Report: Tencent backs away from Arena of Valor after it fails to take off in the West
Tencent’s Arena of Valor missed the mark in the West, so much so that the company is reportedly shifting resources away from the
Honour of Kings spinoff.
Video: The grind behind Boyfriend Dungeon's $272K funding success
In this 2019 GDC talk, Kitfox Games' Victoria Tran lifts the veil on the numbers and technical aspects behind the indie discoverability grind that drove
Boyfriend Dungeon to Kickstarter success.
Don't Miss: 7 classic arcade games that can still teach developers lessons today
These classic arcade games have tight controls, layered mechanics that are easy to grasp but difficult to master, inspired uses of music, creative powerups, and efficient storytelling.
King co-founder Riccardo Zacconi stepping down as CEO
King's longtime CEO Riccardo Zacconi is leaving his role at the head of the company after 16 years in the position.
Subway Surfers surpasses 2.5 billion lifetime downloads
Kiloo and SYBO's 2012 endless runner has been downloaded over 2.5 billion times across all platforms, a milestone the developer says makes it one of the most downloaded mobile games to date.
'Gaming disorder' officially recognized as a disease despite industry protests
The World Health Organization has officially recognized 'gaming disorder' as a disease, meaning it will be included in the 11th revision of the International Statistical Classification of Diseases.
Obituary: Veteran programmer Stephen Ash has passed away
The well-traveled developer worked on popular titles including
Star Wars: Jedi Knight,
The Simpsons Wrestling,
Grim Fandango, and
Quake: Champions.
Blog: Design trajectories in Let's Play: Ancient Greek Punishment: Chess Edition
Pippin Barr examines the design and development process of his game
Let's Play: Ancient Greek Punishment: Chess Edition, making use of his extensive documentation for the project.
Blending Zelda with pinball mechanics in Creature in the Well
Creature in the Well hearkens back to the simple joy of controlling a ball as it caroms around a room, layering a top-down
Zelda-like hack-and-slash schema onto one of the medium's most fundamental forms of play.
Using 'sensitive triggers' to make great jump scares in Close to the Sun
Close to the Sun's lead designer explains how the studio implemented a smarter version of jump scares that are more conducive to open-ended 3D games.
Video Game Deep Cuts: Observing A Playdate With Some Cool Ghosts
This week's roundup includes a look at AI thriller
Observation, the unique new Panic handheld Playdate, and subjects including eSport shadiness, Oculus Quest, and
Pathologic 2.
Get a job: Square Enix, Volition, and more are hiring now!
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
The Epic Games Store exceeded THQ Nordic's expectations, says CEO
Metro Exodus was a huge launch for publisher Deep Silver's parent company THQ Nordic, and CEO Lars Wingefors now says that the Epic Games Store played a bigger part in that success than he may have previously suggested.
Don't Miss: The making of Call of Duty 4: Modern Warfare
"We tried several different directions, many of which were failures, but the ultimate result was the best game any of us have ever worked on."
13 data centers in key game dev areas now support xCloud, testing open for some devs
Microsoft has published a post that offers developers new information on its Project xCloud streaming service, detailing the steps its currently taking to make the service as accessible as possible for game developers.
Dauntless saw 500,000 new players within 24 hours of its cross-platform launch
That influx of new faces brings the free-to-play RPG’s lifetime player count over 4 million.
Blog: Welcome to rabbit hell! Reliable AI locomotion with TDD
This is how we were able to utilize a TDD workflow to write stable and regression-proof AI locomotion in ElemenTerra.
Proposed anti-loot box bill has big implications for devs and publishers
The proposed bill would serve to "regulate certain pay-to-win microtransactions and loot boxes," and could drastically change how devs and publishers use certain monetisation mechanics in the States.
These were the best-selling new releases on Steam in April
Physics-based tactics game
Totally Accurate Battle Simulator and minimalist city builder
Islanders were two of Steam's best-selling new releases in April, according to data from Valve.
Blog: Understanding the impact of the creative gaming revolution
A new paradigm of game design is gaining steam - Creative Gaming is a booming alternative to challenged-based design, and its impact will forever change the video game industry.
Designing for horror and hope in A Plague Tale: Innocence
The developers behind
A Plague Tale: Innocence share some insight on developing horrifying rat swarms and meaningful narrative moments.
Get a job: Disbelief is hiring a Senior Programmer
Disbelief is looking for a senior programmer to work both independently and with a team to develop, test and integrate software into a larger codebase.
Telltale Games titles are being delisted from GOG
PC games storefront GOG has announced that Telltale Games' entire library will be delisted on May 27 as a result of the studio’s closure last year.
Video: Cultivating and caring for great AI behavior trees
In this 2017 GDC talk, Bobby Anguelov, Mika Vehkala, and Ben Weber outline core principles to get the most out of your behavior trees while avoiding common issues!
Don't Miss: The blessing and the curse of early buzz for Rime
"People compared it to
Wind Waker and
ICO. This is a small indie title made by 18 people. When you're compared to blockbuster masterpieces, you consider what you did wrong in terms of expectations.