Stardew Valley is an open-ended country-life RPG with support for 1–8 players. (Multiplayer isn't supported on mobile).
Simulation games
Stardew Valley is an open-ended country-life RPG with support for 1–8 players. (Multiplayer isn't supported on mobile).
The sister sub of /r/StardewValley for memes, quest screenshots, and favorite-thing screenshots.
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The sister sub of /r/StardewValley for memes, quest screenshots, and favorite-thing screenshots.
The sister sub of /r/StardewValley for memes, quest screenshots, and favorite-thing screenshots.
This is a community to discuss Stardew Valley Expanded, an expansive mod by FlashShifter for ConcernedApe's Stardew Valley.
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I’ve spent so much time making a nice island only for him to absolutely ruin it. I once made a marketplace filled with food for “sale” and a kitchen there too. One day I come to observe it and it’s GONE. Turns out my POS brother took it all and sold it because he needed bells. He does this because he’s lazy and can’t make money on his own and feels the need to steal from ME! He has also stolen my outside teddy bear collection and carnival. And I’m posting this because I need to know if anyone else has this problem
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Stardew Valley is an open-ended country-life RPG with support for 1–8 players. (Multiplayer isn't supported on mobile).
Never have I ever...
Seen the sea monster
Found the living hat
Collected all the rare statues
Even attempted the arcade games!
Some things will always elude me I guess! What's your Stardew "never have I ever"?
Stardew Valley is an open-ended country-life RPG with support for 1–8 players. (Multiplayer isn't supported on mobile).
Hello Stardew Valley Fans!
First, I want to extend a big thank you to the mods for allowing me to make this post. They were lovely to deal with, as always.
I’m SquareHusky, and I’m thrilled to announce that the game I've been solo developing for over half a decade now — Everafter Falls (Published by Akupara Games) is officially out today!!
A bit about the game:
Everafter Falls is a farming and life simulation game that I'm not shy in admitting it has been inspired by Stardew Valley . In the game, you awaken to find that your previous life on Earth was just a simulation. It's a story-based game where you farm, craft, and battle to restore peace to this place you now call home.
Similarities with Stardew Valley:
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Build, grow, and decorate your farm/house
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Similar farming/crafting/inventory systems
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Festivals and events
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Museum and collecting
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Same day/night cycle, saves only at the end of the day
Differences with Stardew Valley:
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No romance/dating
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No stamina bar
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A bit more focus on combat/dungeons but still accessible to casual gamers
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Less open-ended, more story-driven - has an ending
I get polarizing feedback on the same thing - some loathe that it is similar to Stardew, some love it :P. It is impossible to please everyone, but I hope I've managed to combine some of the feel and play of Stardew with some fresh new elements. I know the option to romance with Npc's is very popular with a lot of Stardew Valley fans, personally, I'm not a fan of it, I basically took out all the things that I wasn't fond of and focused on what I enjoyed. Obviously, this may not align with what everyone else likes/dislikes. But I don't think I could do a particular feature justice if my heart wasn't in it, so including it just because the genre calls for it didn't make sense to me.
I'm aware there has been a huge deluge of farming games in recent years, with new ones constantly being released all the time. I do think my game changes things up a little from the standard formula, and there is enough quirkiness to make it stand out. I'm hoping others agree, but I do welcome critical feedback and would love to hear your thoughts!
Oh, did I mention it supports split-screen local co-op!
The demo is playable on . It's out on all major platforms/consoles right now :)
If you've got any questions or comments for me, please don't hesitate. I'm happy to answer them :) Happy farming!
SquareHusky
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Stardew Valley is an open-ended country-life RPG with support for 1–8 players. (Multiplayer isn't supported on mobile).
I'm currently playing a heavily modded run and while looking through mods, I discovered a few that make the game actively worse - like one that gives you food poisoning and one that makes the default starting farm terrible. I thought it would be funny if my next playthrough is only mods that make the game shittier. If anyone has any suggestions, please let me know. Mods that make the game uglier are also welcome.
Also I'm thinking of recording my shitty game playthrough and putting it on youtube, so let me know if anyone would be interested in watching that.
Edit: Thank you so much for the interest, everyone! I will definitely be streaming this playthrough/putting it on youtube. It won't be for a month or two bc I'm really busy right now, but I'll post about it in here so people can come watch. I've never streamed before so if there's anyone who'd be willing to help me out that would be great because I don't have any idea what I'm doing lol.
Stardew Valley is an open-ended country-life RPG with support for 1–8 players. (Multiplayer isn't supported on mobile).
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A place to discuss WorldBox - God Simulator Sandbox game. Currently in development. Available for Android/iOS and Windows/MacOS/Linux. Get it on Steam!!!
Stardew Valley is an open-ended country-life RPG with support for 1–8 players. (Multiplayer isn't supported on mobile).
For example: whenever I make a new game, I always start stockpiling jade in anticipation of the Skull Cavern, but it still feels weird because obviously, at this point, the farmer has never been to the desert and has no idea why they might be important.
It's a tough balance for someone who likes to be telling a story in my head while I'm playing, but still wants a relatively efficient game! I like coming up with little lore reasons to justify the sillyness; like my farmer just being a bit superstitious and believing that jade is lucky - and then being proven right when for some strange reason they venture to the desert on a random Saturday with all the jade they own!
Or pretending that Grandad left a stack of dusty farmer's almanacs in the cottage that I've been slowly paging through every night before bed and that's how I, a lifelong city slicker, know exactly where to find the most profitable fish when I just got here.
I also always make sure I've read the relevant inscription in the graveyard before I find my first prismatic shard so I have a justification for why the character runs to the desert the second they find it!
Anyone else do stuff like that? What fun stories have you built to explain away your irl knowledge of the game?
Stardew Valley is an open-ended country-life RPG with support for 1–8 players. (Multiplayer isn't supported on mobile).
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Stardew Valley is an open-ended country-life RPG with support for 1–8 players. (Multiplayer isn't supported on mobile).
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The sister sub of /r/StardewValley for memes, quest screenshots, and favorite-thing screenshots.
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Share and discuss the farm designs you've created in Stardew Valley!
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