Game and movie studios are switching to physically based rendering en masse, but physically accurate...
Where we cover Filmic SMAA, the morphological/temporal antialiasing solution saczhipped in consoles ...
This document describes a method that combines OIT with software rasterized sprites.
Abstract We present a novel method for real-time rendering of subdivision surfaces whose goal is to ...
We present a solution for indirect diffuse lighting as an alternative to traditional lightmaps. The ...
We present new systems for occlusion of indirect lighting: GTAO for screen-space ambient occlusion, ...
Lighting large outdoor scenes continues to present a challenge for realtime rendering. Cascaded shad...
Presenting new systems for occlusion of indirect lighting: GTAO for screen-space ambient occlusion, ...