View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
"Welcome to Facebook Developer Day" & "Instant Games: The Platform Awakens" (Presented by Facebook)
Sponsor Speakers: Mike Weingert (Facebook), Ray Guang (Facebook), Laurens Rutten (CoolGames), Leo Olebe (Facebook)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing, Monetization
Format: Sponsored Dev Day
'Carne y Arena': Uncompromising Audio for Narrative VR
Speakers: Bill Rudolph (Skywalker Sound), Kevin Bolen (Skywalker Sound), Damian Kastbauer (ArenaNet), Leff Lefferts (Skywalker Sound)
Location: Room 24, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Entertainment VR/AR
Format: Session
Speakers: Max McMullen (Microsoft), Maksim Aizenshtein (Futuremark), Adam Sawicki (AMD)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Advanced Graphics Techniques Tutorial
Amazon Keynote: Game On! Beyond Traditional Esports (Presented by Amazon)
Sponsor Speakers: Marja Koopmans (Amazon), Reggi Martin (Amazon)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Monetization
Format: Sponsored Dev Day
Animation Bootcamp: Bringing Life to the Machines of 'Horizon Zero Dawn'
Speaker: Richard Oud (Guerrilla Games)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Speakers: Chelsea Hash (Giant Sparrow), Justin Coury (Survios)
Location: Room 20, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Art Direction Bootcamp
Beyond 'Killzone': Creating New AI Systems for 'Horizon Zero Dawn'
Summit Speaker: Julian Berteling (Guerrilla Games)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Esports Day: Building Collegiate Esports from Student Clubs to Varsity Teams
Speakers: Phill Alexander (Miami University), Ryan Stevenson (USC)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Esports Day
Explorations in XR Creation Tools
Speakers: Amy DiGiovanni (Unity Technologies), Agatha Yu (Oculus), Dylan Urquidi (Unity Technologies), Ashley Pinnick (Google)
Location: Room 25, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Game VR/AR
Format: Session
Summit Speakers: Hugh Monahan (Stellar Jockeys), Tanya X. Short (Kitfox Games)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Speakers: Marc LeBlanc (Riot Games), Andy Ashcraft (Giantsdance Games), Frank Lantz (NYU Game Center), Tim Stellmach (OtherSide Entertainment), Jeb Havens (Jeb Havens Games), Andrew Leker (Sholari, LLC), Stone Librande (Riot Games), Robin Hunicke (Funomena), Marcus Montgomery (nWay), Eric Todd (Orange Monkey Games), Jonathan Hamel (Ready at Dawn), Jason VandenBerghe (ArenaNet), Josh Diaz
Location: Room 207, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Game Design Workshop
Game Education is Global: Contexts and Collaborations
Summit Speakers: William Huber (Abertay University, School of Art, Media and Games), Annakaisa Kultima (Aalto University), Hanna Wirman (Hong Kong Polytechnic University, School of Design), Hanli Geyser (University of the Witwatersrand)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit
Topic: Educators Summit
Format: Session
Google Developer Day: Keynote (Presented by Google)
Sponsor Speakers: Jonathan Karmel (Google), Mark Vela (Google), Tian Lim (Google)
Location: Room 2020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Tutorials: N/A
Storytelling Fundamentals in a Day
Speaker: Evan Skolnick (Independent)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Storytelling Fundamentals in a Day
The Narrative Innovation Showcase 2018
Summit Speakers: Matthew Weise (Fiction Control), Clara Fernandez-Vara (NYU Game Center), Dietrich Squinkifer (Concordia University), Laura Hall (Timberview Productions), Anna Megill (Remedy Entertainment), Leighton Gray (Game Grumps), Chris Bell (Independent)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Summit Speakers: Steve Meretzky (King), Dave Rohrl (Mobile Game Doctor), Juan Gril (Flowplay)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: GDC Mobile Summit
Format: Session
Tools Tutorial Day: A Tale of Three Data Schemas
Speaker: Ludovic Chabant (Electronic Arts)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Tools Tutorial Day
UI/UX for Creating Your Mobile Game in VR
Summit Speaker: Miranda Marquez (NCSoft)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
WebGL and glTF (Presented by Khronos Group)
Sponsor Speakers: Zhenyao Mo (Google), Ken Russell (Google), Patrick Cozzi (Cesium), Tony Parisi (Unity Technologies), Mike Erwin (Epic Games), Frank Galligan (Google), Tom Mignone (Microsoft), Mike Bond (Adobe), David Wilkinson (AMD)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Your Indie Game on Console: A Practical Guide to Porting
Summit Speaker: Thomas O'Connor (PlayEveryWare)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Advanced Graphics Techniques Tutorial: The Latest Graphics Technology in Remedy's Northlight Engine
Speaker: Thomas Puha (Remedy Entertainment)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Advanced Graphics Techniques Tutorial
Animation Bootcamp: 'Middle-earth: Shadow of War': Creating Multi-Character Combat Animations
Speakers: John Piel (Monolith Productions), Camille Chu (Monolith Productions)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Art Direction Bootcamp: Artistry in a New Medium: 'Lone Echo' and the Magic of VR
Speaker: Nathan Phail-Liff (Ready at Dawn)
Location: Room 20, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Art Direction Bootcamp
Better than the Original: Making a Sequel to 'SteamWorld Dig'
Summit Speaker: Brjann Sigurgeirsson (Image & Form International AB)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Beyond Bots: Making Machine Learning Accessible and Useful
Summit Speakers: Wolff Dobson (Google), Joe Booth (Vidya Gamer, LLC), Danny Lange (Unity Technologies)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Empowering Gaming Communities: Unlocking the Virtuous Cycle (Presented by Facebook)
Sponsor Speakers: Mike Johnston (Facebook), Todd Harris (Hi-Rez Studios)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing, Production & Team Management
Format: Sponsored Dev Day
Esports Day: Esports Is How Old?? Stories and Lessons from Those Who Were There
Speakers: Marcus Graham (Twitch), Morgan Romine (AnyKey), Scott Smith (Independent), T.L. Taylor (MIT), Patrick Miller (Riot Games)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Esports Day
Failing to Fail: The Spiderweb Software Way
Summit Speaker: Jeff Vogel (Spiderweb Software)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Good Game Design is like a Magic Trick
Summit Speaker: Jennifer Scheurle (Opaque Space)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
Google Developer Day: Innovation & New Platforms (Presented by Google)
Sponsor Speaker: Google Speakers (Google)
Location: Room 2020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Tutorials: N/A
Hands On! Integrate Competitive Play into Your Game with Amazon (Presented by Amazon)
Sponsor Speaker: Peter Heinrich (Amazon)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Making Them Care: The Narrative Burden for Creating Empathy
Summit Speaker: Heidi McDonald (iThrive Games)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Mobile Game Launch Best Practices: From Soft Launch to Working with the Platforms
Summit Speakers: Kevin Flynn (Mobile Game Partners), Lucas Gonzalez (Zeptolab)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: GDC Mobile Summit
Format: Session
Playtesting VR: Brownboxing, Spycams, and Fuzzy Rugs
Speaker: Shawn Patton (Schell Games)
Location: Room 25, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Game VR/AR
Format: Session
Standardizing All the Realities: A Look at OpenXR (Presented by Khronos Group)
Sponsor Speaker: Nick Whiting (Epic Games)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Tutorials: N/A
Teaching Games with Games 5: Six More Exercises in Play
Summit Speakers: John Sharp (Parsons The New School for Design), Colleen Macklin (Parsons The New School for Design), Stephanie Boluk (UC Davis), Nancy Nowacek (Stevens Institute), Carlin Wing (Scripps College), Andrew Williams (University of Wisconsin-Stout)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit
Topic: Educators Summit
Format: Session
Speakers: Ashley Pinnick (Google), Terence Tolman (Against Gravity), Angela Haddad (One Third Blue), Charity Everett (Go Back Fetch It), Carrie Witt (Owlchemy Labs), Alex Abou Karam (Independent)
Location: Room 24, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Entertainment VR/AR
Format: Session
Tools Tutorial Day: Tools to Reduce Open Bug Count at Media Molecule
Speaker: Amy Phillips (Media Molecule)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Tools Tutorial Day
Game Narrative Review Competition Winners: Poster Analysis
Location: Overlook 3018, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Game Narrative Review Competition Winners: Poster Analysis
Location: Overlook 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Instant Games Monetization: Integration + Optimization (Presented by Facebook)
Sponsor Speakers: Edgar Neto (Facebook), Onur Coskunseda (Facebook)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing, Programming
Format: Sponsored Dev Day
1 Game, 6 Headsets, 10 Controllers: Multiplatform VR with 'Floor Plan'
Speakers: Nic Vasconcellos (Turbo Button), Holden Link (Turbo Button)
Location: Room 25, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Game VR/AR
Format: Session
Advanced Graphics Techniques Tutorial: GPU-Based Clay Simulation and Ray-Tracing Tech in 'Claybook'
Speaker: Sebastian Aaltonen (Second Order)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Advanced Graphics Techniques Tutorial
Animation Bootcamp: Animation Isn't the Answer
Speakers: Paul McComas (Electronic Arts), Geoff Harrower (Electronic Arts), Clay Matthews (Volition), Cody Plepel (Blizzard Entertainment), Mike Jungbluth (Bioware)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Art Direction Bootcamp: Inspiring Creativity through Internal Game Jams
Speaker: Peet Cooper (Riot Games)
Location: Room 20, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Art Direction Bootcamp
Speaker: Andrew Curley (Daybreak Game Company)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Esports Day
Dealing with Scope Change in 'Heat Signature' and 'Gunpoint'
Summit Speaker: Tom Francis (Suspicious Developments)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Defining the Laws for a Parallel Reality
Summit Speaker: Keiichi Matsuda (Leap Motion)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
Going Off-Script: Refactoring the NPC Mission System in 'Assassin's Creed: Origins'
Summit Speaker: Jean-Marie Santoni-Costantini (Ubisoft)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Google Developer Day: Pre-Launch Best Practices (Presented by Google)
Sponsor Speaker: Google Speakers (Google)
Location: Room 2020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Tutorials: N/A
Panel: The Future of Mobile eSports (Presented by Amazon)
Sponsor Speakers: Nikita Sherman (Game Insight), Pascal Clarysse (Eden Games), Jesse Cherry (nWay), Daniel Engelhard (Lionsgate), Peter Heinrich (Amazon), Daniel Engelhard (Lionsgate)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Monetization
Format: Sponsored Dev Day
Practical IP Law for Indie Developers 301: Plain Scary Edition
Summit Speaker: Christopher Reid (Chris Reid Law)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Running Your First Writer's Room for Interactive Narrative
Summit Speakers: Laralyn McWilliams (Skydance Interactive), Thomas Dean Donnelly (Independent)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Running a Mobile Games Studio for Six Years: A Tale of Four Challenges
Summit Speaker: Sebastian Nussbaum (Wooga GmbH)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: GDC Mobile Summit
Format: Session
Teaching Procedural Storytelling
Summit Speaker: Michael Mateas (UC Santa Cruz)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit
Topic: Educators Summit
Format: Session
The Future of Instant Games: Roadmap to Success (Presented by Facebook)
Sponsor Speakers: Olivier Bouan (Facebook), Tore Hanssen (Facebook), Chris Benjaminsen (FRVR)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing, Monetization
Format: Sponsored Dev Day
The Magic Behind 'Joshua Bell VR': Immersive Video with Positional Tracking
Speaker: Ian Bickerstaff (Sony Interactive Entertainment Europe)
Location: Room 24, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Entertainment VR/AR
Format: Session
Tools Tutorial Day: Shipping 'Call of Duty'
Speaker: Paul Haile (Infinity Ward)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming, Production & Team Management
Format: Tutorial
Tutorials: Tools Tutorial Day
What's New in Vulkan (Presented by Khronos Group)
Sponsor Speakers: Tom Olson (Arm), David Neto (Google)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
'Halo Wars 2': A UX Postmortem
Summit Speaker: Max Szlagor (Microsoft 343 Industries)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
Accessibility in VR: How It Can Be Better
Speakers: Andrew Eiche (Owlchemy Labs), Cy Wise (Owlchemy Labs)
Location: Room 25, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Game VR/AR
Format: Session
All the Families: The Making of 'Animation Throwdown'
Summit Speakers: Peter Eykemans (Kongregate), Katrina Wolfe (Kongregate)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: GDC Mobile Summit
Format: Session
Animation Bootcamp: From Red to Rukey: Building and Animating Characters in 'Transistor' and 'Pyre'
Speaker: Camilo Vanegas (Supergiant Games)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Automatic VR Previsualization from Natural Language Scripts
Speaker: Sasha Schriber (Disney Research)
Location: Room 24, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Entertainment VR/AR
Format: Session
Bidirectional Search: Is It for Me?
Summit Speaker: Nathan Sturtevant (University of Denver)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Esports Day: Developing Competitive Communities through Conventions
Speaker: Rick Thiher (Twitch)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Esports Day
GDC Film Festival: Branching Paths
Location: YBCA Screening Room
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Special Event
Format: Special Event
Know Your Market: Making Indie Games That Sell
Summit Speaker: Erik Johnson (Infinite Monkeys Entertainment, Ltd.)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Procedurally Generating History in 'Caves of Qud'
Summit Speaker: Jason Grinblat (Freehold Games)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Productive Dissension: How a Diverse Writers' Room Created 'Life is Strange: Before the Storm'
Summit Speaker: Zak Garriss (Deck Nine Games)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Tools Tutorial Day: UX Microtalks, Part 1
Speakers: David Lightbown (Ubisoft Montreal), Nikoline Hogh (Unity Technologies), Robin-Yann Storm (Guerrilla Games)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Tools Tutorial Day
Summit Speaker: Owen Gottlieb (RIT)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit
Topic: Educators Summit
Format: Session
Advanced Graphics Techniques Tutorial: The Elusive Frame Timing: A Case for Smoothness Over Speed
Speaker: Alen Ladavac (Croteam)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Advanced Graphics Techniques Tutorial
Art Direction Bootcamp: A No Nonsense Approach to Designing Robot Dinosaurs
Speaker: Jan-Bart Van Beek (Guerrilla Games)
Location: Room 20, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Art Direction Bootcamp
Google Developer Day: Strategies to Improve Performance Post-Launch (Presented by Google)
Sponsor Speaker: Google Speakers (Google)
Location: Room 2020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Tutorials: N/A
HLSL in Vulkan: There and Back Again (Presented by Khronos Group)
Sponsor Speakers: Greg Fisher (LunarG), Matthaus G. Chajdas (AMD), Hai Nguyen (Google)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Indie Panel: Building Communities Using Organized Mobile Competitions (Presented by Amazon)
Sponsor Speakers: Matt Small (Vector Unit), Ben Cohen (Umbrella Games), Aaron Baker (GameCloud Studios), T.L. Taylor (MIT), Mike Hines (Amazon), Chelsea Maag (ESP Gaming)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Design
Format: Sponsored Dev Day
'A Mortician's Tale': A Different View on How Games Treat Death
Summit Speaker: Gabby DaRienzo (Laundry Bear Games)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Animation Bootcamp: High Resolution Pixel Art and Animation
Speaker: Kyle Bunk (Firaxis Games)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Crafting RPG Worlds in Real Environments with AR
Summit Speakers: Zilvinas Ledas (Tag of Joy), Sarunas Ledas (Tag of Joy)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Disabilities: Helping Students Survive and Thrive
Summit Speaker: Henry Bawden (Columbus State Community College)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit
Topic: Educators Summit
Format: Session
Esports Day: Putting the Horse Before the Cart: Building Foundations for Esports
Speaker: James Murff (Simplikation)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design, Business & Marketing
Format: Tutorial
Tutorials: Esports Day
Summit Speaker: Jason Della Rocca (Execution Labs)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
HoloLens and Beyond: AR Game Design Challenges and Open Problems
Speaker: Bart Trzynadlowski (Independent)
Location: Room 25, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Game VR/AR
Format: Session
Immersing a Creative World into a Usable UI
Summit Speaker: Steph Chow (Steph Chow Design)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
Navigating The Mobile Gaming Opportunity in India
Summit Speakers: Shawn Ogren (Facebook), Rohith Bhat (99Games + Robosoft Technologies), Olivia Yu (King)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: GDC Mobile Summit
Format: Session
Tools Tutorial Day: UX Microtalks, Part 2
Speakers: David Lightbown (Ubisoft Montreal), Liza Shkirando (Ubisoft Massive), Eskil Steenberg (Quel Solaar), Luz Quinonero (Rebellion)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Tools Tutorial Day
Triage on the Front Line: Improving 'Mafia III' AI in a Live Product
Summit Speakers: Sergio Ocio Barriales (Hangar 13 Games), Kate Johnson (Hangar 13 Games)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Untethered: Building Apps Beyond Room-Scale
Speakers: Blake Gross (Microsoft), Daniel Plemmons (Microsoft)
Location: Room 24, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Entertainment VR/AR
Format: Session
'C.A.T.S.' Postmortem: Concept Development through the Eyes of a Designer and Artist
Summit Speakers: Eugene Yailenko (ZeptoLab), Aleksei Kalibin Atomsky (Zeptolab)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: GDC Mobile Summit
Format: Session
'INVASION!': Crafting a VR Story
Speaker: Eric Darnell (Baobab Studios)
Location: Room 24, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Entertainment VR/AR
Format: Session
An Evidence-Based Mental Health Model for Game Developers
Summit Speaker: Jennifer Hazel (CheckPoint Organisation)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Animation Bootcamp: Animation Leadership: Teaching Your Team to Fish
Speaker: Nick Chilano (Blizzard Entertainment)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Esports Day: Confronting the PC/Console Divide
Speaker: Latoya Peterson (The Undefeated)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Esports Day
Hardware vs. Software: UX Loops, 1960s to Now
Speaker: Timoni West (Unity Labs)
Location: Room 25, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Game VR/AR
Format: Session
Knowledge is Power: An Overview of Knowledge Representation in Game AI
Summit Speakers: Daniel Brewer (Digital Extremes), Rez Graham (Independent)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Power of the Pack: Success via Community-Based Development
Summit Speaker: Philomena Schwab (Stray Fawn Studio)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
The Schema is Mightier than the Sword: How Player Cognition Predicts Gaming Behavior
Summit Speaker: Vanessa Hemovich (DigiPen Institute of Technology)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
Tools Tutorial Day: Workflow Driven Tools Design
Speaker: Vesa Paakkanen (Remedy Entertainment)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Tools Tutorial Day
We Made a Game, Now What? Industry Awareness in the Classroom
Summit Speaker: Christopher Totten (Pie for Breakfast Studios)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit
Topic: Educators Summit
Format: Session
Writing and Narrative Design: A Relationship
Summit Speakers: Eric Stirpe (Telltale Games), Molly Maloney (Telltale Games)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Advanced Graphics Techniques Tutorial: Water Rendering in 'Far Cry 5'
Speakers: Branislav Grujic (Ubisoft Toronto), Cristian Cutocheras (AMD)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Advanced Graphics Techniques Tutorial
Speakers: Horia Dociu (ArenaNet), Joseph Sanabria (Independent)
Location: Room 20, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Art Direction Bootcamp
Frictionless Fun: Building Connected Communities (Presented by Facebook)
Sponsor Speakers: Alex Hopmann (Facebook), Ed Zavada (ArtCraft Entertainment)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing, Production & Team Management
Format: Sponsored Dev Day
Making Twitch Interactive with Twitch Extensions (Presented by Amazon)
Sponsor Speaker: J.T. Gleason (Twitch)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Design
Format: Sponsored Dev Day
Tutorials: N/A
Vulkan on Android: Gotchas and Best Practices (Presented by Khronos Group)
Sponsor Speakers: Arseny Kapoulkine (Roblox), Frederic Garnier (Samsung Electronics), Inae Kim (Samsung Electronics)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Summit Speaker: Karen Stevens (EA SPORTS)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
Animation Bootcamp: Tricks of the Trade
Speakers: Gwen Frey (The Molasses Flood), Joe Han (Riot Games), Almudena Soria (Naughty Dog, Inc.), Jalil Sadool (Steamroller Studios), Kyle Chittenden (Certain Affinity), James Benson (Campo Santo)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Dialed-Down Design: Insights from Developing VR for People with Autism
Speaker: Lori Landay (Berklee College of Music)
Location: Room 24, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Entertainment VR/AR
Format: Session
Don't Break the Chain: Maintaining Productivity on Your 19th Game
Summit Speaker: Jason Rohrer (Independent)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Eos is Alive: The AI Systems of 'Final Fantasy XV'
Summit Speaker: Youichiro Miyake (Square Enix)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Esports Day: Crossing Over: Traditional Sports Come to Esports
Speaker: Ryan Garfat (ESPN Esports)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Esports Day
GDC Film Festival: Moleman 4: Longplay
Location: YBCA Screening Room
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Special Event
Format: Special Event
Implementing Pixar's Brain Trust Model at King and How It All Went Wrong
Summit Speakers: Stephen Jarrett (King), Bob Woodburn (King)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: GDC Mobile Summit
Format: Session
Interdisciplinary Game Projects: Tech Meets Art, Meets Humanities
Summit Speaker: Dr. Johanna Pirker (Graz University of Technology)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit
Topic: Educators Summit
Format: Session
It Can Be Two Things: My Indie Career
Summit Speaker: Elizabeth Sampat (SYBO Games)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Room for Everyone: The 'Rec Room' Approach to Community VR
Speakers: Cameron Brown (Against Gravity), Jon Gill (Against Gravity)
Location: Room 25, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Game VR/AR
Format: Session
The Secrets to Creating an Indie Game Franchise
Summit Speaker: Christy Dena (Universe Creation 101)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Tools Tutorial Day: Playtesting 'Overwatch'
Speaker: Rowan Hamilton (Blizzard Entertainment)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Tools Tutorial Day
AI Wish List: What Do Designers Want out of AI?
