Title | PlayStation 2 |
---|---|
Logo | |
Caption | Top: The PlayStation 2 logo.Left: Slimline PlayStation 2. Right: Original design PlayStation 2 with 8 MB memory card and DualShock 2 controller. |
Manufacturer | Sony Computer Entertainment |
Developer | Sony |
Family | PlayStation |
Type | Video game console |
Generation | Sixth generation |
Cpu | 64-bit "Emotion Engine" clocked at 294.912 MHz (launch), 299 MHz (newer models) |
Gpu | "Graphics Synthesizer" clocked at 147.456 MHz |
Media | DVD, CD |
Ram | 32 MB of Direct RAMBUS or RDRAM |
Connectivity | 100 Mbit Ethernet/modem (requires adapter on SCPH-10000-50000 models), 2 × USB 1.1, 1 × IEEE 1394 interface |
Controllers | DualShock 2 |
Onlineservice | Dynamic Network Authentication System |
Units sold | 153.19 million (as of July 16, 2011) |
Topgame | Grand Theft Auto: San Andreas: 17.33 million sold (as of February 2009) |
Compatibility | PlayStation |
Predecessor | PlayStation |
Successor | PlayStation 3 |
The PlayStation 2 (プレイステーション2, Pureisutēshon Tsū?, officially abbreviated PS2) is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan. Its primary competitors were Sega's Dreamcast, Microsoft's Xbox, and Nintendo's GameCube.
The PS2 is the best-selling console of all time, having reached over 150 million units sold as of January 31, 2011. This milestone was reached 10 years and 11 months after the system was released in Japan on March 4, 2000. Further, Sony said it had 10,828 titles available for the system and that 1.52 billion PS2 titles had been sold since launch. In late 2009, with developers creating new games and the console still selling steadily a decade after its original release, Sony stated that the life cycle of the PlayStation 2 will continue until demand ceases. The console was succeeded by the PlayStation 3 in 2006.
Many analysts predicted a close three-way matchup between the PS2 and competitors Microsoft's Xbox and the Nintendo GameCube (GameCube being the cheapest of the three consoles and had an open market of games); however, the release of several blockbuster games during the 2001 holiday season maintained sales momentum and held off the PS2's rivals.
Although Sony, unlike Sega with its Dreamcast, placed little emphasis on online gaming during its first few years, that changed upon the launch of the online-capable Xbox. Sony released the PlayStation Network Adapter in late 2002 to compete with Microsoft, with several online first–party titles released alongside it, such as SOCOM: U.S. Navy SEALs to demonstrate its active support for Internet play. Sony also advertised heavily, and its online model had the support of Electronic Arts (EA). Although Sony and Nintendo both started out late, and although both followed a decentralized model of online gaming where the responsibility is up to the developer to provide the servers, Sony's attempt made online gaming a major selling point of the PS2.
In September 2004, in time for the launch of Grand Theft Auto: San Andreas, Sony revealed a new, slimmer PS2 (see Hardware revisions). In preparation for the launch of the new models (SCPH-70000-90000), Sony stopped making the older models (SCPH-30000-50000) to let the distribution channel empty its stock of the units. After an apparent manufacturing issue—Sony reportedly underestimated demand—caused some initial slowdown in producing the new unit caused in part by shortages between the time the old units were cleared out and the new units were ready. The issue was compounded in Britain when a Russian oil tanker became stuck in the Suez Canal, blocking a ship from China carrying PS2s bound for the UK. During one week in November, British sales totalled 6,000 units — compared to 70,000 units a few weeks prior. There were shortages in more than 1700 stores in North America on the day before Christmas.
The original life span for the console was set at 10 years, but according to Sony, its lifecycle will continue as long as developers continue to make new games for the system, and as long as the console and its games continue to sell.
The PS2's DualShock 2 controller is essentially an upgraded PlayStation DualShock; analog face, shoulder and D-pad buttons replaced the digital buttons of the original. Like its predecessor, the DualShock 2 controller has force feedback, which is commonly called the "vibration" function.
