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Trace files are big and compress really well, 5x-ish in my experience. Could magic-trace write out compressed traces instead of raw traces?
Perfetto already has support for loading gzipped traces. But gzip is really slow (fingers crossed for Sapphire Rapids, but that's years from being commonplace).
As far as I can tell, we have two options here:
- teach magic-trace to write gzipped trace
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Godot version
187daffbfc80e70f1cf7d6a14e770975da1777bf
System information
Any
Issue description
Just an obvious bug there, observed on current master branch, note that it lerps between parameters_min and parameters_min, second parameter should be max:
https://github.com/godotengine/godot/blob/187daffbfc80e70f1cf7d6a14e770975da1777bf/scene/2d/cpu_particles_2d.cpp#L746