Summit Speakers: Raph Koster (Independent), Dave Mark (Intrinsic Algorithm, LLC), Richard Lemarchand (USC Games), Laralyn McWilliams (Skydance Interactive), Noah Falstein (The Inspiracy), Robin Hunicke (Funomena)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Animation Bootcamp: Animation Microtalks
Speakers: Adriana Pucciano (Rocksteady, Ltd.), Lana Bachynski (Blizzard Entertainment), Kristjan Zadziuk (Lucid Games, Ltd.), David Gibson (Blizzard Entertainment), Jay Hosfelt (Epic Games), Gwen Frey (The Molasses Flood), Jake Clark (Studio MDHR), James Benson (Campo Santo), Jason Shum (Amazon Games Studio), Katie Better (Rockstar Games)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Speakers: Yibing Jiang (Unity Technologies), Andrew Maximov (Naughty Dog, Inc.)
Location: Room 20, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Art Direction Bootcamp
Bridging the Gap Between UX Principles and Game Design
Summit Speaker: Jim Brown (Epic Games)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
Sponsor Speaker: Daniel Hebb (Twitch)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Design
Format: Sponsored Dev Day
Co-op for Humanity: Collaborative Virtual Reality for Astronaut Training
Speakers: Jennifer Scheurle (Opaque Space), Matthew Noyes (NASA), Jake Opperman (Boeing Research and Technology), Emre Deniz (Opaque Space)
Location: Room 25, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Game VR/AR
Format: Session
Esports Day: Merging Sports and Esports: Traditional Sports Owners Investing in Esports Teams
Speakers: Marty Strenczewilk (Splyce), Todd Merry (Delaware North)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Esports Day
Gaming Instantly: The Facebook Messenger Games Market
Summit Speakers: David Fox (Double Coconut), James C. Smith (MobilityWare), Leo Olebe (Facebook)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: GDC Mobile Summit
Format: Session
Getting Explicit: How Hard is Vulkan Really? (Presented by Khronos Group)
Sponsor Speakers: Dustin Land (id Software), Arseny Kapoulkine (Roblox), Matthaus G. Chajdas (AMD), Alon Or-bach (Samsung Electronics)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Going Beyond Games: VR Journalism at the Guardian
Speaker: Francesca Panetta (The Guardian Media Group)
Location: Room 24, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Entertainment VR/AR
Format: Session
Improving Critique of Game Projects with Expert and Peer Feedback
Summit Speakers: Jessica Hammer (Carnegie Mellon University), Martin Pichlmair (Broken Rules)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit
Topic: Educators Summit
Format: Session
Inside the Indie Mind: Zach Barth (Zachtronics)
Summit Speakers: Zach Barth (Zachtronics), Kris Graft (Gamasutra)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
It's Not Fake, It's Pro Wrestling: Applying Wrestling Storytelling in Games
Summit Speaker: Luis De Leon (2401 Studios)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
New Mobile Frontiers: HTML5 Development Best Practices (Presented by Facebook)
Sponsor Speakers: Chris Hawkins (Facebook), Marko Jevtic (Nordeus)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing, Programming
Format: Sponsored Dev Day
Tools Tutorial Day: Bungie's Asset Pipeline: 'Destiny 2' and Beyond
Speaker: Brandon Moro (Bungie)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Tools Tutorial Day
|FIRSTNAME| and Tiger Emojis: Takeaways from Bizarrely (Un)successful Emails
Summit Speakers: Adriaan de Jongh (Independent), Ben Myres (Nyamakop)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
GDC Mobile Summit Mixer (Presented by Zynga)
Location: Second Level, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Special Event
Format: Special Event
GDC Film Festival: Indie Games in China (Premiere)
Location: YBCA Screening Room
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Special Event
Format: Special Event
Allegorithmic's Keynote: What's New with Substance (Presented by Allegorithmic)
Sponsor Speakers: Sebastien Deguy (Allegorithmic), Wes McDermott (Allegorithmic)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Tutorials: N/A
Audio Bootcamp XVII: A Composer's Guide to the Galaxy
Speaker: Elvira Bjorkman (Two Feathers Studios)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVII
Autodesk Keynote: 3D Tools, Pipelines, and the Future (Presented by Autodesk)
Sponsor Speakers: TJ Galda (Autodesk), Laurence Cymet (Autodesk), James Pycock (Autodesk), Laurent Gibert (Autodesk)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Production & Team Management
Format: Sponsored Dev Day
Beyond Procedural Horizons: Exploring Different Uses of Procedural Content Generation
Summit Speakers: Emily Short (Spirit AI), Rich Vreeland (Disasterpeace), Innes McKendrick (Hello Games)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Board Game Design Day: 'Mansions of Madness' 2nd Edition: Postmortem of an App-Integrated Board Game
Speaker: Andrew Fischer (Fantasy Flight Games)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Bridging Community Divides in Cross-Platform MMOs
Summit Speakers: Eric Cleaver (NetEase Games), EM Stock (NetEase Games), Linda Carlson (Trion Worlds, Inc.), John Bergman (Guild Software, Inc.), Troy Hewitt (uGen World)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
Building Scalable and Flexible Analytics Architectures for Games on AWS (Presented by Amazon)
Sponsor Speaker: Brent Nash (Amazon Game Studios)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Tutorials: N/A
Crossing Oceans with Game Making Workshops
Summit Speakers: Rilla Khaled (Concordia University), Pippin Barr (Concordia University), Noelani Arista (University of Hawaii at Manoa), Jason Edward Lewis (Concordia University)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit
Topic: Educators Summit
Format: Session
Speakers: Marc LeBlanc (Riot Games), Andy Ashcraft (Giantsdance Games), Frank Lantz (NYU Game Center), Tim Stellmach (OtherSide Entertainment), Jeb Havens (Jeb Havens Games), Andrew Leker (Sholari, LLC), Stone Librande (Riot Games), Robin Hunicke (Funomena), Marcus Montgomery (nWay), Eric Todd (Orange Monkey Games), Jonathan Hamel (Ready at Dawn), Jason VandenBerghe (ArenaNet), Josh Diaz (TBD)
Location: Room 207, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Game Design Workshop
Give Your Fans Tears of Joy: A 'Star Wars VR' Retrospective
Speakers: Kieran Crimmins (Criterion Games), Mark Bridges (Criterion Games)
Location: Room 25, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Game VR/AR
Format: Session
Intensely Practical Tips for Growing an Indie Studio
Summit Speaker: Alexis Kennedy (Weather Factory)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Journey of 'Mission: ISS': Art Breakdown and Discovering Locomotion for Space
Speakers: Luke Schloemer (Magnopus), David Swift (Magnopus), Derek Blume (Magnopus), Chris Chavira (Magnopus)
Location: Room 24, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Entertainment VR/AR
Format: Session
Level Design Workshop: Designing for Non-Linear Story Discovery in 'Tacoma'
Speakers: Steve Gaynor (Fullbright), Nina Freeman (Fullbright)
Location: Room 20, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
Math for Game Programmers: Linear Algebra Upgraded
Speaker: Eric Lengyel (Terathon Software)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Math for Game Programmers
Mobile Game Designers Notebook
Summit Speakers: Kenny Shea Dinkin (King), Chelsea Howe (Owlchemy Labs), Scott Brodie (Heart Shaped Games)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: GDC Mobile Summit
Format: Session
Producer Bootcamp: Be the Best Producer for Your Team
Speaker: Ruth Tomandl (Oculus Research)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Production & Team Management
Format: Tutorial
Tutorials: Producer Bootcamp
Sponsor Speakers: Tim Cooper (Unity Technologies), Natalie Burke
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Design
Format: Sponsored Dev Day
Summit Speakers: Jonatan Van Hove (Glitchnap), Oskar Stalberg (Plausible Concept), Thomas Kail (inkle), Fernando Ramallo (Independent), Allison Parrish (Rewordable), Matthew Wegner (Team Colorblind), Tabby Rose (Axon Interactive)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Technical Artist Bootcamp: Shaders 301
Speaker: Ben Cloward (BioWare)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
The Nature of Order in Game Narrative
Summit Speaker: Jesse Schell (Schell Games)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Visual Effects Bootcamp: The Thinking Process of Beautiful Design
Speaker: Ryan Woodward (Riot Games)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Visual Effects Bootcamp
'Gorogoa': The Design of a Cosmic Acrostic
Summit Speaker: Jason Roberts (Buried Signal)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Alternative Paths in Indie Dev
Summit Speakers: Kaho Abe (Independent), Robin Baumgarten (Wobbly Labs), Nathalie Lawhead (alienmelon), Tj Hughes (Terrifying Jellyfish), Heather Flowers (Heather Flowers), Tammy Duplantis (Tambalaya)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Speakers: Gina Zdanowicz (Serial Lab Studios), Victoria Dorn (Sony Interactive Entertainment)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVII
Autodesk and Unity: Better Interop for Collaborative Game Development (Presented by Autodesk)
Sponsor Speakers: Laurence Cymet (Autodesk), Ans Beaulieu (Unity Technologies)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Production & Team Management
Format: Sponsored Dev Day
Board Game Design Day: Designing 'Race for the Galaxy': Making a Strategic Card Game
Speaker: Tom Lehmann (Independent)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Building Entertainment Experiences for Emerging Mobile Platforms (Presented by Zynga)
Sponsor Speakers: Leo Olebe (Facebook), Benjamin Frenkel (Google), Nicole Opas (Zynga), Michael Carter (Game Closure), Craig Chapple (PocketGamer.biz)
Location: Room 2011, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing, Design
Format: Sponsored Session
Designing Great Interactive Narratives on Mobile
Summit Speakers: Cass Phillipps (Episode, Pocket Gems), Marisa Bell (Big Fish Games), Jon Ingold (inkle), Rachel Weber (GamesRadar+)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Education and Esports: Getting Competitive with New Classes
Summit Speakers: Roger Altizer (Utah University), Allan Fowler (Kennesaw State University), T.L. Taylor (MIT), Blake Harrison (Hi-Rez Studios)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit
Topic: Educators Summit
Format: Session
Speakers: David Shaver (Naughty Dog, Inc.), Robert Yang (NYU Game Center)
Location: Room 20, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
Make It Shiny: Unity's Progressive Lightmapper and Shader Graph (Presented by Unity Technologies)
Sponsor Speakers: Jennifer Nordwall (Unity Technologies), Matt Dean (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Math for Game Programmers: Managing Variance
Speaker: Dr. Cat (Mobile Game Doctor)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Math for Game Programmers
Mitigating Abuse Before It Happens
Summit Speakers: Tara Brannigan (flaregames), Nicole Lazzaro (XEODesign), Katherine Lo (University of California, Irvine), Nova Barlow (Microsoft)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
Summit Speakers: Andrew Watson (Hutch), Diana Platonova (MyTona), Matt Meyer (Hiding Spot Games)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: GDC Mobile Summit
Format: Session
Postmortem: VR Development of 'Paranormal Activity: The Lost Soul'
Speaker: Russell Naftal (VRWERX)
Location: Room 24, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Entertainment VR/AR
Format: Session
Producer Bootcamp: Creativity and Processes: The Production Challenge of Mega Projects
Speaker: Nouredine Abboud (Ubisoft)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Production & Team Management
Format: Tutorial
Tutorials: Producer Bootcamp
Reach for the Cloud: From Game Services to Production Pipeline (Presented by Amazon)
Sponsor Speaker: Felix Duchesneau (Amazon Lumberyard)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Spatial Knowledge Representation through Modular Scalable Influence Maps
Moderator: Dave Mark (Intrinsic Algorithm, LLC)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Technical Artist Bootcamp: Production Values: Improving Quality, Longevity and Scalability
Speaker: Jodie Azhar (Creative Assembly)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
Texturing a Hyper-Reality Experience: Star Wars: Secrets of the Empire (Presented by Allegorithmic)
Sponsor Speakers: Tommy Alvarez Rodriguez (ILMxLAB), Steve Henricks (ILMxLAB)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
The Story of 'Luna': Designing Accessible PC and VR Experiences
Speaker: Robin Hunicke (Funomena)
Location: Room 25, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Game VR/AR
Format: Session
Visual Effects Bootcamp: Zip! Thwack! Ping! Animation Principles of VFX
Speaker: Michael Lyndon (SideFX)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Visual Effects Bootcamp
Audio Bootcamp XVII: Lunchtime Surgeries
Speakers: Scott Selfon (Oculus), Damian Kastbauer (ArenaNet), Elvira Bjorkman (Two Feathers Studios), Aaron Brown (Aaron Brown Sound), Victoria Dorn (Sony Interactive Entertainment), Brian Lee White (Finishing Move, Inc.), Matthew Marteinsson (Klei Entertainment), Kevin Regamey (Power Up Audio), Amanda Rose Smith (Independent), Brian Trifon (Finishing Move Inc.), Anton Woldhek (Guerrilla Games), Gina Zdanowicz (Serial Lab Studios)
Location: Room 3004, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVII
Game Narrative Review Competition Winners: Poster Analysis
Location: Overlook 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Game Narrative Review Competition Winners: Poster Analysis
Location: Overlook 3018, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
'Rocket League': Language Ban System Postmortem
Summit Speaker: Devin Connors (Psyonix)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
Sponsor Speaker: Will Lowther (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Design, Production & Team Management
Format: Sponsored Dev Day
It's Not in the Writer's Manual: A Q&A; Session for New Writers
Moderator: Toiya Kristen Finley (Schnoodle Media, LLC)
Summit Speakers: Heidi McDonald (iThrive Games), Evan Skolnick (Cogswell College), Alexandra M. Lucas (Microsoft Cortana), Richard Rouse III (Paranoid Productions), Mike Laidlaw (Croslea Insights, Inc.)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
'CocoVR': Engineering a Cinematic Experience, Spherical Multi-Projection
Speakers: Luke Schloemer (Magnopus), Xavier Gonzalez (Magnopus)
Location: Room 24, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Entertainment VR/AR
Format: Session
'Cosmic Top Secret': Do We Really Know Each Other?
