Top Insights
Discord and Slack have had strangely similar journeys
There is a correlation between gaming-focused founders and making great messaging products
- Rahul Vohra (Runescape > Superhuman), Stewart Butterfield (Glitch > Slack), Jason Citron (OpenFeint > Discord)
Microsoft is paying a premium (likely over 75x price to sales), but Discord fits perfectly into their “Netflix for gaming” ambitions
$10B isn’t too steep considering their market cap is approaching $2T
Background on Discord
Recent history:
Discord is a voice and text-based messaging app that is largely used by gamers for in-game communication, and it was founded by Jason Citron in 2012
A “server” on Discord is the equivalent of a “workspace” on Slack: a dedicated space for people to communicate about a specific topic
In June 2020 after COVID hit, Discord capitalized on the stay-at-home orders and changed their tagline to “Your place to talk.” – targeting fan communities of books, music, art, tv shows, and more to expand beyond just gamers
In January of 2021, Discord ran into some controversy when they briefly banned the r/wallstreetbets server which now has around 600,000 members
- Wall Street Bets is an infamous subreddit that set off the GameStop fiasco in January – and they use Discord to communicate in real-time via voice chat
- WSB’s server was banned for one day, and after being reinstated, Discord offered to help WSB moderators due to the amount and intensity of their users
- We covered the WSB/Robinhood fiasco on an emergency pod back in January
Discord user metrics:
Discord has 140M+ MAUs as of December 2020
- Other MAU stats: (as of Feb. 2021 via Statista)
- WhatsApp – 2B
- FB messenger – 1.3B
- We Chat – 1.2B
- QQ – 617M
- Telegram – 500M
- Snap – 498M
How they make money:
- Discord makes money by selling a $100/year premium subscription called Nitro and also by taking fees from games sold on its servers
- Benefits of Nitro: larger file uploads, HD video screen share, extra server support, personal profiles on servers
- The core app remains free, so users only pay when trying to access premium features
- Discord was rumored to be up for sale in 2018 – but did not proceed with buyers due to CEO Jason Citron allegedly opposing an ad-based model proposed by the would-be buyers
Discord generated $130m in revenue in 2020 and has raised $480M since inception
History of Discord and how it’s different but similar to Slack
Discord and Jason Citron had a very similar founding story to Slack and Stewart Butterfield’s
- Stewart/Slack‘s journey:
- 2002: Launches an MMO (Massively multiplayer online game) called “Game Neverending” which eventually shuts down due to inability to fundraise
- Stewart then creates Flickr from the well-received photo-sharing features of “Game Neverending”
- 2005: Stewart sells Flicker to Yahoo and starts working there running Flickr
- 2008: Stewart leaves and starts a new game called “Glitch”
- Glitch eventually fails, so Stewart focuses on the internal chat app they built, which eventually becomes Slack
- Discord‘s journey:
- 2011: Jason Citron sells his social gaming startup OpenFeint to GREE for $100M
- While working on his next gaming project, Citron noticed how awful the current voice messaging software was, making it hard to strategize with teammates while playing online
- 2012: When his next project showed signs of failing, Citron pivoted to create Discord to meet the needs of its users
Interesting trend: Talented video game designers making amazing messaging products, for example:
- Rahul Vohra worked on Runescape before Superhuman
- Stewart Butterfield worked on Glitch before Slack
- Jason Citron was a successful gaming entrepreneur before Discord
- Theory: if you can make a game that engages users, you can make a product that engages customers
Deal breakdown: Discord at $10B compared to Slack at $27.7B?
- Slack 2021: ~$900M in revenue (43% YoY growth), sold for $27.7B (~30x revenue)
- Slack is geared towards enterprise customers, startups and SMBs
- Discord 2021: ~$130M in revenue, in talks to sell for over $10B (~75x+ revenue)
- Discord is geared towards communities, social and gaming
Microsoft is willing to pay a premium for Discord based on its revenue footprint… so what is their thesis?
Microsoft’s major consumer play
Every other FAANG company has a massive, industry-leading consumer business:
- Facebook – social
- Apple – hardware/app store
- Amazon – marketplace
- Netflix – streaming
- Google – search
Microsoft’s big consumer bet appears to be in gaming (they own Xbox, Minecraft, and 30+ game studios)
- With a ~$1.9T market cap, they have the capital to take big swings in M&A
Timeline for Microsoft’s recent gaming acquisition spree:
- January 2019 – Microsoft CEO Satya Nadella explained his vision for their Xbox subscription:
“We describe it as, ‘Netflix for games'” – Satya Nadella
- Microsoft’s “Netflix for video games” product is Xbox Game Pass
- Game Pass costs $15 per month for the premium version with their cloud gaming service enabled
- September 2020 – Microsoft acquired ZeniMax Media for $7.5B
- ZeniMax is a holding company that owns Bethesda Studios (Elder Scrolls, Fallout, and Doom franchises)
- CEO Satya Nadella also chimed in on the Bethesda acquisition via Twitter:
- December 2020 – The latest Xbox console release helped Microsoft surpass $5B in gaming revenue during their most recent December quarter (Q2 2021 on their fiscal calendar), up 51% year-over-year (via GeekWire)
- Xbox content and services revenue increased to $3.5B due to Xbox Game Pass subscriptions
- Game Pass hit 18 million subscribers in Jan. 2021
- Game Pass costs $10/month for standard and $15/month for the ultimate package (Ultimate includes XCloud, allowing gamers to play cross-platform)
In summary
Microsoft (~1.9T market cap) sees every other big tech company with a major consumer business and understands that gaming is the clearest path to building its own
$10B for Discord is a fair price to pay if Microsoft integrates Discord into their cloud-gaming subscription products ($10B is well under 0.05% of Microsoft’s market cap)
Microsoft is building a quasi vertical monopoly in gaming – they now own:
- the hardware (Xbox, Surface, PCs)
- the software (Bethesda, Minecraft, Xbox Game Studios, dozens of original titles exclusive to Xbox)
- the communication platform (Discord)