Encrypted Media Extensions (EME) is a W3C Recommendation
18 September 2017 | Archive
The HTML Media Extensions Working Group published Encrypted Media Extensions (EME) as a W3C Recommendation today. Encrypted Media Extensions (EME), which extends the ‘HTMLMediaElement’ element of the HTML specification, is an Application Programming Interface (API) that allows playback of protected content in Web browsers. Combined with W3C’s Recommendation Media Source Extensions (MSE) which provides the API for streaming video, EME is the most common practice today that allows Web developers to stop using plugins to deliver commercial quality video over the Web. Please read more in our Press Release.
Upcoming Workshop: WebVR Authoring: Opportunities and Challenges
21 September 2017 | Archive
W3C announced today WebVR Authoring: Opportunities and Challenges Workshop, 5-7 December 2017, in Brussels, Belgium. The event is hosted by DigitYzer.
The primary goal of the workshop is to bring together WebVR stakeholders to identify unexploited opportunities as well as technical gaps in WebVR authoring.
Participants in the workshop will:
- Share good practices and novel techniques in creating WebVR-based content
- Discuss existing and foreseen challenges in using WebVR to deploy content and services in specific usages
- Contribute to the unification of efforts for documenting and advocating the development of WebVR content
Attendance is free for all invited participants and is open to the public, whether or not W3C members. Our aim is to get a diversity of attendees from a variety of industries and communities, including:
- 360° video and VR content producers and distributors
- VR experience designers and artists
- 3D, VR and WebVR authoring tools and platforms
- authors of WebVR content
- experts in challenges and opportunities of VR for people with disabilities
- browser vendors
Expected topics of discussion include:
- Landscape of WebVR authoring tools
- Creating and packaging 3D assets for WebVR
- Managing assets for practical progressive enhancement
- Progressive enhancement applied to the variety of user input in WebVR
- Understanding and documenting WebVR constraints for 3D artists
- Optimizing delivery of 360° videos to VR headsets on the Web
- Practical approaches to building accessible WebVR experiences
- Mapping the impact of ongoing evolutions of the Web Platform (Web Assembly, WebGPU, streams) on WebVR authoring
- Impact of performance factors on authoring WebVR content
- Creating convergence on WebVR advocacy platforms
For more on the workshop, please see the workshop details and submission instructions.
Registration is available online due by 10 November 2017.
Web Commerce Interest Group Rechartered with New Mission
15 September 2017 | Archive
W3C has just rechartered the Web Commerce Interest Group to improve Commerce on the Web for users, merchants, and other stakeholders. This charter represents the next iteration of the Web Payments Interest Group. Changes to the charter reflect the broader scope of Interest Group discussions that have been taking place over the past year, including topics such as:
- digital offers (coupons, loyalty, etc.)
- payments from a variety of devices, including mobile devices, automobiles (in-car payments), televisions, virtual reality, and Internet of Things devices
- various aspects of payment flow, including initiation of payment, recurring payments, receipts, and refunds
- emerging regulations
- fraud reduction
- harmonization with other standards
Learn more about Web Commerce at W3C.
First Public Working Drafts: WoT Architecture; WoT Thing Description; WoT Scripting API
15 September 2017 | Archive
The Web of Things (WoT) Working Group has published the following three First Public Working Drafts:
Web of Things (WoT) Architecture: This document describes the abstract architecture for the W3C Web of Things, which consists of three initial building blocks, i.e., (1) WoT Thing Description, (2) WoT Scripting API and (3) WoT Binding Templates.
Web of Things (WoT) Thing Description: This document describes a formal model and common representation for a Web of Things Thing Description. A Thing Description describes the metadata and interfaces of Things, where a Thing is an abstraction of a physical entity that provides interactions to and participates in the Web of Things.
Web of Things (WoT) Scripting API: This document describes a programming interface representing the WoT Interface that allows scripts run on a Thing to discover and consume (retrieve) other Things and to expose Things characterized by Properties, Actions and Events.
The group is planning to publish the third building block, WoT Binding Templates, as a First Public Working Draft shortly.