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One Piece: Chapter 1118



Am I childish for buying me this as a almost 17 year old?
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r/teenagers is the biggest community forum run by teenagers for teenagers. Our subreddit is primarily for discussions and memes that an average teenager would enjoy to discuss about. We do not have any age-restriction in place but do keep in mind this is targeted for users between the ages of 13 to 19. Parents, teachers, and the like are welcomed to participate and ask any questions!


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Am I childish for buying me this as a almost 17 year old?
  • r/teenagers - Am I childish for buying me this as a almost 17 year old?
  • r/teenagers - Am I childish for buying me this as a almost 17 year old?

Family thinks our baby’s name is a tragedeigh?
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Tragedeigh = a given name that has been deliberately misspelled or completely made up to appear more unique than it actually is.


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Family thinks our baby’s name is a tragedeigh?

I’m 13 weeks pregnant. We’ve told everyone and have been sharing the name we selected. Here are a few responses we’ve gotten/heard about:

Husband’s grandma to husband’s mom: “They picked some weird name that starts with an M.”

My grandma: “Well, it’s going to be misspelled and mispronounced often.” Ok, maybe occasionally…

My aunt: “Oh! Wow! How did y’all come up with that name?”

It’s Margot, which is a traditional French name (we are in the US). If it were Margeaux, sure, I could understand. But Margot?! The middle name we’ve picked is also classic and spelled the original way as well (coincidentally another French name).

I totally get why parents-to-be do not share their baby’s names until after they are born. Next time around we will go that route!

Edit: wasn’t expecting this to get so much traction lol.

Thanks to all the people who were kind here. Some people have been not so nice, and frankly, I’m just tired lol. I’m just going to start blocking people, I guess. Life is too short for so much vitriol and I’m not about to get all worked up while pregnant. Thanks especially to the Margot/Margo/Margaux/Margeaux’s out there (and their parents) who shared their experiences with the name. I have loved hearing about each and every one!



[Wojnarowski] BREAKING: The Chicago Bulls are trading two-time All-Defensive guard Alex Caruso to the Oklahoma City Thunder for guard Josh Giddey, sources tell ESPN.


ELDEN RING Patch Notes 1.12 - Full Summary of Changes
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This is the subreddit for the Elden Ring gaming community. Elden Ring is an action RPG which takes place in the Lands Between, sometime after the Shattering of the titular Elden Ring. Players must explore and fight their way through the vast open-world to unite all the shards, restore the Elden Ring, and become Elden Lord. Elden Ring was directed by Hidetaka Miyazaki and made in collaboration with George R. R. Martin. It was developed by FromSoft and published by Bandai Namco.


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ELDEN RING Patch Notes 1.12 - Full Summary of Changes

ELDEN RING update 1.12 is now available. This is also a Day One Patch that enables players to play Shadow of the Erdtree (when it releases).

New feature

  • Added support for the SHADOW OF THE ERDTREE DLC.

  • Five new hairstyles have been added to the game. They can be selected during character creation, using the Clouded Mirror Stand or using Rennala's Rebirth feature.

  • Added "Map Functions Menu" to the Map Menu.

  • New Summoning Pool features:

    • Active Summoning Pools will now be carried over to NG+.

    • Individual Summoning Pools can now be enabled / disabled in the newly added Map Functions Menu.

- If "Include Distant Areas" is selected when using the Small Golden Effigy, summoning pools within the Mohgwyn Palace will not be selected for summoning, even if you have activated them.

- If you are within the Moghwyn Palace and select “Nearby Only” when using the Small Golden Effigy, you will be able to be summoned within the area.

New Inventory features:

  • Newly obtained items will be marked with a "!“.

  • A new tab called "Recent Items" has been added to review recently obtained items.

  • Display settings can be changed from the Display tab in the system menu.

  • Added new feature to summon spectral steed during the Elden Beast the boss battle.

  • Added new feature to the colosseum: crafted consumable items that have been used during a battle will be replenished at the end of your session.

  • Added support for Arabic language.

