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Virtual & Augmented Reality

Excessive hate towards PSVR2
r/PSVR

A place to share your love for and discuss everything PlayStation VR and PSVR2. AKA PSVR, PS VR, PlayStationVR and formerly Project Morpheus. --- • News, AMAs with Developers • Tournaments • Reviews • Events • Giveaways • Support • Deals • Game Discussions • PSN friends • Humour


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Excessive hate towards PSVR2

Not long ago, I posted on this Reddit about my experience with Quest3 and PSVR2. I also shared it on other forums and general VR Telegram and Discord channels. I just wanted to highlight how surprised I am by the excessive hate towards PSVR2 and Sony in general, and how the message that Sony has abandoned the platform has taken hold, while there is absolute complacency with other manufacturers. Honestly, if we analyze the objective data, the hate is just pure hate with little foundation:

  1. What other VR platform has had games like Gran Turismo, Horizon, Village, RE4 Remake, and other promoted games like Synapse in a year and a half? Absolutely none, and none even come close in quality. And that's in a year and a half.

  2. Sony is Sony, and we already know how it works lately: information trickles, poor communication. I think there are users with totally out-of-place expectations. If for the PS5, with its millions of users, they barely release 2 exclusives a year and struggle to announce things in development, how can anyone think or expect that for such a niche market like VR, Sony could even maintain a similar pace to the normal PS5?

  3. I see in the haters an absolute complacency with other brands. If Sony doesn't provide info, it's because they've abandoned the product, but if Meta suspends the gaming showcase, the same intentions are not attributed. When Quest3 reaches 1 year, it will have barely 1 exclusive (Batman) specific to Quest3 because Asgard's Wrath 2 is really a Quest2 game, a number inferior to Sony's. Will anyone say that Meta has abandoned the platform at that time with the same virulence as they do with Sony?

I am not a fortune teller nor do I know Sony's plans, but what I do know is that there are those who dedicate themselves to discrediting the device, turning their suppositions into absolute truths, and the objective reality does not support this. Even if Sony didn't release a single game more, something that absolutely no hater knows, the current catalog (and even more now with PC) is far superior to other platforms by a lot.





I'm 96% done w/ Madison and it bears repeating
r/PSVR

A place to share your love for and discuss everything PlayStation VR and PSVR2. AKA PSVR, PS VR, PlayStationVR and formerly Project Morpheus. --- • News, AMAs with Developers • Tournaments • Reviews • Events • Giveaways • Support • Deals • Game Discussions • PSN friends • Humour


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I'm 96% done w/ Madison and it bears repeating

I have been on this earth 41 years and playing video games since I was 6. I've seen consoles come and go like dynasties.I've played every horror game you could imagine from Silent Hill to Res evil 4 remake and everything in between. Prior to this, Res evil 7 and Deadspace were my all-time favorite and IMO, scariest games. I went in with high expectations and can say with 100% confidence that Madison has blown even those games out of the water. This is seriously the only game that had me concerned for my health numerous times from the amount of pure fear and jumps this game provided. Please know that unlike many VR games, it's not just constant jumpscares. Where this game absolutely shines is the ambience of absolute terror and dread this game can instill. Going into the sewer.... turning the crank hearing about blue knees...these memories will haunt me until I die, packed neatly in my brain next to seeing the last scene in Sleepaway camp when I was 8 and had to sleep with the lights on for a month. Why did this review take so long? I bought this game on release day and would be lying if I didnt admit it took me longer to beat because I was too scared to go back in and progress further.IM A 41 YEAR OLD MAN WHO HAS SEEN REAL, HORRIBLE SHIT. Sure, they MAY make a game sometime, eventually that's AS scary, but there is no doubt in my mind that there is no other current piece of media that exists to this day that can instill fear into a human more than this. Did the voice acting sometimes get a bit odd? Sure. Did a glitch push me out to the start menu a few times at key parts that were annoying? Yep. Did I have issues grabbing stuff occasionally. Yeah. Doesn't fucking matter. Madison is a pure horror masterpiece that should be attempted by anyone that does not suffer a heart condition and owns a VR2. I honestly pity the horror enthusiast that does not have access to this tribute of horror. 10/10. Must buy.



I've played 22 hours of The Foglands, time to talk about it!
r/PSVR

A place to share your love for and discuss everything PlayStation VR and PSVR2. AKA PSVR, PS VR, PlayStationVR and formerly Project Morpheus. --- • News, AMAs with Developers • Tournaments • Reviews • Events • Giveaways • Support • Deals • Game Discussions • PSN friends • Humour


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I've played 22 hours of The Foglands, time to talk about it!

The Foglands came out Oct 30th 2023 to terrible reviews after some very promising lead-up.

There's been patches since but not much commotion about it. Occasional "is it worth it now"?