Summit Speakers: Trine Laier (Klassefilm aps & Those Eyes), Lise Saxtrup (Klassefilm aps), Kristian Torgard (Klassefilm aps)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Sponsor Speakers: Mike Wuetherick (Unity Technologies), Gabriel Williams (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Tutorials: N/A
Board Game Design Day: White, Brown, and Pink: The Flavors of Tabletop Game Randomness
Speaker: Geoff Engelstein (Mars International)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Character Development in Non-Linear Spaces: 'Uncharted: The Lost Legacy'
Summit Speaker: Josh Scherr (Naughty Dog, Inc.)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Cuba, Nairobi, Borneo, Oh My! Creating Games Education (Very) Abroad
Summit Speaker: Lindsay Grace (American University Game Lab)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit
Topic: Educators Summit
Format: Session
Exploring Trends of Multiplayer Game Infrastructure with Amazon Gamelift (Presented by Amazon)
Sponsor Speakers: Chris Byskal (Amazon Web Services), Geoff Pare (Amazon Web Services)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Tutorials: N/A
It's About Time: System Design for Mobile Free-to-Play
Summit Speaker: Evan Losi (Scopely)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: GDC Mobile Summit
Format: Session
Level Design Workshop: Procedural Regeneration: Matching the World to the Player
Speaker: Heather Robertson (Heather Flowers)
Location: Room 20, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
Math for Game Programmers: The Power of Procedural Recipes
Speaker: Squirrel Eiserloh (The Guildhall at SMU)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Math for Game Programmers
New Tools in Shotgun for Production Management in Games (Presented by Autodesk)
Sponsor Speaker: Jon Jones (Autodesk)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Production & Team Management
Format: Sponsored Dev Day
Producer Bootcamp: Trust and Tribulations: A Crash Course in Team Leadership
Speaker: Al Yang (NEOBards)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Production & Team Management
Format: Tutorial
Tutorials: Producer Bootcamp
Technical Artist Bootcamp: Zen in the Art of Rigging
Speaker: Brian Venisky (Avalanche Studios)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
The First Million Players: How to Launch Your Game (Presented by Unique Influence and Facebook)
Sponsor Speakers: Meg Pengue (Facebook), Adam Gerber (Unique Influence)
Location: Room 2011, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: GDC Mobile Summit
Format: Sponsored Session
The Portal Locomotion of 'Budget Cuts'
Speaker: Freya Holmer (Neat Corporation)
Location: Room 25, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Game VR/AR
Format: Session
The Power of an Embedded Community Platform to Inform, Engage, Educate and Retain
Summit Speaker: Nicolas Nottin (flaregames GmbH)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
The Simplest AI Trick in the Book
Summit Speakers: Steve Rabin (Digipen Institute of Technology), Dave Mark (Intrinsic Algorithm, LLC), Sergio Ocio Barriales (Hangar 13 Games), Emily Short (Spirit AI), Rez Graham (Independent)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
The Substance of 'Shadow of War' (Presented by Allegorithmic)
Sponsor Speaker: Josh Lynch (Red Storm Entertainment)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
There's Goofs in Them Thar Hills: The 'West of Loathing' Approach to Comedy in Games
Summit Speaker: Zack Johnson (Asymmetric)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Visual Effects Bootcamp: The Elementary Particles
Speaker: Mickaelle Ruckert (Arkane Studios)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Visual Effects Bootcamp
'Pac-Man' HoloLens: Developing a Mixed Reality Game for a Broad Audience
Speaker: Hirofumi Motoyama (Bandai Namco)
Location: Room 25, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Game VR/AR
Format: Session
Audio Bootcamp XVII: Reel Talk
Speakers: Kevin Regamey (Power Up Audio), Matthew Marteinsson (Klei Entertainment)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVII
Board Game Design Day: 'Race for the Galaxy': Digital Design Gems
Speaker: Theresa Duringer (Temple Gates Games)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Building an Open-Ended Conversation System for Expressive Game Characters
Summit Speakers: Aaron Reed (Spirit AI), Alan Hinchcliffe (Spirit AI)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Eros in Play: Writing and Designing Sex Scenes (Part 2)
Summit Speaker: Michelle Clough (Independent)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
GDC Film Festival: The CheckPoint Series: Feature (Premiere)
Location: YBCA Screening Room
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Special Event
Format: Special Event
Game a Week: Teaching Students to Prototype
Summit Speakers: Douglas Wilson (Die Gute Fabrik), Bennett Foddy (NYU Game Center)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit
Topic: Educators Summit
Format: Session
Going Cross-Platform: Is It Worth the Effort?
Summit Speaker: Tammy Levy (Kongregate)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: GDC Mobile Summit
Format: Session
Speaker: Mike Bithell (Bithell Games)
Location: Room 20, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
Math for Game Programmers: Semi-Procedural Content Pipelines
Speaker: Squirrel Eiserloh (The Guildhall at SMU)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Math for Game Programmers
Partnership on 'Darkest Dungeon': The Double-Edged Sword
Summit Speakers: Tyler Sigman (Red Hook Studios), Chris Bourassa (Red Hook Studios)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Technical Artist Bootcamp: Rigging with Triangles
Speaker: Richard Katz (Blizzard Entertainment)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
The Chemistry of an Online Game Jam: Help Your Community Deliver
Summit Speaker: Oleg Pridiuk (King)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
The Sound of 'GoNNER': Exploring the Intertwined Relationship Between Sound and Game Design
Summit Speakers: Martin Kvale (Krillbite Studio), Mattias Dittrich (Art in Heart)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Water Simulation and Rendering in the VR Film, 'Arden's Wake'
Speaker: Devon Penney (Penrose Studios)
Location: Room 24, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Entertainment VR/AR
Format: Session
Exploiting Machine Learning in Gaming (Presented by Imagination Technologies)
Sponsor Speakers: Jon Peddie (Jon Peddie Research), Andrew Edelsten (NVIDIA), Darin Briskman (Amazon), Kristof Beets (Imagination Technologies), Todd LeMoine (Qualcomm), Nicolas Meuleau (Unity Technologies)
Location: Room 2011, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Intro to AWS for Game Development (Presented by Amazon)
Sponsor Speaker: Rob Schoeppe (Amazon Web Services)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Job System & Entity Component System (Presented by Unity Technologies)
Sponsor Speaker: Tim Johansson (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Producer Bootcamp: Lessons from Driving Change
Speaker: Andie Nordgren (CCP Games)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Production & Team Management
Format: Tutorial
Tutorials: Producer Bootcamp
Shotgun Case Studies: EA, Crystal Dynamics, and Ubisoft (Presented by Autodesk)
Sponsor Speakers: Tony Stanley (Electronic Arts), Lois Wang (Crystal Dynamics), Kimberly Weigend (Ubisoft)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Production & Team Management
Format: Sponsored Dev Day
Substance Automation Toolkit: Building a Future-Proof Material Pipeline (Presented by Allegorithmic)
Sponsor Speaker: David Larsson (Allegorithmic)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Tutorials: N/A
Visual Effects Bootcamp: How VR is Going to Break All the Rules in VFX
Speakers: Shen-Ming Spurgeon (Drifter Entertainment), Wyeth Johnson (Epic Games)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Visual Effects Bootcamp
'Move or Die': Why It's Worth It to Chase Your Tail
Summit Speaker: Nicolae Berbece (Those Awesome Guys)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Audio Bootcamp XVII: Talking about Talking: Recording and Producing Well Crafted Dialogue
Speaker: Amanda Rose Smith (Independent)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVII
Beyond the Blue-Skinned Space Babe: Deconstructing the Empowered Asari in 'Mass Effect'
Summit Speaker: Alexandra M. Lucas (Microsoft Cortana)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Board Game Design Day: Cardboard Interfaces: UX for Board Games
Speaker: Randy Hoyt (Foxtrot Games)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Building Games That Can Be Understood at a Glance
Summit Speaker: Zach Gage (Independent)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Cone Marching in VR: Developing a Fractal Experience at 90fps
Speakers: Johannes Saam (Framestore), Mariano Merchante (Framestore)
Location: Room 24, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Entertainment VR/AR
Format: Session
Games from Theory: Teaching Game Studies as a Game Development Tool
Summit Speaker: Jesper Juul (Danish Design School)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit
Topic: Educators Summit
Format: Session
How to Prioritize Your Dev Efforts in an Era of Rising Costs
Summit Speakers: Pany Haritatos (Kongregate), David Edery (Spry Fox), Adrian Crook (Adrian Crook & Associates), Mario Wynands (PikPok)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: GDC Mobile Summit
Format: Session
How to Use Machine Learning, Live Telemetry Analysis, and Computer Vision to Manage Communities
Summit Speakers: Alex Casassovici (Showdown), Beatriz Miravete (Showdown)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
Lessons Learned from 'The Gallery, Episode 2: Heart of the Emberstone'
Speaker: Denny Unger (Cloudhead Games)
Location: Room 25, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Game VR/AR
Format: Session
Speaker: Christopher Totten (Pie for Breakfast Studios)
Location: Room 20, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
Math for Game Programmers: Staged Parametric Map Generation
Speaker: Squirrel Eiserloh (The Guildhall at SMU)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Math for Game Programmers
Mixed Reality: Bringing Games and AI to the Real World
Summit Speakers: Aleissia Laidacker (Magic Leap), Brian Schwab (Magic Leap)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Technical Artist Bootcamp: Identifying Technical Art by Its Habits
Speaker: Robbert-Jan Brems (Unity Technologies)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
'Legendary: Game of Heroes': Designing for Live
Summit Speaker: Ethan Levy (N3twork)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: GDC Mobile Summit
Format: Session
Audio Bootcamp XVII: Design to Shine: Crafting a Unique Sonic Palette to Enhance Your Game Score
Speakers: Brian Trifon (Finishing Move Inc.), Brian Lee White (Finishing Move, Inc.)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVII
Board Game Design Day: Balancing Mechanics for Your Card Game's Unique "Power Curve"
Speaker: Dylan Mayo (The Pokemon Company International)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Depiction of War in Games: Can You Do Better?
Summit Speaker: Andrew Barron (Bohemia Interactive Simulations)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Exploring the Unsolved Challenges of VR Gaming
Speaker: Kevin Harper (ustwo games)
Location: Room 25, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Game VR/AR
Format: Session
Foolproofing the Controls for 'What Remains of Edith Finch'
Summit Speaker: Evan Rogers (Giant Sparrow)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Frictionless Media: Why Community Is the New Marketing
Summit Speaker: Mike Sheetal (PlayBrain, Inc.)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
Games and Social Justice: Adopting Service Learning for Games Education
Summit Speaker: Gillian Smith (Worcester Polytechnic Institute)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit
Topic: Educators Summit
Format: Session
Lessons from KO_OP: Surviving on the Fringes
Summit Speaker: Saleem Dabbous (KO_OP)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Speaker: Andrew Yoder (Hi-Rez Studios)
Location: Room 20, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
Math for Game Programmers: Digging with Perlin Worms
Speaker: Squirrel Eiserloh (The Guildhall at SMU)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Math for Game Programmers
Secrets of AAA Immersive Audio Production for New Realities
Speakers: Tom Bible (Submersion Audio), Kevin Bolen (Skywalker Sound)
Location: Room 24, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Entertainment VR/AR
Format: Session
Technical Artist Bootcamp: Learning an Established Content Creation Pipeline, Workflow and Codebase
Speaker: Ross Patel (BioWare)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
Winding Road Ahead: Designing Utility AI with Curvature
Summit Speaker: Mike Lewis (ArenaNet)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
An Introduction to Building Voice-First Games on Alexa (Presented by Amazon)
Sponsor Speaker: Chris Subagio (Amazon)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Sponsor Speaker: Glauco Longhi (Santa Monica Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Speakers: Tony Stanley (Electronic Arts), Jon Jones (Autodesk)
Topic: Production & Team Management
Format: Sponsored Dev Day
Data Driven Optimization for IAP and Gameplay (Presented by Unity Technologies)
Sponsor Speakers: Stephen Sullivan (Unity Technologies), Mark Choi (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Producer Bootcamp: Production Tales: Managing Up, Managing Down
Speakers: Brynley Gibson (Curve Digital), Sitara Shefta (Dream Reality Interactive)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Production & Team Management
Format: Tutorial
Tutorials: Producer Bootcamp
Sponsor Speaker: Ben Wilson (MachineGames)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Speaker: Bill Kladis (Epic Games)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Visual Effects Bootcamp
'Race for the Galaxy': A Neural Network in Production
Summit Speaker: Theresa Duringer (Temple Gates Games)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Speaker: Aaron Brown (Aaron Brown Sound)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVII
Board Game Design Day: The Design Challenges of 'Legacy' Games
Speaker: JR Honeycutt (Waitress Games)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
GDC Film Festival: Outerlands: A Selection From Season One + Work In Progress Screening (Premiere)
Location: YBCA Screening Room
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Special Event
Format: Special Event
Summit Speaker: Michael Gordon (Iron Horse Games, LLC)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: GDC Mobile Summit
Format: Session
How to Create Great Characters: Depth, Emotion and Player Agency
Summit Speakers: Caroline Marchal (Interior Night), John Yorke (Angel Station)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
How to Find and Engage a Great Artist: A Non-Artist Primer
Summit Speaker: Adam deGrandis (Chickadee Games)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Let's Be Realistic: A Deep Dive into How Games Are Selling on Steam
Summit Speaker: Mike Rose (No More Robots)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Level Design Workshop: Balancing Action and RPG in 'Horizon Zero Dawn' Quests
Speaker: Blake Rebouche (Guerrilla Games)
Location: Room 20, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
Loot for Learning: Virtual Currency in a Game Design Program
Summit Speaker: Edward Castronova (Indiana University)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit
Topic: Educators Summit
Format: Session
Managing Your Community's Mental Health: Where's the Line?
Summit Speaker: Jennifer Hazel (CheckPoint Organisation)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
Math for Game Programmers: Discrete Constructs in Endless Worlds
Speaker: Squirrel Eiserloh (The Guildhall at SMU)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Math for Game Programmers
Mind Control in Mobile VR: Gaze Activated UI in 'SingSpace'
Speakers: Jeff Hesser (Harmonix), Kevin Cavanaugh (Harmonix)
Location: Room 25, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Game VR/AR
Format: Session
Technical Artist Bootcamp: Contributing to Open Source
Speaker: Bob White (Volition)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
Who Am I? Role and Narrative in 360 Video
Speakers: Mike Scanlon (foundry10), Lisa Castaneda (foundry10)
Location: Room 24, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Entertainment VR/AR
Format: Session
Speaker: Brandon Sheffield (Necrosoft Games)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Special Event
Format: Special Event
Audio Bootcamp XVII: Zen and the Art of Game Audio Maintenance
Speaker: Anton Woldhek (Guerrilla Games)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVII
Board Game Design Day: The State and Future of Board Games: From Apps to 'Legacies'
Speakers: Paul Dean (Shut Up & Sit Down), Anna Lapinsh (Dized), Jonathan Ying (Independent), Tom Lehmann (Independent), Andrew Fischer (Fantasy Flight Games)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Creating Photorealistic Procedural Materials with Substance Designer (Presented by Allegorithmic)
Sponsor Speaker: Daniel Thiger (Bungie)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Summit Speakers: Seth Hudson (George Mason University), Gillian Smith (Worcester Polytechnic Institute), Jane Pinckard (USC), Damon Packwood (Gameheads), Laura Dilloway (inkle), Alec McClure (City University of New York), Michael Mateas (UC Santa Cruz)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit
Topic: Educators Summit
Format: Session
Empires to Ages: Storytelling Lessons Learned in 14 Years at BioWare
Summit Speaker: Mike Laidlaw (Croslea Insights, Inc.)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
From Vanity Metrics to Actionable Data: Setting Up an Effective Data Pipeline for LiveOps
Summit Speaker: James Gwertzman (PlayFab, Inc.)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: GDC Mobile Summit
Format: Session
Summit Speakers: Justin Ma (Subset Games), Rosa Carbo-Mascarell (Games for the Many), Adriel Wallick (MsMinotaur), Davey Wreden (Everything Unlimited, Ltd.), Johanna Pirker (Graz University of Technology), Danny Baranowsky (Independent), Frank Lantz (NYU Game Center), Ethan Redd (Virtuoso Neomedia Enterprises), Claris Cyarron (Silverstring Media), Dee Del Rosario (Different Games Collective, Seattle Indies)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Juggle ALL THE THINGS! Community Managing Tons of Games
Summit Speakers: Stephanie Bayer (Blizzard Entertainment), Nathan Ortega (Daxnd Games LLC), Cade Peterson (Jump Gaming, Inc.), Linda Carlson (Trion Worlds), Corey Rollins (Klei Entertainment)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
Let's Create Better VR Trailers! (Seriously, Stop Using First Person Footage!)
