I have played
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Hades(Will play hades 2 some point),
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death's door,
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another crab's treasure(best indie game I have ever played),
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hollow knight,
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gato roboto,
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trek to yomi,
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enter the gungeon(still havent beaten all bosses),
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transistor,
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steamworld dig 1 and 2,
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darkest dungeon
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Cuphead
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Sea of Stars
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Dead Cells(havent finished this one yet nor played its DLC)
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The Vagrant
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Selaco
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Subnautica
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Stray
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Guacamelee 1 and 2(beaten both forgot to add Top 5 indie games of all time)
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Celeste(Beaten forgot to add)
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Haven(Beaten forgot to add)
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and many more! (Will be trying Nine Souls another indie game later this year)
Release Announcement!
We're just two brothers and a cousin who've been working on this game for a few years now, super excited to announce the release!
Key Features
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Multiple characters; unlock more than seven characters with different play styles and switch on the fly during gameplay!
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Multiple special weapons: unlock twelve unique magical weapons to supplement each character's base moves, and switch on the fly too!
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Linear Mega Man-like; plays like Mega Man, but features 70+ levels arranged in multiple World Maps (Super Mario Brothers 3-style) rather than Mega Man's choose-a-level style.
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Levels are self-contained (this is not a Metroidvania), but include hidden secrets, including items that unlock optional side levels on the map. Checkpoints are on a per-screen basis within a level.
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Meet a wide cast of NPC characters, including side quests that net you benefits like extra hearts or even new allies.
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An encyclopedia system that tracks NPCs met and enemies defeated, giving a little lore for each.
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Chiptune soundtrack with more than 100 tracks
Reviews
Bug Reports We're especially interested in bug reports so we can solve them ASAP; we have a place for that in our
We’re an experienced and so passionate indie dev team based in Tbilisi, Georgia, with over 5 years under our belts. We’ve been working on a Metroidvania action-adventure game for the past year, featuring "Dumbriel", a quirky and lovable angel. Our intro build is ready for what we represented on Digital Dragons this year, and we’re now diving into the Hell Location, where the real action begins with epic boss fights and intense combat.
Despite our experience and low burn rate, getting funding or investment in the gamedev industry here isn’t easy. We’ve been balancing our game development with outsourcing projects, but our dream is to fully focus on our own game. We’re looking for people who can help us take this dream to the next level. Any recommendations or connections you might have could be a game-changer for us.
Thanks for being an awesome community and for any help you can offer! I'm just sharing a very short location in the video and we are happy to share more materials if there will be any interest from you!