########## ########## ########## | ########## ########## ########## | MEGATRENDS OR MEGAMISTAKES? #### #### #### | What Ever Happened to ######## ######## ######## | the Information Society ######## ######## ######## | (Part 1) #### #### #### | ########## #### #### |EFF EXPLAINS ORGANIZATIONAL CHANGES ########## #### #### | ===================================================================== EFFector Online December 17, 1992 Issue 4.01 A Publication of the Electronic Frontier Foundation ISSN 1062-9424 ===================================================================== MEGATRENDS OR MEGAMISTAKES? What Ever Happened to the Information Society? (Part 1 of 2 Parts) by Tom Forester, Senior Lecturer, School of Computing & Information Technology, Griffith University, Queensland, Australia What ever happened to the Information Society? Where is the Information Age? What, indeed, happened to the "workerless" factory, the "paperless" office and the "cashless" society? Why aren't we all living in the "electronic cottage," playing our part in the push- button "teledemocracy" - or simply relaxing in the "leisure society," while machines exhibiting "artificial intelligence" do all the work? Remember when the microchip first appeared on the scene in the late 1970s and we were told that social transformation was inevitable? Remember the Siemens report, which allegedly predicted that 40 per cent of office jobs would soon be sacrificed to the "job destroyer"? And the plan by one Dutch political party for a new tax on automation? Remember, indeed, the US Senate committee report which earnestly discussed the social implications of a 22 hour work week by 1985 and retirement at age 38? Recall, too, how we have been regularly assaulted with trendy buzz- words and ugly acronyms by market researchers and computer vendors over recent years, promising us that the videodisc, the video telephone, electronic mail, teleconferencing, videotex, desktop publishing, multimedia, ISDN, EDI, OSI, MIS, EIS, EFT-POS, RISC, CASE, MAP, JIT, CIM, CD-ROM, DAT and HDTV would be the next "hot" product and/or the wave of the future and/or actually deliver the long-awaited productivity pay-off from the huge expenditure on information technology (IT)? The truth is that society has not changed very much. The microchip has had much less social impact than almost everyone predicted. All the talk about "future shocks", "third waves", "megatrends" and "post-industrial" societies must now be taken with a large pinch of salt. Life goes on for the vast majority of people in much the same old way. Computers have infiltrated many areas of our social life, but they have not transformed it. Computers have proved to be useful tools - no more, no less. None of the more extreme predictions about the impact of computers on society have turned out to be correct. Neither Utopia nor Dystopia has arrived on Earth as a result of computerization. In this address, I will first compare some of the intended consequences of the IT revolution predicted by the pundits with what has actually happened in important areas of society - especially in the workplace and at home. After this review, I will look at some tentative explanations of why so many technology forecasters seem to have got things hopelessly wrong. I will then review some of the unintended consequences of the IT revolution, which weren't predicted by the pundits. These include: the new social problems of unreliable software, computer crime, software theft, hacking, the creation of viruses and the invasion of privacy; and some psychological problems associated with computer-based communication technologies - who could have foreseen, for instance, that today we would be discussing why some executives have become "communicaholic" mobile phone users, "spreadsheet junkies", "electronic mail addicts" and "fax potatoes"? I will conclude with some brief comments about the relationship between humans and technology, arguing that we need to reassert the primacy of human values. INTENDED CONSEQUENCES THE WORKPLACE IN THE "LEISURE" SOCIETY Since so many of the early predictions about the social impact of IT envisaged dramatic reductions in the quantity of paid employment and/or large increases in the amount of forced or unforced leisure time available to the average person, work and leisure would seem an appropriate starting point for an assessment of the actual social impact of IT. First, the microchip has not put millions of people out of work - although it is steadily eroding employment opportunities. Mass unemployment has not occurred as a result of computerization chiefly because the introduction of computers into the workplace has been much slower and messier than expected - for a variety of financial, technical and managerial reasons. In some companies, computerization has actually been accompanied by increased levels of employment. Unemployment may be regarded as unacceptably high in many OECD countries, but economic recession and declining competitiveness are mostly to blame. However, many manufacturers now have an active policy of 'de-manning': when and if economic growth does return to its former levels, labour will not be taken on pro rata and increased investment in IT may actually reduce the number of jobs available. There is also concern about the service sector's continuing ability to create jobs and a growing realisation that the high-tech sector itself will remain small