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Sentinels vs FunPlus Phoenix / Valorant Champions 2024 - Group Stage / Post-Match Thread
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Sentinels vs FunPlus Phoenix / Valorant Champions 2024 - Group Stage / Post-Match Thread
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Sentinels 2-0 FunPlus Phoenix

rib.gg | vlr.gg

Bind: 13-8

Lotus: 13-5


Sentinels | rib.gg | Liquipedia | Twitter | Twitch | VLR | YouTube

FunPlus Phoenix | rib.gg | Liquipedia | Twitter | VLR


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Overall Scoreboard

Sentinels RATING ACS K D A
zekken Raze 1.39 275 39 24 12
TenZ Gekko 1.27 234 33 23 15
Sacy Fade 1.20 201 25 24 28
Zellsis Brimstone 1.17 181 26 20 13
Johnqt Viper 1.16 160 22 16 11
FunPlus Phoenix
Autumn Chamber 1.14 222 32 31 1
BerLIN Omen 1.08 203 26 28 14
AAAAY Fade 1.03 121 16 25 9
Life Yoru 0.94 163 22 32 4
Lysoar Viper 0.91 91 11 29 13

Map 1: Bind

Team ATK DEF Total
Sentinels 4 9 13
DEF ATK
FunPlus Phoenix 8 0 8

Bind map stats (past 90 days)

Team Win % ATK Win % DEF Win %
Sentinels 50.0% 41.7% 56.3%
FunPlus Phoenix 50.0% 26.3% 66.7%
All teams 51.9% 48.1%

Sentinels RATING ACS K D A
zekken Raze 1.38 262 20 13 8
TenZ Gekko 1.16 185 14 12 5
Johnqt Viper 1.15 164 12 9 6
Zellsis Brimstone 1.06 221 17 14 11
Sacy Fade 1.01 172 11 14 15
FunPlus Phoenix
Autumn Chamber 1.25 253 20 16 0
BerLIN Omen 1.20 197 15 14 5
Life Yoru 1.06 174 12 17 3
AAAAY Fade 1.05 137 10 12 6
Lysoar Viper 0.91 84 5 15 10

Detailed Bind Statistics

Map 2: Lotus

Team DEF ATK Total
Sentinels 9 4 13
ATK DEF
FunPlus Phoenix 3 2 5

Lotus map stats (past 90 days)

Team Win % ATK Win % DEF Win %
Sentinels 75.0% 57.1% 55.8%
FunPlus Phoenix 0.0% 34.6% 45.0%
All teams 53.0% 47.0%

Sentinels RATING ACS K D A
zekken Raze 1.40 288 19 11 4
Sacy Fade 1.39 230 14 10 13
TenZ Omen 1.37 282 19 11 10
Zellsis Killjoy 1.28 141 9 6 2
Johnqt Viper 1.17 156 10 7 5
FunPlus Phoenix
Autumn Chamber 1.03 190 12 15 1
AAAAY Gekko 1.01 105 6 13 3
BerLIN Breach 0.96 208 11 14 9
Lysoar Omen 0.91 97 6 14 3
Life Viper 0.82 151 10 15 1

Detailed Lotus Statistics

How ratings are calculated


Zoe Reroll, Difficulty-SS Tier-A. It’s not just a comp that needs 3-star carry. You still wanna learn?
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Zoe Reroll, Difficulty-SS Tier-A. It’s not just a comp that needs 3-star carry. You still wanna learn?

Remember to subscribe our Youtube Channel: https://www.youtube.com/@CNTFT

======

I am the author of this post

======

Before We Go Further

  • The purpose of this post isn’t to share the only correct way to play Zoe, but rather the way that works best for me.

  • Initially, I saw top NA player SpencerTFT on YouTube playing Zoe, and after trying a few games, I found it quite interesting.

  • Later, I discovered that the CUPX team had been studying it for a while, and I learned a lot from them, for which I am very grateful!

  • At the same time, several well-known EU and NA players were confused about where the strength of this comp comes from while climbing. Even they needed time to understand, so Zoe isn’t a low-effort comp to learn.

