Strength and Viability Speculation of Goblin Curse, Goblin Machine, and Goblin Demolisher
Goblin Curse
“And thrice were their afflictions... nixed, vexed, and hexed! Enemy troops in the area will receive extra damage from attacks and become Goblins when destroyed. Deals damage to enemies over time.”
Attributes
Cost
|
Radius
|
Damage Amplification
|
Target
|
Rarity
|
2
|
4 tiles
|
50%
|
Air & Ground
|
Epic
|
Base Stats:
Level
|
Damage per second
|
Crown Tower Damage
|
11
|
25x6 (150)
|
5x6 (30)
|
Goblin Machine
“Goblin Machine has two arms for melee and one big rocket for faraway targets. Who let a baby drive this thing?”
Attributes
Goblin Machine
Cost
|
Hitspeed
|
Movement Speed
|
Range
|
Target
|
Rarity
|
5
|
0.9sec
|
Medium (60)
|
Melee: Medium
|
Ground
|
Legendary
|
Rocket
Hitspeed
|
Range
|
Target
|
3.5sec
|
2.5-5 tiles
|
Air & Ground
|
Base Stats:
Level
|
Hitpoints
|
Damage
|
Rocket Damage
|
Rocket Damage per second
|
11
|
2598
|
135
|
588
|
168
|
Goblin Demolisher
“Boom goes dynamite! Goblin Demolisher deals area damage and explodes on death. At low health, he charges towards the nearest building.”
Ranged Form
Cost
|
Hitspeed
|
Movement Speed
|
Range
|
Target
|
Rarity
|
4
|
1.1sec
|
Medium (60)
|
5 Tiles
|
Ground
|
Rare
|
Charge Form
Activation
|
Movement Speed
|
Target
|
Lifetime
|
50% HP
|
Very Fast
|
Buildings
|
10sec
|
Base Stats
Level
|
Damage per second
|
Area Damage
|
Death Damage
|
11
|
1300
|
186
|
465
|
Discussion Questions:
-
Do you think it makes a positive/negative contribution to the meta?
-
What qualities separate them from similar cards in the game?
-
What decks have given you the most amount of success?
-
Where would you rank them based on its strength and viability in the current meta?
-
If applicable, do you think it would be an optimal course of action to buff/nerf each of the cards? How would you change them?