I bought it on sale for $21 USD (from $35) a few weeks ago. A few days ago I fully completed the game with 22 hours put in.

I'm glad I bought it and played it.

But, recommending The Foglands is... complicated.

When Without Parole reviewed it (3.5/10) he felt that even if things were fixed, he wasn't sure there was something there worth saving.

I understand why he said that based on what he played, but I absolutely think there's a LOT worth saving.

The Foglands is an amazing game plagued by a mess of issues. It HAS been patched and many issues directly highlighted in that review were improved or fixed.

a couple of the fixes since the Without Parole review

Still, there's bugs and issues galore, including with core mechanics. For example, throwing and melee mechanics featured in trailers are a mess, working sometimes, but too inconsistent.

none of these throws connected, and some of the items suddenly poofed mid-throw

But,

Foglands does a lot of things really, really, well. There IS a game here to salvage, in fact I think it could easily be a top 10 PS VR2 game by popular standard if it were polished up. The devs absolutely care about their game and ARE still working at it, though it's slow-going. I do think major issues can be fixed and the jank that's left will be comfortable enough.

We'll see. I'm not the dev and can't promise anything, but yes the devs are still working on it (a couple are active in their discord).

Right now it's a rough gem.

Lets get into the good stuff.

The Foglands has its own identity. It crosses familiar genres - roguelike, narrative adventure - but stands on its own feet as a unique game you've never played before. No, not because of the mess of issues! It's unique because it creates its own, excellently crafted world with a fleshed out and interesting narrative.

Writing for games is notoriously difficult and tends to be low quality. Not so with The Foglands. This is a fleshed out story with characters, atmosphere, and emotion that develop. And world building.

For example what starts as your kind of typical male protagonist stereotype, "Jim", actually develops. Jim has character, he gives off kind of neurodivergent vibes (just wait until the, uh... 'romance' 🤣), he learns things and expresses opinions. That concept of starting with the familiar and breaking out of it is part of the narrative development. Starting with a 'western approach' and then questioning it. I really liked that! And like any good sci-fi (in my opinion), it has parallel to our real world issues and experience.

All this comes along with excellent voice acting and music bringing characters and scenes to life.

https://preview.redd.it/r0nc5p0q118d1.jpg

The game takes its time unfolding, which is a separate challenge in terms of player retention, but not a bad thing. The environments you start out in are good but nothing that will turn your head. An odd decision to change lighting during frequent fade-to-black loading in the first biome doesn't help first impressions either... But the lighting is great, something that only becomes more apparent as the game progresses.

As you get into the game and make progress the world starts to feel bigger. All the environments look good but some look gorgeous. It's a game with moments where you just pause to look around and take in the space. There's also some rooms that will show up when you feel like you've seen it all that make the world feel bigger and provide a feeling of environmental storytelling and development.

Gorgeous in headset. Btw grainy effect in these gifs is from lowering gif quality to load them fast.

Characters, creatures, bosses, all have great designs that feel like they belong to The Foglands.

Also, although gameplay mechanics have a mess of issues, the gameplay design is really great - it just doesn't get to fully manifest because of the issues. There are some unique and really cool and fun upgrades, including an 'affinities' tree that many players don't realize exists because it's never pointed out. You can get electrical arcs shooting through enemies as you hit them, ghost punches that look frikin badass... and actually work pretty well once you get them, in contrast to prior melee options.

ghost punches!!

So,

do I recommend The Foglands?

Look, there's games with bugs and jank, that don't significantly impact the experience in the grand scheme of things. This is NOT that. The Foglands has bugs and jank encountered often and impact some core mechanics.

(Edit: I want to point out someone in the comments who played 15 hours - and still going - barely felt affected by bugs at all. Valuable reminder how we're all affected differently. There are people who may barely notice or care about the bugs, just like there are people who may be extra-sensitive to them!).

HOWEVER.

As I adjusted to the issues, I DID start to have fun. In fact, I had lots of fun. There's fun gameplay, and I really enjoyed the narrative and how it all developed. I'm glad I played The Foglands.

It's a meaty game too. I'd guess it is completed in 15 hours for most players, and issues aside it was engaging throughout for me. (The first 50 minutes left me feeling overwhelmed by bugs and annoyances 😅 but that feeling did dissipate enough for me to really love this game).

My 22 hour play time I think is a bit inflated because I tried to experiment and catch bugs. That said I might be underselling the length, it might be a 20+ hour game for a lot of people, I just don't want to overshoot my guess. There's also a few more things for me to find if I want to spend some more time with it myself. And when issues are fixed I could see myself going back in for fun or replaying it.

But to have fun I also had to brave some frustrations and annoyances. I had runs frustratingly end prematurely due to various jank, and I had to learn to avoid the 'problem mechanics'.

