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AM2R

AM2R deserved better
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AM2R deserved better
r/Metroid - AM2R deserved better


AM2R and Pokemon Uranium have been removed from The Game Awards "Best Fan Creation" Category
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AM2R 1.5 Release! [Win/Linux/Android]
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AM2R 1.5 Release! [Win/Linux/Android]

EDIT: Hello! It appears this is the top hit on Google, so allow me to point you to the latest release, 1.5.2: https://www.reddit.com/r/AM2R/comments/me73i2/am2rlauncher_20_release_now_with_linux_support/



PATCH (Windows/Android): http://www.mediafire.com/file/0yiq5klct4vu26m/am2r-mod-v11-to-v15-autopatcher-win%252Bdroid.zip/file

PATCH (Linux/Android): http://www.mediafire.com/file/7mj1m4xenujyv5n/am2r-mod-v11-to-v15-autopatcher-linux%252Bdroid.tar.gz/file

Full Changelog: https://pastebin.com/yXtQ8Z5W

Changelog Highlights:

  • Linux support added.

    • NOTE: You may need to launch AM2R with env "LD_PRELOAD=libcurl.so.3" ./AM2R if running on non-Debian based distros.

  • Zeta and Omegas have been rebalanced:

    • Omegas received a slight health buff.

    • Cooldown on Zeta missile blocks slightly increased.

  • Revamped the Serris battle:

    • Graphics updated.

    • Movement AI fully rewritten; new movement patterns implemented.

    • Speedboosting and sonic projectiles added.

    • Several bugfixes related to weapon behavior.

  • Revamped the Tank battle:

    • Graphics updated.

    • New attacks added.

    • Health increased.

  • Resprited and tweaked several enemies.

  • Revamped parts of Area 6 (Search & Rescue Hideout):

    • Added a save station closer to the first Omega.

    • Changed a significant amount of level geometry to flow better.

    • Incorporated some new enemies.

  • Cheats to unlock Fusion/Random game modes have been added:

    • On the game selection screen, you may use the following sequence of buttons to unlock: New Game+, Random Game+, and Fusion difficulty:

      • [UP][UP][DOWN][DOWN][LEFT][RIGHT][LEFT][RIGHT][ACCEPT][BACK]

  • Fusion suit now displays correctly on all hardware.

These are just a selection of changes made in this update, please read the full changelog for a better idea and more details on what's been changed/fixed!

EDIT: Added new information to the readme files, including information on title mods, and modified the Linux Autopatcher to fix a few minor issues. Linux patch package is now distributed as a .tar.gz to retain file executable flags.

EDIT 2: Linux users may need to install the following Ubuntu libraries to use gamepads natively:

sudo apt-get install jstest-gtk
sudo apt-get install joystick



AM2R 1.5.2 Release + the AM2RLauncher!
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AM2R 1.5.2 Release + the AM2RLauncher!

THIS VERSION IS DEPRECATED. PLEASE DOWNLOAD THE NEW AM2RLauncher HERE.

The following text is retained in the interest of preservation.


NOTICE: YOU MUST PROVIDE AM2R_11.zip TO THE LAUNCHER YOURSELF. It will not generate that file on its own!

AM2RLauncher (Windows/Android): https://github.com/Lojemiru/AM2RLauncher/releases/download/v1.2/AM2RLauncher_v1.2.zip

Direct download for 1.5.2 Windows patch files: https://github.com/Lojemiru/AM2R-Autopatcher

Repository (Linux/Android): https://github.com/Lojemiru/AM2R-Autopatcher-Linux

Well folks, you asked for it... and after some careful consideration, and lots of hard work, we've provided! Introducing the AM2RLauncher, a front-end application for installing, updating, and playing AM2R!

I'll hopefully have a tutorial video up soon, but the process is pretty straightforward: download the AM2RLauncher, extract the .zip to its own folder, then run AM2RLauncher.exe. (Windows will probably tell you it doesn't recognize the publisher; tell it to run the program anyway.) It will begin to download the initial patch files, and ask you to input AM2R_11.zip when it's finished. After that you're just one click away from updating AM2R to the latest version!