Speaker: Kert Gartner (kertgartner.com)
Location: Room 24, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Entertainment VR/AR
Format: Session
Level Design Workshop: Set this Game in Order: Organizing Hundreds of Levels and Mechanics
Speaker: Nathan Fouts (Mommy's Best Games)
Location: Room 20, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
Math for Game Programmers: Juicing World Generation with Metadata Feedback
Speaker: Squirrel Eiserloh (The Guildhall at SMU)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Math for Game Programmers
Moderator: Andy Moore (Radial Games)
Speakers: Brad Weiers (Unity Technologies), Nick Whiting (Epic Games), Dirk Van Welden (I-Illusions), Eugene Elkin (Survios)
Location: Room 25, North Hall
Pass Type: All Access, [email protected] Add On
Topic: Game VR/AR
Format: Session
Producer Bootcamp: Hello, I'm Your Producer! Strategies for Introducing Production
Speaker: Veronica Peshterianu (System Era Softworks)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Production & Team Management
Format: Tutorial
Tutorials: Producer Bootcamp
Reinforced Machine Learning: Leveraging the Power of Intelligence for Gaming (Presented by Amazon)
Sponsor Speaker: Darin Briskman (Amazon Web Services)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Design, Programming
Format: Sponsored Dev Day
Technical Artist Bootcamp: Procedural Islands of 'Dauntless'
Speakers: Mykola Konyk (Phoenix Labs), Michael Trottier (Phoenix Labs)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
Turing Tantrums: AI Devs Rant!!
Summit Speakers: Dave Mark (Intrinsic Algorithm, LLC), Steve Rabin (Digipen Institute of Technology), Aleissia Laidacker (Magic Leap), Rich Vreeland (Disasterpeace), Emily Short (Spirit AI), Daniel Brewer (Digital Extremes), Brian Schwab (Magic Leap), Rez Graham (Independent), Sergio Ocio Barriales (Hangar 13 Games)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Unity for Deep Learning: ML-Agents Explained (Presented by Unity Technologies)
Sponsor Speakers: Arthur Juliani (Unity Technologies), Mike Geig (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Visual Effects Bootcamp: Pathways to Real-Time Visual Effects
Speakers: Fred Hooper (NVIDIA), Jamie DeRuyter (Ringling College of Art and Design), Ashley Pinnick (Google), Martin LaLand Romero (ILMxLAB), Bill Kladis (Epic Games)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Visual Effects Bootcamp
GDC Film Festival: Noclip: 'Horizon: Zero Dawn' + Work In Progress Screening (TBC)
Location: YBCA Screening Room
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Special Event
Format: Special Event
'Splatoon' and 'Splatoon 2': How to Invent a Stylish Franchise with Global Appeal
Speaker: Hisashi Nogami (Nintendo)
Location: Room 24, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
10 Years of Evolution of the 'Assassin's Creed' Brand
Speaker: Jean Guesdon (Ubisoft)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Production & Team Management
Format: Session
Tutorials: N/A
A Modern Take on Historical Fiction: Music for 'Call of Duty WWII'
Speaker: Wilbert Roget II (RogetMusic, LLC)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
AI-Driven QA: Simulating Massively Multiplayer Behavior for Debugging Games
Speaker: Shuichi Kurabayashi (Cygames, Inc.)
Location: Room 20, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Speaker: Omer Younas (DICE LA)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Become the GOAT of the Mobile Gaming Business (Presented by Google)
Sponsor Speakers: Sissie Hsiao (Google), Duke Dukellis (Google), David Mitby (Google), Yonatan Erez (Ilyon), Chris Akhavan (Glu Mobile), Brian Sapp (Jam City)
Location: Room 2020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Boss Up: Boss Battle Design Fundamentals and Retrospective
Speaker: Itay Keren (Untame)
Location: Room 25, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Building an Inclusive Tech Lab: How and Why You Should Too
Speakers: Tara Voelker (Mixer), Brannon Zahand (343 Industries)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Session
Character Control with Neural Networks and Machine Learning
Speaker: Daniel Holden (Ubisoft Montreal)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Tutorials: N/A
Expanding Animation and Design Capabilities in Post-Launch 'Battlefield 1'
Speaker: Ryan Duffin (EA DICE)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Fair Play Alliance Keynote (Presented by Fair Play Alliance)
Sponsor Speaker: Kimberly Voll (Riot Games)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy, Design
Format: Session
From Game Jam to the Creation of 'Starlink: Battle for Atlas'
Speaker: Matthew Rose (Ubisoft Toronto)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management, Design
Format: Session
Game Dev Parents Roundtable (Presented by IGDA)
Speaker: Dennis Mathews (Revelation Interactive, IGDA Houston Steering Committee, IGDA Blacks in Games SIG)
Location: Room 105, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
How Quill Defined Polyarc's VR Character Design Process
Speaker: Brendan Walker (Polyarc)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Production & Team Management
Format: Session
How to Improve UX for Gamers in China Without Affecting your KPIs (Presented by CDNetworks)
Sponsor Speaker: Vijay Prathap (CDNetworks)
Location: Room 2000, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Tutorials: N/A
[email protected]: The Most Powerful Game Developer Community Ever (Presented by Microsoft)
Sponsor Speaker: Chris Charla (Team Xbox)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Inside Oculus 2018 (Presented by Oculus)
Sponsor Speakers: Ross O'Dwyer (Oculus), Jason Rubin (Oculus), Chris Pruett (Oculus), Ruth Bram (Oculus Studios)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Real-Time Ray-Tracing Techniques for Integration into Existing Renderers (Presented by AMD)
Sponsor Speaker: Takahiro Harada (AMD)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Real-Time Reflections in 'Mafia III' and Beyond
Speaker: Martin Sobek (2K Games)
Location: Room 22, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Visual Arts
Format: Session
Source Code Management for Game Devs (Presented by Assembla)
Sponsor Speaker: Jacek Materna (Assembla)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
State of Unreal (Presented by Epic)
Sponsor Speaker: Epic Speaker (Epic)
Location: YBCA Theater
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Sponsor Speakers: Sheng Guo (Intel), Nam Mi (Booming Games), Lei Su (Booming Games)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
The Cell Structure: How Supercell Turned the Traditional Org-Chart Upside Down
Speaker: Ilkka Paananen (Supercell)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Vision, Production & Team Management
Format: Session
What's Next? A Game Audio Microtalk Series
Speakers: Dren McDonald (nerdtracks gameaudio), Mike Morasky (Valve), Adele Cutting (Soundcuts, Ltd.), Sela Keating (Electronic Arts), Caron Weidner (Eight Ball Sound), Sally Kellaway (Microsoft), Daria Novo (nerdtracks gameaudio), Sarah Elmaleh (Independent), Scott Selfon (Oculus), Samantha Kalman (Timbre Interactive)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Xtra Reality Roundtable (Presented by IGDA)
Speaker: Finn Staber (Chicken Waffle Games)
Location: Room 104, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
'ARK Survival Evolved': Early Access Composing and Its Unique Issues
Speaker: Gareth Coker (Gareth Coker Music)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Speaker: Seth Coster (Butterscotch Shenanigans)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
A Curriculum Framework for a Global Education Community Roundtable (Presented by IGDA)
Speaker: Suzanne Freyjadis (IGDA Game Education SIG)
Location: Room 104, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Art Direction: Escaping Your Comfort Zone
Speaker: Liam Wong (Ubisoft)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Attaining Post-Processing Effects on Mobile with Optimization Best Practices (Presented by ARM)
Sponsor Speakers: Attilio Provenzano (ARM), Srdja Stetic-Kozic (Nordeus), Stephen Barton (ARM)
Location: Room 2000, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Attorney Talk: Game Audio Contracts Roundtable Day 1: Contract Types
Speakers: Richard Ludlow (Hexany Audio), Jeffrey Rose (Law Offices of Jeffrey W. Rose)
Location: Room 214, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Business & Marketing
Format: Roundtable
Automated Testing Roundtable Day 1: Process
Speaker: Andrew Fray (Spry Fox)
Location: Room 208, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Production & Team Management
Format: Roundtable
By Grabthar's Hammer, What a Savings: Making the Most of Texture Memory with Sprite Dicing
Speaker: Jon Manning (Secret Lab)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Visual Arts
Format: Session
Cinematic Lighting in Unreal Engine (Presented by Epic)
Sponsor Speakers: Arne Schober (Epic Games), Marcus Wassmer (Epic Games), Jerome Platteaux (Epic Games), Ignacio Llamas (NVIDIA)
Location: YBCA Theater
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Session
Creating a Development Culture that Embraces Change
Speaker: Conor Crowley (Jagex, Ltd.)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Developing on PS® VR: You Are Not Alone (Presented by Sony Interactive Entertainment America)
Sponsor Speakers: Edwin Hui (Sony Interactive Entertainment America), Carlo Vloet (Sony Interactive Entertainment America), Richard Forster (Sony Interactive Entertainment Research & Development West)
Location: Room 2020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Diversity Advocates Roundtable Day 1: Maintaining Community Initiatives, Risks and Tools
Speakers: Tanya DePass (I Need Diverse Games), Rebecca Cohen-Palacios (Pixelles)
Location: Room 216, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Esports and You: Developer Livestreaming and the Future of Gaming (Presented by Genvid)
Sponsor Speaker: Jacob Navok (Genvid Technologies, Inc.)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Facebook Gaming: Unlocking Mobile, Empowering Community (Presented by Facebook)
Sponsor Speakers: Mike Weingert (Facebook), Alex Hopmann (Facebook)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing, Monetization
Format: Sponsored Session
Game Development on a Shoestring: Low Budget Indie Developers Roundtable Day 1
Speaker: Oded Sharon (Corbomite, Ltd.)
Location: Room 206, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Production & Team Management
Format: Roundtable
Indistinguishable from Magic: Lessons Learned from Creating Merchandise for 'Alto's Adventure'
Speaker: Eli Cymet (Snowman)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Production & Team Management
Format: Session
Mixer: Get Massive Promotion for Minimal Effort (Presented by Microsoft)
Sponsor Speaker: Gersh Payzer (Team Xbox)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Design
Format: Sponsored Session
Optimizing Total War: 'WARHAMMER II' (Presented by Intel Corporation)
Sponsor Speaker: Tamas Rabel (Creative Assembly)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Player Behavior by Game Design (Presented by Fair Play Alliance)
Sponsor Speakers: Chris Priebe (Two Hat Security), Jerry Leisure (Kabam), Scott Mercer (Blizzard), Touko Tahkokallio (Supercell), Ben Lewis-Evans (Epic Games), Carlos Figueiredo (Two Hat Security)
Location: Room 306, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Design, Business & Marketing
Format: Sponsored Dev Day
Queens of the Phone Age: The Narrative Design of 'Reigns: Her Majesty'
Speaker: Leigh Alexander (Independent)
Location: Room 22, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Session
Rallying the Resistance: 'Frog Fractions 2' Alternate Reality Game
Speaker: Justin Bortnick (Twinbeard)
Location: Room 20, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Design
Format: Session
Real Money Gaming Roundtable (Presented by IGDA)
Speaker: Jamison Selby (b spot, IGDA Real Money Gaming SIG)
Location: Room 105, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Real-Time VFX: A Visual Language Spectrum
Speaker: Sarah Grissom (FXVille)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Production & Team Management
Format: Session
Sponsor Speakers: Julien Bilalte (Persistant Studios), Romeo Incardona (Persistant Studios)
Location: Sponsored Session Theater, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Standing out in the Crowded, Competitive Indie Game Market (Presented by PubNub)
Sponsor Speaker: Jordan Schuetz (PubNub)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming, Business & Marketing
Format: Sponsored Session
Technical Artist Roundtable Day 1
Speaker: Jeff Hanna (Volition)
Location: Room 207, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Roundtable
The Art of Profiling: Radeon GPU Profiler & RenderDoc (Presented by AMD)
Sponsor Speakers: Gordon Selley (AMD), Baldur Karlsson (RenderDoc), Navin Patel (AMD), Herbert Marselas (AMD), Budi Purnomo (AMD)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
The Demonic Sound of 'Paranormal Activity: The Lost Soul'
Speaker: Robert Rice (VRWERX)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
The Diary of a Modern PR Campaign: How to Plan Your Game's Promotion
Speaker: Thomas Reisenegger (Future Friends Games)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
The State of QA Roundtable Day 1: Org Structure
Speaker: Chris Rando (Epic Games)
Location: Room 215, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Roundtable
Understanding the Social Values of Your Players
Speakers: Jeffrey Burrell (Riot Games), Tash Elliott (Riot Games)
Location: Room 25, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Session
Writing and Narrative Design: A Relationship
Speakers: Eric Stirpe (Telltale Games), Molly Maloney (Telltale Games)
Location: Room 24, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
'Dream Daddy': How Game Grumps Created Player Inclusivity and You Can Too
Speaker: Tyler Hutchison (Game Grumps)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Session
'West of Loathing' Design Postmortem
Speaker: Zack Johnson (Asymmetric Publications, LLC)
Location: Room 24, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Tutorials: N/A
A Matter of Music Design: Driving Gameplay with Music
Speaker: Eric Hamel (Worthing & Moncrieff)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Applying AAA Techniques on Mobile Games: Understanding Flow Maps and Its Applications
Speaker: Shaoyong "Abel" Zhang (NetEase Games)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Building for the Next Billion: The India Opportunity
Speaker: Arpita Kapoor (Mech Mocha)
Location: Room 22, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Circular Separable Convolution Depth of Field
Speaker: Kleber Garcia (Electronic Arts)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Creating Living, Breathing Key Art for Your Front-End
Speaker: David Monroe (Ubisoft)
Location: Room 20, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Hutch: Fantastic Mistakes and How to Avoid Them
Speaker: Andrew Watson (Hutch)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Producing Audio for 'Destiny': When Worlds and Timelines Collide
Speakers: Jay Weinland (Bungie), Victor Hallock (Bungie)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Profiling Casual/Core/Hardcore: Lessons Learned from 350,000 Gamers
Speaker: Nick Yee (Quantic Foundry)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Design
Format: Session
Studio Organization from 2 to 250: Lessons Learned Scaling Pocket Gems
Speaker: Ben Liu (Pocket Gems)
Location: Room 25, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Production & Team Management
Format: Session
Teaching Game Development to School Kids: What We Did, How You Can Too
Speaker: Jeremiah Blanchard (University of Florida)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Session
The Art of 'Wonder Boy: The Dragon's Trap'
Speaker: Ben Fiquet (Lizardcube)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Creating Believable Characters in Unreal Engine (Presented by Epic)
Sponsor Speakers: Andrew Harris (Epic Games), Adam Skutt (Epic Games), Peter Sumanaseni (Epic Games), Chris Evans (Epic Games), James Golding (Epic Games)
Location: YBCA Theater
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Session
Creative Ways to Work with Influencers and Your Game
Speaker: Oliver Hindle (Bossa Studios)
Location: Overlook 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing, Production & Team Management
Format: Poster Session
Developing High Performance Games for Android (Presented by Google)
Sponsor Speakers: Bill Bilodeau (Google), Damien Mabin (Google), Francesco Carucci (Google)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Eye Tracking in VR and AR (Presented by Tobii)
Sponsor Speaker: Oscar Werner (Tobii)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming, Visual Arts
Format: Sponsored Session
Speakers: David Murrant (PlayStation), Becky Allen (PopCap Games), Brian Schmidt (Brian Schmidt Studios)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Special Event, Audio
Format: Special Event
Speakers: Sunny Dhillon (Signia Venture Partners), Guzman Diaz (Index Ventures), David Gardner (London Venture Partners), Jason Della Rocca (Execution Labs)
Location: Career Theater, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Special Event, Career Development
Format: Special Event
Sponsor Speaker: William Joseph (Silicon Studio Corp.)
