Title | Frostbite Engine |
---|---|
Logo | |
Developer | EA Digital Illusions CE |
Platform | Microsoft Windows, Xbox 360, PlayStation 3 |
Genre | Game engine |
Website | http://www.dice.se/ |
The Frostbite Engine is a game engine developed by EA Digital Illusions CE, creators of the Battlefield series.
DICE has used both versions of the engine for their in-house games Battlefield: Bad Company, Battlefield 1943, and Battlefield: Bad Company 2. Frostbite 1.5 has also been used for the multiplayer component of Medal of Honor which DICE developed. (The single player was developed by another EA studio with the Unreal Engine 3.) The next generation of the engine, Frostbite 2, will be used in Battlefield 3, Need for Speed: The Run Everglade Online and Mirror's Edge 2.
Frostbite 2 is not called Frostbite 2.0.
The next generation of Frostbite will debut with Battlefield 3. It will take full advantage of the DirectX 11 API and 64-bit processors, with no support for DirectX 9 (nor, therefore, Windows XP). It will also feature enhanced in-game destruction with Destruction 3.0, creating more refined physics than its predecessor.
At SIGGRAPH 2010, DICE gave several presentations on advances in their rendering technology:
"Tile-based deferred shading acceleration" via DirectCompute. This is being ported to the PlayStation 3's SPUs. Morphological Anti-Aliasing (MLAA), again implemented with DirectCompute, for bandwidth conservation. MLAA is currently available only to a few PlayStation 3 games such as Playstation Home, God of War III and LittleBigPlanet 2. DICE intends to bring this feature to DirectX 11 GPUs. Quasi-realtime radiosity using Enlighten from Geomerics. Improved environmental destruction. At GDC 2011, DICE gave several presentations on advances in their rendering technology: Realtime approximated subsurface scattering. Other sources Streaming data to RAM when moving around "We can have 512 megs every hundred metres if we wanted to".
Frostbite 2 is said to greatly improve this "flaky" pipeline, and DICE has not ruled out the feasibility of releasing mod tools for it.
Category:Video game engines Category:Electronic Arts games
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