The devs care. This is a genuine effort. The scope of this game is big... TOO big for the team evidently, but it's big because they are excited and passionate. This game is very immersive and fun when you have smooth runs without significant issue (it does happen, once you learn what to avoid). And patches are in the works.

So, I do recommend it, if you're comfortable paying essentially for early access.

It's like a gorgeous, full, house with a lot of character, but needing significant repair before you comfortably move in and invite friends.

If you can brave the mess, you can get a lot out of it playing through it now. Or if you just like the idea of supporting some cool devs, you can treat it like an early access investment to help them out.

Of course many won't be ready to buy it, and that's okay and understandable.

Ok. I've got one more section I want to write. For those of you who may buy it:

__________________________________________________

__________________________________________________

A guide to enjoying The Foglands

AKA

A guide to avoiding the messy bits as much as possible

Break any of the breakable rules as you please, but keep in mind that every rule you break will make your ride bumpier 😅

__________________________________________________

__________________________________________________

  1. You CANNOT hold your weapon with both hands. Just how it is. Should be changed, but you'll adjust.

  2. Only use the standard, free, pistol (Vulture) for your weapon (or dual wield two of them!). If you want to switch things up, go with the machine gun or shotgun. Shotgun causes minor frame drops but works fine. Machine gun has minor reloading bugs but is loads of fun as it gets powerful. Avoid the "sniper"-ish weapon (Whisper). Avoid melee. Avoid throwing. Except when you are strapped for ammo (doesn't usually happen if you explore) or you have the card perk that reloads your gun upon throwing it at a target. Remember, break these rules at any point,.. there is fun to be had with melee and throwing, but they ARE prone to bugs so I recommend staying away until you've got momentum and the game has its hooks in you.

  3. Smash boxes and such with your gun in hand, rather than trying to punch them with your bare fist. Easier, comfier. Collision can be a tad messy but once you get the hang of it, smashing boxes becomes comfy.

  4. Use your first runner key to unlock Runner room 1 at the electronic lockers (requiring your palm print) in the hub. And in general unlocking the rest of the runner rooms is valuable both for gameplay and for story (but some card unlocks are lots of fun too!). When you unlock cards at these lockers, the cards get added to the pool of cards you can find during a run.

  5. During a run, open the menu and check the left page, and the right page (center page is the regular menu). On the right page you'll find the cards you've picked up in a run (from purple chests). On the left page you'll find the 'affinities' tree. These skills are automatically acquired during a run (and reset each run), as you accumulate the accordingly suited cards. For example, acquire 6 "hands" cards and you'll reach the top tier upgrade of ghost punches! (They are cool as hell and effective for some fights).

affinity tree, accessed through start button menu

6) Time-slow triggers when you deal a bunch of damage rapidly. Some things trigger it more easily than others. Your hands tend to go kind of haywire during time-slow so don't worry about using it effectively. You'll probably miss most shots you take during time-slow. Just enjoy the slowmo ride and don't worry about it 😁

7) There are a few intentionally op (overpowered) cards. If a card sounds op it probably is. Go for it!

8) The game/story does not end when you complete your first full run. Keep going!

9) Grenades aren't very effective vs enemies but obliterate your hp. Don't use grenades and don't use trip mines and don't bother trying to kill enemies with exploding barrels. DO be very wary of the enemies that throw grenades, they can instakill you early in the game. Also all explosions have a damage radius larger than the vfx and will hit through walls. BE. WARY. OF. GRENADES. Don't try to throw them back, just get space from them.

10) There are bugs and issues and you will notice plenty.

11) DO explore, DO engage with the world, DO take your time, and DO talk to characters as much as you can! There's a great game here that some people will fall in love with. ❤️

12) If you're confused about anything or just wanna talk about it, there's a discord server. The community manager is friendly, and a couple other people who've enjoyed it are there, including myself (Mara on discord). https://discord.gg/a5ahDQnQKB

__________________________________________________

__________________________________________________

Foglands is a rough gem. A wonderful home in need of notable repairs.

But it IS a gem, a bright and wonderful one.

I don't say this frivolously! There is a full and original narrative adventure game here, packaged in fun roguelike gameplay.

Support it if you dare! 😁 I'm glad I did!


This Sony a month ago. These words were said during the screening of PSVR2 and Ghostbuster. This is the long-term vision of a company that believes in this wonderful medium. Until I read the reality of the facts, I believe in Sony, not in Android Central garbage without source.
r/PSVR

A place to share your love for and discuss everything PlayStation VR and PSVR2. AKA PSVR, PS VR, PlayStationVR and formerly Project Morpheus. --- • News, AMAs with Developers • Tournaments • Reviews • Events • Giveaways • Support • Deals • Game Discussions • PSN friends • Humour


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This Sony a month ago. These words were said during the screening of PSVR2 and Ghostbuster. This is the long-term vision of a company that believes in this wonderful medium. Until I read the reality of the facts, I believe in Sony, not in Android Central garbage without source.
r/PSVR - This Sony a month ago. These words were said during the screening of PSVR2 and Ghostbuster. This is the long-term vision of a company that believes in this wonderful medium. Until I read the reality of the facts, I believe in Sony, not in Android Central garbage without source.