EDIT: LetsPlayNintendoITA has made a tutorial for using the AM2RLauncher! If you're having any trouble using it, check here to make sure you're not missing anything: https://www.youtube.com/watch?v=F3Clja_sm5Q

This installer will always grab the latest update from the GitHub repository and prompt you to install it on launch; because of this, we highly recommend that Windows users always launch AM2R through the AM2RLauncher so that they are playing on the latest release. It also prevents launching AM2R more than once, protecting you from save corruption!

Another major benefit of this installer is that it only downloads changes made to the patch, so you won't be re-downloading 200MB of HQ music every update!

This application only works on Windows (but, of course, also patches to Android). I will create a GitHub repository for the Linux/Android patch later, which will have the same general result but require a bit more technical knowledge to download; this decision was made because developing a front-end application for multiple Linux distributions is a lot more effort than our small team is capable of putting in right now.

One final note about the AM2RLauncher: it is designed to be able to update itself should we ever need to make changes to the application. It will pull down those changes from another GitHub repository, install them, then re-launch the program if it detects a newer version has been uploaded.


Patch notes: https://pastebin.com/Jkh3qjj2

  • Enabled negative X offsets for title overlays. New format is at the top of the readme file, as usual.

  • Subscreen ammo sprites updated.

  • Re-implemented the nighttime Landing Site Septoggs.

  • Updated the Extras Menu to hide shader options if they are unsupported on the target platform.

  • Reduced the Queen Metroid's body contact damage during the first movement phase.

  • Removed all downwards waterfall room transitions except the very top one.

  • Fixed widescreen language variant title overlay detection.

  • Fixed Linux Area Intro translation loading.

  • Fixed display scaling when widescreen is enabled; the game should no longer extend beyond screens with non-standard aspect ratios.

  • Fixed a hardlock in the Distribution Center on Hard/Fusion Difficulty by disabling bomb block regeneration in one room.

  • Fixed several widescreen tiling errors.

  • Fixed a few more Serris AI bugs, including the notorious spinning bug.

  • Fixed an animation bug that affected the Tester's cannons.

  • Fixed a scrolling bug in the Display Options menu on Android.

  • Fixed a camera snapping issue in widescreen.

  • Other minor fixes.



Milton Guasti (AM2R developer) hired by Moon Studios, working on level design for Ori and the Will of the Wisps
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Milton Guasti (AM2R developer) hired by Moon Studios, working on level design for Ori and the Will of the Wisps

AM2R Release 1.4.3
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AM2R Release 1.4.3

EDIT: Hello, if you've found this page you're likely looking for the latest version of the AM2R Community Updates, which can be found here: https://www.reddit.com/r/AM2R/comments/iajukx/am2r_152_release_the_am2rlauncher/



Patch: http://www.mediafire.com/file/xef1fbbseasy6cu/AM2R-mod-v11-to-v14_3-autopatcher-win%252Bdroid.zip/file

Extras (Finally fixed!): http://www.mediafire.com/file/pr6a0k19ea3sk85/AM2R-14_1-EXTRAS.zip/file

Updated Spanish Translation File: http://www.mediafire.com/file/c3j1u115kkioikc/spanish.ini/file

BUG TRACKER: Deprecated

Changelog:

  • Removed Septogg directly to the left of the ship to avoid confusing players.

  • Changed controller screen text to encourage players to purchase Metroid: Samus Returns.

  • Fixed distorted glow on controller screen.

  • Modified Zeta arena in A4 to prevent players from being knocked into room transition.

  • Added shatter particles to Genetic Lab tubes.

  • Added extra Hatchling sounds.

  • Modified randomizer logic to prevent Springball from being at the Super Missile location in the Golden Temple.

  • Fixed bug that caused the Varia/Gravity suit animation to create a slope below the pickup location.