relative to total employment. Second, the vast majority who are in the workforce appear to be working harder than ever. There is very little sign of the "leisure" society having arrived yet! According to one survey, the amount of leisure time enjoyed by the average US citizen shrunk by a staggering 37 per cent between 1973 and 1989. Over the same period, the average working week, including travel-to-work time, grew from under 41 hours to nearly 47 hours - a far cry from the 22 hours someone predicted in 1967! (Gibbs 1989). Note that these increases occurred just as computers, robots, word processors and other "labour-saving" gadgetry were entering the workplace. Moreover, the proportion of Americans holding down a second job or doing more work at home has been increasing, due to inflation and other pressures on the domestic standard of living. Much the same sort of thing appears to be happening in European countries like Germany, where weekend working has been resumed in some industries, and in Australia, where 24-hour working has been re-introduced, for example, in the coal industry. The Japanese, of course, continue to work longer hours than almost everybody else and rarely take more than very short holidays. We are still awaiting the "workerless", "unmanned" or "fully- automated" factory. The "factory of the future" remains where it has always been - somewhere in the future. Take industrial robots, for example: analysts confidently predicted that the US robot population would top 250,000 or more by 1990. The actual figure was 37,000 - and some of these had already been relegated to training centres and scrap metal dealers (Kilborn 1990). Worldwide robot sales actually peaked in 1987 and have been going downhill ever since, primarily because users have found that the care and feeding of robots is more costly than that of people. General Motors wasted millions on premature robotization and robot makers have gone bust all over the place - victims of their own exaggerated claims. Even CNC (computer numerically controlled) machine tools, which have been around for some time, are not as widely used as might be expected: one study found that only 11 per cent of machine tools in the US metalworking industry were CNC; 53 per cent of the plants surveyed did not have even one automated machine! (Harvard 1988). While the robot revolution has been stalled, other panaceas such as "FMS" (flexible manufacturing systems) and "CIM" (computer-integrated manufacturing) have been stillborn. FMS has rarely progressed beyond the "showcase" stage and has proved to be an expensive headache for those few companies who have tried it in a real commercial enterprise. CIM remains a direction or a dream: connecting up all the "islands" of automation is taking much longer than expected. Full implementation of CIM would require the encoding of all relevant management expertise into decision-making devices which would then control fault-free machines without human intervention - this seems somewhat unlikely in the short term. MAP (manufacturing automation protocol) was supposed to be the breakthrough which would enable machines to "talk" to each other, but it was slow to catch on and it has been overtaken by a number of other incompatible, competing protocols like OSI. In general, manufacturers have had to revise their automation strategies - steady upgrading seems to have replaced the 1980s concept of total automation. The "paperless" office now looks to be one of the funniest predictions made about the social impact of IT. More and more trees are being felled to satisfy our vast appetite for paper, in offices which were supposed by now to be all-electronic. In the US, paper consumption has rocketed 320 per cent over the past 30 years, ahead of real GDP which has gone up 280 per cent (Tenner 1988). In absolute terms, this means that US consumers gobbled up about 4 trillion pages of paper last year, compared with only 2.5 trillion in 1986 - about the time that word processors and personal computers were becoming really popular. The two most successful office products of recent times - the photocopier and the fax machine - are of course enormous users or generators of paper, while technologies which do not use paper - such as electronic mail and voice mail - have been slow to catch on. The overall market for "office automation" equipment is not as strong as it was in the 1980s, but sales of desktop laser printers are booming - and of course they also consume vast amounts of paper. EDI (electronic document interchange) might help reduce paper consumption in the future, but it will be some time before it becomes a significant force. Despite the huge increase in telephone usage and the existence of electronic mail and videotex, old-fashioned surface mail - much of it paper-intensive "junk" mail - is still growing in volume in most industrial countries. Paper-using "junk faxes" are also on the increase. Banks still rely on paper to a surprising degree, despite EFT (electronic funds transfer) and plastic transaction cards. A recent IBM study estimated that 95 per cent of information in business enterprises is still in paper form (Markoff 1988). It has also been suggested (Business Week, 3 June 1991) that only 1 per cent of all the information in the world is stored on computers. The US Pentagon recently declared "war" on paper: apart from the normal paper problems of all unwieldy bureaucracies, the Pentagon