Steam-only new features

  • New Keyboard/mouse settings:

    • Added "lock-on change threshold" setting of mouse controls.

    • Added a setting to change cursor movement behaviour in the map menu.

    • Added key assignments to open the map in the Key Settings menu.

PvP-exclusive balance adjustments

The adjustments in this section do not affect single-player or cooperative play.

Weapons adjustments

  • After being affected by madness and/or sleep status effects, the status effect build up will be halted for a short period of time.

  • Increased the poise damage of some attacks against other players of the following weapon types:

    • Greatswords / Colossal Swords /Curved Greatswords / Greataxes / Hammers / Flails / Great Hammers / Colossal Weapons / Great Spears / Halberds

  • Ajusted poise damage of some dual wield attacks against other players by of the following weapon types:

    • Greatswords / Axes / Great Axes / Hammers / Great Hammers / Halberds / Reapers

  • Increased poise damage against other players from dual wielded attacks of the following weapon types:

    • Axes / Hammers / Halberds / Reapers

  • Increased poise damage of Axes against other players

  • Decreased the damage of dual wield attacks against other players of all weapon types.

  • Decreased the poise damage of some attacks against other players of the following weapon types:

    • Daggers / Straight Swords / Thrusting Swords / Heavy Thrusting Swords / Curved Swords / Katanas / Twinblades / Axes / Spears / Reapers / Whips / Fists / Claws

  • Decreased the Poise value of some attack motions against other players of the following weapon types:

    • Greatswords / Colossal Swords / Curved Greatswords / Greataxes / Hammers / Flails / Great Hammers / Colossal Weapons / Great Spears / Halberds

  • Decreased the damage of some attacks against other players for the Heavy Thrusting Swords weapon type.

  • Decreased the damage of dual wield attacks against other players for the following weapon types:

    • Spears / Great Spears

  • Decreased the damage animation motion of the following weapon types when another player is stunned by a two-handed heavy running attack:

    • Fists / Claws

  • Decreased the effects of "Baldachin's Blessing" and "Radiant Baldachin's Blessing" to increase the Poise value and Physical damage negation in PvP.

Skill adjustments

Spinning Slash

Decreased damage.

Flaming Strike

Decreased damage.

Rain of Arrows

Decreased damage and poise damage.

Cursed-Blood Slash

Decreased damage.

Transient Moonlight

Decreased damage.

Lightning Storm

Decreased poise damage.

Spearcall Ritual

Decreased poise damage.

Ancient Lightning Spear

Decreased damage.

Radahn's Rain

Decreased damage and poise damage.

Spinning Weapon

Decreased damage animation motion when stunning other players.

Incantations adjustments

Black Flame's Protection

Decreased physical block rate.

Bestial Sling

Decreased poise damage.

General balance adjustments

The adjustments in this section affect both PvE and PvP aspects of the game.

  • Adjusted turning speed when using dual wielded Heavy Thrusting Swords.

  • Increased Dexterity scaling when assigning Ashes of War with corresponding weapon Affinities.

  • Increased Stamina consumption when guarding against attacks of the following weapon types:

    • Greatswords / Curved Greatswords / Great Axes / Great Hammers

  • Increased the speed of some attacks of the following weapon types:

    • Axes / Greataxes / Hammers / Flails / Reapers

  • Increased the damage of charged attacks of the following weapon types:

    • Axes / Greataxes / Some Colossal Weapons

  • Increased the turning speed of normal attacks of the Reapers weapon type.

  • Increased damage of the Whips weapon type, except the "Ulmi" Whip.

  • Increased the speed of consecutive attacks for the following weapon types:

    • Light Bows / Long Bows

  • Increased the poise damage of the Torches weapon type.

  • Increased the duration of the effect of Mohg’s Great Rune that increases the attack power when a bleeding status effect is triggered by a nearby summoned spirit.

  • Decreased the heal amount reduction from the Flask of Crimson Tears and increased the heal on attack effect when using Malenia’s Great Rune.

  • Increased the attack power of Arrows, Greatarrows, Bolts, and Greatbolts that can be crafted through Item Crafting.