  • Up to now, I’d say I’m only proficient, but not an expert. For example, I just learned where to place Ahri in the late game.

Some Important Tips First

  • It’s not just about rerolling 3-star units to win!

  • Please read the entire post before trying it out. I’ve summarized many pitfalls so you don’t have to go through them and then claim the comp doesn’t work.

  • Many people think that Poppy Augment or Lillia Augment is great. Sorry, but this comp isn’t about winning just because you have a 3-star synergy unit.

  • Every Augment choice is crucial to feel the satisfaction of climbing with 4 Gold Warriors.

  • Here’s my summary of this comp: it’s a low-cost comp that requires flawless decision-making. You don’t gain momentum even with losing streaks in stages 2 and 3, with the earliest power spike at 4-1. But if every decision is correct, you will be rewarded. When the comp is complete with two mistakes allowed (>20 HP), that’s when the climb starts, similar to Milk-Monkey in the old time.

Some Game Play

https://preview.redd.it/zoe-reroll-difficulty-ss-tier-a-its-not-just-a-comp-that-v0-vjad6cb6nihd1.pnghttps://preview.redd.it/zoe-reroll-difficulty-ss-tier-a-its-not-just-a-comp-that-v0-c1q3oqz6nihd1.png

Core Composition

TLDR: Slow roll in stage 3, buy charms consistently, achieve all 3-star units with multiple items and correct positioning to start climbing.

https://preview.redd.it/zoe-reroll-difficulty-ss-tier-a-its-not-just-a-comp-that-v0-y0othy4rnihd1.png

4 Bastion + 2 Scholar + 2 Arcana + 2 Witch stays constant. Use remaining slots based on emblems and units you get to transition into high Scholar, high Arcana, 3 Portal, etc.

The core is using multiple 3-star units and Ahri’s Arcana effect to increase AP for the whole team, similar to Lotus Kindred from last season. AP equals both damage and tankiness.

You must have a lot of items. At least have one Thief’s Gloves to cheaply build a 3-star frontline tank. Overwhelm the opponent with high-star units and multiple items.

  1. Zoe: Main carry in early game, more like an item carrier. 2 mana regen and 1 damage item, generally built from Tear items, Bow items, and Rod items. The exact build depends on the components you get. And remember to move all Zoe items onto the late game carry like Ryze or Ahri.

  2. Ahri: Important late-game carry. CUPX upload a nice Ahri positioning strategy. It can easily raise your game result with 1+: https://www.bilibili.com/video/BV1g6aXeuEsG

  3. Poppy and Lillia: One with Thief’s Gloves, the other with Ionic Spark and other tank items. Even though they are 1-cost units, with the AP boost, they are tanky and deal enough damage but don’t need 6 full items.

  4. The key is that the Ionic Spark on the frontline helps deal more damage quickly, similar to Mage Swain from previous seasons.

  5. 2-star Ryze is an important source of damage for the late-game 4 Scholar build. If you are going for 4 Scholar instead of 4 Arcana, you'll need to remove the 3-star Zoe's items and give them to Ryze.

This position I learned from CUPX is soooo amazing! Opponent's frontline always vanish in a second!

Overall Strategy

First of all, it's impossible to play if someone else is contesting because you absolutely need a 3-star Ahri. (Although I did win with a 2-star Ahri once, but that was because I got Ryze early and had a Arcana Emblem)

Stage 2:

  • Don't keep any units that is not in the comp, including the fourth Bastion.

  • Try to lose all rounds, but if the quality is very high and you can win streak, go for the strongest lineup.

  • Zoe with some items can swap units very well, and losing streaks have a high tolerance.

Stage 3 (most important turn, detailed analysis):

  • First is 3-1

    • the only goal is to find an econ charm. It can be a Small Replicator or Missed Connection. If your gold down to 50 and still don't have it, take any econ charm next. Don't let your economy drop below 30.

    • 3-1 is very important. On one hand, there are many 1-cost units, and your economy should be good. (I assume you took an econ augment first). You can D for a top econ charm, saving at least 10 gold in reroll costs.