Location: Room 2000, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming, Visual Arts
Format: Sponsored Session
Tutorials: N/A
How to Make Devs Unmute Your Game
Speaker: Bjorn Iversen (Paradox Interactive)
Location: Overlook 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Audio
Format: Poster Session
How to Scale an Indie Game via Outsourcing
Speaker: Bianca Antunes (Flux Game Studio)
Location: Overlook 2018, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Production & Team Management
Format: Poster Session
Meet Playfab - The Intelligent Backend Platform for Games (Presented by Microsoft)
Sponsor Speaker: James Gwertzman (Microsoft)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Microtalks in Player Behavior (Presented by Fair Play Alliance)
Sponsor Speakers: Melissa Boone (Microsoft), Andrew Przybylski (Oxford Internet Institute), Natasha Miller (Blizzard Entertainment), Katherine Lo, Naomi McArthur (Riot Games)
Location: Room 306, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Design, Business & Marketing
Format: Sponsored Dev Day
Ray Tracing in Games with NVIDIA RTX (Presented by NVIDIA)
Sponsor Speakers: Ignacio Llamas (NVIDIA), Edward Liu (NVIDIA)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Simulating and Rendering Physically-Realistic Curly Hair (Presented by AMD)
Sponsor Speakers: Qiqiang Zheng (Netease), Sean Skelton (AMD)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Creative Ways to Work with Influencers and Your Game
Speaker: Oliver Hindle (Bossa Studios)
Location: Overlook 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing, Production & Team Management
Format: Poster Session
How to Make Devs Unmute Your Game
Speaker: Bjorn Iversen (Paradox Interactive)
Location: Overlook 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Audio
Format: Poster Session
How to Scale an Indie Game via Outsourcing
Speaker: Bianca Antunes (Flux Game Studio)
Location: Overlook 2018, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Production & Team Management
Format: Poster Session
'ARMS': Building 'Mario Kart 8' Insights into a Showcase Nintendo Switch Fighter
Speaker: Kosuke Yabuki (Nintendo)
Location: Room 24, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
'Primal Rage II' from Heartbreak to Resurrection: The Journey After Cancellation
Speaker: Chris Tang (Hitsparks Games)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Session
8 Frames in 16ms: Rollback Networking in 'Mortal Kombat' and 'Injustice 2'
Speaker: Michael Stallone (Netherrealm Games)
Location: Room 25, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
A Fun Time in Which Some No-Good Game Developers May or May Not Discuss How We Made 'NieR:Automata'
Speakers: YOKO TARO (Independent), Takahisa Taura (PlatinumGames Inc.)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Accessible Gaming for the Visually Impaired
Speakers: Mark Barlet (The AbleGamers Charity), Sam Joehl (Level Access)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Advocacy Microtalks: 20 Slides for Taking Action
Speakers: Mitu Khandaker (Spirit AI), Alexandra M. Lucas (Microsoft Cortana), Anna Jenelius (Valiant Game Studio), Tara Mustapha (Mischief Games), Malena Klaus (Independent), Jill Murray (Discoglobe Interactive, Inc.), Naomi Clark (NYU Game Center)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Session
Analog Games Roundtable (Presented by IGDA)
Speaker: Kevin O'Gorman (Art Institute of Dallas and Richland College, IGDA Analog SIG, IGDA Dallas)
Location: Room 105, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Speaker: Tim Borrelli (Squats & Stretch Animation)
Location: Room 216, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Roundtable
Art Leadership Roundtable Day 1
Speaker: Keith Self-Ballard (Volition)
Location: Room 215, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Production & Team Management
Format: Roundtable
Artificial Intelligence Roundtable Day 1: Expert
Speaker: Neil Kirby (The Ohio State University)
Location: Room 208, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Roundtable
Breaking In: How to Deal with Limbo and Proactively Wait
Speakers: Brian Choi (InXile Entertainment), Lindsay Peck (Riot Games), Renzo Heredia (Freelance), Rosstin Murphy (STRIVR), Tina Kalinger (WildWorks)
Location: Career Theater, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Career Development
Format: Session
Censorship Strikes Back Roundtable (Presented by IGDA)
Speaker: Daniel Greenberg (IGDA Anti-Censorship and Social Issues Committee)
Location: Room 104, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Deconstructor of Fun: Breaking Down Top Mobile F2P Games
Speakers: Adam Telfer (MobileFreeToPlay.com), Anil Das-Gupta (Wargaming.net)
Location: Room 22, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Design
Format: Session
Drives: Helping More Players Get from First-Taste to Satisfaction
Speaker: Jason VandenBerghe (ArenaNet)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Business & Marketing
Format: Session
Enjin Coin: Blockchain Will Change Virtual Game Items Forever (Presented by Enjin)
Sponsor Speakers: Witek Radomski (Enjin), Ariel Manzur (Godot), Pat LaBine (Enjin)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Monetization
Format: Sponsored Session
Sponsor Speakers: Oliver Loffler (Fluffy Fairy Games), Philipp Rabe (Fluffy Fairy Games)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Production & Team Management
Format: Sponsored Session
Sponsor Speaker: Lee Gould (Sony Interactive Entertainment)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Monetization
Format: Sponsored Session
Tutorials: N/A
GDC Film Festival: Touching Sound
Location: YBCA Screening Room
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Special Event
Format: Special Event
History Shaping Design: Inequality and Player Behavior
Speaker: Julia Keren Detar (Untame)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
How to Fund and Promote Your Games Using Blockchain Technology (Presented by nTitle)
Sponsor Speakers: Peter van Grinsven (nTitle), Benny Giang (Axiom Zen), Alexander Casassovici (BitFlare Technologies Inc.), Doki Tops (Utomik), John Clancy (nTitle)
Location: Room 2011, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Monetization, Business & Marketing
Format: Sponsored Session
Intelligent Game Design on 'Rainbow Six Siege'
Speakers: Leroy Athanassof (Ubisoft), Geoffroy Mouret (Ubisoft Montreal)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
It IS Rocket Science! The Physics of 'Rocket League' Detailed
Speaker: Jared Cone (Psyonix)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Design
Format: Session
Making Games for Kids Roundtable Day 1: Game Mechanics and Usability for Kids
Speaker: Carla Fisher (Netflix)
Location: Room 214, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Business & Marketing
Format: Roundtable
Sponsor Speakers: Seth Schneider (Intel), Dirk Van Welden (I-Illusions), Cristiano Ferreira (Intel)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Nuke Possum Springs: A 'Night in the Woods' Design Postmortem
Speaker: Scott Benson (Independent)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Tutorials: N/A
Optimizing 'Fortnite': Battle Royale - Part 1 (Presented by Epic)
Sponsor Speakers: Nick Penwarden (Epic Games), Carlos Cuello (Epic Games), James Golding (Epic Games)
Location: YBCA Theater
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Visual Arts, Programming
Format: Sponsored Session
Remote Unity Studio in a Box (Presented by Plastic SCM)
Sponsor Speaker: Ben Throop (Frame Interactive)
Location: Sponsored Session Theater, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Production & Team Management
Format: Sponsored Session
Tutorials: N/A
Root Causes of Player Behavior (Presented by Fair Play Alliance)
Sponsor Speakers: Ruth Toner (Twitch), Kay Chan (East Side Games), Dylan Rogerson (Activision), Ben Lewis-Evans (Epic Games), Peter Alau (Spirit AI)
Location: Room 306, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Design, Business & Marketing
Format: Sponsored Dev Day
Speakers: Inon Zur (Independent), Jason Graves (Jason Graves Music), Arnold Nesis (Capricia Productions), Becky Allen (Popcap Games)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Social Media Influencers and Non-Traditional Marketing: Legal Pitfalls and Loopholes
Speaker: Will Bucher (Debevoise & Plimpton)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Taking the Red Pill: Using Radeon GPU Profiler to Look inside Your Game (Presented by AMD)
Sponsor Speakers: Jason Stewart (AMD), Rolando Caloca O. (Epic)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Tech Talk: Building the Next Generation of Games with SpatialOS (Presented by Improbable)
Sponsor Speakers: Herman Narula (Improbable), Rob Whitehead (Improbable), James Thompson (Automaton), Oddur Snaer Magnusson (Klang), Josh Holmes (Midwinter)
Location: Room 2000, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Design, Programming
Format: Sponsored Session
Technical Issues in Tools Development Roundtable Day 1: Process
Speaker: Geoff Evans (Infinity Ward)
Location: Room 207, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Production & Team Management
Format: Roundtable
The Lighting Technology of 'Detroit: Become Human'
Speaker: Guillaume Caurant (Quantic Dream)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
The Next Billion Players (Presented by Akamai)
Sponsor Speakers: Jonathan Singer (Akamai Technologies), Nick Thomas (Hatch/Rovio Entertainment), Robb Chiarini (Ubisoft), My Tran (ADVR)
Location: Room 2020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Tutorials: N/A
The Ray + Raster Era Begins - an R&D; Roadmap for the Game Industry (Presented by NVIDIA)
Sponsor Speakers: Morgan McGuire (NVIDIA), Petrik Clarberg (NVIDIA), Nir Benty (NVIDIA)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
The Visual Effects Technology of 'Destiny'
Speakers: Ali Mayyasi (Bungie), Brandon Whitley (Bungie)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Session
"Advances in Real-Time Voxel-Based GI" & "Temporal Super-Resolution" (Presented by NVIDIA)
Sponsor Speakers: Alexey Panteleev (NVIDIA), Rahul Sathe (NVIDIA), Marco Salvi (NVIDIA)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
'Fortnite': An Unconventional Launch
Speaker: Ed Zobrist (Epic Games)
Location: Room 25, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
A Practical Approach to Developing Forward-Facing Rigs, Tools and Pipelines
Speaker: Michael Malinowski (Creative Assembly)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Session
Achieving Console-Like Experiences on Mobile with Apex Construct (Presented by Arm)
Sponsor Speakers: Daniel Di Donato (Arm), Kristoffer Benjaminsson (Fast Travel Games)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Blockchain: Future of Game Value Chain (Presented by AppCoins)
Sponsor Speaker: Ren Tang (AppCoins)
Location: Room 2011, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Speaker: Mike Zaimont (Lab Zero Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Career Development
Format: Session
Classic Game Postmortem: 'Sonic the Hedgehog'
Speakers: Hirokazu Yasuhara (Unity Technology Japan), Naoto Ohshima (Arzest Corporation)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Speaker: Sammie Kang (PUBG Corp.)
Location: Room 24, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Designing Unforgettable 'Titanfall' Single Player Levels with Action Blocks
Speaker: Christopher Dionne (Respawn Entertainment)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Developer Q&A; (Presented by Fair Play Alliance)
Sponsor Speakers: Morgan Jaffit (Defiant Development), Jesse Schell (Schell Games), Cy Wise (Owlchemy Labs)
Location: Room 306, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Design, Business & Marketing
Format: Sponsored Dev Day
DirectX: Evolving Microsoft's Graphics Platform (Presented by Microsoft)
Sponsor Speakers: Matt Sandy (Microsoft), Johan Andersson (Electronic Arts), Colin Barre-Brisebois (Electronic Arts)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Dynamic Dialogue: The Game Designer's Guide to Voice Recording
Speakers: Andrea Toyias (Blizzard Entertainment), Steve Danuser (Blizzard Entertainment), Justin Dye (Blizzard Entertainment)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Design
Format: Session
Engine Optimization Hot Lap (Presented by AMD)
Sponsor Speaker: Timothy Lottes (AMD)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
From Self Serve to Automation: The Evolution of User Acquisition Tools (Presented by Vungle)
Sponsor Speakers: Martin Price (Vungle), Cuneyt Unar (Product Madness), Andy Park (Kabam)
Location: Room 2000, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Game Accessibility Roundtable (Presented by IGDA)
Speaker: Thomas Westin (IGDA Game Accessibility SIG)
Location: Room 104, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Game Art Remastered: From Crash, to Kerrigan, to Corley Motors
Speakers: Yujin Kiem (Shiny Shoe), Cory Turner (Vicarious Visions), Brian Sousa (Blizzard Entertainment)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Game Audio Programming Roundtable Day 1: Fundamentals
Speaker: Guy Somberg (Echtra Games, Inc.)
Location: Room 208, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Programming, Audio
Format: Roundtable
Game Writing Roundtable (Presented by IGDA)
Speaker: Alexander Bevier (Independent, IGDA Game Writing SIG)
Location: Room 105, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Give Up Control: Zen and the Art of Leadership
Speaker: Steve Cuss (Criterion Games EA)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Good Design Makes Happy Customers: A Microtransaction Design Primer
Speaker: Crystin Cox (ArenaNet)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Hello World! Building Augmented Reality for Snapchat (Presented by Lens Studio by Snap, Inc.)
Sponsor Speaker: Travis Chen (Snap, Inc.)
Location: Room 2020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing, Programming
Format: Sponsored Session
How to Rig a Human: Joint Health and Mobility for Developers
Speaker: Seth Gibson (Facebook)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Session
Machine Learning Roundtable Day 1: Neural Networks in Content Generation
Speaker: Andrew Maximov (Naughty Dog, Inc.)
Location: Room 216, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Visual Arts
Format: Roundtable
Managing Production on Small Teams Roundtable Day 1: People
Speaker: Jen Costa (Uken Games)
Location: Room 214, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Roundtable
Masked Software Occlusion Culling (MOC): A Guide to CPU Culling (Presented by Intel Corporation)
Sponsor Speakers: Leigh Davies (Intel), Marcus Svensson (Avalance Studios)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Optimizing 'Fortnite': Battle Royale - Part 2 (Presented by Epic)
Sponsor Speakers: Julie Truong (Epic Games), Nick Penwarden (Epic Games), Ryan Brucks (Epic Games), Jordan Walker (Epic Games)
Location: YBCA Theater
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Our Story Behind Getting 3d Replay into PUBG (Presented by Minkonet)
Sponsor Speakers: Andrew Ryu (Minkonet), Deckerd Lee (Minkonet)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Production-Level Facial Performance Capture Using Deep Convolutional Neural Networks
Speaker: Antti Herva (Remedy Entertainment)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Tutorials: N/A
Scoring 'Middle-earth: Shadow of War': A Postmortem
Speakers: Nathan Grigg (Monolith Productions), Garry Schyman (Garry Schyman Productions)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Spline-Based Procedural Modeling in 'Agents of Mayhem'
Speakers: Chris Helvig (Deep Silver Volition), Chris Dubois (Deep Silver Volition)
Location: Room 20, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Teams Are Stronger Than Heroes: Bungie Development Evolved
Speaker: Patrick O'Kelley (Bungie)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
The Asset Build System of 'Far Cry 5'
Speaker: Remi Quenin (Ubisoft Montreal)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Tools Design Roundtable Day 1: Design
Speaker: Robin-Yann Storm (Guerrilla Games)
Location: Room 206, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Production & Team Management
Format: Roundtable
Translating Art into Technology: Physically Inspired Shading in 'Destiny 2'
Speakers: Alexis Haraux (Bungie), Nate Hawbaker (Bungie)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Visual Arts
Format: Session
Union Now? Pros, Cons, and Consequences of Unionization for Game Devs Roundtable
Speaker: Jen MacLean (IGDA & IGDA Foundation)
Location: Room 215, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Visual Adventures on 'Sea of Thieves'
Speaker: Ryan Stevenson (Rare, Ltd.)
Location: Room 22, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Tutorials: N/A
Visual Effects Artist Roundtable Day 1
Speaker: Drew Skillman (Google)
Location: Room 207, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Roundtable
What's New in Firebase and Google Cloud Platform for Games (Presented by Google)
Sponsor Speakers: Mark Mandel (Google), Jumana Al Hashal (Google), Michael Marano (Google)
Location: Sponsored Session Theater, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
GDC Film Festival: The Lost Arcade
Location: YBCA Screening Room
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Special Event
Format: Special Event
Sponsor Speakers: Sebastien Hillaire (Electronic Arts), Johan Andersson (Electronic Arts), Colin Barre-Brisebois (Electronic Arts)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
A Data-Oriented Approach to Parallelizing Hierarchical Transforms (Presented by Unity Technologies)
Sponsor Speaker: Mike Acton (Unity Technologies)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
ADHD in the Game Industry Roundtable
Speaker: Joel Gonzales (Firaxis)
Location: Room 216, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Accessibility in Games: Where We Are and Where to Next (Presented by Ubisoft)
Sponsor Speakers: Tara Voelker (Microsoft), Cherry Thompson (Independent), Jason Canam (Household Games), Ian Hamilton (Independent), David Tisserand (Ubisoft)
Location: Room 2000, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Design, Production & Team Management
Format: Sponsored Session
Behind the Scenes at the 'Million Onion Hotel'
Speaker: Yoshiro Kimura (Onion Games)
Location: Room 25, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Beyond Emitters: Shader and Surface Driven GPU Particle FX Techniques
Speaker: Christina Coffin (Independent)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Visual Arts
Format: Session
Tutorials: N/A
Classic Game Postmortem: 'The Bard's Tale I and II'
Speaker: Michael Cranford (Days Fly)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Speakers: Bonnie Bogovich (BlackCatBonifide), Jay Weinland (Bungie), Jaclyn Shumate (Microsoft), David Swenson (Sledgehammer Games)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Developing the Art of 'Fortnite'
Speaker: Peter Ellis (Epic Games)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Effective Feedback and Critique Roundtable Day 1: How Can You Improve Communication?