now has to cope with the huge amounts of documentation which go with complex high-tech weapons systems. For example, a typical US Navy cruiser puts to sea with no less than 26 tonnes of manuals for its weapons systems - enough to affect the performance of the vessel! (Seghers 1989). While with hindsight it was perhaps unreasonable to have expected that automated factories and offices would be a reality by now, are we at least moving in right direction? Surely the huge amount of spending on IT equipment has had some positive impact, particularly on productivity? Unfortunately, the studies available all indicate that the productivity pay-off from IT has been somewhat slow in coming - in fact, it is hard to detect any pay-off at all! This certainly appears to be the case in manufacturing. In the service sector, including banking and commerce, education and health care, productivity seems actually to have declined in recent years (although this conclusion is apparently based on aggregate figures which would appear to mask what has been achieved in individual firms and organisations). There are many possible explanations for this apparent paradox: the favourite is that there is a "learning curve" associated with IT. Thus it will be some time before we - and in particular, IT managers - learn to use the stuff properly. Typically in offices, potential productivity gains are frittered away through computer glitches, the excessive re-drafting of documents, endless retraining, idle chatter and even game-playing: in one recent survey of 750 US executives, 66 per cent of respondents said that they regularly used their computer for playing games - this did not include playing around with spreadsheets and the like (Fortune, 5 June 1989). Half of these actually admitted to playing games in office hours - in fact, this recreation activity was overwhelming preferred to lunchtime drinking and intra-office sex (which is, of course, very tricky in modern, open-plan offices). THE HOME: WHERE IS THE "ELECTRONIC COTTAGE"? One of the most pervasive myths of the IT revolution is that large numbers of people will "soon" be working from home, shopping from home and banking from home. The appealing notion of the "electronic cottage" was first made popular by writers such as Alvin Toffler (who gave a new verb to the English language - to "toffle", as in "waffle"). The general idea was that the Industrial Revolution had taken people out of their homes - and now the IT revolution would allow them to return. It has since become a recurring theme in the literature on the social impact of computers and has become firmly implanted in the public consciousness as an allegedly widespread social trend. The only problem with this attractive scenario is that it is not happening. There is very little evidence to suggest that increasing numbers of people are working from home full-time, although some professionals are doing more work at home using their "electronic briefcase". Most surveys would seem to indicate that only about 10 per cent of the total workforce in the US and Europe work from home full-time on a variety of tasks, just as they have always done. Despite some well-publicized high-tech homeworking experiments - which have typically been on a small scale and have usually been abandoned after a while - the number of actual "telecommuters" who use IT equipment to process and transmit their work rather than physically commute to work remains very small. One authority who has studied telecommuting for the best part of a decade recently concluded that it is "not a significant phenomenon"(Olson 1989). The reasons why high-tech homeworking has not taken off are instructive. Proponents have glossed over basic problems like the space constraints in most houses and apartments, the fact that there are not many occupations which can be carried on at home and the managerial problems faced by the employers of homeworkers. But most important of all, the technocrats who have advocated increased telecommuting as a possible solution to traffic congestion and air pollution have seriously underestimated the human or psychological problems of working at home. Almost without exception, high-tech homeworkers report a host of problems such as increased family conflict, neighbourhood noise, loneliness, inability to divide work from leisure, workaholism, stress and burnout - I should know, I worked from home full-time for seven years whilst bringing up a young family and experienced most of them! (Of five other homeworkers I followed in the UK, only one continued to work at home on a long-term basis.) If relatively few people will be working at home in years to come, will more people be staying at home and using IT-based gadgetry for entertainment purposes, to access videotex information services, and to bank, shop and even vote from their living rooms? Certainly, the 200 million VCRs sold worldwide cannot be ignored, nor can current sales of CD players, camcorders, video games consoles and other consumer electronics goods. But in general the evidence of increased participation to date is not encouraging and as Schnaars (1989) points out, some famous market research firms have consistently overestimated the market for home banking, shopping and information services. Fewer than 1 per cent of US households use any kind of videotex information service, even though it was predicted in 1980 that 5 per cent of all US households