  • For the rest of stage 3

    • Do not lvl up. Maintain 50 gold and slow reroll for 3-star units.

    • Don't rush to spend all your gold. You still need to reach level 8 for the complete build. If you don't have the gold to reach level 8, you will die in stage 5 even with a win streak in stage 4.

    • During this time, not only D units but also buy charms. Econ charms help you 3-star faster (like Missed Connection).

    • Combat charms increase your tolerance. D twice per wave and buy a charm, more if you have the gold. But ensure you can D at least twice in the next wave.

Stage 4:

  • You might need until 4-3 to 4-5 to 3-star everything.

  • Stay confident in your decision and don't panic spend all your gold.

  • Stage 4 usually doesn't auto-start the win streak. Wait until stage 5 to go lvl8 for a full win streak into the finals.

  • Full 3-star front and back line, 3-5 full items on backline, quality items like Thief + Spark on frontline.

  • This is the quality needed for a stage 4 end push. You might only lose to positioning, charm issues, or early fully built monster comps like Mordekaiser Syndra.

Augment Choice

As mentioned earlier, this composition requires both economy and items to enhance overall thickness and quality.

Some combat augments are also very useful, such as Inspiring Epitaph and Martyr, but generally, item-based combat augments are more versatile.

Since economy is needed, it's always a good idea to go for an economic augment first. The most recommended economic augments are:

  • Silver Refund: Grants gold upon combining 2-star units. This can generate at least 30 gold for rerolling.

  • Silver Pandora’s Bench: Essential for finding multiple 3-star units, especially 1-cost units. It can later transform into higher-cost units.

  • Silver Replicator: Not very strong but useful for getting multiple 3-star units, saving at least 30 gold in reroll costs.

  • Gold Pilfer: Steals the first killed unit. Accelerates the 3-star timing by stealing high-cost frontliners.

  • Gold Failure Makes You Stronger: Provides both gold and items, crucial for the Zoe composition.

  • Prismatic Upgraded Adventure: Gives rewards for 4-star units. Tailor-made for this composition but the rewards can sometimes be suboptimal.

For combat augments, most item-based augments are good choices. Some specific high-tier augments include:

  • All colors of Pandora: Very versatile, offering a lot of usable items for both front and back line.

  • Silver Golden Remover: Very handy for making and changing items, especially useful for multiple Thieves.

  • Gold Spellblades: Best suited for short mana bars and high AP, perfect for Zoe compositions.

  • Gold Little Buddies: Provides high-cost attributes to low-cost units, great if you can 2-star Ryze early.

  • Gold Item Collector: Provides additional stats for the whole team, beneficial for both front and back line.

  • Arcana Emblem: Allows for a high AP build, can be used to transition to a 5 Arcana composition.

  • Gold Thieves + attributes: Needed for multiple Thieves, offering additional attributes and functioning as two completed items.

Some augments to avoid:

  • Prismatic New Recruit: Appears to add population and provide replicators but offers less overall improvement.

  • Poppy and Lillia enhancements: Require offensive items, disrupting the balance between front and back line.

  • Lucky Gloves: Although multiple Thieves are needed, it's not worth upgrading with this prismatic augment.

  • Gold Dragon's Claw: While it looks good, the front line isn't suited for long battles, making it less effective as a combat augment.

Finally

Hope you all enjoy reading this post! See you next time!

======

Me——Master-GM in previous set, current Diamond player in EUW: https://lolchess.gg/profile/euw/autochess%20xjdrtf-EUW/set12


Bilibili Gaming vs KRÜ Esports / Valorant Champions 2024 - Group Stage / Post-Match Thread
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Bilibili Gaming vs KRÜ Esports / Valorant Champions 2024 - Group Stage / Post-Match Thread
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Bilibili Gaming 0-2 KRÜ Esports

rib.gg | vlr.gg

Lotus: 9-13

Icebox: 4-13


Bilibili Gaming | rib.gg | Liquipedia | Twitter | VLR

KRÜ Esports | rib.gg | Liquipedia | Twitter | Twitch | VLR | YouTube


Join the subreddit Discord server by clicking the link in the sidebar!


