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r/ClashRoyale

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Deck Help Discussion Thread

First Impressions on the New Cards
MOD

Strength and Viability Speculation of Goblin Curse, Goblin Machine, and Goblin Demolisher

Goblin Curse

“And thrice were their afflictions... nixed, vexed, and hexed! Enemy troops in the area will receive extra damage from attacks and become Goblins when destroyed. Deals damage to enemies over time.”

Attributes

Cost Radius Damage Amplification Target Rarity
2 4 tiles 50% Air & Ground Epic

Base Stats:

Level Damage per second Crown Tower Damage
11 25x6 (150) 5x6 (30)

Goblin Machine

“Goblin Machine has two arms for melee and one big rocket for faraway targets. Who let a baby drive this thing?”

Attributes

Goblin Machine

Cost Hitspeed Movement Speed Range Target Rarity
5 0.9sec Medium (60) Melee: Medium Ground Legendary

Rocket

Hitspeed Range Target
3.5sec 2.5-5 tiles Air & Ground

Base Stats:

Level Hitpoints Damage Rocket Damage Rocket Damage per second
11 2598 135 588 168

Goblin Demolisher

“Boom goes dynamite! Goblin Demolisher deals area damage and explodes on death. At low health, he charges towards the nearest building.”

Ranged Form

Cost Hitspeed Movement Speed Range Target Rarity
4 1.1sec Medium (60) 5 Tiles Ground Rare

Charge Form

Activation Movement Speed Target Lifetime
50% HP Very Fast Buildings 10sec

Base Stats

Level Damage per second Area Damage Death Damage
11 1300 186 465

Discussion Questions:

  • Do you think it makes a positive/negative contribution to the meta?

  • What qualities separate them from similar cards in the game?

    • Card synergies? Playstyle?

  • What decks have given you the most amount of success?

  • Where would you rank them based on its strength and viability in the current meta?

  • If applicable, do you think it would be an optimal course of action to buff/nerf each of the cards? How would you change them?