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Evil Geniuses vs FURIA / Champions Tour 2024: Americas - Stage 2 - Regular Season / Post-Match Thread
r/ValorantCompetitive

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Evil Geniuses vs FURIA / Champions Tour 2024: Americas - Stage 2 - Regular Season / Post-Match Thread
false

Evil Geniuses 2-0 FURIA

rib.gg | vlr.gg

Bind: 13-5

Lotus: 13-4


Evil Geniuses | rib.gg | Liquipedia | Twitter | Twitch | VLR | YouTube

FURIA | rib.gg | Liquipedia | Twitter | VLR | YouTube


Join the subreddit Discord server by clicking the link in the sidebar!


Overall Scoreboard

Evil Geniuses RATING ACS K D A
jawgemo Raze 1.36 339 41 24 13
supamen Omen 1.27 231 35 15 12
NaturE Skye 1.23 206 27 19 15
Derrek Gekko 1.23 229 29 21 17
Apoth Brimstone 1.18 200 26 18 17
FURIA
Nozwerr Gekko 1.17 246 29 31 7
mwzera Raze 0.95 153 17 33 9
havoc77 Viper 0.92 157 19 30 5
Khalil Brimstone 0.89 183 22 32 6
xand Fade 0.79 95 10 32 11

Map 1: Bind

Team ATK DEF Total
Evil Geniuses 9 4 13
DEF ATK
FURIA 3 2 5

Bind map stats (past 90 days)

Team Win % ATK Win % DEF Win %
Evil Geniuses 100.0% 83.3% 33.3%
FURIA 0.0% 33.3% 33.3%
All teams 51.8% 48.2%

Evil Geniuses RATING ACS K D A
jawgemo Raze 1.34 283 18 10 8
supamen Omen 1.31 305 23 8 4
Apoth Brimstone 1.24 254 18 8 12
Derrek Gekko 1.21 205 14 11 7
NaturE Skye 1.05 162 10 11 6
FURIA
Nozwerr Gekko 1.14 261 16 17 2
mwzera Raze 1.00 137 8 17 4
xand Fade 0.92 119 7 16 6
Khalil Brimstone 0.89 183 12 17 4
havoc77 Viper 0.81 94 5 16 4

Detailed Bind Statistics

Map 2: Lotus

Team DEF ATK Total
Evil Geniuses 10 3 13
ATK DEF
FURIA 2 2 4

Lotus map stats (past 90 days)

Team Win % ATK Win % DEF Win %
Evil Geniuses 28.6% 51.4% 41.6%
FURIA 0.0% 27.8% 21.2%
All teams 53.2% 46.8%

Evil Geniuses RATING ACS K D A
NaturE Breach 1.41 250 17 8 9
jawgemo Neon 1.38 394 23 14 5
Derrek Fade 1.24 253 15 10 10
supamen Omen 1.22 156 12 7 8
Apoth Cypher 1.12 146 8 10 5
FURIA
Nozwerr Breach 1.21 231 13 14 5
havoc77 Cypher 1.03 220 14 14 1
mwzera Neon 0.89 169 9 16 5
Khalil Omen 0.89 182 10 15 2
xand KAY/O 0.66 71 3 16 5

Detailed Lotus Statistics

How ratings are calculated


Ice cold take, but devs discussing 6v6 will only end badly
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Ice cold take, but devs discussing 6v6 will only end badly

I’ve seen this sentiment already mentioned, but I think it deserves its own thread. The decision to bring up 6v6 in an official capacity can only end badly. If their answer is that 6v6 will not come back, no matter what reasons they give, it’s only going to make the 6v6 crowd that much more angry. It will not stop them from making 6v6 comments, which otherwise ignoring them and letting it die naturally would have. And if they DO decide to move to 6v6 again (almost 100% they will not) it will absolutely destroy the community. Even people who ask for 6v6 will use it as an opportunity to once again dunk on the “sequel” and it will take months of work and effort for us to return to square one essentially. I think this is a terrible idea and is only going to cause more problems in an already annoying community.





