March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Open-Ended Puzzle Design at Zachtronics

Zach Barth (Zachtronics)
Drew Messinger-Michaels (Everybody's Talking At Once)

Procedural Generation of Cinematic Dialogues in 'Assassin's Creed Odyssey'

Francois Paradis (Ubisoft Quebec)

How to Run a Studio Without a Surprise Hit

Christopher Langmuir (Anemone Hug Interactive, Inc.)
Theresa Duringer (Temple Gates Games)
Tanya X. Short (Kitfox Games)

GDC 2019 Highlights

Digging for Fire: Virtual Reality Gaming 2019

Adam Orth (Digital Sunrise)

So You're Ready to Pitch to a Publisher? You're Not

Rebekah Saltsman (Finji)

A Survival Guide for Game Developers

Richard Vogel (Certain Affinity)

GDC Diamond Partners

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Connecting the Global Game Development Community