The standard PlayStation 2 memory card has an 8 MB capacity and uses Sony's MagicGate encryption. This requirement prevented the production of memory cards by third parties who did not purchase a license for the MagicGate encryption. Memory cards without encryption can be used to store PlayStation game saves, but PlayStation games would be unable to read from or write to the card – such a card could only be used as a backup. There are a variety of non-Sony manufactured memory cards available for the PlayStation 2, allowing for a larger memory capacity than the standard 8 MB. However their use is unsupported and compatibility is not guaranteed.
The console also features USB and IEEE 1394 expansion ports. Compatibility with USB and IEEE 1394 devices is dependent on the software supporting the device. For example, the PS2 BIOS will not boot an ISO image from a USB flash drive or operate a USB printer, as the machine's operating system does not include this functionality. By contrast, Gran Turismo 4 is programmed to save screenshots to a USB mass storage device and print images on certain USB printers. A PlayStation 2 HDD can be installed in an expansion bay on the back of the console, and was required to play certain games, notably the popular Final Fantasy XI. This was only available on certain models (see "Hardware Revisions" below).
Instead of having a unified, subscription-based online service like Xbox Live, online multiplayer on the PS2 is the responsibility of the games publisher and is run on third-party servers. Most recent PS2 online games have been developed to exclusively support broadband internet access. Xbox Live similarly requires a broadband internet connection.
All online PS2 games released in and after 2003 are protected by the Dynamic Network Authentication System (DNAS). The purpose of this system is to prevent piracy and online cheating. DNAS will prevent games from being played online if they are determined to be pirated copies or if they have been modified. However, methods have been developed to get around this protection by modifying key files in the modified game.
Over time, many game servers have been shut down; because of this many games can no longer be played online. However, there is a program that allows you to achieve online play for some PS2 games again. This is done by using a network configuration that simulates a world-wide LAN, because of this the game must support LAN play.
In addition to online gaming, some unofficial modifications have been made on the PS2 software allowing it to be used as a fully functional web browser or messenger when connecting to a certain network. This can also be done through PS2 Linux.
The PS2 is primarily differentiated between models featuring the original "fat" case design and "slimline" models, which were introduced at the end of 2004. In 2010, a television incorporating a PS2 was made available to consumers.
The PS2 standard color is matte black. Several different variations in color have been produced in different quantities and regions, including ceramic white, light yellow, metallic blue (aqua), metallic silver, navy (star blue), opaque blue (astral blue), opaque black (midnight black), pearl white, Sakura purple, satin gold, satin silver, snow white, super red, transparent blue (ocean blue), and also Limited Edition color Pink, which was distributed in some regions such as Oceania, and parts of Asia.
The small PlayStation logo on the front of the disc tray could be rotated ninety degrees, in order for the logo to be the right way up in both vertical and horizontal console orientations. This feature is also used in the slimlines.
Title | PlayStation 2 slimline |
---|---|
Caption | Original style PS2 slimline with a DualShock 2 controller.This was superseded by another slimline design in 2007. |
Manufacturer | Sony Computer Entertainment |
Family | PlayStation |
Cpu | 300 MHz |
Connectivity | 2 × USB 1.1, Ethernet, IrDA, 2 × controller ports. |
Type | Video game console |
Generation | Sixth generation era |
Lifespan | October 2004 – present |
Controllers | DualShock 2 |
There are some disputes on the numbering for this PS2 version, since there are actually two sub-versions of the SCPH-70000. One of them includes the old EE and GS chips, and the other contains the newer unified EE+GS chip, but otherwise they are identical. Since the V12 version had already been established for this model, there were some disputes regarding these sub-versions. Two propositions were to name the old model (with separate EE and GS chips) V11.5 and the newer model V12, and to name the old model V12 and the newer model V13. Currently, most people use V12 for both models, or V12 for the old model and V13 for the newer one.