  • Decreased the turning speed of dual wielded weapons for the following weapon types:

    • Spears / Great Spears

  • Decreased poise generation speed during some attacks of the following weapon types:

    • Great Spears / Halberd Spears

  • Decreased the effect that increases the power of spells of Terra Magica.

  • Decreased the effect duration of the Cerulean Hidden Tear.

Armament Adjustments

Troll Knight's Sword

Increased damage.

Zamor Curved Sword

Increased damage.

Increased movement distance of some attacks.

Forked Hatchet

Increased damage.

Ripple Blade

Decreased the status buildup enhancement that scales with the Arcane attribute.

Serpent-Hunter

Increased the speed of crouching attacks.

Ripple Crescent Halberd

Decreased the status buildup enhancement that scales with the Arcane attribute.

Albinauric Staff

Increased attribute scaling.

Gelmir Glintstone Staff

Increased attribute scaling.

Prince of Death's Staff

Increased attribute scaling.

Golden Order Seal

Increased attribute scaling.

Clawmark Seal

Increased attribute scaling.

Dragon Communion Seal

Increased attribute scaling.

Skill adjustments

Kick

Increased the poise amount when using this skill.

Spinning Slash

Decreased the status buildup of your weapon when using this skill.

Storm Assault

Decreased the poise generation speed.

Stormcaller

Decreased the poise generation speed.

Storm Stomp

Decreased the poise generation speed.

Glintblade Phalanx

Decreased poise damage.

Loretta's Slash

Decreased the poise generation speed.

Bloody Slash

Decreased the poise generation speed.

Strong shot

Increased the speed of some attacks.

Sky Shot

Increased the speed when doing consecutive attacks.

Enchanted Shot

Increased the speed of some attacks.

Parry

Increased Parry hitbox generation speed.

Storm Wall

Increased Parry hitbox generation speed.

Thops's Barrier

Increased Parry hitbox generation speed.

Buckler Parry

Added attack recovery time after using this skill.

Taker's Flames

Decreased the fire’s poise damage.

Removed the fire’s knocking down effect.

Moonlight Greatsword

Increased the poise damage of heavy and charged attacks, but decreased the poise damage of the generated magic wave.

Thundercloud Form

Decreased poise damage.

Magma Shower

Decreased the poise generation speed.

Thunderstorm

Decreased damage.

Bubble Shower

Decreased damage and poise damage.

I Command Thee, Kneel!

Increased the poise value during the active part of the Skill.

Decreased the poise generation speed.

Bloodboon Ritual

Decreased the generated status buildup.

Loretta's Slash

Decreased the poise generation speed.

Bear Witness!

Increased damage and poise damage.

Contagious Fury

Decreased the amount of attack power generated by this skill.

Bug Fixes

  • In the inventory menu, added the amount of FP consumed for Skills in the "Ashes of War" display information.

  • Reduced the time it takes for some gestures to become cancelable by rolling.

  • Adjusted the input speed in some menus, such as conversation menus, to prevent accidental skips.

  • Fixed a bug that caused damage to the player and friendly summons when using the "Last Rites" Skill under specific circumstances.

  • Fixed a bug that caused higher than expected poise damage when performing left-handed attacks with Thrusting Swords.

  • Fixed a bug with Spinning Slash Skill that generated poise when used with Twinblades.

  • Fixed a bug in The Queen's Black Flame Skill that did not apply poise when using this skill.

  • Fixed a bug where the characteristics of some weapons were not working properly against mounted enemies.

  • Fixed a bug that caused a Bleed buildup when using the Spinning Strikes Skill while under the effect of the Bloodflame Blade Skill, even if the attack did not hit the enemy.

  • Fixed a bug that caused some Skill to perform incorrectly when specific actions were performed.

  • Fixed a bug that caused unexpected behaviors when some incantations were used in quick succession.

  • Fixed a bug where the spectral steed did not trigger a death fall under certain circumstances.

  • Fixed a bug that prevented players from getting hit by other players under certain circumstances in Multiplayer.

