Engineering and Developers Blog
What's happening with engineering and developers at YouTube
PixelJunk™ Eden: now fortified with YouTube APIs
Wednesday, July 23, 2008
Posted by Christine Tsai, YouTube Syndication Product Marketing Manager
Back in May, you may remember that we
announced a unique partnership
with the PLAYSTATION®3 (PS3
TM
) team which would allow game developers to integrate direct upload to YouTube from within PS3 games. We're excited that the latest game to feature YouTube upload functionality is
PixelJunk
™
Eden
, a PlayStation® Network title from the popular PixelJunk series.
For all you PixelJunk fans, you'll now be able to capture video of your game recordings and upload directly to YouTube. Here are a couple examples of videos captured in-game and uploaded to YouTube:
We've already seen the significant positive impact for games like
Spore
and
Mainichi Issho
and how gamers share & show off their creations. We look forward to the day when having YouTube upload support in games will be a standard feature.
As Q-Games President Dylan Cuthbert said on the
Playstation Blog
,
"The YouTube upload feature is going to revolutionize how people share tips".
We wholeheartedly agree!
Powered By YouTube - Event Videos and Slides Online
Monday, July 21, 2008
Posted by Stephanie Liu, YouTube APIs and Tools Team
All of the videos, slides, and other materials used during our first "Powered by YouTube" developer event are now online and available for mass consumption:
http://sites.google.com/site/poweredbyyoutube
We had ~100 developers come and hang out with us at YouTube HQ. It was a full day, with talks ranging from best practices to the history of scaling up YouTube infrastructure and, of course, cookies, lunch and t-shirts. There were also some good discussions in our
Office Hours lounge
. If you're interested, the one-sheet Code Labs we had for working with the Data APIs in JSON and PHP are also available
online
.
Thanks to everyone for coming out, learning about the APIs, and sharing your feedback and questions with us. Special thanks goes to
Slide
,
Qik
,
Animoto
,
Gaia Online
, and
Helio
for
speaking about their experiences
working with our APIs and even walking through some code snippets.
Also, as a bonus, here's a bunch of us (Jochen, Jeff, myself) with Steve Mesa, the top poster in our discussion forum :)
Get your .NET on
Thursday, July 3, 2008
Posted by Jeff Fisher, YouTube APIs & Tools Team
If you've been following the progress of the
Google Data APIs .NET client library
, you may already know that we have just released
version 1.2.1.0
. This is good news for YouTube developers, as it finishes adding the class wrappers for the YouTube extension.
To correspond with this release, I've written a
.NET Developer's Guide for YouTube
, which explains how to perform all of the various API operations with notes and code snippets. This guide provides a nice starting point for those who haven't worked with our .NET client library before, but also provides a more complete reference for those have already started.
If you notice any typos or problems with our documentation, report them to the
YouTube developer forum
.
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