My attempt at constructive criticism towards the casting in RLCS 2024
r/RocketLeagueEsports

The fan-run home of RLEsports on Reddit! RLCS 2024 Major 2: London is running from June 20th-23rd.


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My attempt at constructive criticism towards the casting in RLCS 2024

DISCLAIMER: I am not a professional caster. My only experience in casting comes from mainly watching a variety of sports (American Football, Basketball, Football) and e-sports (CS, RL, LoL)

OPINION: I think the casting level has overall dropped between the previous seasons and this season of RLCS. There’s a variety of reasons why, but after rewatching some of the old tourneys from previous years, I think the main factors are: Cohesion between the caster duos (has dropped off with all the new duo tryouts), and casting pace for the games (more rambling and less insight).

(SIDE NOTE OPINION: I do not blame the castors one bit if they are spending less time/effort towards the craft. With all the downsizing this year, it’s safe to assume any changes salary structure for the castors also lead to an overall decrease in pay. If my boss cut my salary, I wouldn’t exactly be inspired to work more).

CONSTRUCTIVE CRITICISM: Okay, now for the actual useful (or not) part of this post. I encourage people in the comments to add to this conversation, but here’s some of the ways I think casting quality could improve.

  1. Establish who’s doing play by play and analysis more clearly.

Sometimes the line between the person doing play by play and the person doing analysis is so thin, they end up crossing over to the point both are doing the same thing. At that point the audience is only really comparing the way they cast between them, and not their contributions toward the match. It leads to more preferential comments (Ex: Castor A is so much better than Castor B, I dislike the way Castor B sounds) that doesn’t help anyone.

2. Analysis needs to be better.

So let’s say there’s 4:30 on the clock and Zen just did a triple flip reset shot that was saved. Castor A (PBP) has passed it over to Castor B (Analysis). In recent times, I think most Castors like to focus on the highlight play that just happened: “OMG Zen just did blah blah blah, what a display of mechanics showing why he’s one of the best in the world and opposing team should watch out”. This might be more a personal opinion rather than constructive, but I just don’t see how that adds to the game. Hype casting should be more the role of the PBP castor and the Analysis person should help people see what’s to come. I think analysis should be more dependent on stats and strategy of teams: “Vitality leads the tournament in aerial goals per game (or a more real stat lol), it looks like they are going to continue using the space given by team B until they do something about it. But at the current state, they want to let Zen takeover.”

3. Silence is a virtue.

Rocket League is probably the fastest paced esport. It’s borderline impossible to narrate an entire game as it plays out. However, I’m seeing more of the “I’m going to comment on everything that happens” approach being taken recently. Pause. Breath. Let people watch the game without commentary for a second, then come back in and add something meaningful that elevates the overall viewing experience. It’s a case of quality over quantity and the latter seems to have taken over.

4. Stats are supreme.

Once again, this may be more of a personal opinion, so if anyone disagrees let me know in the comments. I think stats add so much to a game. The pre match analysis highlights the stats, but I think it’s up to the castors to bring them into the series: “In the preshow, Gibbs said G2 had the number 1 defense coming into this series, only allowing 0.2 goals per game. The Firstkiller goal just now was the 84rd goal of GenG through 4 games. GenG’s offensive passing have demolished the brick wall of G2.”

5. Learn from the past.

In RLCS history, we have had many duos who most people agree are all time greats. There has to be a reason right? I know everyone has their own styles, but what exactly do, for example, Johnny and Shogun, say during the cast that makes people have high regards for them? My all time favorite duo was Wavepunk and Achieves. I think Wave has so much hosting experience that his play by play was an extension of that, which is in essence what play by play should be: hosting a match and narrating it to viewers. Achieves in Analysis was so good, especially during goal replays of showing exactly what happened that lead to the goal being scored; A perfect pass, a misplay, an unlucky bounce. It just seemed he was always spot on and really helped me notice some nuances in pro gameplay.