  • Fixed a bug in the Colosseum that allowed Critical hits against players in specific death animations.

  • Fixed a bug where the Mimic’s Veil effect was not properly reflected to other players under certain circumstances.

  • Fixed a bug that caused other players summoned as hunters to immediately return after being summoned under certain circumstances.

  • Fixed a bug in Multiplayer where some spirits could be locked on even after they disappeared.

  • Improved Multiplayer stability under certain circumstances

  • Fixed a bug that caused specific maps to render differently than expected under certain circumstances.

  • Fixed a bug where the damage of some equipped weapons were incorrectly displayed in various menus.

  • Fixes a bug that prevented marking sites of Grace in the map menu under certain circumstances.

  • Fixed a bug where item names and the cursor were not displayed correctly in the inventory menu under certain circumstances.

  • Fixed a bug where event actions were available while being in the map menu.

  • Fixed a bug in the map menu that caused specific terrains to be displayed differently from the actual terrain.

Steam-only adjustments

  • Changed the initial layout of "Key Settings" in "Keyboard and Mouse Settings" in the system menu.

Note: If you have created save data before this update, your layout will not be affected.

Fixed a bug where the mouse cursor would blink in the title menu, causing the game to be unstable under certain circumstances.

Fixed a bug where a submenu with no items would be displayed after a right click during the tutorial.







AITA for not letting a pregnant woman have any of my birthday cake?
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r/AITAH

this is a community like r/AmITheAsshole except unlike that subreddit here you can post interpersonal conflicts, anything that's AITA but is not allowed there even posting about Scar from the lion king and trying to convince redditors that he was not the AH. rules: don't berate others and no pornography we have children here


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AITA for not letting a pregnant woman have any of my birthday cake?

My birthday was yesterday and my husband invited his best friend Matt and his best friends pregnant girlfriend Jane out for a BBQ. They live 2 houses down from us. It was only us, our 3 children and them here (and their 3 kids). I spent about $90 on hamburger and hotdogs. Matt also showed up with 2lbs of hamburger. While the guys cooked, I went swimming with all the kids in our pond. Jane sat near the guys on her phone.

Around 5:30ish the guys called the kids up for food. Me and my middle child (9) weren't hungry yet so we kept swimming. We spent a good 40+ extra minutes in the pond on our tubes. I wasn't paying any attention to anything that was going on near the grill. Around 6:15ish is when my husband said that he was going to make a store run for beer, so I tell my son that we should probably go eat now. My husband and Matt are gone by the time we get up to the grill, so is Jane. Well, we get up to the grill and all the food is gone. Literally everything. I call my husband and ask him where all the food is and he said that it should be on the grill. I tell him that everything is gone. There was a long pause before he goes "Jane asked if she could take some for leftovers but I didn't think she would take all of it". He then tells me there was at least 8 burgers and 10 hotdogs left, as well as macaroni salad when he left for the store 10 minutes prior. I tell him to call Matt and see where tf all the food is. He does. He then calls me back and says that Matt claims Jane only took "a few" and that they had already been eaten. But my oldest son (13) straight up tells me he saw Jane walk off our property carrying the entire dish (one of those extra large tin foil BBQ dishes).

Anyways, I'm pissed at this point. Me and my son hadn't eaten anything. My husband is also pissed but he just grabbed me and my son something from the store instead of making a huge fuss. I don't really blame him (him and Matt work together so it is what it is). But anyways, much to my surprise, Jane and her kids come back over 45 minutes later and ask if they can have some of my cake. I tell Jane that her kids can but she can't. She asks why and I said "I'm pretty sure you've eaten plenty considering you took off with my entire BBQ dinner before me and my son could eat anything". She tried arguing that my husband told her she could have it, that "half of it was hers" (cause they brought 2lbs of hamburger meat) and that she "didn't realize" me and my kid hadn't eaten (she was beside the grill the entire time). I just shrugged my shoulders and walk away. She tells her kids to "let's go" and they leave without cake. Now I'm feeling like I may be the asshole. No one has said anything but I know there's tension.