would be hooked up by 1985 (Brody 1991). Britain's Prestel still languishes with a small and declining user base. Even videotex boosters now admit that information services offering such things as constant news and weather updates, current stock prices and flight times are likely to have only limited appeal. Moreover, videotex is not easy to use, it is slow and it is inflexible. It is also costly and most consumers have been unwilling to pay for mere information. The only videotex system in the world to attract a mass audience is the French Minitel system which boasts about 2.5 million terminals. But even in the case of Minitel, there are signs that the novelty of, for example, exchanging sexy messages, is wearing thin. Home banking has failed to take off in the US and Europe. The two most successful US experiments were the Bank of America's service in San Francisco (with 15,000 claimed customers) and the Chemical Bank's Pronto system in New York (a reported 21,000 subscribers), while the Verbraucher Bank of Hamburg, Germany, claimed the most subscribers in the world (50,000) for its service. But these totals were a far cry from the massive numbers envisaged when the services were launched in the early 1980s. Chemical Bank closed down Pronto in 1988. Several small-scale experiments in the UK went nowhere. There is talk in Japan of home banking being re-launched using the millions of Nintendo consoles in Japanese living rooms, but basically home banking must be deemed a flop. Home banking has two basic drawbacks: it can't be used for cash transactions and most consumers don't do enough banking to justify the initial costs or recurring charges. Quite simply, it's not very useful and customers aren't demanding it. Indeed, the continued importance of cash in the "cashless" society we were promised is another great paradox of the IT revolution. ATMs (automated teller machines) have become very popular with consumers - precisely because they dispense cash. Despite plastic cards and EFT- POS (recently abandoned in New Zealand), the number of bank notes in circulation shows no sign of diminishing - and in Australia, for example, is in fact increasing in line with GDP. Home shopping or teleshopping has also failed miserably. The most famous home shopping schemes were Knight-Ridder's Viewtron experiment in Florida, Times-Mirror's Gateway service in California and Centel's Keyfax service in Chicago. Many saw Viewtron as the pioneer and it was heavily promoted. Users could shop, bank, catch up with the news and access databases without leaving their living room. But Knight- Ridder managed to sign up only 5,000 customers and Viewtron was shut down in 1986 after losing an astonishing $50 million (Zinn 1989). Attempts to get home shopping going in the UK were also unsuccessful. Home shopping failed because of practical problems such as complicated on-screen instructions, difficulties over payments, problems with delivery times and a lack of choice of products. It also failed to meet the psychological needs of shoppers: many people enjoy shopping, especially the social aspect. Shopping offers people the chance to get out of the house, to perhaps bump into friends and to re-acquaint themselves with their local community. Likewise, suggestions by, for example, Toffler, Naisbitt and Williams that the IT revolution would lead to "push-button voting", to the holding of "electronic town meetings" and the creation of a "teledemocracy" have proved to be wide of the mark. Despite increased access to information and communication technologies, electoral turnout in the US and most other Western democracies continues to decline. Arterton (1987) recently looked at 13 major "teledemocracy" experiments in the US and found that their impact on political participation levels was only marginal because of the powerful forces working against increased involvement - chiefly the fact that people are so bombarded with media messages that they actually absorb less and less. Teledemocracy is unlikely to cure America's severe turnout problem, let alone lead to a transformation of the political system. Thus it seems that many commentators have overestimated the capacity for IT-based gadgetry to transform domestic lifestyles. The argument that developments in consumer electronics, computers and telecommunications will dramatically alter the nature of economic and social activity in the home is not supported by the available evidence. Despite the arrival of microwaves, food processors, VCRs, CD players, big-screen TVs, answering machines, home faxes, word processors and portable phones, home life remains basically the same. Moreover, a succession of revolutionary "homes of the future" incorporating various "home automation" systems have been built in the US and Europe in recent decades, but by and large they have left consumers cold. A recent UK study found that people could do with a few extra warning lights and such on their cookers, but they were not bothered about home robots, futuristic wall-based screens, home terminals and automated lighting systems. The same sort of miscalculation has been made in relation to schools. There is as yet not much sign of the "classroom revolution" taking place and the idea of human teachers being replaced by automated teaching machines still sounds just as fanciful as it always did. A recent OTA (Office of Technology Assessment) report in the US pointed out that classrooms