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Hot Take: Civ 7 will be the FIRST Civ game where you actually play as a Civilization and not as the modern concept of a country
r/civ

A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series. Our words are backed with NUCLEAR WEAPONS!


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Hot Take: Civ 7 will be the FIRST Civ game where you actually play as a Civilization and not as the modern concept of a country

"Civilization" itself is a kind of hazy term. But when we talk about it, we're usually talking about very broad cultures that encompass many different nations. It's normal to hear people talk about "Western Civilization" including basically everything in Europe and their colonial descendants. Obviously there are very huge differences between say, France, and Australia, but they share a heritage that can be traced through Ancient Rome. The British settlers that colonized Australia would be reading the same Greek and Latin classics as the French, if they were educated. They would be using largely the same technology, speaking a closely related language, and worshipping the same God. Their societies were structured similarly with monarchies and nobility, merchants, and artisans. They were different, often antagonist nations, but the same Civilization.

You can also talk broadly about Middle Eastern Civilization, East Asia Civilization, Polynesian Civilization, and so on. Again, there are huge differences within these but they share a heritage.

In Civ 7, you can actually play through as the Civilization itself. Maybe starting with Rome, and then England, and then Australia or something like that. You are playing as a branch of that tree.

In every other Civ you would just play as 'Australia.' Have you ever heard anyone talk about "Australian Civilization"? That's just not what the word means. It's a country, not a Civilization. Nevermind that even this concept of a country is relatively modern and very different from how people would have seen themselves 2000 years ago.

Empires rise and fall, but Civilizations stand the test of time.


The Game of Thrones mod just got a huge release adding DRAGONS to CK3!
r/CrusaderKings

Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, Africa, the Middle East, India, the steppes and Tibet. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history?


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The Game of Thrones mod just got a huge release adding DRAGONS to CK3!
r/CrusaderKings - The Game of Thrones mod just got a huge release adding DRAGONS to CK3!


I love that everything in CIV 7 looks so organic. There are at least three wonders in this picture, and they all fit perfectly into the cityscape. Wonders and districts in CIV 6 always looked disjointed and weird.
r/civ

A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series. Our words are backed with NUCLEAR WEAPONS!


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I love that everything in CIV 7 looks so organic. There are at least three wonders in this picture, and they all fit perfectly into the cityscape. Wonders and districts in CIV 6 always looked disjointed and weird.
r/civ - I love that everything in CIV 7 looks so organic. There are at least three wonders in this picture, and they all fit perfectly into the cityscape. Wonders and districts in CIV 6 always looked disjointed and weird.






[RELEASE] Build 0.3 (aka Dragons)
r/CK3AGOT

Official subreddit of the "A Game of Thrones" modification for Crusader Kings III. Discord Link: https://discord.gg/ckagot


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The Good Queen and the Conciliator

Release Build 0.3 // “Once there were two moons in the sky, but one wandered too close to the sun and cracked from the heat. A thousand thousand dragons poured forth, and drank the fire of the sun. That is why dragons breathe flame. One day the other moon will kiss the sun too, and then it will crack and the dragons will return.”

Steam - Nexus - Discord

Additions:

  • New Bookmarks

    • The Rogue Prince bookmark complete story cycle

    • Golden Age sandbox bookmark centered on the apex of Jaehaerys' reign

  • Dragons as Characters

    • Fully Dynamic Dragons Visuals, via the Ethnicity System

    • Historical Dragons with DNA and relationships

    • Added Dragon Designer, to allow customization of your scaly companions

    • New stats such as Draconic Dread, Temperament, Taming Chance and Size

    • Added Dragon Namelists

    • Notification System regarding Dragons (Eggs Hatching, Death, Taming)

    • Dragons are assumed male by default, until discovered to lay eggs (some exceptions for rider preference)

    • Dragons are either wild, owned, or tamed

    • List of past riders on Dragon Character screen

    • Dragon specific filler events

    • Events related to Wild Dragons roaming

    • Soft cap on dragon numbers and associated game rule

  • Hatching

    • New Ceremony to Revive the Dragons, with two hatching paths: Esoteric (sacrifice) and Knowledge (dragonlore)

    • Unique dragon egg sale events for Targaryens

    • New Cradling interaction that allow players to bond with their egg, giving a bonded dragon on birth

    • Options for adult characters to cradle their own egg and to give non-adult children eggs to cradle

    • Yearly Chances for eggs to hatch when dragons are alive

    • Egg Fossilization mechanics

  • Dragon Personalities

    • New Dragon Personality Traits (affects taming chances)

    • Dragons are "educated" based on their experience with other dragons/humans

    • Added Dragon Personality growth flavor events

    • New Dragon Congenital Traits and appearance changes

    • Dragon Mated Pairs (not required for eggs)

