GoogleGit

  1. f47bebc  Refactored Texture2D, separated out D3D logic by Brandon Jones - 6 days ago master
  2. 53a94a8  Refactors State to be a fully-qualified class by Shannon Woods - 3 weeks ago
  3. 1da3cf6  Removes sub-entry-point Framebuffer validations by Shannon Woods - 3 weeks ago
  4. aa2ab7d  Cache bound FBO and VAO objects themselves in State by Shannon Woods - 3 weeks ago
  5. a1851e8  Fixes for re-enabling more MSVC level 4 warnings: angle/ edition by Peter Kasting - 5 days ago
  6. 6518fe2  Moved TextureStorage and Image into d3d by Brandon Jones - 7 days ago
  7. d4cfa57  Move more draw call validation to the API. by Jamie Madill - 8 days ago
  8. f6d38b0  Fix CollectVariablesTest GCC/Clang compile errors. by Jamie Madill - 2 days ago
  9. 4e1fd41  Store a map of interface block registers. by Jamie Madill - 5 days ago
  10. 829e89e  Add a default constructor to sh::ShaderVariable. by Jamie Madill - 5 days ago
  11. d5512cd  Collect shader outputs and interface block information. by Jamie Madill - 5 days ago
  12. 0b7e5d8  Fix 64-bit warnings. by Geoff Lang - 5 days ago
  13. c0b9ef4  Split Caps into Caps, Extensions and TextureFormatCaps. by Geoff Lang - 14 days ago
  14. 57f9b6d  Clean up generatemip.h. by Geoff Lang - 6 weeks ago
  15. 86846e2  Clean up the functions in loadimage.h/cpp. by Geoff Lang - 6 weeks ago
  16. 2a6564e  Fix build errors in validationES.cpp. by Jamie Madill - 5 days ago
  17. e92a354  Remove redundant FBO query methods. by Jamie Madill - 13 days ago
  18. 55ec3b1  Refactor common attachment validation to base method. by Jamie Madill - 13 days ago
  19. 23a8a43  Store compact and expanded shader variables. by Jamie Madill - 7 days ago
  20. aae65a4  Add caps for texture size limits and other caps in the 6.28 table. by Geoff Lang - 7 weeks ago

Branches

More...