Developer Update | June 2024
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Dead by Daylight is an asymmetrical multiplayer horror game in which four resourceful survivors face off against one ruthless killer. Developed and published by Behaviour Interactive. This subreddit is not owned, operated, or moderated by Behaviour Interactive.


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https://preview.redd.it/developer-update-june-2024-v0-ahwt25j5dq7d1.png

The 8.1.0 Update approaches! Read on as we divulge all the major changes making their way to the game, including updates to Killers, Perk changes, quality of life improvements and more.

https://preview.redd.it/developer-update-june-2024-v0-evc6ogo9dq7d1.png
  • [NEW] Added ability to manually swap between guards.

Dev note: Each guard has a specialty, so we’ve added the ability to choose the right guard for each situation. This will provide a nice boost in power and quality of life.

  • [NEW] Patrol paths must be at least 10 meters in length.

  • [NEW] Added a multiplier to guard hunt time based on path length. Longer paths increase hunt time up to a maximum 1.5x the normal duration.

  • [NEW] When The Knight is within 8 meters of his guard, the guard’s hunt timer depletes 3x faster.

Dev note: Dropping a guard at your feet in a loop is often the best choice but leaves little counterplay for the Survivor. We’ve added incentives for longer paths and improved counterplay when someone is being chased by both The Knight and his guard at the same time.

  • [CHANGE] Reduced The Carnifex’s hunt time to 12 seconds (was 24 seconds).

  • [CHANGE] Increased The Jailer’s hunt time to 24 seconds (was 12 seconds).

  • [CHANGE] Reduced The Carnifex’s banner spawn time to 5 seconds (was 10 seconds).

  • [CHANGE] Increased The Jailer’s banner spawn time to 10 seconds (was 5 seconds).

Dev note: The Carnifex was previously the best at both breaking things and keeping Survivors occupied, making him the best choice for multiple scenarios. We’ve swapped these hunt times (and their associated banner spawn times) around, making The Jailer the specialist for patrolling and chasing the longest.

  • [CHANGE] Decreased The Carnifex’s breaking time to 1.8 seconds (was 2 seconds).

  • [CHANGE] Decreased The Assassin’s breaking time to 5 seconds (was 6 seconds).

  • [CHANGE] Decreased The Jailer’s breaking time to 5 seconds (was 6 seconds).

  • [CHANGE] Increased The Carnifex’s detection range to 10 meters (was 8 meters).

  • [CHANGE] Increased The Assassin’s detection range to 10 meters (was 8 meters).

  • [CHANGE] Increased The Jailer’s detection range to 16 meters (was 14 meters).

  • [CHANGE] Updated various Add-Ons.

Dev note: Map of the Realm and Pillaged Mead were fan-favorite Add-Ons, so we have incorporated some of their effects into the base kit. We’ve reviewed many of The Knight’s Add-Ons to bring the strongest and weakest Add-Ons closer together.

https://preview.redd.it/developer-update-june-2024-v0-ij2hk0kcdq7d1.png
  • [NEW] Taking control of a Biopod will now cause it to aim at the nearest Survivor within line of sight.

  • [NEW] After 0.25 seconds, targeting progress now decays over the next 0.5 seconds.

  • [CHANGE] When controlling a Biopod, Survivor now only glow if they can be targeted.

  • [CHANGE] Decreased Biopod targeting cooldown after Sipstreaming a Survivor to 3 seconds (was 3.5 seconds).

  • [CHANGE] Improved UI when using Biopods and when shooting with the Killer.

Dev note: The Singularity can be hard to learn but deadly when mastered, so we’ve made some adjustments to make targeting Survivors with Biopods easier. These changes won’t have a significant effect on those who have already mastered The Singularity.

  • [NEW] Added the ability to destroy the currently controlled Biopod.

  • [CHANGE] The Killer can now hear audio by default when controlling a Biopod.

Dev note: Some quality of life improvements! Biopods now have audio without needing an Add-On, and you can now destroy a Biopod from a distance as long as it is not disabled.