have changed very little in the last 50 years - unlike, say, offices or operating theatres. Despite a huge influx of personal computers into US schools, there is still only one for every 30 pupils on average (OTA 1988). But even this expenditure is being queried by some educationalists, who argue, among other things, that more money should be spent on books and better teachers rather than computers, that much educational software is trivial and of limited educational value, that the use of computers in class tends only to have a short-term novelty value and that the whole notion of "computer literacy" does not stand up to close examination (eg, Rosenberg 1991). WHY TECHNOLOGY PREDICTIONS GO WRONG Obviously those industry analysts, forecasters, academics and writers who have made predictions in the past which have turned out to be completely wrong do not tend to publicize their own mistakes, let alone examine in public just where and why they went wrong. But recently two writers have attempted to explain why so many technology forecasts go awry. Schnaars (1989) re-examined major US efforts to forecast the future of technology and found they had missed the mark not by a matter of degree, but completely. For example, top scientists and leading futurists in the 1960s had predicted that by now we would be living in plastic houses, travelling to work by personal vertical take-off aircraft, farming the ocean floors and going for holidays on the moon. Robots would be doing the housework, working farms, fighting wars for us, and so on. The best result of these forecasts was a success rate of about 15 per cent. Most others failed miserably - chiefly, says Schnaars, because the authors had been seduced by technological wonder. They were far too optimistic both about the abilities of new technologies and the desire of consumers to make use of them. The forecasts were driven by utopian visions rather than practicalities and hard realities. An especially common mistake of the 1960s predictions was to assume that existing rates of technological innovation and diffusion would continue. Schnaars thus comes to the astonishing conclusion: "There is almost no evidence that forecasters, professionals and amateurs alike have any idea what our technological future will look like." Likewise, Brody (1988a, 1991) went back and looked at the forecasts made by leading US market research firms about the commercial prospects for robots, CD-ROMs, artificial intelligence, videotex, superconductors, Josephson junctions, gallium arsenide chips, and so on. In almost every case, he found that the market researchers had grossly exaggerated the market for each product, sometimes by a factor of hundreds. The main reason for this appallingly low level of accuracy was that the researchers had mostly got their information from vested interests such as inventors and vendors. A second lesson was that new technologies often did not succeed because there was still plenty of life left in old technologies. Consumers in particular were loathe to abandon what they knew for something that offered only a marginal improvement on the old. Predictions based on simple trend extrapolation were nearly always wrong and forecasters often neglected to watch for developments in related fields. They also failed to distinguish between technology trends and market forecasts and they greatly underestimated the time needed for innovations to diffuse throughout society. (Part 1 of 2 Parts. Part 2 will be published in EFFector Online 4.2) =========== Opening Address to International Conference on the Information Society, Gottlieb Duttweiler Institute / Green Meadow Foundation, Zurich, Switzerland, 18 November 1991 =========== -==--==--==-<>-==--==--==- THE 24-STAGE SOFTWARE TEST: alpha: It compiles! beta: It runs on Joe's machine. gamma: It runs on Kate's machine, too. delta: It runs on the network. epsilon: It's stopped running on Kate's machine. zeta: It runs on all machines, but Report crashes. eta: It crashes with HIMEM.SYS. theta: It crashes without HIMEM.SYS. iota: It crashes with a serial printer. kappa: It works! But the spec has changed. lambda: It runs, but mysteriously at half the speed of before. mu: It crashes the network. nu: It crashes Kate's machine with HIMEM.SYS, Joe's without. xi: It runs, but the printout is garbage. omicron: As above, but crashes after printout sometimes. pi: It sometimes crashes. rho: Kate thinks it works, but it turns out she's running lambda. sigma: No luck yet. tau: Aha, sorted out the printout. upsilon: Nearly there -- jus tneed to tidy up the help text. phi: It won't run at all on anything. chi: Yippee! It runs perfectly on all the machines in the world. psi: It runs on all the machines in the world except tat idiot's from Basingstoke with the customised Amstrad and DOS 4.01. omega: It won't compile. -==--==--==-<>-==--==--==- EFF EXPLAINS ORGANIZATIONAL CHANGES Mitchell Kapor, Chairman and President of the Electronic Frontier Foundation (EFF), today explained several organizational moves and initiatives approved by the EFF Board at its November 10, 1992 meeting in San Francisco. According to Kapor, "they are designed to increase our effectiveness in making EFF into a national public education, advocacy, membership, and chapters organization that represents and serves our growing constituency on the electronic frontier." Berman Becomes Acting Executive Director Kapor stated that "Jerry Berman, who