  • Fixed bug that allowed the Queen's Power Bomb death to be triggered early, resulting in an offset explosion.

  • Fixed bug that allowed the Queen to be killed twice.

  • Fixed bug that caused ammo/health drops to be visually distorted after moving.

  • Fixed internal bug that caused sand to misbehave. Players will notice no difference, but the devs are much happier.

  • Fixed internal bug that caused the Fusion Queen Death tiles to misbehave.

  • Changed 2 pixels on the Metroid Husk sprite to fix a distractingly sharp angle.

  • Fixed a bug in the X Parasite spawn routine that caused the game to crash in specific circumstances.

  • Added message informing players that Fusion Mode is unlocked on the first time the 100% cutscene is seen.

  • Added seed saving and display functionality for random game modes.

    • Seed and randomizer type will display below savefile when selected in main menu.

    • Seed and randomizer type also viewable in the Extras menu.

    • Savefiles generated prior to 1.4.3 will have their seed defaulted to 0, if it displays at all.

  • Added Castillian Spanish translation. Thanks u/atemporalDarkness!

  • Prevented Baby Septoggs from spawning at a time they should not have in BG3.

  • Made Samus immune to the pull of floor turbines in A2 while wearing Gravity Suit.

  • Fixed visual issue with Ramulken eye drawing over all layers.

  • Fixed bug that caused the splash sound to play while moving between two cave rooms shortly after completing A5.

  • Blob Fly AI tweaked to make them less aggressive.

  • Spike Wall Septogg in A3 now will not disappear during Random Games unless either the Space Jump or Speed Booster have been collected.

  • Fixed missing collision in one of the Waterfall rooms.

  • Added randomized Omega Metroid variants. This change is purely visual, and does not affect gameplay.

  • Larval Metroids should no longer be able to glitch themselves through walls.

  • Added option in the Extras Menu to display the in-game timer under the HUD.

  • Modified a set of crumble blocks in A5 to give players a faster backtracking route to collect a Screw Attack walled item.

  • Cleaned up several information files included with the patch.

This update is primarily a bugfix update, but it adds a lot of polish to already-existing features as well. Enjoy!

EDIT: I accidentally used an old version of the autopatcher script for the initial release. The game itself is fine, but users who downloaded the patch before 10:25 PM CDT on October 12th may have issues with the patching process. If you are one of those users please re-download the patch, as this issue has been fixed.

EDIT 2: I have been informed that there are a handful of issues with the Castillian Spanish translation. It will be fixed soon, but in the meantime everything should read fine outside of some menu options. Thank you all for your patience.





AM2R 1.4 release
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AM2R 1.4 release

http://www.mediafire.com/file/ddmp985jnycw19m/AM2R-mod-v11-to-v14-autopatcher.zip

Changelog:

- Added Fusion Difficulty. See explanations.txt file.

- Fixed glitched Spin Jump under water.

- Fixed glitch with Screw Attack under water.

- Changed sprites of certain frozen enemies.

- Added Menu Options for some settings previously in modifiers.ini file.

- Fixed glitch with the gallery and starting a new game.

- Added sound for Samus' ship landing and taking off.

- Fixed graphical glitch with Genesis.

- Fixed graphical issue with background sometimes peeking through.

- Suit colors are now changeable with palette sheets. See explanations.txt file.

- Morphball trail colors are changeable in modifiers.ini file.

- Increased Number of larva Metroids in the lab depending on game difficulty.

- Added switch to allow pickups from Spike Plants and Metroids in Hard and Fusion difficulty.

- Hatchling Metroid will now follow X Parasites.

- Morphball sprite animation can now be altered in modifiers.ini file.

- Item Acquire music now plays in powerup rooms. This can be turned off in modifiers.ini file.

- Metroids have a different color Palette in Fusion.

- Metroids have changeable palette sheets. See explanations.txt file.

- Fixed displayed health glitch.