Overall Scoreboard

Bilibili Gaming RATING ACS K D A
Flex1n Omen 1.32 227 32 30 12
Knight Breach 1.01 142 18 31 20
whzy Neon 0.99 232 27 37 11
yosemite Viper 0.82 137 17 32 7
nephh Fade 0.80 135 16 33 12
KRÜ Esports
heat Fade 1.38 265 39 18 7
keznit Raze 1.35 232 32 21 14
mta Viper 1.24 217 32 20 11
Shyy Killjoy 1.15 261 40 24 6
Melser Omen 0.96 159 20 27 21

Map 1: Lotus

Team ATK DEF Total
Bilibili Gaming 7 2 9
DEF ATK
KRÜ Esports 5 8 13

Lotus map stats (past 90 days)

Team Win % ATK Win % DEF Win %
Bilibili Gaming 0.0% 37.5% 26.7%
KRÜ Esports 66.7% 68.6% 43.3%
All teams 53.0% 47.0%

Bilibili Gaming RATING ACS K D A
Flex1n Omen 1.15 215 16 19 6
Knight Breach 1.14 178 14 17 11
whzy Neon 1.14 242 16 20 9
nephh Fade 0.91 159 11 17 8
yosemite Viper 0.75 71 5 16 5
KRÜ Esports
heat Fade 1.37 244 21 11 4
keznit Raze 1.37 258 17 12 11
Shyy Killjoy 1.16 263 23 13 3
mta Viper 1.11 156 14 11 7
Melser Omen 1.05 181 14 15 9

Detailed Lotus Statistics

Map 2: Icebox

Team DEF ATK Total
Bilibili Gaming 1 3 4
ATK DEF
KRÜ Esports 4 9 13

Icebox map stats (past 90 days)

Team Win % ATK Win % DEF Win %
Bilibili Gaming 0.0% 25.0% 20.0%
KRÜ Esports 33.3% 40.0% 49.2%
All teams 51.4% 48.6%

Bilibili Gaming RATING ACS K D A
Flex1n Viper 1.50 238 16 11 6
yosemite Killjoy 0.90 202 12 16 2
Knight Sage 0.89 105 4 14 9
whzy Jett 0.85 221 11 17 2
nephh KAY/O 0.68 111 5 16 4
KRÜ Esports
heat Gekko 1.38 285 18 7 3
mta Sova 1.37 278 18 9 4
keznit Jett 1.32 206 15 9 3
Shyy Killjoy 1.14 258 17 11 3
Melser Viper 0.87 136 6 12 12

Detailed Icebox Statistics

How ratings are calculated
















Interesting Pattern...
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Interesting Pattern...

In the last two champions tournament (2022, 2023), the winners of that year's first international event were beaten twice and eliminated by the runners up of the first event...

2022 - Masters iceland GF- Optic Gaming (Won) vs Loud (Lost)
2022 - Champions tournament - Loud beat Optic in Upper finals, Loud beats Optic in Grandfinals. (Loud 2-0 optic)

2023 - Lock in Sao Paulo GF - Fnatic (won) vs Loud (lost)

2023- Champions tournament - Loud beat Fnatic in upper bracket, Loud eliminates Fnatic in lower bracket. ( Loud 2-0 Fnatic) ...

So coming in to this year and current champs :

2024 - Masters Madrid GF - Sen (won) vs GenG (lost)
2024 - Champions tournament - GenG beat Sen in group upper bracket... now GenG vs Sen in lower bracket in an eliminator match for spot in playoffs...

you see where this is going.... of course these are just patterns but it was funny how it happened 2 years in a row...



Sentinels vs FPX Champions 2024: Post-match press conference summary (SPOILERS)
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Sentinels vs FPX Champions 2024: Post-match press conference summary (SPOILERS)
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Important insights from Sentinels

How the atmosphere and mentality of the team coming into the Gen.G rematch? Is there any pressure? (Question from Strafe Esports)

Zellsis: We don't have any pressure and I don't want my teammates to feel any pressure either. I think we have been put in this spot before. It's déjà vu all over again. The rematch will be a lot different. Everyone played pretty well today. We communicated well and showed a lot of confidence.

