Shenmue 3 dev ends crowdfunding efforts with over $7.1M raised
As some of you might recall, the studio actually began raising cash all the way back in 2015, when it launched the
Shenmue 3 Kickstarter during E3.
GameStop to sell Spring Mobile division for $700 million
GameStop hopes that by selling the company it will be able to reinvest some cash into its core video game and collectibles business.
Total War: Arena shutting down after failing to meet expectations
The game entered open beta on February 22, 2018, and was the first project to emerge from the strategic partnership between Wargaming, Sega, and Creative Assembly.
Pokemon: Let's Go has sold over 3 million units worldwide
The news comes straight from The Pokemon Company on Twitter, and means
Let's Go is already the fifth best-selling Switch title of all tim
We Happy Few, Early Access, and the danger of a good trailer
"Your store page is not irrelevant, but it’s a bit irrelevant," says Compulsion's Sam Abbott. "If people have an idea in their mind of what your game is, that’s what they’re buying. It’s not the fine print."
Video: Bringing hell to life -- AI and animation in DOOM
In this GDC 2017 talk, id Software's Jake Campbell explains some of the techniques that were used to make the full-body AI animations of 2016's
Doom in a modern game environment.
Diablo Immortal exists because 'China really wants it', says Blizzard dev
Kotaku recently published a piece examining the history of the
Diablo franchise and what
Diablo Immortal means for the company.
TwitchCon is heading to Europe for the first time
TwitchCon, the annual gathering held for Twitch streamers and the community, is heading to Europe for the first time next year as TwitchCon Europe.
Weekly Jobs Roundup: Weta Workshop, Playful Corp, and more are hiring now!
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Rare's studio dogs don pirate hats and bowties for a very good charity calendar
Sea of Thieves developer Rare is raising money for charity by compiling adorable snapshots of the many wonderful dogs that sometimes roam the game studio's halls into a magnificent 2019 calendar.
Don't Miss: Learning from the masterful level design of The Legend of Zelda
Can the original
Zelda game still have things to teach designers? In this 2012 analysis, Mike Stout dives back into the 1986 classic to see how Miyamoto handled pathing, challenge ramping, and more.
NPD: Skipping single player didn't hurt sales for Call of Duty: Black Ops 4
An NPD Group analyst says that sales of
Call of Duty: Black Ops 4 weren't hurt 'in the slightest' by the game's multiplayer-only model.
Steam currency gaffe leaves Australians unable to buy some games
Earlier this year Valve announced plans to support the Australian dollar on its uber-popular Steam marketplace. That sounds like a win for those down under, right? Well, not exactly.
Pokemon: Let's Go has more than tripled Switch sales in Japan
The launch of
Pokemon: Let's Go has more than tripled Switch hardware sales in Japan, with the game selling 664,198 copies in just three days.
Super.com launches new funding program for Unreal Engine devs
The fund will offer seed investment for new game studios, or venture capital for those companies with a more "mature business strategy."
Q&A;: Chatting roguelikes with the creator of ADOM
In an extensive Q&A;, indie game dev Dr. Thomas Biskup talks about his decades-in-the-making roguelike,
Ancient Domains Of Mystery.
Video: Virtual Rick-ality Postmortem: VR lessons learned
In this GDC 2018 talk, Owlchemy Labs' Alex Schwartz and Devin Reimer break down the successes, failures, and lessons learned during the development of
Rick and Morty: Virtual Rick-ality.
How Umihara Kawase began as two separate prototypes
An original
Umihara Kawase developer has released video of the first two prototypes of the game, which showcase drastic differences between early versions of the game and its final release.
Opinion: World of Warcraft: Classic will disappoint you
"I fear that
World of Warcraft: Classic is unsustainable, and will prove to be incapable of sustaining a meaningful community of anyone other than those committed to burning through the endgame."
Enter the Gungeon DLC canceled, devs to focus on new game instead
Dodge Roll, the studio behind
Enter the Gungeon, announced earlier today that it will no longer be continuing development on a paid expansion for the game, focusing on new endeavors instead.
Get a job: Game Changer is hiring a remote Mobile Game Programmer
Game Changer is looking for a dev to design, implement, and maintain software in a game development environment.
Don't Miss: Designing the Elusive Target system for 2016's Hitman
"They would be tough because players would have one chance to get them right, and the whole dynamic around how you play the game should change."
GoFundMe, Doom auction seek to raise funds for devs affected by California fires
Both a GoFundMe campaign and an online auction of rare
Doom memorabilia have been set up to help Christy Marx and Randy Littlejohn, two writers that lost their home in the yet-ongoing Camp Fire.
A peek at the experiments Spelunky players use to manipulate the game's code
Players of Mossmouth's
Spelunky HD are working to understand the game's inner workings, a process that has become integral to snagging a spot on the game's leaderboards.
Learn to design and run better free-to-play games at GDC 2019!
From
Angry Birds to
The Sims, the devs of a bunch of successful F2P games will take the stage at GDC 2019 next March to share what they know about succeeding in an ever-shifting market.