  • [NEW] The Killer now receives Killer Instinct when a Survivor is Slipstreamed.

  • [CHANGE] The last controlled Biopod has its aura revealed in yellow for 10 seconds (was 5 seconds).

Dev note: Switching between Biopods and The Singularity can be disorienting, so we’ve made some changes to help players get their bearings and find targets.

  • [NEW] The Singularity gains 3% Haste while in Overclock mode.

  • [REMOVED] Overclock’s duration no longer scales with the number of Slipstreamed Survivors.

  • [CHANGE] Increased Overclock’s base duration to 5.7 seconds (was 4.7 seconds).

  • [CHANGE] Stuns caused by Perks (such as Head On, Blast Mine) during Overclock mode will now cause Overheat.

Dev note: The Soma Family Photo Add-On was much loved, so we’ve added part of its effect to the base kit. To simplify Overclock, we have removed the scaling duration and bumped up the time to 5.7 seconds.

  • [NEW] Added an aim assist effect to shooting a Slipstreamed Survivor.

  • [CHANGE] Increased an aim assist when creating a Biopods.

Dev note: When attempting to teleport to a Survivor or place a Biopod, a slight change could cause your shot to miss or become an invalid spot for a Biopod, causing it to do nothing. We have improved the aim assist to linger slightly longer on the last valid place or Slipstreamed Survivor.

  • [NEW] Passive EMP printing at Supply Cases is now limited to 97%. The remaining progress must be done manually by a Survivor.

  • [NEW] Supply Cases that have reached the passive printing limit now have their auras revealed in yellow.

  • [NEW] Disabled Biopods will pulse shortly before they are reactivated.

  • [CHANGE] Decreased the aura reading range of Supply Cases to 28 meters (was 32 meters).

  • [CHANGE] Decreased range of EMPs to 8 meters (was 10 meters).

  • [CHANGE] Decrease immunity to Slipstream after using an EMP to 0.35 seconds (was 2 seconds).

Dev note: EMPs are an essential tool to playing against The Singularity, but they can be too plentiful at times, making it hard for The Killer to use their Power. Survivors will now need to spend a little more time to acquire EMPs, and they won’t be protected from further Slipstreams after using one. We’ve added new VFX to Biopods to let Survivors know when a pod that has been disabled is about to reactivate.

  • [CHANGE] Reduced the time it takes to switch back to The Singularity to 0.5 seconds (was 1 second).

  • [CHANGE] Reduced the time it takes to switch back to The Singularity when near a hooked Survivor to 1.5 seconds (was 5 seconds).

Dev note: Since the introduction of the Anti-Facecamp system, this penalty became a little redundant as staying near a hooked Survivor now carries its own risks. We’ve reduced this penalty, though accessing Biopods next to a hooked Survivor still may not be ideal. We have also reduced the base wake-up time to make swapping back to The Singularity feel more responsive.

  • [CHANGE] Updated various Add-Ons.

Dev note: We have review The Singularity’s Add-Ons, giving some new effects and balance tweaks to others.

https://preview.redd.it/developer-update-june-2024-v0-z2kro3zfdq7d1.png
  • [CHANGE] Increased aura reveal duration to 6/7/8 seconds (was 3/4/5 seconds).

Dev note: With a longer duration, it will be easier to take advantage of the aura reveal and allow this Perk to be used more aggressively in a chase.

https://preview.redd.it/developer-update-june-2024-v0-75g93wqidq7d1.png
  • [CHANGE] Reduced cooldown to 60/45/30 seconds (was 60/50/40 seconds).

Dev note: I’m All Ears can be very useful, but currently has a fairly long cooldown. We have reduced the cooldown so the Perk comes into play more often.

https://preview.redd.it/developer-update-june-2024-v0-1mu7oqzkdq7d1.png
  • [CHANGE] Reduced cooldown to 60/45/30 seconds (was 80/70/60 seconds).