- Fixed wrong doors on Thoth.

- Fonts updated with extended Latin, Cyrillic, and Greek. -Doctor-Mak

- The temperature meter during the escape sequence now expands to fit the text inside.

- Added Gawron and Ramulken animations.

- Fixed grammar error in the logs.

- Fixed glitch where Zeta Metroid appeared as an item on the map.

- Unknown's save file editor version 2.6+ works with the randomizer in all versions of AM2R.

- Added 12 new logs entries. Last entry hidden.

- Added color coded pipes for easy identification. This can be turned on and off in modifiers.ini file.

- Added Blob Thrower enemies.

- Added Septoggs.

- Added additional helper septoggs for navigation in randomizer modes.

- Some septoggs can be disabled in modifiers.ini file.

- Changed Serris health drops.

- Fixed manual randomizer seed.

- Modified AM2Random logic.

- There are no guaranteed item placements anywhere. All swappable items logic has been removed.

- There should always be a way out of every situation if you're not properly equipped.

- Gravity Suit is now in the randomizer pool.

- Varia suit and Gravity suit damage modifiers are stacked now.

- Varia suit will half your damage taken. Gravity suit will half your damage taken.

- If you have Gravity suit and not Varia suit, your damage taken will be the same as Varia suit.

- D-pad fixed for non-Xbox controllers.

- GB Filters now turned on/off and cycled through with the F9 button.

- Bosses are no longer killed by a single Power Bomb.

- Lag Problems should be improved.

- Updated Pincher Fly, Halzyn, Mumbo, and Octroll sprites.

- Save files have been renamed to save1, save2, and save3. 1.2+ - 1.3.3 save files have not been deleted if they exist.

- Added/edited 8Bit filters.

- Ice Beam damage has been modified for random modes.


I would like to take a moment to address the relationship between AM2R and Metroid: Samus Returns.
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I would like to take a moment to address the relationship between AM2R and Metroid: Samus Returns.

Hello, everyone.

To our surprise, an official remake of Metroid 2 was announced during the Nintendo Treehouse last week. Let it be know that DoctorM64 and the rest of the devs behind AM2R are very much looking forward to Metroid: Samus Returns. AM2R was originally started to serve as a platform to practice programming. After 10 years, it gained a much bigger following than anticipated and eventually served as a loudspeaker for the demand of mainline Metroid titles.

Now we know Nintendo was listening.

Whether or not AM2R had any influence on Metroid 2 receiving an official remake, we honestly don't know but so far the signs seem to point to no. Yoshio Sakamoto was not aware of the project until after M:SR had already been in development for about a year. (http://kotaku.com/the-creator-of-metroid-ii-fan-game-am2r-isnt-mad-about-1796175492?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow)

Regardless of their awareness of the project, the fact that we are getting two brand new Metroid games is wonderful news! Most fans, like us, seem to be ecstatic. However there's some concerning behavior cropping up.

This morning I saw on Twitter that some people want to boycott M:SR to support AM2R (https://twitter.com/sabre230_AM2R/status/876493925694881796). PLEASE DO NOT DO THIS. If you don't want to buy the game because you can't afford to or it doesn't seem like a game you would enjoy, don't buy it. That's your money, spend it the way you want. But if you're not buying it because of the whole AM2R/Nintendo debacle, that makes the community look bad, like we're upset with them for giving us what we've been asking for for years.

The overwhelming support is great, we're so incredibly thankful for everyone who played the game and stuck by us when things got rough. Your kind words mean the world to us.

tl;dr - We love you and the support you give us, but now it's time to support Nintendo for listening to their fans. Play Metroid: Samus Returns, show them yes, this is what we want!

Thank you for your time.


Steam Deck enjoyers rejoice! AM2R Flatpak released!
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Steam Deck enjoyers rejoice! AM2R Flatpak released!

A few days ago, u/Miepee released a Flatpak version of the AM2RLauncher!