ZETA DIVISION vs Rex Regum Qeon / Champions Tour 2024: Pacific - Stage 2 - Regular Season / Post-Match Thread
r/ValorantCompetitive

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ZETA DIVISION vs Rex Regum Qeon / Champions Tour 2024: Pacific - Stage 2 - Regular Season / Post-Match Thread
false

ZETA DIVISION 0-2 Rex Regum Qeon

rib.gg | vlr.gg

Split: 8-13

Sunset: 10-13


ZETA DIVISION | rib.gg | Liquipedia | Twitter | Twitch | VLR | YouTube

Rex Regum Qeon | rib.gg | Liquipedia | Twitter | VLR | YouTube


Join the subreddit Discord server by clicking the link in the sidebar!


Overall Scoreboard

ZETA DIVISION RATING ACS K D A
Dep Raze 1.23 238 35 31 6
Laz Skye 1.08 198 30 32 18
SugarZ3ro Omen 1.04 189 31 34 14
hiroronn Cypher 1.04 168 25 28 8
YURAN Viper 0.95 119 16 30 20
Rex Regum Qeon
xffero Viper 1.31 272 42 28 18
Jemkin Jett 1.21 229 37 28 3
Monyet Raze 1.16 198 28 29 15
Estrella Omen 1.11 143 23 23 19
Lmemore Skye 1.06 165 25 30 7

Map 1: Split

Team ATK DEF Total
ZETA DIVISION 6 2 8
DEF ATK
Rex Regum Qeon 6 7 13

Split map stats (past 90 days)

Team Win % ATK Win % DEF Win %
ZETA DIVISION 0.0% 45.8% 27.8%
Rex Regum Qeon 75.0% 42.5% 59.2%
All teams 49.3% 50.7%

ZETA DIVISION RATING ACS K D A
SugarZ3ro Omen 1.18 218 16 16 5
Dep Raze 1.09 178 12 16 2
Laz Skye 1.06 192 14 16 9
YURAN Viper 1.03 156 10 15 7
hiroronn Cypher 1.02 153 10 15 1
Rex Regum Qeon
xffero Viper 1.32 272 20 11 8
Jemkin Jett 1.23 199 17 12 1
Estrella Omen 1.13 183 15 11 6
Lmemore Skye 1.04 210 15 14 6
Monyet Raze 0.99 178 11 15 8

Detailed Split Statistics

Map 2: Sunset

Team DEF ATK Total
ZETA DIVISION 3 7 10
ATK DEF
Rex Regum Qeon 9 4 13

Sunset map stats (past 90 days)

Team Win % ATK Win % DEF Win %
ZETA DIVISION 42.9% 48.5% 52.4%
Rex Regum Qeon 100.0% 56.0% 54.2%
All teams 51.5% 48.5%

ZETA DIVISION RATING ACS K D A
Dep Raze 1.37 297 23 15 4
Laz Gekko 1.11 204 16 16 9
hiroronn Cypher 1.07 182 15 13 7
SugarZ3ro Omen 0.90 160 15 18 9
YURAN Breach 0.87 82 6 15 13
Rex Regum Qeon
Monyet Omen 1.32 217 17 14 7
xffero Cypher 1.30 272 22 17 10
Jemkin Raze 1.20 258 20 16 2
Lmemore Gekko 1.09 120 10 16 1
Estrella Breach 1.09 102 8 12 13

Detailed Sunset Statistics

How ratings are calculated




Passing data from the London Major
r/RocketLeagueEsports

The fan-run home of RLEsports on Reddit! RLCS 2024 Major 2: London is running from June 20th-23rd.


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Passing data from the London Major

I made a few scripts a while ago around passing data, so I thought I'd give them a run over the recent major games. A pass is simply a when two teammates hit the ball one after the other, with no opposition touch (or goal) in between. Some of these might not be intentional passes but it makes things easy to work with.

Passes vs goals for per game

https://preview.redd.it/passing-data-from-the-london-major-v0-w065slffzj9d1.png

PWR had the most passes per game by a fairly big margin which I wouldn't have thought going into the major. Gladiators and Oxygen had the least. Next I checked if there was any correlation between passes and scoring or conceding goals.

