezing (with freezing being better against minions in play/larger, singular minions/weapons and losing to charge minions/board flood while mirror images beats charge/weapons/remains on board and is forced to be dealt with eventually while losing to board flood as well as weapons, charge minions, and board clears). I don't think it'll be in every single tempo mage deck, but I think it's worth considering.

      [–]BigSwedenMan 0 points1 point  (0 children)

      It's worth noting that it's the only 0 mana mage spell in the game (not counting forbidden flame)

      [–]Rachelisapoopy 1 point2 points  (1 child)

      Interesting. I thought the card looked awful, and was put in the game so that there'd be a bad potion you could randomly get from that one kabal card, as well as make Mage slightly worse in arena.

      [–]Sazahroc 1 point2 points  (0 children)

      It's definitely that too. It certainly makes mage worse in arena (thank god), and it definitely levels Kabal Chemist's power out a little bit. It's not a good card, by any stretch, and it's not about to see huuuuge amounts of play, but I think anything that stops weapons/stalls minions/can be played at any time while still being able to proc flamewaker is at least worth considering.

      [–]yardii 1 point2 points  (11 children)

      I feel like the only Legendary that is an absolute must-have is Warrior's. Aya will be as well if Jade Golems take over, which it appears they will, same applies to Kazakus.

      Everything else needs to be experimented with or are only strong in niche decks that may not be good at all.

      [–]chasing_the_wind 1 point2 points  (1 child)

      I think kazakus will be worth it, super powerful even if reno decks arent tier 1. Also wraithion is a great card, even if you only draw 1 it's better than an ancient of lore

      [–]mr10123 0 points1 point  (0 children)

      Better than post-nerf ancient of lore isn't exactly the highest bar. It doesn't seem bad at all, though.

      [–][deleted] 0 points1 point  (0 children)

      Don Han'Cho is a pretty damn good card in terms of value. Could also be a must-have or close to that.

      [–]PesterThePatient 2 points3 points  (7 children)

      I assume you misread the Warrior legendary as +1/+1? Just giving a few weapons +1 attack isn't a big deal at all. It might fit a weapon heavy aggro Warrior. Aside from that I don't see any use. Doesn't fit current C'Thun or Control Warrior.

      [–]ATurtleTower 2 points3 points  (0 children)

      I did that. That would be crazy busted.

      [–][deleted] 1 point2 points  (1 child)

      IMO +1 attach for all weapons in hand/deck for a 2 mana 2/2 is still damn strong. Probably one of the best cards in this set.

      [–]yardii 1 point2 points  (0 children)

      You're right. My logic was that Pirate Warrior is a deck that's already really good, we don't need to test how that deck does on ladder. And Grapplehammer seems like he goes into that deck 100% of the time. I can't really say the same for any other legendary.

      Knuckles might go into Midrange Hunter, White Eyes might go into Midrange Shaman, but they might not make the cut either.

      Kazakus is a 100% include in Reno Kabal decks, but its too early to say if those will actually be any good.

      [–]AuroraUnit313 0 points1 point  (2 children)

      The real thing is that you can get it out early enough to be impactful. And it's going to fit the handbuff goons decks.

      [–]dillpickles007 0 points1 point  (1 child)

      It's going to be super good in aggro/tempo warrior, coining it out into a FWA will be devastating.

      [–]AuroraUnit313 0 points1 point  (0 children)

      Not to mention the fact that it's a 2 mana 2/2 as opposed to a 6 mana 4/4.

      [–]Skiblit 13 points14 points  (1 child)

      Look at all these cool new rogue weps that would have made blade fury so good!

      [–]Rachelisapoopy 2 points3 points  (0 children)

      Seriously though, if the card that was abusing Flurry (Tinker's Oil), was rotating out, why did Flurry get nerfed as well? If they aren't going to give Rogue any good weapons, why not give her good board clears to compensate?

      [–]AlBundyJr 3 points4 points  (1 child)

      Shaman now, Shaman tomorrow, Shaman forever.

      [–]Plaeggs 2 points3 points  (0 children)

      4 MANA 7/7 CONQUEST, 4 MANA 7/7 DREAMS

      [–]卡牌prideczhihong 2 points3 points  (0 children)

      Hey /u/Nostalgia37, small correction, there are 50 commons and 35 Rares this set.

      -1 Rare, +1 Common from TGT and OG (if we disregard the 2 free cards).

      [–]Plaeggs 10 points11 points  (22 children)

      Will a single Jade Idol be teched into most druid decks do you think? Or is the dead card not worth the guaranteed win against fat decks?

      [–]TomeDesolus 1 point2 points  (2 children)

      I honestly don't see the negativity to your idea, The possibility of having a game where you include just 1 Jade idol and it wins you the game is unlikely. However including [[Aya Blackpaw]] with a single Idol might be able to fit in any druid deck to combat fatigue. The only issue is getting the jade golems to a point where they would actually matter in face of the Old Gods.

      It fits in a place where combos and finishers are not present because in theory you wont die and can accumulate infinite value.

      I would think it would be auto include if [[ancient of lore]] still drew 2 cards because topdecking a single jade idol can be devastating on turns where you dont draw more than just that.

      However at 1 mana cost it is a decent card for mana effeciency. Again we will have to play the decks in a couple of days to find out

      Edit: or if druid had any decent board clears /s

      [–]Salminger 0 points1 point  (0 children)

      Pretty sure it's playable in miracle malydruid. The deck is already really strong and what this additioan does - it swings completely matchup that was almost autoloss... control warrior. Now fatique won't be a problem and you won't run out of threats.

      [–]Hello! Hello! Hello!hearthscan-bot 0 points1 point  (0 children)

      • Aya Blackpaw Lotus (RSD) Minion Legendary MSOG 🐙 HP, HH, Wiki
        6 Mana 5/3 - Battlecry and Deathrattle: Summon a Jade Golem.
      • Ancient of Lore Druid Minion Epic Classic 🐙 HP, HH, Wiki
        7 Mana 5/5 - Choose One - Draw a card; or Restore 5 Health.

      Call/PM me with up to 7 [[cardname]]. For more PM [[info]]

      [–]Rachelisapoopy 0 points1 point  (2 children)

      I think you'd have to build an entire deck around the goal of fatiguing your opponent. AKA you need to run it in a mill Druid, and only there is the card insane. I feel like it may only be successful in the Wild format, as Druid doesn't have enough tools to survive for ages and ages without Poison Seeds and Tree of Life..

      [–]egoshoppe 0 points1 point  (1 child)

      I think traditional Mill is too slow, I'm running it with 2 Auctioneers, Barnes, Emperor and Fandral as the only minions. With a ton of draw, the goal being to just ignore fatigue since you will never get there, and try to draw your deck in 7-8 turns.

      [–]Rachelisapoopy 0 points1 point  (0 children)

      That sounds pretty cool, I'll definitely give that a try as well when the expansion hits. You play your deck as fast as possible, then Gadgetzan and chain a bunch of idols. Seems good.