This allows the Linux AM2RLauncher to be run directly on the Steam Deck, which was difficult to execute before due to SteamOS being immutable. Other distros can also enjoy the simple one-click install. Multitroid and other mods can all be managed from one spot again!

Note: due to a GM bug, fullscreen on game launch will result in glitched graphics. Please disable fullscreen when in gaming mode on the Deck!

Download link is here (AM2R 1.1 not included, as always): https://flathub.org/apps/details/io.github.am2r_community_developers.AM2RLauncher




AM2R General Questions (Spoilers)
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AM2R General Questions (Spoilers)

With AM2R finally released, there's clearly been a lot of hype for it around these parts. Which is great! But general inquiries are starting to clog up the subreddit a bit, so we are officially encouraging you to post your questions here instead, at least until things die down a tad.

This includes things like:
How many endings are there?
How do I unlock all the endings?
Where do I go after unlocking the Burnt Toast powerup?
Where do I find the butterknife upgrade?
What do Metroids taste like?
How do I put Metroids onto my sandwich?
How do I beat the Flying Spaghetti Metroid?
Why can't Metroid crawl?




Bi-Weekly Questions Thread [Edition #52] - AM2R vita + vitaExhumed Ports Edition
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Bi-Weekly Questions Thread [Edition #52] - AM2R vita + vitaExhumed Ports Edition

Welcome to the r/vitahacks Bi-Weekly Question thread!

Please post all questions here instead of starting a new thread in the main board. THIS WILL BE ENFORCED

3.69-3.73 USERS: It is HIGHLY Recommended that you downgrade to 3.68 or lower. Plugin/Application support for 3.69+ is POOR. Other than h-encore^2/Modoru2.0 downgrade, DO NOT EXPECT SUPPORT for plugins/Applications running on 3.69+

SD2Vita Storage Manager issues? For a swifter resolution, please link the storage manager error log contents (ur0:tai/storagemgr_log.txt) in your post. The storage manager error log is extremely helpful in troubleshooting

Before you post a question please note:

-The vita hacking guide covers everything from 'what is homebrew' to hacking the vita and installing essential plugins

-For a comprehensive database of all available vita homebrew, please refer to VitaDB, or use the much improved VHBB application to download homebrew directly to your vita (VHBB is not currently supported)

-Rule #1 - "No discussion of piracy/backup/warez/dumps" is strictly enforced; there are other resources to discuss this subject matter

3.71 / 3.72 / 3.73 Users:

- h-encore^2 is here. Installation instructions can be found on The FloW's Github page here

-The 3.71 update broke Modoru (added checks in lv0). DO NOT use Modoru to downgrade from 3.71/3.72/3.73. You will softbrick your console. The softbrick will require you to restore your system with a PUP file from safe mode

-SKGleba has released 'Modoru 2.1' that will allow you to downgrade from 3.71/3.72/3.73.

3.69 / 3.70 Users:

-h-encore^2 replaces Trinity

-3.69/3.70 users can still safely downgrade with Modoru

Firmware Guide:

Vita Firmware Version Available Hack(s)
1.03-3.57 Update to *3.60 or 3.65
3.60 *3.60 Henkaku/Enso
3.61-3.63 Update to 3.65
3.65 *3.65 H-encore/Enso or 3.65 H-encore then downgrade to 3.60
3.67-3.68 H-encore or H-encore then downgrade to 3.60/3.65
3.69-3.70 h-encore**2 (with Modoru for downgrade)
3.71-3.73 h-encore^2 (with Modoru 2 for downgrade) MUST USE MODORU 2.1

*Recommended

3.73 Firmware notes:

-Very minor changes. See here (Credits to PSSDude for the report)

3.72 Firmware notes:

-3.72 firmware was released by Sony for...System stability?