Speaker: Jeff Hesser (Harmonix)
Location: Room 208, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Roundtable
Emerging Composers Guide to Productivity and Work/Life Balance
Speakers: Tom Salta (Persist Music), Penka Kouneva (Kouneva Studios), Jesse Harlin (Dunderpate Music, LLC), Laryssa Chan (Independent)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Speakers: JC Lau (Bungie), Leah Hoyer (Telltale Games), Elaine Chase (Wizards of the Coast), Mary Olson (343 Industries), Kelly Snyder (Bungie)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Session
Location: Expo Floor, North & South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Special Event
Format: Special Event
Making the World Give a Damn About Your Game in 2018
Speaker: Mike Rose (No More Robots)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Tutorials: N/A
Opensource in the Game Industry Roundtable (Presented by IGDA)
Speaker: Stephen Jacobs (School of Interactive Games and Media, RIT)
Location: Room 104, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Optimizing for the AMD Ryzen Family of CPU and APU Processors (Presented by AMD)
Sponsor Speakers: Ken Mitchell (AMD), Elliot Kim (AMD)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Physics Driven Ragdolls and Animation at EA: From Sports to Star Wars
Speaker: Jalpesh Sachania (Frostbite EA)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Professional Ethics for Game Designers Roundtable (Presented by IGDA)
Speaker: Sande Chen (Independent, IGDA Game Design SIG)
Location: Room 105, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Programmable VFX with Unreal Engine's Niagara (Presented by Epic)
Sponsor Speaker: Wyeth Johnson (Epic Games)
Location: YBCA Theater
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming, Visual Arts
Format: Sponsored Session
Rovio: A Two Year Journey into Modernizing the Production Process
Speaker: Cyril Barrow (Rovio Entertainment)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Rules of the Game: Five Further Techniques from Rather Clever Designers
Speakers: Richard Rouse III (Paranoid Productions), Erin Hoffman-John (Sense of Wonder), Soren Johnson (Mohawk Games), Raph Koster (Independent), Josh Sawyer (Obsidian Entertainment), Stone Librande (Riot Games)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Production & Team Management
Format: Session
Shading of 'Spellsouls': Achieving AAA Quality on Mobile
Speaker: Srdja Stetic-Kozic (Nordeus)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Terrain Rendering in 'Far Cry 5'
Speaker: Jeremy Moore (Ubisoft)
Location: Room 22, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
The Advocates Journey: Changing Culture by Changing Yourself (Presented by Fair Play Alliance)
Sponsor Speaker: Kate Edwards (Geogrify)
Location: Room 306, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Design, Business & Marketing
Format: Sponsored Dev Day
The Paradox DLC Model: Planning for the Long Term
Speakers: Henrik Fahraeus (Paradox Interactive), Shams Jorjani (Paradox Interactive)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Business & Marketing
Format: Session
The Voice-Over Roundtable Day 1: Pre and Post Production (Outside the Studio)
Speaker: Michael Csurics (The Brightskull Entertainment Group)
Location: Room 207, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Production & Team Management
Format: Roundtable
Using Player Data to Measure and Capitalize on Esports, AR and VR (Presented by Treasure Data)
Sponsor Speaker: Erik Archer Smith (Treasure Data)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Monetization
Format: Sponsored Session
Vehicle Feel Masterclass: Balancing Arcade Accessibility with Simulation Depth
Speaker: Matthew Harris (Criterion Games)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Programming
Format: Session
Walking, Talking, and Projectiles: Storytelling Tools in 'Destiny 2'
Speaker: Evan Moran (Bungie)
Location: Room 20, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Weaving 13 Prototypes into 1 Game: Lessons from 'Edith Finch'
Speaker: Ian Dallas (Giant Sparrow)
Location: Room 24, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Production & Team Management
Format: Session
Sponsor Speakers: Peter Vale (Microsoft), Dirk Van Welden (I-Illusions)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Women in Game Audio Roundtable Day 1: Women in the Workplace
Speakers: Amanda Rose Smith (Independent), Becky Allen (PopCap)
Location: Room 215, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Roundtable
18th Annual Game Developers Choice Awards
Location: GDC Ballroom, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Special Event
Format: Special Event
20th Annual Independent Games Festival Awards
Location: GDC Ballroom, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Special Event
Format: Special Event
GDC Film Festival: Insert Coin: Inside Midway's 90s Revolution (Work In Progress Premiere)
Location: YBCA Screening Room
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Special Event
Format: Special Event
Addressing Exploit Abuse in 'EVE Online' with Customer Care
Speaker: David Einarsson (CCP Games)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Production & Team Management
Format: Session
Animating Quill: Creating an Emotional Experience
Speaker: Richard Lico (Polyarc)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Design
Format: Session
Automated Testing and Profiling for 'Call of Duty'
Speaker: Jan van Valburg (Activision)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Production & Team Management
Format: Session
Black Developers Matter Roundtable (Presented by IGDA)
Speaker: Carl Varnado (Rancho Solano, Blacks in Games SIG)
Location: Room 104, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Breaking Through: Psychosis and the Making of 'Hellblade'
Speakers: Dominic Matthews (Ninja Theory, Ltd.), Tameem Antoniades (Ninja Theory, Ltd.)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy, Business & Marketing
Format: Session
Tutorials: N/A
Classic Game Postmortem: 'NBA Jam'
Speaker: Mark Turmell (Zynga)
Location: Room 25, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Cluster Forward Rendering and Anti-Aliasing in 'Detroit: Become Human'
Speaker: Ronan Marchalot (Quantic Dream)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Creating Console Quality Audio on Mobile: 'Club Penguin Island'
Speakers: Toby Hulse (The Walt Disney Company), David Fairfield (The Walt Disney Company)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Giving a Voice to the Machines of 'Horizon Zero Dawn'
Speaker: Pinar Temiz (Guerrilla Games)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Tutorials: N/A
Honorable Intentions: Player Behavior Today at Riot Games
Speaker: Kimberly Voll (Riot Games)
Location: Room 22, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
ILMxLAB: Pioneering Immersive Entertainment
Speakers: Mohen Leo (ILMxLAB), David Collins (Skywalker Sound), Judah Graham (Epic Games), Camille Cellucci (The VOID)
Location: Room 20, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Vision
Format: Session
Introduction to Apple's Metal 2 for Game Rendering (Presented by Apple, Inc.)
Sponsor Speaker: Michal Valient (Apple Inc.)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Localization Roundtable (Presented by IGDA)
Speaker: Laura Gutierrez (Transfluent)
Location: Room 105, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Monetizing with Merch: How to Add Real World Products to Your Game (Presented by Shopify)
Sponsor Speaker: Jon Wade (Shopify)
Location: Room 2011, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Tutorials: N/A
NVIDIA GameWorks: New Features (Presented by NVIDIA)
Sponsor Speakers: Michelle Lu (NVIDIA), Kier Storey (NVIDIA), Simon Schirm (NVIDIA), Bryan Galdrikian (NVIDIA)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Sponsor Speakers: Robin Green (Sony Interactive Entertainment America), Hajime Uchimura (Polyphony Digital Inc.)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming, Visual Arts
Format: Sponsored Session
Tutorials: N/A
Real Player Motion Tech in 'EA Sports UFC 3'
Speaker: Geoff Harrower (Electronic Arts)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Visual Arts
Format: Session
Succeeding with Licensed IP for Mobile F2P Games
Speaker: Eric Seufert (N3TWORK)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Design
Format: Session
The Animation Pipeline of 'Mario + Rabbids Kingdom Battle'
Speakers: Marco Renso (Ubisoft Milan), Tommaso Sanguigni (Ubisoft Milan)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
The Business of Being Indie: A Production Survival Guide
Speaker: Amy Dallas (ClutchPlay Games, LLC)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
The Future of VR: Neuroscience and Biosensor Driven Development (Presented by CIFAR)
Sponsor Speakers: Alona Fyshe (University of Victoria, Department of Computer Science), Craig Chapman (University of Alberta, Faculty of Physical Education and Recreation), Jake Stauch (NeuroPlus), Kent Bye (Voices of VR)
Location: Room 2000, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Speaker: Frank Lantz (NYU Game Center)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Vision
Format: Session
To Err is to Play: Human Error and Game Design
Speaker: Ben Lewis-Evans (Epic Games)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Using Artificial Intelligence to Enhance Your Game (1 of 2) (Presented by Microsoft)
Sponsor Speakers: Yury Uralsky (NVIDIA), Stuart Schaefer (Microsoft), Daniel Kennett (Team Xbox)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
VR Best Practices: Maximize Your Audience with New VDA2 Winners (Presented by HTC Viveport)
Sponsor Speakers: Rikard Steiber (HTC VIVE), Daniela Paredes Fuentes (Gravity Sketch)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing, Design
Format: Sponsored Session
Walk Tall, My Friends: Giving Life to AI-Buddies in 'Final Fantasy XV'
Speaker: Prasert "Sun" Prasertvithyakarn (Square Enix)
Location: Room 24, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Programming
Format: Session
Sponsor Speakers: Philipp Gerasimov (Intel), Dmitry Dyakov (Wargaming.net), Aleksei Fedorov (Intel), Branislau Svihla (Wargaming.net)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
'Assassin's Creed Origins': Monitoring and Validation of World Design Data
Speaker: Nicholas Routhier (Ubisoft Montreal)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Programming
Format: Session
'World of Warships': Technical Aspects of Rendering High-Quality Sea 'Till Horizon
Speaker: Yury Kryachko (Wargaming St. Petersburg)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Visual Arts
Format: Session
10 Post Launch CRM Strategies You Need to Know to Maximize Revenues (Presented by deltaDNA)
Sponsor Speakers: Mark Robinson (deltaDNA), Isaac Roseboom (deltaDNA)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Monetization
Format: Sponsored Session
15 Years of 'Ratchet & Clank': A Lombax Story
Speakers: Brian Allgeier (Insomniac Games), TJ Fixman (Past Midnight)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Production & Team Management
Format: Session
A Long Dark Road: Blending Player and Authored Story in a Sandbox Survival Game
Speaker: Raphael van Lierop (Hinterland Games)
Location: Room 20, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Production & Team Management
Format: Session
Acing the Whiteboard Interview
Speakers: Ellen Beeman (DigiPen Institute of Technology), Kate Reinhard (Seattle Women In Games and Tech)
Location: Career Theater, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Career Development
Format: Session
Automated Testing Roundtable Day 2: Legacy
Speaker: Andrew Fray (Spry Fox)
Location: Room 208, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Production & Team Management
Format: Roundtable
Deep Learning: Beyond the Hype
Speaker: Magnus Nordin (Electronic Arts)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Tutorials: N/A
Speakers: Garry Schyman (Independent), Jason Hayes (Riot Games), Penka Kouneva (Independent), Wilbert Roget II (Independent), Guy Whitmore (Foxface Rabbitfish, LLC)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Design in Depth at Supercell: Why Great Ideas Aren't Enough
Speaker: Touko Tahkokallio (Supercell)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
DevOps for Game Developers with Microsoft Azure (Presented by Microsoft Azure)
Sponsor Speakers: Jessica Deen (Microsoft), Abel Wang (Microsoft)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Embodying Identity through Immersive Design (Presented by Oculus)
Sponsor Speakers: Ruth Bram (Oculus Studios), Jenny Huang (Sanzaru), Jessa Brezinski (Harmonix), Chloe Skew (Turtle Rock Studios)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Design
Format: Sponsored Session
Esports In-Depth: The Role of Game Developers in Building Sports of the 21st Century
Speaker: Bryce Blum (Catalyst Sports & Media)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Tutorials: N/A
GDC Microtalks 2018: Playing with Fire
Speakers: Richard Lemarchand (University of Southern California), Jenn Sandercock (Inquisiment), Tanya DePass (I Need Diverse Games), Chandana "Eka" Ekanayake (Outerloop Games), Michelle Clough (Independent), Bob Bates (Independent), Jane Ng (Campo Santo), Liz England (Ubisoft Toronto), Jarryd Huntley (Polytundra, LLC), Liz Ryerson (Independent)
Location: Room 24, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Game Development on a Shoestring: Low Budget Indie Developers Roundtable Day 2
Speaker: Oded Sharon (Corbomite, Ltd.)
Location: Room 206, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Production & Team Management
Format: Roundtable
Speaker: Jo Summers (Global Game Jam)
Location: Room 216, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
HDR Image Based Lighting: From Acquisition to Render
Speaker: Artem Kryzhanovskyi (Independent)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Session
Sponsor Speaker: Lukasz Korbolewski (King)
Location: Room 2000, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Leaders: Working at the Heart of the Team!
Speakers: Grant Shonkwiler (Shonkventures), Andie Nordgren (CCP Games), Chelsea Curran-Adams (Riot Games), Alyssa Finley (Telltale Games), Tanya Watson (Squanchtendo)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Learning and Educational Games Roundtable (Presented by IGDA)
Speaker: David Simkins (RIT, IGDA LEG SIG)
Location: Room 105, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Speaker: Peet Cooper (Riot Games)
Location: Room 22, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Business & Marketing
Format: Session
Level Up: Unlocking Ads for App Success (Presented by Google)
Sponsor Speaker: Duke Dukellis (Google)
Location: Room 2011, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Monetization
Format: Sponsored Session
Making Games for Kids Roundtable Day 2: Mobile Development for Kids
Speaker: Carla Fisher (Netflix)
Location: Room 214, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Business & Marketing
Format: Roundtable
Muslims in Games Roundtable (Presented by IGDA)
Speaker: Osama Dorias (Warner Brothers Montreal, Magic Pants, Dawson College)
Location: Room 104, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Panel: Be the First to Reap the Benefits from the Universe of Blockchain (Presented by DMarket)
Sponsor Speakers: Vlad Panchenko (DMarket), Egor Gurev (PLAYKEY), Aleksandr Agapitov (Xsolla), Sean Keith (BitGuild)
Location: Sponsored Session Theater, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Monetization
Format: Sponsored Session
Performance and Memory Postmortem for 'Middle-earth: Shadow of War'
Speaker: Piotr Mintus (Monolith Productions)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Powering Up ILMxLAB's Location-Based VR Experiences
Speakers: Lutz Latta (ILMxLAB), Stephen Hill (Lucasfilm), Ron Radeztsky (Lucasfilm)
Location: Room 25, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Visual Arts
Format: Session
Procedural World Generation of 'Far Cry 5'
Speaker: Etienne Carrier (Ubisoft)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Reinventing the Sound for 'Call of Duty: WWII'
Speaker: David Swenson (Sledgehammer Games)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Sponsor Speakers: Mike Geig (Unity Technologies), Cristiano Ferreira (Intel)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Technical Artist Roundtable Day 2
Speaker: Jeff Hanna (Volition)
Location: Room 207, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Roundtable
Sponsor Speakers: Jerome Hagen (Microsoft), Melissa Boone (Microsoft), Tracey Sellar Fuller (Microsoft)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Design
Format: Sponsored Session
Using Artificial Intelligence to Enhance Your Game, Part 2 (Presented by NVIDIA)
Sponsor Speakers: Yury Uralsky (NVIDIA), Stuart Schaefer (Microsoft), Daniel Kennett (Microsoft)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Visual Effects Artist Roundtable Day 2: Artistic Lens
Speaker: Jason Keyser (Riot Games)
Location: Room 215, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Roundtable
You're Not Broken: Finding Your Creative Way Through Difficult Times
Speaker: Laralyn McWilliams (Skydance Interactive)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy, Vision
Format: Session
'Sprint Vector's' Fluid Locomotion Technology (Presented by Survios)
Sponsor Speakers: Mike McTyre (Survios), Alex Silkin (Survios), Andrew Abedian (Survios), James Iliff (Survios)
Location: Room 2000, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Design
Format: Sponsored Session
Deep Learning for Game Developers (Presented by NVIDIA)
Sponsor Speaker: Bryan Catanzaro (NVIDIA)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Developing Android Games for Chromebooks (Presented by Google)
Sponsor Speakers: Ben Gable (Google), Shahid Hussain (Google), Qingshuo Wang (Super Evil Megacorp)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Direct3D Graphics Debugging and Optimization (Presented by Microsoft)
Sponsor Speakers: Shawn Hargreaves (Microsoft), Bill Kristiansen (Microsoft)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Speakers: Jonas Antonsson (Raw Fury), Jason Della Rocca (Execution Labs), Ben Andac (Good Shepherd), Rebekah Saltsman (Finji)
Location: Career Theater, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Special Event, Career Development
Format: Special Event
Highlighting Player Stories to Your Company and Community
Speaker: Riley Hammersly (Nordeus)
Location: Overlook 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing
Format: Poster Session
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Special Event
Format: Special Event
Making 'MEETMIKE': Photoreal Virtual Human in UE4
Speaker: Mike Seymour (Sydney University)
Location: Overlook 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Visual Arts, Design
Format: Poster Session
Sponsor Speakers: Christy Wong-Taylor (Fyber), Brian Kealer (Glu), David Pokress (AdColony), Adam Carey (Sega), Filippo De Rose (Pixelberry Studios), Michael Ruffin (Mobilityware)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Monetization, Business & Marketing
Format: Sponsored Session
Multi-Platform Production from Day Zero
Speaker: Ido Yehieli (tametick.com)
Location: Overlook 3018, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Production & Team Management, Programming
Format: Poster Session
Why It's So Much Harder to Predict Winners in Esports
Speaker: Yauheni Hladki (StarLadder)
Location: Overlook 2018, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Design, Production & Team Management
Format: Poster Session
ionomy PWR-GRD: The Easy Onramp for Monetizing Games with Blockchain (Presented by ionomy Studios)
Sponsor Speakers: Adam Matlack (ionomy), Michael Pfeiffer (ionomy)
Location: Room 2011, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Monetization
Format: Sponsored Session
Tutorials: N/A
Highlighting Player Stories to Your Company and Community
Speaker: Riley Hammersly (Nordeus)
Location: Overlook 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing
Format: Poster Session
Making 'MEETMIKE': Photoreal Virtual Human in UE4
Speaker: Mike Seymour (Sydney University)
Location: Overlook 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Visual Arts, Design
Format: Poster Session
Multi-Platform Production from Day Zero
Speaker: Ido Yehieli (tametick.com)
Location: Overlook 3018, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Production & Team Management, Programming
Format: Poster Session
Why It's So Much Harder to Predict Winners in Esports
Speaker: Yauheni Hladki (StarLadder)
Location: Overlook 2018, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Design, Production & Team Management
Format: Poster Session
'Destiny 2': Linear Music in an Open World
Speakers: Skye Lewin (Bungie), C Paul Johnson (Trigger Volume, Inc.), Michael Sechrist (Bungie)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Design
Format: Session
'Friday the 13th': Design and Balance for Asymmetrical Horror
Speaker: David Langeliers (IllFonic)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Tutorials: N/A
10 Lessons Learned Working on Rewarded Videos
Speaker: Nebojsa Duric (Nordeus)
Location: Room 24, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
5 Year Journey to Predictability
Speaker: Sergei Vasiuk (Wargaming)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
A How-To Guide for Muslim Representation in Video Games
Speaker: Osama Dorias (Warner Brothers Montreal)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Session
Adding the Magic Touch to Immersive Experiences (Presented by Ultrahaptics)
Sponsor Speakers: Vince Fung (Ultrahaptics), Arne Balk (Dimenco)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Design
Format: Sponsored Session
Attorney Talk: Game Audio Contracts Roundtable Day 2: Music Rights
Speakers: Sebastian Wolff (Materia Collective), Jeffrey Rose (Law Offices of Jeffrey W. Rose)
Location: Room 214, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Business & Marketing
Format: Roundtable
Audio Asset Management Tips and Tricks
Speaker: Richard Ludlow (Hexany Audio)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Production & Team Management
Format: Session
Beta vs Soft Launch in Mobile Games
Speaker: Mladen Dulanovic (Nordeus)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management, Business & Marketing
Format: Session
Billion-Person Gaming: What Truly Massive Worlds Mean for Games (Presented by Improbable)
Sponsor Speakers: Bill Roper (Improbable), Herman Narula (Improbable), Randy Smith (Darewise Entertainment), Brendan "PLAYERUNKNOWN" Greene (PUBG Corporation), Josh Holmes (Midwinter)
Location: Room 2000, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Design
Format: Sponsored Session
Tutorials: N/A
CANCELLED: Training Girl Scouts to be Game Devs
Speakers: Christine Farmer (Women in Games International), Emily Berger (Sony PlayStation), Hannah Foell (Sony PlayStation), Lauren Simpson (Sony PlayStation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Session
Community Marketing and Management at Your Best and Worst Times
Speaker: Malin Castegren (Paradox Interactive)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Deep Learning for Animation and Content Creation (Presented by NVIDIA)
Sponsor Speakers: Gavriel State (NVIDIA), Andrew Edelsten (NVIDIA)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Effective Feedback and Critique Roundtable Day 2: What Methods Work?
