Arkham Horror – Like Scooby Doo but with more monsters and no masks
Arkham Horror
by Fantasy Flight Games
Ages 12 and up, 2-8 players, 2-6 hours
$43
Buy a copy on Amazon
Arkham Horror is like an old Scooby Doo mystery, but with more monsters and no masks. In the year 1926, cultists have opened a gate into a dark realm in the city of Arkham to wake up the Ancient One. As part of a rag tag team of investigators, it is your job to stop the cultists from completing their ritual, and of course save the world while you’re at it. As a whole the game is very complex, so the following will only be a brief synopsis of the game.
Players each get a turn to move, fight monsters (or sneak by if you’re smart), buy items, close gates, and use items or pick up clue tokens, which is the only way to close gates and win the game. To close gates, players must use the clue tokens, go through the gate (encountering some awful creature) and then return to Arkham. If they close all the gates they win!
However, every turn the monsters also get a chance – they can move, call in new monsters, open new gates and add a doom token to the Ancient One’s track. If the track becomes full, and the gates are not all closed, the Ancient One awakens and the players are in for one heck of a fight.
This game is huge, with stats, attacks, encounters, allies, items, monster movements and abilities, Ancient One effects, board effects, card effects and a whole list of other things. There are eight Ancient Ones to choose from and sixteen investigators, each of which are unique and different to play. And during the game these characters can be driven insane, sent to the hospital or even get arrested. The game changes and so does the city, and no two games will ever play out the same way.
It’s a complicated game, and therein lies its charm. It’s very easy to get pulled into the story of Arkham, as you feel part of something bigger, and as the game progresses you get sorely attached to your investigators and their stories. The game is brutal and dying is almost a given, but if your character does pass away a new one is rolled and you’re back in the game. However, its greatest perk can turn into its greatest flaw. Because the game is so complex, it lends itself to getting bogged down in rules, and because each play-through plays out so differently, you can either have an amazing experience or a terrible one. It plays between 2-6 hours (depending on players), can play 2-8 players, and does take some time to understand to fully enjoy. As a whole this game is fun and that unpredictability is what puts it a step above most other board games.
– Engela Snyman
February 11, 2016