  • Bond & Training System

    • Dragonrider Trait that tracks both Bond and Training

    • Added Scheme to Deepen Bonds with Dragons

    • Added interaction to attempt to tame a dragon

    • Dragonblood concept added to track dragonrider ancestors and enable/disable taming ability, alterable in game rules

    • Added a Dragon Mourning system, where someone who rode a dragon that dies may not end up riding again

    • Added a Dragonback travel options

    • Added Dragon Saddles with models

    • Added Dragonrider Dynastic Legacy that improves taming chance

  • Dragonpit and Dragonkeepers

    • Added a new buildable Dragonpit building

    • The Dragonmont operates as a natural Dragonpit

    • The Dragonpit in King's Landing is built and active in Rogue Prince

    • Added a Decision to create the Dragonkeepers

    • Added Head Dragonkeeper court position, offering bonuses based on aptitude

    • Added 'Donate Funds to Dragonkeepers' option and a 'Teach Dragon Lore' interaction unlockable with a Head Dragon Keeper

    • Dragonlore Points of Interest

    • Tamed dragons can be stored in a Dragonpit using a button on the dragon's character view. Dragons can be released using the same button, with a negative modifier applied to the county

    • Wild dragons may be captured and turned into owned dragons at Dragonpits

    • New Dragonpit Court Amenities, determining flavor events that a player with an active Dragonpit building will experience, and impacting the dragons stored in it

    • Dragonpit access laws

    • Ban from Dragonpit interaction

  • Dragons in Warfare, Sieges and Dragon Duels

    • Dragon riders operate as CK3 base knights. (Dragons cannot be commanders)

    • Dragons will be present in an army if their rider is, even if they are not a knight

    • Riders will be present in some army events even if they are not in the army

    • Dragons in armies give STRONG advantage buffs to their knight's commander based on prowess. This buff stacks if several dragons are present

    • Dragons will get dragon duel precursor events if they are on opposing armies. This can result in a dragon duel, or one of them fleeing

    • There are several combat events, including potentially deadly ones for the dragon

    • New button in the siege window to force a draconic attack in a siege with various options; which can be dangerous if the defenders have dragon defenses

    • Dragonriders may engage on terror campaigns with their dragons

    • New Anti-Dragon Innovations that allow the creation of Scorpions

    • Scorpions with stationed men-at-arms mechanics, can be used in battle to combat dragons

  • Dragon Law Enforcement

    • New Dragon Execution Types and Sounds

    • Use a Dragon as your Champion in Trial by Combats!

Developer Diaries:

Official Submods:







The 5 player MP Limit for Civ 7 is an Excruciatingly Poor Decision
r/civ

A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series. Our words are backed with NUCLEAR WEAPONS!


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The 5 player MP Limit for Civ 7 is an Excruciatingly Poor Decision

Civ 7 is going to have a 5 player limit for humans in multiplayer in the Ancient and Exploration eras. This does increase to 8 players for Multiplayer in the Modern era (switch is a hard 4 player Multiplayer limit from what I can tell).

I have a group of six people that loves to play Civ together, and we especially love the early part of the game. This is going to force us to break up that possibility unless we ONLY want to play the last leg of the game and it absolutely sucks. This, more than the civ switching, is affecting my decision to buy the game at all because this won’t allow all of us to play together a full game.

I really can’t express how awful of a decision this is to larger friend groups, especially for anyone that may live in different cities and thus games are the only way to communicate. Maybe it’s sticking with Civ 6 then because this is stupid.

Firaxis, this sucks. Sucks. Sucks. I am LIVID.

EDIT: I hope I am wrong and I am just misreading the FAQ on multiplayer/crossplay since we all play PC but if not then this stands.

EDIT 2: not sure why an honest discussion on the multiplayer component is being downvoted so hard…

EDIT 3: I do appreciate all of you that are reminding me it’s very early and this could very well change at many points. It’s hard not to feel frustrated. I love this series, and I’ve played every game in it. I’m a lifelong civ fan, as are we all. Livid was probably too strong, but I really…REALLY hope for more larger player counts for the earlier ages.



Ended a long, horrible, and losing war in a single duel
r/CrusaderKings

Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, Africa, the Middle East, India, the steppes and Tibet. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history?


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Ended a long, horrible, and losing war in a single duel
r/CrusaderKings - Ended a long, horrible, and losing war in a single duel


Make love not Total War
r/totalwar

A subreddit for the Total War strategy game series, made by Creative Assembly. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms, Troy, Pharaoh and others.


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Make love not Total War
r/totalwar - Make love not Total War

A king is dead, long live the king. 52 years on the throne, a new record for me. What's your longest reign?
r/CrusaderKings

Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, Africa, the Middle East, India, the steppes and Tibet. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history?


Members Online
A king is dead, long live the king. 52 years on the throne, a new record for me. What's your longest reign?
r/CrusaderKings - A king is dead, long live the king. 52 years on the throne, a new record for me. What's your longest reign?


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