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How Playfusion's Ascendant is rising from the ashes of Lightseekers
Studio discusses its transmedia ambitions and the challenges of launching a new IP into a crowded market
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Tips for navigating the PR landscape
Playstack's Wout van Halderen gives key PR advice for indie devs looking to successfully market their game, following the publisher's successful release of Balatro
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IO Interactive's mission to speed up game development | GI Sprint
The Hitman developer discusses the advantages of running its own tech and how it's looking to make games 'cheaper, faster and better'
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In the Switch's eighth year, Nintendo can still surprise | Opinion
The summer showcase season closed with a remarkably strong line-up for Nintendo's ageing console – and hints that the Switch successor will be all about continuity
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Nintendo Direct and the year ahead | GI Microcast
Latest episode available to download or watch now
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Sponsored | Magic Hazard's Journey: Bringing a story-driven shooter to life with Xsolla Accelerator
Studio founder and CEO Sergei Kuznetsov talks to us about the challenges of making a story-driven top-down shooter
How Playfusion's Ascendant is rising from the ashes of Lightseekers
Studio discusses its transmedia ambitions and the challenges of launching a new IP into a crowded market
GAME denies reports that it's dropping physical sales
"This reporting is categorically not true," a spokesperson told us
EA Sports FC 24 and GTA 5 top European charts in tough May | European Monthly Charts
F1 23 races in at No.3
Xbox tech leaders to close our GI Sprint series next week
Haiyan Zhang and Brady Woods to discuss the opportunities of AI and cloud
Pullup Entertainment acquires minority stakes in Uppercut and Rundisc
The games firm set publish upcoming projects for both studios through subsidiary Focus Entertainment Publishing
Tips for navigating the PR landscape
Playstack's Wout van Halderen gives key PR advice for indie devs looking to successfully market their game, following the publisher's successful release of Balatro
European Commission finds Apple has breached DMA
It has also launched a non-compliance investigation in response to Apple's business terms
BAFTA bringing in experts for initial votes on Game Design and Technical awards
Updates to eligibility and voting rules also tweak criteria for New IP, Evolving Game and others
Microsoft Flight Simulator reaches 15m players | News-in-brief
The latest version of the game launched in August 2020 on PC and July 2021 on console
FIFA announces partnership with Rocket League for esports World Cup
16 countries will take part in the competition
IO Interactive's mission to speed up game development | GI Sprint
The Hitman developer discusses the advantages of running its own tech and how it's looking to make games 'cheaper, faster and better'
Crash Bandicoot N. Sane Trilogy has sold 20m units | News-in-brief
Milestone reached seven years after the collection hit shelves
In the Switch's eighth year, Nintendo can still surprise | Opinion
The summer showcase season closed with a remarkably strong line-up for Nintendo's ageing console – and hints that the Switch successor will be all about continuity
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Tips for navigating the PR landscape
Playstack's Wout van Halderen gives key PR advice for indie devs looking to successfully market their game, following the publisher's successful release of Balatro
-
IO Interactive's mission to speed up game development | GI Sprint
The Hitman developer discusses the advantages of running its own tech and how it's looking to make games 'cheaper, faster and better'
-
Why devs need to fail fast, and how to do so | GI Sprint
Industry pros share tips on failing with grace, iterating faster, and how to know when a project should be abandoned in favour of your next idea
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'Singles, not albums': A guide to making smaller games | GI Sprint
Tony Gowland talks us through the benefits and best practices of developing more focused and frequent releases