Passes vs goals per game

The R² for passes vs goals was almost exactly 0, meaning there is pretty much no correlation this major between having a lot of passes and scoring. This was very surprising, I did a similar analysis for the season 11 world championship, and back then the R² was 0.12, not a strong correlation but it was there. The takeaways could be that the recent major was an outlier and there is usually a correlation between passing and scoring (which from watching RLCS I would expect), or maybe getting clean passes is not as important now in RLCS.

Passes vs goals against per gamePasses vs goals against per game (minus PWR)

The two graphs above show passes vs goals against, the reason there are two is that the first graph has a trendline going up, meaning the more passes a team makes, the more they concede. This seemed off to me, and looking at the data, PWR is a pretty big outlier when it comes to passing a lot and conceding a lot, and removing them for the second graph gave a more accurate picture IMO.

Even then, the R² is pretty close to 0, meaning there is almost no correlation between number of passes and goals conceded. Compared to even just 4 months ago in an NA regional, that had a R² of 0.4.

Passer -> Receiver Data

Highest number of passes

https://preview.redd.it/passing-data-from-the-london-major-v0-2alr51bnzj9d1.png

Lowest number of passes

https://preview.redd.it/passing-data-from-the-london-major-v0-zorrulg70k9d1.png

Pass / Assist maps

G2 assist mapM8 Alpine assist map

Below are pass maps, with red arrows being passes and green arrows being assists

bananahead -> TorsosRw9 -> Kiileerrz

If there's any teams or players which you want to see the pass maps, let me know and I run the script.

Edit: Reddit was doing funky things to the tables so I just used screenshots of the excel spread


All Gamers vs FunPlus Phoenix / Champions Tour 2024: China Stage 2 - Regular Season / Post-Match Thread
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All Gamers vs FunPlus Phoenix / Champions Tour 2024: China Stage 2 - Regular Season / Post-Match Thread
false

All Gamers 1-2 FunPlus Phoenix

vlr.gg

SUNSET: 11-13

HAVEN: 13-8

ASCENT: 7-13


All Gamers | VLR

FunPlus Phoenix | VLR


Map 1: SUNSET

Team ATK DEF Total
All Gamers 5 6 11
DEF ATK
FunPlus Phoenix 7 6 13

All Gamers ACS K D A
monk BREACH 223 22 18 6
sword9 GEKKO 220 18 16 10
bunt OMEN 169 14 20 4
Spitfires RAZE 158 14 17 3
deLb CYPHER 144 11 18 9
FunPlus Phoenix ACS K D A
------------------ --------- ------- ------- -------
AAAAY SOVA 228 20 13 8
Autumn YORU 219 17 16 11
Life JETT 214 19 17 0
BerLIN ASTRA 211 19 16 8
Lysoar OMEN 186 14 17 13

Detailed SUNSET Statistics

Map 2: HAVEN

Team ATK DEF Total
All Gamers 6 7 13
DEF ATK
FunPlus Phoenix 6 2 8

All Gamers ACS K D A
deLb CYPHER 251 22 11 4
bunt OMEN 237 20 7 11
Spitfires JETT 228 18 14 2
monk BREACH 225 17 12 9
sword9 SOVA 163 11 10 7
FunPlus Phoenix ACS K D A
------------------ --------- ------- ------- -------
BerLIN KAYO 206 13 17 12
Lysoar OMEN 200 14 18 5
Life JETT 181 11 18 15
AAAAY BREACH 148 9 18 12
Autumn CYPHER 87 7 17 2

Detailed HAVEN Statistics

Map 3: ASCENT

| Team | DEF | ATK | Total | | All Gamers | 5 | 2 | 7 | | ATK | DEF | | FunPlus Phoenix | 7 | 6 | 13

All Gamers ACS K D A
Spitfires JETT 222 16 15 2
monk KAYO 198 14 15 14
sword9 SOVA 194 13 16 6
deLb KILLJOY 176 12 13 2
bunt OMEN 163 11 18 6
FunPlus Phoenix ACS K D A
------------------ --------- ------- ------- -------
Lysoar OMEN 242 18 13 7
AAAAY SOVA 229 17 12 7
Life JETT 213 16 13 1
BerLIN ASTRA 208 15 12 8
Autumn KAYO 166 11 16 6

Detailed ASCENT Statistics




this is genuinely the worst season i’ve ever played
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this is genuinely the worst season i’ve ever played

this is the worst season off all time for ranked i’m at a loss for words on how bad playing this season is


Talon Esports vs DetonatioN FocusMe / Champions Tour 2024: Pacific - Stage 2 - Regular Season / Post-Match Thread
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Celebrating the VALORANT Esports community.


