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A game being too short is a good sign… A game being too short is a good sign…
Discussion

While Playing through the Shadow of the Erdtree I realized how great sekiros terseness is. Where as in Elden ring I’ve noticed how repetition of enemies and locations is almost always a net negative. A dilution. Sekiros concentration really shines and seems to be making it age like fine wine. People complained it was not big enough at launch but honestly it might have been better if they made it even smaller. I think the simple truth here is that If the budget and deadlines stay the same. Making a game longer will lower quality. Quantity comes at a price. A lot of fantastic games such as Shadow Of The Colossus, Portal, and Uncharted 4 are incredibly brief. No longer than 10 hours. Obviously there is diminishing returns with condensing a game. And there are things you can only do with long games. But I think 30-70 hours is the sweet spot. And hope they return to this size of game. I still have never gotten bored of sekiro compared to many other games which is why it’s my current favorite game of all time. But that’s just my experience… thoughts?




Lady Butterfly is fucking insane Lady Butterfly is fucking insane
Discussion

...but yet so good. Like holy shit. I don't understand how the people at fromsoft thought that having this abomination of an old lady as the first real boss of the game was a good idea, but it works somehow. She taught me how to time parries, and more importantly, that I really have to lose the habit of dodging out of every single attack that I've learned through Dark Souls and Elden Ring. She's also really fun to fight once you get into the rhythm. She's a 10/10 boss, albeit a way too fucking big difficulty spike imo.











I feel stupid underpowered against juzuo I feel stupid underpowered against juzuo
Help

So this guy is absolutely beating my ass and the ai companion is useless and runs off to fight some random dude and gets killed doing that. I have two gourds and only 3 prayer beads so I have not been able to lvl my health yet. This guy is almost one shoting me and the health gourds are basically useless at this point against any enemy thats not the most basic dude. Ik this game is supposed to be hard but am I missing something?



Just got the Shura ending, what now? Just got the Shura ending, what now?
Help

I just *accidentally* got the Shura ending. I didn't know what my decision entailed, but I didn't expect it to end the game after a boss fight.

Now I'm wondering if I should do Journey 2 or completely start over. I'm not very keen on getting ever Gourd seed, memory and prayer bead again, so Journey 2 seems like it would make the most sense? Idk though, perhaps there's a mod that can somehow just revert me back to before the decision?


I fought Guardian Ape for 4 hours, finally beat it and... I fought Guardian Ape for 4 hours, finally beat it and...
Help

Then I ventured to Ashina Dephts, only to find him once again after like 20 minutes? Is this shit a bug? How would it be enjoyable to have the same difficult fight twice in such a short span of time? Am I going the wrong route? Edit: Just beat them, was definitely harder than the first fight, until I started using the firecracker :) Thanks for all the replies


Playing elden ring dlc after Replaying sekiro Playing elden ring dlc after Replaying sekiro
Discussion

Playing the Elden Ring DLC after replaying Sekiro feels so slow and tedious. I am still having fun—I love Elden Ring’s mechanics and trying different builds—but the smoothness of Sekiro, the highly optimized graphics, and the fact that you don't need to grind to finish the game relax my brain. One katana in its simplicity is just so refreshing. I don't need to grind for hours for that 0.1% drop or collect millions of things from the map. Sekiro is just smooth.

It's basically Elden Ring with a better combat system, and it forces you to play at a low level with the most basic weapon in the game. It totally nails it for me; I don't need a massive open world, XP levels, or 2000 weapons. With Sekiro, we witnessed a groundbreaking evolution, much like what Zelda did with Ocarina of Time for the open-world system and Dark Souls 1 for Souls-like mechanics. It marks the dawn of a new game genre. Hopefully, developers will understand that XP, loot systems, and open-world mechanics are overused and redundant.

How do you feel about this and what you think will be the future of souls games of FromSoft?