The V12 model was first released in black, but a silver edition is available in the United Kingdom, Germany, Australia, United Arab Emirates and other GCC Countries, France, Italy, South Africa, and most recently, North America. It is unknown whether or not this will follow the color schemes of the older model, although a limited edition console that is pink in color has become available since March 2007.
V12 (or V13) was succeeded by V14 (SCPH-75001 and SCPH-75002), which contains integrated EE and GS chips, and different ASICs compared to previous revisions, with some chips having a copyright date of 2005, compared to 2000 or 2001 for earlier models. It also has a different lens and some compatibility issues with a different number of PlayStation games and even some PS2 games. In the beginning of 2005 it was found that some black slimline console power transformers manufactured between August and December 2004 were defective and could overheat. The units were recalled by Sony, with the company supplying a replacement model made in 2005.
Later hardware revisions had better compatibility with PlayStation games (Metal Gear Solid: VR Missions operates on most silver models); however, the new Japanese slim models have more issues with playing PlayStation games than the first PS2 revisions.
In 2006, Sony released new hardware revisions (V15, model numbers SCPH-77001a and SCPH-77001b). It was first released in Japan on September 15, 2006, including the Silver edition. After its release in Japan, it was then released in North America, Europe and other parts of the world. The new revision uses an integrated, unified EE+GS chip, a redesigned ASIC, a different laser lens, an updated BIOS, and updated drivers.
In July 2007, Sony started shipping a revision of the slimline PlayStation 2 (SCPH-79000) featuring a reduced weight of 600 grams compared to 900 grams of the SCPH-77001 (with Expansion Bay), achieved through a reduction in parts. The unit also uses a smaller motherboard as well as a custom ASIC which houses the Emotion Engine, Graphics Synthesizer, and the RDRAM. The AC adaptor's weight was also reduced to 250 grams from the 350 grams in the previous revision.
Another refinement of the slimline PlayStation 2 (SCPH-90000) was released in Japan on November 22, 2007, As well some cosmetic changes, the design of the hardware has been overhauled, incorporating the power supply into the console itself; this also reduces the total weight to . SCPH-90000 series consoles manufactured after the third quarter of 2008 (indicated by date code 8C) incorporate a revised BIOS, which disables an exploit present in all older models that allowed homebrew applications to be launched from a memory card.
The PSX featured one USB port, a Memory Stick card reader and two Playstation 2 Memory Card slots.
List of best-selling game consoles>Units sold !! First available | ||
Japan | 21 million (as of October 1, 2008) | March 4, 2000 |
Asia (including Japan) | 25.42 million (as of March 2007) | March 4, 2000 |
North America | 50 million (as of December 2008) | October 26, 2000 |
Europe | 48 million (as of May 6, 2008) | November 24, 2000 |
Worldwide | 153.19 million (as of March 31, 2011) |
On November 29, 2005, the PlayStation 2 became the fastest game console to reach 100 million units shipped, accomplishing the feat within 5 years and 9 months from its launch. This achievement occurred faster than its predecessor, the PlayStation, which took 9 years and 6 months to reach the same benchmark.
The PS2 has sold 150 million units worldwide as of January 31, 2011. In Europe, it has sold 48 million units as of May 6, 2008 according to Sony Computer Entertainment Europe, while in North America, it has sold 50 million units as of December 2008. In Japan, the PS2 has sold 21,454,325 units as of October 1, 2008, according to Famitsu/Enterbrain.
In Europe, the PS2 sold 6 million units in 2006 and 3.8 million in 2007, according to estimates by EA. In 2007, the PS2 sold 3.97 million units in the US according to the NPD Group and 816,419 units in Japan according to Enterbrain. In 2008, the PS2 sold 480,664 units in Japan, according to Enterbrain.