Speaker: Jeff Hesser (Harmonix)
Location: Room 216, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Roundtable
Find More of Your Best Players with Google's Machine Learning (Presented by Google)
Sponsor Speakers: David Mitby (Google), Belinda Langner (Google), Ilya Molodetsky (Ilyon), Chris Luhur (Pocket Gems)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Tutorials: N/A
Fizzy Brushstrokes: The Art of 'Knights and Bikes'
Speaker: Rex Crowle (Foam Sword)
Location: Room 25, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Tutorials: N/A
Game Audio Programming Roundtable Day 2: Advanced Topics
Speaker: Guy Somberg (Echtra Games, Inc.)
Location: Room 208, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Programming, Audio
Format: Roundtable
Speaker: Laurens Rutten (CoolGames)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
How to Build for YOU & The Next-Gen Gamer: Keynote & Customer Panel (Presented by Facebook)
Sponsor Speaker: Amelia Zins (Facebook)
Location: Room 2011, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Monetization
Format: Sponsored Session
How to Run Massively Scaling Mobile Games on Microsoft Azure (Presented by Microsoft)
Sponsor Speakers: Kalle Hiitola (Next Games), David Holladay (Microsoft)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
IL Gigante: Michelangelo's David in VR
Speaker: Christopher Evans (Epic Games)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Session
Improving Quality Outside of Formal Testing Roundtable (Presented by IGDA)
Speaker: Chelsea Curran-Adams (Riot Games, IGDA QA SIG)
Location: Room 105, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Introduction to Apple's ARKit: Best Practices and Recent Updates (Presented by Apple, Inc.)
Sponsor Speakers: Michael Kuhn (Apple, Inc.), Matthias Bohnen (Apple Inc.)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
LGBTQ+ Game Developer Community Roundtable (Presented by IGDA)
Speaker: Josh Lee (Floor Is Lava)
Location: Room 104, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Managing Production on Small Teams Roundtable Day 2: Process
Speaker: Jen Costa (Uken Games)
Location: Room 206, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Roundtable
PerfDoc: Optimize Early with Vulkan Validation Layer Tools (Presented by ARM)
Sponsor Speakers: Hans Kristian Arntzen (Arm), Jungwoo Kim (Samsung Electronics)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Sponsor Speakers: Mike Mumbauer (PlayStation), Sarah Farmer (Sony San Diego), Daujenae Harps (Sony Santa Monica)
Location: Career Theater, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Visual Arts, Production & Team Management
Format: Sponsored Session
Technical Issues in Tools Development Roundtable Day 2: Assets
Speaker: Geoff Evans (Infinity Ward)
Location: Room 207, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Production & Team Management
Format: Roundtable
The Evolution of Chinese Gamers (Presented by iDreamSky)
Sponsor Speaker: Jeff Lyndon (iDreamsky)
Location: Room 2020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Tutorials: N/A
Writing Modular Characters for System-Driven Games
Speaker: Tanya X. Short (Kitfox Games)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Beneath the Flesh of Walls: The Making of Sierra's 'Mystery House'
Speaker: Laine Nooney (New York University)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Session
Chatbot Game Manifesto: Golden Rules for Making a New Kind of Game
Speaker: Emmanuel Corno (Independent)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Cloth Self Collision with Predictive Contacts
Speaker: Chris Lewin (Electronic Arts)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Exploring Helplessness in Games with 'Bury Me, My Love'
Speaker: Florent Maurin (The Pixel Hunt)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Session
Tutorials: N/A
Game Mechanics for Storytelling in 'Monument Valley 2'
Speaker: Lea Schonfelder (ustwo games)
Location: Room 25, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Games as Medicine: FDA Approval Methods
Speaker: Noah Falstein (The Inspiracy)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Get Started Rolling Your Own Tools!
Speaker: Shane Marks (Necrosoft Games)
Location: Career Theater, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Career Development
Format: Session
How Sound Tells the Story of 'Night in the Woods'
Speaker: Em Halberstadt (A Shell in the Pit)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Design
Format: Session
Sponsor Speaker: Si Crowhurst (Vungle)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Design
Format: Sponsored Session
Marketing Judo: How to Sell Your Indie Game
Speaker: Sam Coster (Butterscotch Shenanigans)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Speaker: Winifred Phillips (Generations Productions, LLC)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
NVIDIA GameWorks Technologies in 'FINAL FANTASY XV', Behind the Scenes (Presented by NVIDIA)
Sponsor Speakers: Masaya Takeshige (NVIDIA), Evgeny Makarov (NVIDIA)
Location: Sponsored Session Theater, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Player Engagement in VR Cinematics
Speaker: Gabor Soos (Sony London Studio)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
The Mechanics of Explosive Growth
Speaker: Adam Miller (Roblox)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Design
Format: Session
What Successful Product Managers Do Differently in Free-to-Play Games
Speaker: Michail Katkoff (Rovio Entertainment)
Location: Room 24, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Speakers: Rami Ismail (Vlambeer), Samer Abbas (Play 3arabi), Matthieu Rabehaja (Lomay Tech), Carlos Rocha (Independent), Lara Noujaim (Game Cooks), Javi Almirante (Independent), Irina Moraru (FaeryDust Games)
Location: Room 24, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Session
'Dead by Daylight': Object of Obsession
Speaker: Dave Richard (Behaviour Digital)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Tutorials: N/A
'Monster Hunter: World' Postmortem: Concept Design through Prototyping and Iteration
Speakers: Yuya Tokuda (Capcom), Peter Fabiano (Capcom)
Location: Room 20, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
'Rick and Morty: Virtual Rick-ality' Postmortem: VR Lessons *Burrrp* Learned
Speakers: Alex Schwartz (Owlchemy Labs), Devin Reimer (Owlchemy Labs)
Location: Room 25, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Sponsor Speakers: Alejandro Hoyos (Intel), Sean Tracy (Roberts Space Industries)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Advocating for Yourself: How to Change the Public Perception of Games and Game Developers
Speaker: Kate Edwards (Geogrify)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Session
Speaker: Tim Borrelli (Squats & Stretch Animation)
Location: Room 207, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Roundtable
Art Leadership Roundtable Day 2
Speaker: Keith Self-Ballard (Volition)
Location: Room 215, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Production & Team Management
Format: Roundtable
Artificial Intelligence Roundtable Day 2: Beginner Q&A;
Speaker: Neil Kirby (The Ohio State University)
Location: Room 208, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Roundtable
Beyond Performance: Introducing NVIDIA's New Graphics Debugger (Presented by NVIDIA)
Sponsor Speakers: Aurelio Reis (NVIDIA), Dan Price (NVIDIA)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Build Great Tools: Workflow Guidelines from Vicarious Visions
Speaker: Jeff Stewart (Vicarious Visions)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Design
Format: Session
Composer Confessions Microtalks 2: More Massive, Often Painful Lessons Learned
Speakers: Austin Wintory (Independent), Laura Karpman (Independent), Peter McConnell (Independent), Gareth Coker (Independent), Darren Korb (Supergiant Games), Gordy Haab (Independent)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Epic Sync: Wrangling the Work of Highly Interdependent Dev Teams at Bungie
Speaker: Linda Fane (Bungie)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Tutorials: N/A
Game Design Patterns for Building Friendships
Speaker: Daniel Cook (Spry Fox)
Location: Room 22, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Games User Research and Experience Roundtable (Presented by IGDA)
Speaker: Ben Lewis-Evans (Epic Games, IGDA Games User Research SIG)
Location: Room 105, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Helping Players Hate (or Love) Their Nemesis
Speaker: Chris Hoge (Monolith Productions)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Latinx in Games Roundtable (Presented by IGDA)
Speaker: Cristina Amaya (IGDA Latinx SIG)
Location: Room 104, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Machine Learning Roundtable Day 2: Neural Networks at Runtime
Speaker: Andrew Maximov (Naughty Dog, Inc.)
Location: Room 216, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Visual Arts
Format: Roundtable
Modern C++ Game Development on Microsoft Platforms (Presented by Microsoft)
Sponsor Speakers: Chuck Walbourn (Team Xbox), Andrew Farrier (Team Xbox)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Next Generation Playable Ads (Presented by Zplay)
Sponsor Speakers: Jing Xu (ZPLAY), Randy Barenscott (ZPLAY)
Location: Room 2011, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Monetization
Format: Sponsored Session
Precomputed Global Illumination in Frostbite
Speaker: Yuriy O'Donnell (Electronic Arts)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Rebuilding Your Engine During Development: Lessons from 'Mafia III'
Speaker: Jan Kratochvil (Hangar 13 Games)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Production & Team Management
Format: Session
Shoestring Soft Launch: Low Budget, High Value Launch Strategy
Speaker: Tom Kinniburgh (Mobile Free to Play)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Steam in 2017: State of the Marketplace
Speaker: Sergey Galyonkin (Epic Games)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Tutorials: N/A
The Art of 'Monument Valley 2'
Speaker: David Fernandez Huerta (ustwo games)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Design
Format: Session
Speakers: Stephan Schutze (Sound Librarian), Sally Kellaway (Microsoft)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
The Power of Broadcasting and Spectatorship in Mobile Gaming (Presented by Skillz)
Sponsor Speakers: Lisa Cosmas Hanson (Niko Partners), Andrew Paradise (Skillz, Inc.), Fernando Vasconez (Samsung), Kent Wakeford (KSV eSports)
Location: Room 2000, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Production & Team Management
Format: Sponsored Session
Speakers: Rio Caraeff (Magic Leap), Aleissia Laidacker (Magic Leap), Brian Schwab (Magic Leap), Jeremy Vanhoozer (Magic Leap)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Vision
Format: Session
Tools Design Roundtable Day 2: Production
Speaker: Robin-Yann Storm (Guerrilla Games)
Location: Room 206, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management, Design
Format: Roundtable
Tutorials: N/A
Unity: From C# to Machine Code (Presented by Unity Technologies)
Sponsor Speaker: Andreas Fredriksson (Unity Technologies)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Women in Game Audio Roundtable Day 2: Navigating Subtleties of Sexism in the Workplace
Speakers: Amanda Rose Smith (Independent), Becky Allen (PopCap)
Location: Room 214, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Roundtable
$0 to $1 Million: The Raw Numbers Behind Indie Success
Speakers: Tanya X. Short (Kitfox Games), Richard Atlas (Clever Endeavour Games)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
'For Honor': From a Great Launch to a Challenging Live Period
Speakers: Damien Kieken (Ubisoft), Roman Campos Oriola (Ubisoft)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management, Design
Format: Session
'Horizon Zero Dawn': A Game Design Postmortem
Speaker: Eric Boltjes (Guerrilla Games)
Location: Room 25, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Tutorials: N/A
'Mass Effect Andromeda' Audio Retrospective
Speaker: Michael Kent (Bioware)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
'Shadow Tactics' Postmortem: Commandos with Ninja
Speaker: Moritz Wagner (Mimimi Productions)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Composing an Interactive Musical: Lessons Learned from Creating 'Figment'
Speaker: Niels Sorensen (Bedtime Digital Games)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Design
Format: Session
Diversity Advocates Roundtable Day 2: Mental Health and Self-Care
Speakers: Tanya DePass (I Need Diverse Games), Rebecca Cohen-Palacios (Pixelles)
Location: Room 216, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Fixing the Hyperdrive: Maximizing Rendering Performance on NVIDIA GPUs (Presented by NVIDIA)
Sponsor Speaker: Louis Bavoil (NVIDIA)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Hierarchical Dynamic Pathfinding for Large Voxel Worlds
Speaker: Benoit Alain (Sauropod Studio)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
How Real-Time Graphics Helps Pixar Make Feature Films
Speakers: Pol Jeremias-Vila (Pixar Animation Studios), David G Yu (Pixar Animation Studios)
Location: Room 24, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Vision
Format: Session
Jewish Developers Roundtable (Presented by IGDA)
Speaker: Aubrey Isaacman (UC Santa Cruz, IGDA Jewish Developers SIG)
Location: Room 104, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Mental Health and Making It: Succeeding Through the Struggles
Speakers: Raffael Boccamazzo (Take This), Michelle Flamm (Zenimax Online), Job Stauffer (VR Institute of Health & Exercise), Jennifer Scheurle (Opaque Space), Jason L. Blair (Deep Silver Volition)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Session
More than a Bundle: 'Sportsfriends' and Compendium as a Business Strategy
Speaker: Douglas Wilson (Die Gute Fabrik)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Production & Team Management
Format: Session
Repopulating the Earth: Character Production on 'Horizon Zero Dawn'
Speaker: Daniel Calvert (Guerrilla Games)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Robocalypse Now: Using Deep Learning to Combat Cheating in 'Counter-Strike: Global Offensive'
Speaker: John McDonald (Valve)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Tutorials: N/A
Scientific Research Using Games: Using Player Power for Good
Speakers: Kathleen Yin (Macquarie University), Attila Szantner (MMOS Sarl), Amy Sterling (Eyewire), Antoine Coutrot (University College London)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Session
Serious Games Roundtable (Presented by IGDA)
Speaker: Matthew Lee (AFK Studios, IGDA Serious Games SIG)
Location: Room 105, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Significantly Improving Your Skill System with TrueSkill through Time
Speaker: Josh Menke (343 Industries)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Programming
Format: Session
The Engineering Journey of Riot Esports
Speaker: Steve Martin (Riot Games)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Production & Team Management
Format: Session
The State of QA Roundtable Day 2: Tools
Speaker: Chris Rando (Epic Games)
Location: Room 215, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Roundtable
The Voice-Over Roundtable Day 2: Production (Inside the Studio)
Speaker: Michael Csurics (The Brightskull Entertainment Group)
Location: Room 207, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Production & Team Management
Format: Roundtable
World Building with Architecture
Speaker: Sarah Bonser (Hybrid Architects)
Location: Room 22, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Sponsor Speaker: Stacey Haffner (Team Xbox)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
16th Annual Game Audio Network Guild Awards
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Special Event, Audio
Format: Special Event
Successful Freelancing in Game Audio
Speaker: Akash Thakkar (Independent)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Game Career Seminar
Format: Session
No Booth, No Problem: Showcasing Your Game on the Go
Speaker: Martin Nerurkar (Sharkbomb Studios)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Game Career Seminar
Format: Session
'Middle-earth: Shadow of War': Asset Pipeline Growing Pains
Speaker: Doug Heimer (Monolith Productions)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Speaker: Jafar Soltani (Rare, Ltd.)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Attorney Talk: Game Audio Contracts Roundtable Day 3: Protecting Yourself
Speakers: Jeffrey Rose (Law Offices of Jeffrey W. Rose), Richard Ludlow (Hexany Audio)
Location: Room 206, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Business & Marketing
Format: Roundtable
Automated Testing Roundtable Day 3: Implementation
Speaker: Andrew Fray (Spry Fox)
Location: Room 208, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Production & Team Management
Format: Roundtable
Being an Ally Roundtable (Presented by IGDA)
Speaker: Josh Samuels (Raindrop Games, IGDA Allies SIG)
Location: Room 105, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Advocacy
Format: Roundtable
Better Game Developer Clubs: Improving Student Orgs Roundtable (Presented by IGDA)
Speaker: Livio De La Cruz (Independent, IGDA Student SIG)
Location: Room 104, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Advocacy
Format: Roundtable
Bringing Mars Down to Earth: Designing Educational Games with Real Science for Low Income Students
Speakers: Peter Slattery (IDEO), Kate Schnippering (IDEO)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Advocacy
Format: Session
Building a Reinforcement Learning Agent in 'Starcraft 2' (Presented by NVIDIA)
Sponsor Speakers: Miro Enev (NVIDIA), Eric Harper (NVIDIA)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Classic Game Postmortem: 'Ultima Online'
Speakers: Raph Koster (Independent), Starr Long (Portalarium), Richard Garriott de Cayeux (Portalarium), Rich Vogel (Certain Affinity)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Production & Team Management
Format: Session
Don'ts: How NOT to Work in Game Audio
Speakers: Ryan Ike (Independent), Akash Thakkar (Independent), Carlye Nyte (Camouflaj)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Emergent Storytelling Techniques in 'The Sims'
Speaker: Matt Brown (Maxis EA)
Location: Room 25, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Extreme SIMD: Optimized Collision Detection in 'Titanfall'
Speaker: Earl Hammon (Respawn Entertainment)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Sponsor Speakers: Bob Tellez (Epic Games), Peter Knepley (Epic Games), Jeff Rous (Intel)
Location: Room 2024, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Frostbite GPU Emitter Graph System
Speakers: Sebastien Hillaire (Frostbite EA), Anders Egleus (EA DICE)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Visual Arts
Format: Session
Game Audio Programming Roundtable Day 3: Free-for-All
Speaker: Guy Somberg (Echtra Games, Inc.)