Q: You had a week long gap after the loss against Gen.G. How helpful was it for the team to bounce back today? (Question from Sportskeeda's Sneh to TenZ)

TenZ: It just allowed us to prepare a bit and see where we messed up on the matches. It helped us regain our confidence back from scrims. Moving forward, it definitely feels like we are playing more like ourselves which is a good sign. The first time we played against Gen.G was quite sloppy and we didn't play up to the level like we could normally perform at.

Q: You had six days in between the Gen.G loss and today's match. I can't imagine you spent all six days playing and VOD reviewing. What was the most fun thing you have done in Korea so far? (Question from RavishingCasts)

Zellsis: We have only played. We have not left the hotel room. In actuality, the only thing we have done is eat food. We went to watch Deadpool and Wolverine which was pretty fun. You guys should go and see that.

Q: (Question from FDNEWS's Facundo)

Q: We saw the deviation from the Deadlock pick on Lotus, much to the joy of Sentinels' fans. Can we see the Deadlock still picked by the team moving forward? (Question from me to Kaplan)

Kaplan: I think we are definitely at a point where if we ran Deadlock again and lost, I would lose my job instantly. Now, we have a little bit of buffer. You just have to stay tuned and find out if we run it back or not.

Q: What gave the team the confidence today? (Question from on-site media)

johnqt: I think the confidence comes from players realizing they can be innovative and creative in game, and not be rigid. The first game against Gen.G was an off-game. In the six days we had, we made sure to go back to our micro plays and ensure we are more creative on Defense and go for stuff. We are coming off a win and Gen.G is coming off a loss so I feel the pressure is on them.

Q: You played your first match against a Chinese team. How did you prepare for them and what are your thoughts on the region? (Question from on-site media to johnqt)

johnqt: We just prepared how we do usually. We studied the opponent and discussed what we want to do. FPX has a unique style. They play very special comps and they are very aggressive. Everyone has their own playstyle and they just go for stuff. They don't really care about man advantages or correct plays. They just go for the plays the like. The Chinese region is very strong. It's only their first year in franchising and I expect them to be even better. I think we can see a Chinese team win a Masters or Champs down the line for sure.

Kaplan also spoke in Chinese and promoted the SEN Bundle in Chinese. Credits to VALO2ASIA for the translation.

------------------------------------------------------------------------------------------------------------------------

Important insights from FPX

Q: What are your biggest takeaways from this event and your first year of franchising? (Question from Sportskeeda's Sneh to Autumn)

Autumn: In terms of takeaways from the event, we have a lot of things we can still improve upon. In terms of my first year of franchising, it's been great. We qualified for every international event and made regional finals every time. I think we have done pretty well as a team but we still have some things to work on at the international stage. Whether that's team play or gaps in our team comps, it's back to the drawing board.

Q: Why did the team change the comp on Lotus and what was the thought behind the no duelist approach? (Question from Nerditud's Antonio Summer to berLIN)

berLIN: The coaches and me thought that our comps in the past was better and we have used it for a long time. However, we have lost several times before so we thought maybe we should have some change and have a fresh feel for Lotus. We used this comp in scrims and it seemed okay.

Q: FPX had a good Defense half on Bind but fell apart on the Attack side. What went wrong on the Attack side for FPX? (Question from Strafe Esports)

berLIN: It's mainly about my calling. I didn't do many changes. We didn't react that well to our opponents.

AAAAY: I don't think the problem is on our IGL and coaches. They have done a lot of research and preparation for our new comps on Lotus and Bind. The biggest rival today was myself. I could have done better in some of the rounds and clutches. I should definitely review the mistakes I did today.

Q: Having played in the Challengers League, VCT CN and the international stage, what are the differences you have noticed in these stages? Do you think the players currently in Challengers have the potential to make it to the international stage? (Question from Arnab to Autumn)

Autumn: I think the T2 scene has a lot of great players. It comes down to the opportunity and a bit of luck involved. It really comes down to that. I think the big difference between T1 and T2 are that the players are better. You also play the game a lot more and there is more practice.


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