Big warning to you guys.. If you buy games, you need to see this.
r/OculusQuest

A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro


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For those of you that know me pretty good on here, I'm not one that usually makes my own posts, I usually just reply on other peoples posts... But this is a special occasion. I know a lot of us have been buying some of these "greatly reduced in price" games, but here is a bit of a heads up. Over the past month I have bought probably 10+ games where I have to key in a promo code.. Then it reduces the price, the amount is deducted from my Quest Cash and its a done deal.

HOWEVER... On 4 of my purchases they have done the following.. Take Mannequin for example. Normally $20.. I bought it for half off.. So they took $10 from my Quest Cash.. Then they charged the rest to my Discover Platinum card. One game .. Max Mustard, we all bought for $3 right? Well they charged my Discover card $27.

I rarely look at my credit card statements, but I happened to be looking for something entirely unrelated and then went down this rabbit hole.

TL:DR ... Check to make sure they didn't charge you full price for some of these recent offers that involve entering a promo code.

Before anyone asks, yes I made sure the code was applied at checkout. I'm in the US. Its ONLY the ones where you manually have to type a code. Not only is it on my credit card statement, if you go to your purchase history in the app, it shows it plain as day. Max Mustard $3.00 Quest Cash $27.00 Discover ending in ####.. Total price $30.00

Yes I've contacted support. Yes most of my game purchases were fine. Even the emailed receipts show the money being only removed from my Quest Cash and the rest is the discount amount. But its sure in my purchase history and credit card bill.

So, heads up.. Been buying games for years and never had an issue. I wouldn't have ever even noticed this.

EDIT- I do not blame any of the devs for this, but since a LOT of us bought Max Mustard, I reached out to the dev to make him aware. Some of us were charged full price, some of us it just looks like we paid full price, and some had no issues at all.

Edit 2.. Its not just games you had to enter a promo code for.. I just saw that I got charged the same way with both Contractors Showdown and Stride Fates. Those were on just a normal sale I think.. Edit to this edit.. Stride Fates I bought in March, and Contractors Showdown I got in May. How long has this been a thing?

Luckily, most people seem to just have the weird shit showing up on their meta stuff, but were not charged. But some, like me, have been. I will keep updating as I hear things. This wasn't to start a panic, or cause people to grab their pitchforks.. Its just a "heads up" to my Quest peeps!

Edit - Saturday.. Heard back from Meta, very apologetic and they want "pics or it didn't happen" basically.. Which is no problem. I sent them pics of my original receipts that look completely normal, sent them pics from my Meta purchase history showing "the fuckery" and sent them screens of my discover account.



What's the state of Horizon Worlds in 2024?
r/OculusQuest

A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro


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What's the state of Horizon Worlds in 2024?

How is Horizon Worlds doing?

I live in a country where Horizon is not available and I am too lazy to try to get it working with a VPN.
Through a glitch in the demo, I got to visit some of the worlds (without meeting other people though). It felt extremely "polished" in comparison to VRChat, and I mean that in both a positive and negative way.

This got Horizon back on my radar and now I am curious:

  1. How often do you use it?

  2. What do you like about it?

  3. What do you dislike about it?

  4. Do you feel the community to be rather dead or alive?

  5. Overall, how does the experience compare to VRChat for you?

Curious to hear your thoughts!



I hope Sony updates their sdk on PSVR2 to offer hand tracking and support for Sony Mocopi to have full body tracking so you can have amazing mind-blowing experiences like this. Source: u/noctium
r/PSVR

A place to share your love for and discuss everything PlayStation VR and PSVR2. AKA PSVR, PS VR, PlayStationVR and formerly Project Morpheus. --- • News, AMAs with Developers • Tournaments • Reviews • Events • Giveaways • Support • Deals • Game Discussions • PSN friends • Humour


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I hope Sony updates their sdk on PSVR2 to offer hand tracking and support for Sony Mocopi to have full body tracking so you can have amazing mind-blowing experiences like this. Source: u/noctium







What my cat sees
r/ElevenTableTennis

Welcome to r/ElevenTableTennis the official subreddit for Eleven Table Tennis. The best VR table tennis simulator in the world! Check out monthly tournaments find new friends and generally just talk about the game, on https://discord.gg/forfunlabs Our online leaderboard: https://www.elevenvr.net/eleven Feel free to leave any questions, improvement ideas or bug reports you might have, devs are usually online.


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What my cat sees



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