USB Mouse compatible games – Age of Empires II, Armored Core 2, Armored Core 3, ATV Quad Power Racing 2, Deus Ex, Dirge of Cerberus: Final Fantasy VII, EverQuest Online Adventures: Frontiers, Final Fantasy XI, Half-Life (video game), Myst III: Exile, Red Faction 2, Resident Evil 4, Sky Odyssey, Soldier of Fortune: Gold Edition, Star Trek Elite Force, Tokyo Xtreme Racer 3, Unreal Tournament.
The official PS2 Linux kit also uses the USB mouse and keyboard.
Additionally, a mouse that emulates the right analog stick of a standard controller, the EdgeFX, was manufactured by Spitfish, allowing non-mouse-compatible games to be played with a mouse.
Sony released a Linux-based operating system for the PS2 in a package that also includes a keyboard, mouse, Ethernet adapter and HDD. Currently, Sony's online store states that the Linux kit is no longer for sale in North America. However as of July 2005, the European version was still available. The kit boots by installing a proprietary interface, the run-time environment, which is on a region-coded DVD, so the European and North America kits only work with a PS2 from their respective regions.
In Europe and Australia, the PS2 comes with a free Yabasic interpreter on the bundled demo disc. This allows simple programs to be created for the PS2 by the end-user. This was included in a failed attempt to circumvent a UK tax by defining the console as a "computer" if it contained certain software.
A port of the NetBSD project and BlackRhino GNU/Linux, an alternative Debian-based distribution, are also available for the PS2.
Using homebrew programs (e.g. 'SMS Media Player') it is possible to listen to various audio file formats (MP3, OMA, Ogg Vorbis, AAC, FLAC, AC3), and watch various video formats (DivX/XviD, MPEG1, MPEG2, MPEG4-ASP in AVI Container) using the console. Media can be played from any device connected to the console i.e. external USB/Firewire thumb drive/hard disk drive (FAT32 only), the internal hard disk on early revision consoles, optical CD-R(W)/DVD±R(W) disks (modded systems or patched disks), or network shares (Windows Network or PS2 host: protocol).
Homebrew programs can be launched directly from a memory card on unmodified consoles by using certain software that takes advantage of a long known and used exploit, dealing with the boot part of the EE/IOP process (Independence).
A more recent development (May 2008) called Free McBoot allows homebrew programs to be launched without a trigger disc required by the older exploit. This also allows use of homebrew on unmodded systems without a functional disc drive. However, installation of the exploit to each individual memory card requires an already exploited/modded system in order to launch the installer. Copying from one memory card to another will not work. This newer exploit will not work on the very newest PS2s (SCPH-9000x model with BIOS 2.30 and up) but will work on all models prior to that.
Homebrew programs can be used to play patched backups of original PS2 DVD games on unmodified consoles, and to install retail discs to an installed hard drive on older models (ESR, HDLoader, USBAdvance).
Homebrew emulators of older computer and gaming systems have been developed for the PS2. Using these homebrew programs the PS2 can emulate the following:
== Technical specifications == The specifications of the PlayStation 2 console are as follows, with hardware revisions: CPU]] that incorporates the EE, GS, and system memory (found in silver slim PS2s. Model SCPH-7900x and later).]]
CPU: 64-bit "Emotion Engine" clocked at 294.912 MHz (299 MHz on newer versions), 10.5 million transistors
VGA connector is only available for progressive-scan supporting games and Linux for PlayStation 2 and requires a monitor that supports RGsB, or "sync on green", signals.
Sony settled its “disc read error” lawsuit by compensating the affected gamers with USD $25, a free game from a specified list, and the reduced cost repair or replacement (at SCEA’s discretion) of the damaged system. This settlement was subject to the courts’ approval, and hearings began in the US and Canada on April 28, 2006, and May 11, 2006, respectively.
Category:PlayStation Category:Sony Computer Entertainment Category:Sony consoles Category:PlayStation 2 Category:DVD Category:Sixth-generation video game consoles Category:Backward compatible video game consoles Category:2000 introductions Category:Toys of the 2000s Category:Toys of the 2010s
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