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Talon Esports vs DetonatioN FocusMe / Champions Tour 2024: Pacific - Stage 2 - Regular Season / Post-Match Thread
false

Talon Esports 2-0 DetonatioN FocusMe

rib.gg | vlr.gg

Lotus: 13-7

Sunset: 13-10


Talon Esports | rib.gg | Liquipedia | Twitter | VLR

DetonatioN FocusMe | rib.gg | Liquipedia | Twitter | VLR | YouTube


Join the subreddit Discord server by clicking the link in the sidebar!


Overall Scoreboard

Talon Esports RATING ACS K D A
Governor Neon 1.31 319 48 35 12
JitboyS Astra 1.27 234 34 26 15
crws Sova 1.17 175 27 24 13
Surf Breach 1.16 182 31 23 11
ban Cypher 1.06 168 27 27 10
DetonatioN FocusMe
SSeeS Omen 1.13 211 33 32 15
Meiy Neon 1.08 229 37 37 7
neth Breach 1.07 148 20 32 23
Anthem Deadlock 0.97 151 23 34 13
Medusa Cypher 0.95 158 22 32 8

Map 1: Lotus

Team ATK DEF Total
Talon Esports 7 6 13
DEF ATK
DetonatioN FocusMe 5 2 7

Lotus map stats (past 90 days)

Team Win % ATK Win % DEF Win %
Talon Esports 62.5% 49.4% 49.4%
DetonatioN FocusMe 16.7% 40.0% 31.7%
All teams 53.2% 46.8%

Talon Esports RATING ACS K D A
Governor Neon 1.44 377 26 16 5
JitboyS Astra 1.31 251 19 9 2
Surf Breach 1.27 203 17 9 9
ban Cypher 1.03 158 12 11 2
crws Sova 0.97 118 8 12 6
DetonatioN FocusMe
Anthem Deadlock 1.07 184 14 16 3
Medusa Cypher 1.03 161 11 15 2
SSeeS Omen 1.01 171 12 16 5
Meiy Neon 0.96 182 12 18 4
neth Breach 0.89 124 8 17 9

Detailed Lotus Statistics

Map 2: Sunset

Team DEF ATK Total
Talon Esports 7 6 13
ATK DEF
DetonatioN FocusMe 4 6 10

Sunset map stats (past 90 days)

Team Win % ATK Win % DEF Win %
Talon Esports 25.0% 31.8% 57.8%
DetonatioN FocusMe 50.0% 38.3% 54.1%
All teams 51.5% 48.5%

Talon Esports RATING ACS K D A
crws Sova 1.36 231 19 12 7
JitboyS Omen 1.24 216 15 17 13
Governor Neon 1.18 260 22 19 7
ban Breach 1.08 177 15 16 8
Surf Cypher 1.04 160 14 14 2
DetonatioN FocusMe
neth Breach 1.25 172 12 15 14
SSeeS Omen 1.25 251 21 16 10
Meiy Raze 1.21 275 25 19 3
Anthem Gekko 0.87 117 9 18 10
Medusa Cypher 0.86 154 11 17 6

Detailed Sunset Statistics

How ratings are calculated


Legit Question: Any Idea When The Ranked Experiment Will End? Wait Times Are Unbearable At Times.
r/CompetitiveHalo

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Legit Question: Any Idea When The Ranked Experiment Will End? Wait Times Are Unbearable At Times.

I live in the US East, one of the quickest search timed areas. Even still, it can take FOREVER to find matches sometimes.

I got a friend to finally try out the game, after playing 50 socials the past week I wanted him to try some ranked with me. It took 20-30 minutes to find 1 of the 5 placements.

Over two hours later we were finally done and just called it quits for the night.

What benefit is this experiment yielding at this point? It’s been months.


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