currently heads our Washington Office, has been designated by the EFF board to serve as the interim Executive Director of EFF with present overall responsibility for managing the activities of our Cambridge and Washington, D.C. offices. In this capacity, he will oversee EFF's public policy, membership, and chapter building activities." Berman said: "I am delighted to be working with Cliff Figallo, our Cambridge Office Director and the entire EFF staff and Board. In the next two months we will be making a concerted effort to develop a plan to make EFF into a more effective and powerful public interest organization." Chapters Summit On January, 23 and 24, 1993, EFF will hold a "chapters summit" in Atlanta, Georgia. Dave Farber, EFF Board Member, stated that the meeting would be "an open, candid sharing of views about chapter relations with EFF and EFF's relations with chapters with the goal of making the chapters an integral part of the EFF mission." The meeting is being organized by a steering committee made up of Cliff Figallo, Jerry Berman, Dave Farber and representatives from chapters and potential chapters including Mitch Ratcliffe and Jon Lebkowsky . (More) Mitchell Kapor to Chair EFF Board and Oversee Critical Policy Studies and Initiatives Mitchell Kapor, who serves as Chairman of the EFF Board, has turned over management functions to Berman and Figallo to devote his energy and talents to developing EFF strategy and public policy initiatives, such as a pragmatic program for achieving an open broadband communications network and an exploration of the potential role of the cable television network in serving as a interactive, multimedia electronic communications highway. Kapor will also continue to lead EFF's current public policy initiative to develop a near term digital path to the home designed to maximize free speech, innovation, and privacy. Permanent Executive Director The EFF Board, once it has developed and approved an overall strategic plan in January, will proceed with an open search for a permanent Executive Director for the organization. -==--==--==-<>-==--==--==- REMARKS FROM LITTLE ROCK Dr. Ross Alan Stapleton posted a portion of the remarks made at yesterday's economic summit in Little Rock (12/14/92). Here's a little more to get a flavor possible future policy debates. ALLEN (AT&T;): A focus on infrastructure including information networks, commercial networks which are interconnected, interoperable, national and global, needs to be encouraged.... I think the government should not build and/or operate such networks. I believe that that private sector can be and will be incented to build these networks, to enhance them and to make it possible for people to connect with people and people with information any place in the world. I do think, however, that the government role can be strong in the sense of first increasing investment in civilian research and precompetitive technologies. Secondly, supporting the effective transfer of that technology to the private sector. Thirdly, establishing and promulgating technical standards, which are so important to be sure that networks and devices work together and play together.... VP-Elect Al GORE: I fully agree when it comes to conventional networks and the new networks that your industry is now in the process of building. But with the advanced high-capacity networks like the NREN, it does seem to me that government ought to play a role in putting in place that backbone. Just as no private investor was willing to build the interstate highway system but once it was built, then a lot of other roads connected to it. This new very broadband network, most people think ought to be built by the federal government and then transitioned into private industry. You didn't mean to disagree with that view when you said government shouldn't play a role did you? Allen: Yes, I may disagree. President-Elect CLINTON: I was hoping we'd have one disagreement. -==--==--==-<>-==--==--==- "As life moves to this electronic frontier, politicians and corporations are starting to exert increasing control over the new digital realm, policing information highways with growing strictness. Before we even realise we're there, we may find ourselves boxed into a digital ghetto, denied simple rights of access, while corporations and government agencies make out their territory and roam free. So who will oppose the big guys? Who's going to stand up for our digital civil liberties? Who has the techno-literacy necessary to ask a few pertinent questions about what's going down in cyberspace? Perhaps the people who have been living there the longest might have a few answers." --Mark Bennett -==--==--==-<>-==--==--==- MEMBERSHIP IN THE ELECTRONIC FRONTIER FOUNDATION If you support our goals and our work, you can show that support by becoming a member now. Members receive our bi-weekly electronic newsletter, EFFector Online, the @eff.org newsletter and special releases and other notices on our activities. But because we believe that support should be freely given, you can receive these things even if you do not elect to become a member. Our memberships are $20.00 per year for students, $40.00 per year for regular members. You may, of course, donate more if you wish. Our privacy policy: The Electronic Frontier Foundation will never, under any circumstances, sell any part of its membership list. 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