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Next Attempt at Photorealism (Cycles)

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Posted by15 hours ago
Helpful2WholesomeSilver2Masterpiece

Next Attempt at Photorealism (Cycles)

  • r/blender - Next Attempt at Photorealism (Cycles)
1/3
115 comments
98% Upvoted
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level 1
· 14h

at first i thought you did everything and i was ready to blow myself up as it looks so good, if not for the 3rd pic you could have fooled me with the rest of the scene

132
level 2
· 5h

I spent a bit of time flipping back and fourth pondering how they got it to this point then I realized there was a third photo

29
level 2
Op · 4h

Sorry for the confusion, on the one hand I wanted it to look "real" but I didn't mean to oversell it.

10
level 1
· 15h

This may be misleading...

Good job, but this implies you did the whole scene :D

If it wasn't for the phone-camera artifacts I wouldn't have known you just did the bowl and fork xd

249
level 2
Op · 15h

Apologies if that was the impression, I hoped including the reference shot and the viewport shot would help with that

93
level 2
· 7h

I agree, I was going to say that the dust in the keyboard was amazingly done.

9
level 2
· 4h

I'm gonna say it's not misleading. Just vary convincing at first glance. I was even guilty of thinking WTF till I actually starting looking at it.

Geo on the forks of the fork, and material repetition gave it away for me, and I only noticed the material repetition when I zoomed in. Also the color of the bowl while damn close is off on the dark side of the bowl (insert Pink Floyd clip).

You tricked a lot of people I say good work!

2
level 2
· 6h

OP is an epic troll lmao

0
level 1
· 12h · edited 12h

Like others, I didn't realize it was just the bowl and fork until the third image. Impressive honestly.

Edit: when looking at it at 100% it does stand out a bit to be honest. Everything else seems slightly out of focus and a bit noisy, while the bowl isnt. Also the grime textures on the bowl and fork seems too evenly spaced to feel entirely real.

34
level 2
Op · 12h

Thanks for the feedback! I tried to manage some of that in compositing (tiny bit of blur and and some post grain) but clearly I've got more work to do. Materials will take a lot of practice too.

3
level 2
· 8h

I’m always confused by these photo real scenes. Like, I doubt someone would spend much time modeling dozens of assets for a setting like this. So do people just make tenders using pre built assets and make their room match their model???? I’m so confused these days. Not by this render, but by like other ones

1
level 1
· 13h

I couldn't work out how much of it was real until I looked at the last pic so that amazing. how did you do it and how long did it take?

5
level 2
Op · 13h

Thanks! General process was use fspy to get the camera set as close as possible and then modeled everything by hand (from reference) and did all the shaders and stuff manually in Blender, with the odd tutorial for reference. Also tried my best at compositing (still in Blender) so hopefully that helped. Started on it about a week ago, working on and off around school since then with a few overnight renders. If I had to give a really rough ballpark I'd say maybe a total of 20 hours? And thanks!

2
level 1
· 13h

I thought the whole scene was in 3D for a second :(

4
level 2
Op · 12h

Yeah that seems to be a theme, wasn't my intention. Apologies.

5
level 1
· 15h

That's pretty dope and photorealistic af, OP.

6
level 2
Op · 15h

Thanks! Means a lot

3
level 1
· 12h

i thought they wer the same pic : /
but after looking closely the stains wer off i suggest adding a wave texture that is morphed by a noise texture and plug it all into the roughness node

3
level 2
Op · 12h

You're actually very close! I went for something similar but you're probably right I could've done with some more wave. This is what I went with:
https://imgur.com/a/TFGY7rc

Thanks!

2
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