Location: Room 216, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Programming, Audio
Format: Roundtable
Game Design Beyond Screens and Joysticks
Speaker: Tatiana Vilela dos Santos (MechBird)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Sponsor Speaker: Hwiman "Croove" Ryu (Pearl Abyss)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Audio
Format: Sponsored Session
How to Bring Your Games to China? (Presented by NativeX)
Sponsor Speakers: Andy Park (Kabam), Jeff Sue (Mintegral), Ioana Hreninciuc (GameAnalytics), Peter Novotny (NativeX)
Location: Room 2011, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Monetization
Format: Sponsored Session
How to Write Games for the Internet without Embarrassing Yourself
Speaker: Leighton Gray (Dream Daddy)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Design
Format: Session
Tutorials: N/A
Sponsor Speakers: Steven Ekstract (UBM), Ben Elliott (Warner Bros.), Careen Yapp (Mixed Dimensions and Women in Games), Russell Binder (Striker Entertainment), Meridith Braun (Digital Extremes)
Location: Room 2000, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Tutorials: N/A
NVIDIA Vulkan Update (Presented by NVIDIA)
Sponsor Speaker: Nuno Subtil (NVIDIA)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
PLAYERUNKNOWN: From Mod Creator to Creative Director of PUBG
Speaker: Brendan "PLAYERUNKNOWN" Greene (PUBG Corp.)
Location: Room 24, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Production & Team Management
Format: Session
Plot and Parcel: Procedural Level Design in 'XCom 2'
Speaker: Brian Hess (Firaxis Games)
Location: Room 20, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Speakers: Sela Davis (VREAL), Jennie Lees (Riot Games)
Location: Room 22, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Technical Artist Roundtable Day 3
Speaker: Jeff Hanna (Volition)
Location: Room 207, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Roundtable
The Heroes of 'Star Wars Battlefront'
Speaker: Philip Eriksson (EA DICE)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
The State of QA Roundtable Day 3: QA Leadership
Speaker: Chris Rando (Epic Games)
Location: Room 215, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Roundtable
Virtual Insanity: Meta AI on 'Assassin's Creed: Origins'
Speaker: Charles Lefebvre (Ubisoft Montreal)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Design
Format: Session
Been There Done That: Industry Veterans Share Experience and Advice
Speakers: Kim McAuliffe (gamesto.love), Miko Charbonneau (Microsoft/Pretty Smart Games), Kathleen Sanders (Wire Stone), Renee Nejo (Bellevue College), Jia-Ling Pan (Big Fish Games), Jaclyn Shumate (Microsoft)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Game Career Seminar
Format: Session
'Good Pizza, Great Pizza': Game Design, Iteration, and Business Lessons Learned
Speaker: Anthony Lai (TapBlaze)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Production & Team Management
Format: Session
Aftermath: Advances in GPU Crash Debugging (Presented by NVIDIA)
Sponsor Speaker: Alex Dunn (NVIDIA)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Speaker: Tim Borrelli (Squats & Stretch Animation)
Location: Room 216, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Roundtable
Artificial Intelligence Roundtable Day 3: Everyone
Speaker: Neil Kirby (The Ohio State University)
Location: Room 208, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Roundtable
Audio Propagation Through the Ears of VERA
Speakers: Jeff Ballard (Microsoft), Robert Ridihalgh (Microsoft)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Programming
Format: Session
Designing Text UX for Effortless Reading
Speaker: Joseph Humfrey (inkle)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Visual Arts
Format: Session
Sponsor Speakers: Matthew Owca (PlayStation), Sean Thomas (PlayStation), William Ullman (PlayStation), Sarah Farmer (Sony San Diego), Daujenae Harps (Sony Santa Monica)
Location: Career Theater, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Production & Team Management, Visual Arts
Format: Sponsored Session
Finding Inspiration: Tools for When You're Stuck
Speaker: Lauren Cason (ustwo games)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Design
Format: Session
Fireside Chat with Waterflame and Denny Schneidemesser (Presented by Autodidactic I)
Sponsor Speakers: Denny Schneidemesser (Independent), Waterflame Music (Waterflame)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Audio
Format: Sponsored Session
Tutorials: N/A
How to Build for YOU & The Next-Gen Gamer (Presented by Facebook)
Sponsor Speaker: Amelia Zins (Facebook)
Location: Room 2011, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Monetization
Format: Sponsored Session
Tutorials: N/A
I Am from the Future: Moving Past Women in Games 101 Roundtable (Presented by IGDA)
Speaker: Jennifer Scheurle (Opaque Space, IGDA Women in Games SIG)
Location: Room 105, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Advocacy
Format: Roundtable
Inertialization: High-Performance Animation Transitions in 'Gears of War'
Speaker: David Bollo (Microsoft)
Location: Room 3020, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists
Speakers: Greg Foertsch (Firaxis Games), Alison Kelly (Independent), Wyeth Johnson (Epic Games), Gavin Goulden (Insomniac Games), Darren Bacon (343 Industries), Claire Hummel (Campo Santo)
Location: Room 3007, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Game Career Seminar
Format: Session
Making Games for Kids Roundtable Day 3: Marketing, User Testing and Other General Topics
Speaker: Carla Fisher (Netflix)
Location: Room 214, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Business & Marketing
Format: Roundtable
Meditation for Devs: Maintaining Your Sanity for Crunch and Beyond
Speaker: Amanda Gardner (The Deep End Games)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Advocacy
Format: Session
Speakers: Ariel Gross (The Audio Mentoring Project), Stephan Schutze (Sound Librarian)
Location: Room 206, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Roundtable
Parkour: How to Improve Freedom of Movement in First-Person Games in 20 Simple Steps
Speaker: Bartosz Kulon (Techland)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Programming
Format: Session
Supporting an Inclusive Industry Through the IGDA Foundation Roundtable (Presented by IGDA)
Speaker: Dr. Luke Dicken (Zynga, IGDA Foundation)
Location: Room 104, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Advocacy
Format: Roundtable
Technical Issues in Tools Development Roundtable Day 3: Tools
Speaker: Geoff Evans (Infinity Ward)
Location: Room 207, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Production & Team Management
Format: Roundtable
The Audio Journey of 'Rocket League': From Side Project to Blockbuster
Speaker: Michael Ault (Psyonix)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
The CVAA and Gaming: Your Legal Responsibilities
Speakers: Bill Curtis-Davidson (Level Access), Mark Barlet (The AbleGamers Charity)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Advocacy
Format: Session
The Importance of VIP in Free-to-Play
Speaker: Nick van Vugt (Uken Games)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Visual Effects Artist Roundtable Day 3: Technical Lens
Speaker: Drew Skillman (Google)
Location: Room 215, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Roundtable
Watching the Watchers: Insights from Tracking Website Visitors
Speaker: Andrew Kope (Machine Zone)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
What Are the Big Players Doing in ASO? (Presented by Lab Cave Games)
Sponsor Speakers: Caglar Eger (Goodgame Studios), Juanjo Monge (Lab Cave Games), Sagi Dekel (Playtika), Enric Cabestany (IGG), Erick Chang (MobilityWare)
Location: Room 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
'Horizon Zero Dawn': Using Automated Tools to Support Testing an Open World Game
Speaker: Gareth Tynan (Sony Interactive Entertainment)
Location: Overlook 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Production & Team Management
Format: Poster Session
Speakers: Owen Peterson (SHATTERboom Studios), Kurt Heiden (Interactive Audio Special Interest Group), Tom White (MMA, IASIG)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Special Event, Audio
Format: Special Event
Sponsor Speaker: Bryan Dudash (NVIDIA)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Cryptocurrency in Games: A New Approach to Virtual World Economics
Speaker: Cristian Gonzalez (MEGO)
Location: Overlook 2018, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing, Programming
Format: Poster Session
Realistic Foliage Imposter and Forest Rendering in UE4
Speaker: Ryan Brucks (Epic Games)
Location: Overlook 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Visual Arts
Format: Poster Session
'Horizon Zero Dawn': Using Automated Tools to Support Testing an Open World Game
Speaker: Gareth Tynan (Sony Interactive Entertainment)
Location: Overlook 3014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Production & Team Management
Format: Poster Session
Cryptocurrency in Games: A New Approach to Virtual World Economics
Speaker: Cristian Gonzalez (MEGO)
Location: Overlook 2018, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Business & Marketing, Programming
Format: Poster Session
Realistic Foliage Imposter and Forest Rendering in UE4
Speaker: Ryan Brucks (Epic Games)
Location: Overlook 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Visual Arts
Format: Poster Session
'Black Desert Online': Taking MMO Development to the Next Level (Presented by Pearl Abyss)
Sponsor Speakers: Dongwook Ha (Pearl Abyss), Gwanghyeon Go (Pearl Abyss), Changae Choi (Pearl Abyss)
Location: Room 2009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
'Heaven's Vault': Creating a Dynamic Detective Story
Speaker: Jon Ingold (inkle)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
'Horizon Zero Dawn': A QA Open World Case Study
Speaker: Ana Barbuta (Guerrilla Games)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Sponsor Speakers: Peter Smith (SVAD UCF / Limbitless), Matt Dombrowski (SVAD UCF / Limbitless), Ryan Buyssens (SVAD UCF / Limbitless), Dominique Corbin (Limbitless), Albert Manero (Limbitless)
Location: Sponsored Session Theater, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Design, Visual Arts
Format: Sponsored Session
Advances in the HDR Ecosystem (Presented by NVIDIA)
Sponsor Speaker: Evan Hart (NVIDIA)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Art Leadership Roundtable Day 3
Speaker: Keith Self-Ballard (Volition)
Location: Room 207, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Production & Team Management
Format: Roundtable
Big Data Without Big Budgets: Analytics Teams in 2018 Roundtable (Presented by IGDA)
Speaker: Dr. Luke Dicken (Zynga, IGDA Foundation)
Location: Room 104, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Advocacy
Format: Roundtable
CANCELLED: Paint It Black: Style and Functionality in 'Total War' UI
Speaker: Fabian Vercuiel (Creative Assembly)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Visual Arts
Format: Session
Capturing Great Footage for Game Trailers
Speaker: Derek Lieu (Independent)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Character Animation Using Phase-Functioned Neural Network (Presented by NVIDIA)
Sponsor Speakers: Eric Harper (NVIDIA), Miro Enev (NVIDIA)
Location: Room 3009, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games
Speaker: Emily Greer (Kongregate)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Design
Format: Session
Speaker: Fletcher Dunn (Valve)
Location: Room 22, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Embracing Push Forward Combat in 'DOOM'
Speakers: Kurt Loudy (id Software), Jake Campbell (id Software)
Location: Room 25, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Programming
Format: Session
Experimental Gameplay Workshop
Speakers: Chaim Gingold (Independent), Brad Fotsch (Funomena), Balthazar Auger (NGD Studios), David Marull (Ludopia), Saul Gonzalez D. (Ludopia), Petri Purho (Kloonigames and Nolla Games), Nico Disseldorp (House House), Stuart Gillespie Cook (House House), Arvi Teikari (Hempuli Oy), Justin Smith (Freeways), Nathalie Lawhead (alienmelon), Robin Hunicke (Funomena), Luke Iannini (Dynamicland), Martin Middleton (Funomena), Edgard Ortega (Polymath Lab), Bennett Williamson (UCSC), Juan Morales-Rocha (UCSC), Jacob Garbe (Magic Leap), Sebastian Alejandro Gioseffi (Independent), Sebastian Blanco (UAI/PapaCorps), Daniel Benmergui (Fidel Dungeon Rescue)
Location: Room 2005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
From Corporate to Indie and Back Again
Speakers: Peter "pdx" Drescher (Twittering Machine), Damian Kastbauer (ArenaNet), Wilbert Roget II (RogetMusic, LLC), Caron Weidner (Eight Ball Sound), Guy Whitmore (Foxface Rabbitfish, LLC)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Game Dev Paradigms With Unity Roundtable (Presented by IGDA)
Speaker: Mike Croswell (IGDA Unity SIG)
Location: Room 105, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Advocacy
Format: Roundtable
Girl Games of the 1990s: A Retrospective
Speakers: Laura Groppe (Girls Intelligence Agency), Brenda Laurel (Tau Zero), Jesyca Durchin Schnepp (Mattel), Sheri Graner Ray (Zombie Cat Studios, Inc.), Ernest Adams (Freelance)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Advocacy
Format: Session
Indie After College: Surviving the Transition
Speakers: Ted DiNola (Oculus), Asher Vollmer (Sirvo, LLC), Jenny Jiao Hsia (Independent)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Game Career Seminar
Format: Session
Machine Learning Roundtable Day 3: Artificial Intelligence as a Creative Partner
Speaker: Andrew Maximov (Naughty Dog, Inc.)
Location: Room 216, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Visual Arts
Format: Roundtable
Making Good Tools for Making Great Audio
Speakers: Guy Somberg (Echtra Games, Inc.), Tomas Neumann (Blizzard Entertainment)
Location: Room 3005, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Programming, Audio
Format: Session
Playing with Pride: When Game Culture and LGBTQ Culture Collide
Speaker: Matt Baume (Independent)
Location: Room 2014, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Advocacy
Format: Session
Rendering Technology in 'Agents of Mayhem'
Speaker: Scott Kircher (Volition)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Strategies for Preventing (or Rescuing) a Lousy Orchestral Recording Session
Speakers: Sandy Schnieders (Independent), John Rodd (Independent)
Location: Room 3002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Thinking Outside of The Box: Working with Other Musicians to Realize Your Game Soundtrack
Speakers: Vincent Diamante (thatgamecompany), Jeff Ball (String Performance), Kristin Naigus (Woodwind Session Musician), Kyle Johnson (MoonTech Studios)
Location: Career Theater, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Career Development
Format: Session
Killer Portfolio or Portfolio Killer Part 2: Portfolio Reviews
Speakers: Greg Foertsch (Firaxis Games), Alison Kelly (Independent), Wyeth Johnson (Epic Games), Shawn Robertson (Ghost Story Games), Nicolas "Sparth" Bouvier (343 Industries), Gavin Goulden (Insomniac Games), Chris Sulzbach (Firaxis Games), Marie-Michelle Pepin (Independent), Darren Bacon (343 Industries), David Johnson (Freelance), Lisette Titre-Montgomery (Double Fine), Moby Francke (Riot Games), Peet Cooper (Riot Games), Claire Hummel (Campo Santo), Matthew Kean (Firaxis Games)
Location: Room 3004, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Game Career Seminar
Format: Session
Design Tests and What to Expect from Them
Speaker: Peter Buchardt (Studio Gobo, Playdead)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Game Career Seminar
Format: Session
Speaker: Mike Rose (No More Robots)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Game Career Seminar
Format: Session
Accelerating Your VR Games with VRWorks (Presented by NVIDIA)
Sponsor Speaker: Cem Cebenoyan (NVIDIA)
Location: Room 3022, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Advanced Reddit Tactics: Front-Paging and Winning Big When It Happens
Speaker: Elyot Grant (Lunarch Studios, Inc.)
Location: Room 2016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
American Expats Share Their Stories
Speakers: Elizabeth Sampat (Independent), Tara Brannigan (flaregames), Fred Zeleny (Ubisoft Massive)
Location: Room 22, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Advocacy
Format: Session
An Interactive Sound Dystopia: Real-Time Audio Processing in 'NieR:Automata'
Speaker: Shuji Kohata (PlatinumGames, Inc.)
Location: Room 3006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Programming
Format: Session
Between Tech and Art: The Vegetation of 'Horizon Zero Dawn'
Speaker: Gilbert Sanders (Guerrilla Games)
Location: Room 2001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Session
Indie Developer Roundtable (Presented by IGDA)
Speaker: Jen MacLean (IGDA and IGDA Foundation)
Location: Room 105, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Advocacy
Format: Roundtable
Next Level Render in 'World of Tanks' PC 2018
Speaker: Branislau Svihla (Wargaming.net)
Location: Room 25, North Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Visual Arts
Format: Session
Playtesting VR: Brownboxing, Spycams, and Fuzzy Rugs
Speaker: Shawn Patton (Schell Games)
Location: Room 3016, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Tutorials: N/A
Romance and Sexuality in Games Roundtable (Presented by IGDA)
Speaker: Zsuzsa Jakab (Dreamatik Entertainment, IGDA Romance and Sexuality SIG)
Location: Room 104, South Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Advocacy
Format: Roundtable
Symphony of Disciplines: Conducting a Diverse Team through Development
Speaker: Janos Gaspar (Creative Assembly)
Location: Room 2010, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Visual Arts
Format: Session
Understanding Your Enemy: A Mathematical Approach to Unit Analysis
Speaker: Leif Walter (Creative Assembly)
Location: Room 2006, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Programming
Format: Session
Speaker: Rebecca Ford (Digital Extremes)
Location: Room 2002, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Exploring Hidden Stories in the World of 'XCOM 2'
Speaker: Justin Rodriguez (Firaxis Games)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Game Career Seminar
Format: Session
Speakers: Brandon Sheffield (Necrosoft Games), Audrey Moon (Independent), Dan Boutros (Create VR)
Location: Room 3001, West Hall
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass
Topic: Game Career Seminar
Format: Session