3.71 Firmware notes:

-3.71 firmware was released by Sony to patch the Trinity exploit

-3.71 firmware also breaks Modoru by adding checks in lv0

3.70 Firmware notes:

-The Vita master key was changed in the 3.70 firmware release, shortly after it had been publicly "unveiled" by the vita hacking community

-Game decryption keys have not been changed with the 3.70 release (reF00D/compatibility packs have not been broken)

3.69 Firmware notes:

-3.69 firmware was released by Sony to patch the h-encore exploit

PSN Access for 3.60-3.68 Users:

-Open Henkaku settings and enable Version Spoofing and set 'Spoofed Version' = 3.73

-Setup your network with Henkaku DNS settings

Sync Legit Trophies? -YES

Online Multiplayer? - YES

PSStore Access for Purchase and Download? - YES

Use Vitacheat and TropHAX online? - At your own risk

Prevent your Vita from Updating:

-To disable the download of automatic firmware updates: Settings --> System --> Auto-Start Settings --> Uncheck "Download automatic update files"

-Setup your network with Henkaku DNS settings for an additional layer of update prevention. See here.

-If your console has downloaded the 3.69/3.70 update file, simply deleting the notification in LiveArea should remove the file from your system. Otherwise, firmware update files can be found in ud0:PSP2UPDATE/*

-Remember, unless you are running your vita in Demo mode, your console will not spontaneously install/update firmware software. There are legal reasons for this. Installation of any new software on your device requires your consent, (EULA).

Essential Vita Plugins/Homebrew Applications:

0syscall6 lv0 secure_kernel syscall6 patch - can replace reF00d (SKGelba SKGleba)

Adrenaline Software that converts the official Vita PSP emulator into a PSP 6.61 with custom firmware (The FloW)

Download Enabler Allows the user to download any content from the vita web browser (The FloW)

ElevenMPV Vita music player that supports a wide variety of formats (joel16)

iTLS-Enso Adds TLS v1.2 to devices running Enso (SKGelba SKGleba)

LOLIcon is a true overclock application for the Vita (500MHz) (dots-tb)

Modoru Vita firmware downgrader (The FloW)

Modoru 2.1 Vita firmware downgrader, required for 3.71/3.72/3.73 users (SKGleba)

reF00D Allows user to bypass firmware requirements on games and system applications (dots-tb)

rePatch Serves as a replacement for ux0:patch; can be used to load decrypted content on 3.60+; required for use of "compatibility packs" (dots-tb)

Save Manager For dumping and restoring decrypted save files (d3m3vilurr)

Shellbat A simple plugin that displays the battery percentage in LiveArea (nowrep)

Simple Account Switcher Allows the user to change/delete PSN accounts without a system restore (Silica)

Storage Manager A Kernel plugin that automatically mounts/redirects any storage device to any mount point; Popular plugin for mounting sd2vita (CelesteBlue)

VitaGrafix Allows user to change resolution and FPS caps on vita games (Electry)

vita-udcd-uvc Stream your vita to a computer using USB (xerpi)

Note on AutoModerator: AutoModerator seeks keywords in comments/questions that may indicate piracy, but is not always proficient. In order to keep it under control, we have been monitoring the Automod for faulty dismissal of posts/comments. If you believe Automod has made an error in deleting your question/comment, please contact me (r/Malazan1164BS) via PM, and I will review the question/comment and validate it (when possible).

This questions thread will become locked at 11:59 EST every-other Saturday, the day before the old version is replaced. This is to prevent unanswered questions from being deleted when a new questions thread is posted. The next lock will occur at 11:59PM EST, 2/14.

Thank you to all of the users that devote their time and effort to assist others with their questions. Continuing support would not be possible without you.


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  • Welcome to the Reddit Home of the Arizona Cardinals. members
  • Welcome to r/Retroid. A home for fans of Retroid Pocket handheld gaming emulation devices. Run by Retroid fans & the Retro Handhelds community. members
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  • Retro gaming on Single Board Computers (SBCs) and handheld emulators. Find the latest news on upcoming devices, learn how to tweak custom firmware, show off your handheld collection, and get device and game recommendations! members