Category: 3D
Google Cloud Platform Boosts Freelance Workflows
London-born, Vancouver-based CG artist Eva Ng tackles projects around the globe with the help of Google Cloud Platform’s 3D rendering solution, Zync.
CoSA VFX Taps ftrack for Fox TV’s ‘Gotham’
Production tracking software helps Emmy-nominated studio deliver more than 1,500 VFX shots for the first season of the hit series.
Mark Osborne’s ‘The Little Prince’ to Premiere on Netflix
Just days after director Mark Osborne reveals that that Paramount Pictures will no longer be distributing the stop-motion/CG-animated hybrid feature, Netflix swoops in to save the day.
Brain Zoo Studios Announces ‘Console Marinez’ VR Series
New animated virtual reality series blends the action of video games with the comedy of animated feature films.
Atomic Fiction Releases New VFX Breakdown for ‘Deadpool’
Montreal-based visual effects house goes from wireframe to mayhem with a new VFX breakdown for director Tim Miller’s ‘Deadpool.’
Autodesk Expands VR Support, Streamlines 3D Character Creation for Game Developers
Autodesk launches Stingray Game Engine v1.2 and Maya LT 2016 Extension 3 with feature improvements at GDC 2016.
Allegorithmic Ships Substance Painter 2.0
AAA texturing tool powered by NVIDIA’s Iray renderer streamlines game asset pipeline; photorealistic rendering and curated asset store now available.
Sony Unveils New Red-Band Teaser for Seth Rogan’s ‘Sausage Party’
New NSFW teaser is timed to coincide with a work-in-progress screening at this year’s SXSW festival in Austin, TX.
Geomerics Brings Enlighten to Open-World Gaming
Real-time global illumination technology now delivers large-scale dynamic lighting to open-world games.
Epic Fantasy ‘Gods of Egypt’ Taps SolidAnim for Previs
SolidAnim's on-set virtual tracking and visualization system SolidTrack helps previsualize visual effects for director Alex Proyas’ fantasy film featuring ancient Egyptian deities.
OptiTrack Showcases Wide Area Interactive VR Basketball Experience at GDC 2016
Low latency, high precision motion capture system enables large scale, multi-player VR games with real-time rigid body tracking into Unreal Engine.
The Sequence Group Gears Up with Faceware for ‘Halo: Fall of Reach’
The Sequence Group harnesses Faceware to deliver the emotive performances for animated ‘Halo’ series, ‘The Fall of Reach.’
Meet the Women Innovators Who Helped Bring Disney’s ‘Zootopia’ to Life
Look development supervisor Michelle Robinson, animation supervisor Kira Lehtomaki, technical director Heather Pritchett, and XGen leadership team member Ying Liu discuss the technology behind Walt Disney Animation Studios’ latest feature.
Xsens Announces Integration with Unreal Engine 4 at GDC 2016
Xsens GDC booth to feature full-body immersive VR Experience with The Virtual Dutch Men and presentations with Autodesk, Faceware, and Manus VR.
Cinema 4D VR plugin to be Showcased at GDC 2016
Cineversity releases CV-VR Cam plugin; new tutorials help streamline Cinema 4D workflow for Virtual Reality.
The Foundry launches MODO 10 Series
MODO 10 Series is built on a next-generation 3D modeling, texturing and rendering platform that enables creatives to iterate freely in order to realize the full potential of their ideas.
IKinema Simplifies VR and Live Mocap Workflow with Launch of Rig Editor in LiveAction v2
Developers can create virtual production setups in Unreal Engine 4 without the use of third-party tools.
New Trailer for LAIKA’s ‘Kubo and the Two Strings’ is Truly Stunning
New trailer for the stop-motion/CG-animated hybrid feature showcases dramatic camera work, elaborate visuals and epic-scale storytelling.
Atomic Fiction Taps Avere to Blast Rendering Latency
Visual effects studio behind Sony Picture Entertainment's photoreal film ‘The Walk’ leverages Avere FXT Edge filers to optimize production workflows.
Faceware Announces Personal Learning Edition, New Upgrades
Markerless 3D facial motion capture product line now available with new software and hardware rental pricing; upgrades include localization, new workflow features and new hardware options.
Sony Teaming with WWE Studios on ‘Surf’s Up 2: Wavemania’
Coinciding with the original film’s 10th anniversary, animated sequel directed by ‘Hotel Transylvania’ 1 & 2 story artist and Genndy Tartakovsky protégé Henry Yu is set to be released in 2017.
Charlie the Tuna Gets a Refresh from Calabash Animation
3D animation studio partners with Quench Agency, director Steve ‘Spaz’ Williams and production company Phasmatrope Studios for fresh take on classic brand icon in new animated StarKist ad.
Moonbot Taps Google Cloud Platform for ‘Taking Flight’ Short
Colorful animated short combining 2D and 3D techniques relies on Google Cloud Platform and its Compute Engine solution to help the concept truly take flight.
Fabric Software Launches Fabric Engine 2.1
Fabric Engine 2.1 available now with a raft of presets, samples and UI improvements aimed at making the powerful development framework even easier to use.