Dev note: Trail of Torment similarly has a long cooldown. We have reduced this as well to allow its effect to happen more often.

https://preview.redd.it/developer-update-june-2024-v0-m866f62ndq7d1.png
  • [CHANGE] Reduced cooldown to 60/50/40 seconds (was 120/100/80 seconds).

Dev note: Oppression had a very long cooldown, so we have cut it in half.

https://preview.redd.it/developer-update-june-2024-v0-hufizz5pdq7d1.png
  • [CHANGE] Reduced cooldown to 60/50/40 seconds (was 120/100/80 seconds).

Dev note: This is not a copying and pasting error, we’ve done the exact same thing for Dragon’s Grip!

https://preview.redd.it/developer-update-june-2024-v0-yr10oq1rdq7d1.png
  • [CHANGE] Increased duration to 40/50/60 seconds (was 20/25/30 seconds).

Dev note: Getting Machine Learning to active can be tricky, so we’ve extended its duration to help the Killer get value out of it when it does.

https://preview.redd.it/developer-update-june-2024-v0-6ba0l7wsdq7d1.png
  • [CHANGE] Decreased starting skill check penalty to -15% (was -25%).

Dev note: Autodidact can become very strong (with some luck) later in the match, but the large penalty often means it’ll do more harm than good. We’ve toned down this penalty to make it a little more consistent and improve its strength once you’ve built up your tokens.

https://preview.redd.it/developer-update-june-2024-v0-5ct797sydq7d1.png
  • [CHANGE] Increased healing speed bonus to 30% (was 10%).

Dev note: Empathic Connection is great for showing injured Survivors where you are, but the healing speed bonus is a bit low. We have increased the speed at which you heal others to 30%.

https://preview.redd.it/developer-update-june-2024-v0-sa8m3co0eq7d1.png
  • [CHANGE] Grunts of pain are reduced by 80/90/100% (was 25/50/75%).

Dev note: Iron Will already makes Survivors fairly quiet, but even the slightest noise can give away your position. We have increased the effects of the Perk and reduced the gap between tiers to make lower tiers more useful.

https://preview.redd.it/developer-update-june-2024-v0-d0b9bv73eq7d1.png
  • [CHANGE] Increased healing granted after being unhooked to 50/60/70% (was 40/45/50%).

Dev note: Resurgence is currently a little weak, and since it can only activate twice per match, we have increased the healing it grants.

https://preview.redd.it/developer-update-june-2024-v0-gbcyfc55eq7d1.png
  • [CHANGE] Increased healing conversion rate to 50/60/70% (was 40/45/50%).

Dev note: Solidarity can be a little tricky to use, requiring you to be injured and find another injured Survivor to heal. We have increased the conversion rate to make it even more impactful when it comes into play.

https://preview.redd.it/developer-update-june-2024-v0-xpkdjf77eq7d1.png
  • [CHANGE] Increased duration of Haste and pools of blood hiding to 20/25/30 seconds (was 4/6/8 seconds).

Dev note: Babysitter’s duration was low, causing it to not provide much value before it ran out. We have extended its duration significantly to make it more impactful.

https://preview.redd.it/developer-update-june-2024-v0-u3fu9i79eq7d1.png
  • [NEW] Hooks that a Survivor has been sacrificed on will repair themselves after 60 seconds.

Dev note: With hooks remaining permanently broken, it could create some deadzones where it was impossible to get a Survivor to a hook before they could wiggle free. Now when a Survivor is sacrificed on a hook, it will automatically be repaired after 60 seconds.

https://preview.redd.it/developer-update-june-2024-v0-j7ko9gmbeq7d1.png
  • [NEW] Added layout variations to Yamaoka Estate maps.

  • [NEW] Added layout variations to the Mount Ormond Resort map.

Dev note: We have added new possible layouts for each of these three maps. While the layout of these variants are different, they’ll include the same iconic features (landmarks, decorations, etc.) and are a similar size to the originals.

Until next time…

The Dead by Daylight team


Donald Sutherland Dies: Revered Actor In ‘Klute’, ‘Ordinary People’, ‘Hunger Games’ & Scores Of Others Was 88
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