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NeoGAF

NeoGAF goes silent following allegations against owner
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Bethesda Community Manager confirms on NeoGAF that Fallout 4 won't be coming to the PS3 or Xbox 360
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Found this on NeoGAF in a tread about XB1 and DX12
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[Rumour] Multiple NeoGAF insiders hinting at a Nintendo Direct on Wednesday
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[Rumour] Multiple NeoGAF insiders hinting at a Nintendo Direct on Wednesday

NeoGaf Leaks allude to 50% of XV being cut and unfinished [Spoilers]
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NeoGaf Leaks allude to 50% of XV being cut and unfinished [Spoilers]

Source: http://www.neogaf.com/forum/showthread.php?t=1323493

I believe it. There are definitely very strange pacing issues in the later half of the game and Chapters/characters you'd think would be more fleshed out aren't at all. I think the most damning thing is how the World of Ruin isn't even explorable.

On the one hand I really enjoyed XV, it was a fun game. On the other, it's seriously flawed and that bums me out. I get it had to release to recoup $$ but it's a damn shame how much XV suffered for it.

The game those leaks are describing is exactly what I wanted and then some. I really doubt the Square patches will do much to seriously fix the glaring narrative issues in XV.

Enjoy it for what it is I guess.


Frank O'Connor, the Franchise Creative Director, was banned from ResetEra & NeoGAF for racist jokes. His name there was "Stinkles". He'd been banned a few times before his permaban
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Frank O'Connor, the Franchise Creative Director, was banned from ResetEra & NeoGAF for racist jokes. His name there was "Stinkles". He'd been banned a few times before his permaban




Random NeoGAF user best defense about the No-Matchmaking policy of Raids.
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Random NeoGAF user best defense about the No-Matchmaking policy of Raids.

I think this is the best defense about the No-Matchmaking policy on Destiny Raids. I'm gonna quote it and link it.

His nick is Tiemen, if he's here, I would like to get his blessing about the post, if he doesn't like it, feel free to tell me to delete it.

Original Post here: http://www.neogaf.com/forum/showpost.php?p=123586157&postcount=1937

I think some people need to take a step back here.

There is nothing inherently wrong with having content in a game made for a specific kind of player, nor is it inherently wrong that that content is only accessible to the kind of player it is intended for.

Bungie has made it clear that this Raid will be a hard, multi-hour event that requires communication and planning, and you might want to spread it out over multiple sessions. You will want to do that with a group of people dedicated to finishing the Raid; you don't want to do that with randoms, who may or may not have headsets, may or may not be willing to communicate, may or may not speak your language, may or may not have just jumped into the Raid to 'see what it is' with no intention of finishing it, may or may not be there intent on trolling the rest of you, may or may not just completely suck, may or may not simply drop out mid-game, etc. Maybe you want to play the Raid for two hours, but two of the others drop out after just one hour, how will you manage that?

Not all content needs to be available to all players of all levels. If you are not willing or able to invest in getting a group of six people together ( and while there are things in Bungie's current way of doing this that need to be streamlined, that process of finding a group is nowhere near the massive undertaking some of you make it out to be ), then the Raid, from what we know of it at this moment, is simply not for you. That's fine. That's not elitism or not wanting you to play that content, it's just that that content was designed with another type of player in mind and matchmaking just wouldn't be a good fit for this specific kind of content.

There are just so many frustrations that potentially arise from this type of content and matchmaking.

You get matchmade with five other players that also use Arc-weapons? Good luck against this Arc-resistant boss! Oh, wait, Timmy has got to go for dinner, now you're down to five. Watch out John, there's a massive horde of enemies about to overwhelm you! Oh, well, John doesn't use his headset and can't hear us anyway. No, Emile, je ne parle pas français.

And on the technical side of things; how would the checkpoints even work? You get to a certain checkpoint and quit. Two days later, you want to pick up again, but the randoms you worked with earlier have progressed further or aren't online. Now the game would need to matchmake you with people looking for a match at the same time as you at the same checkpoint as you. That might lead to frustratingly long wait times, and all those new players have the chance of triggering one of the above frustrations again. You will need to set up communication again and establish whether they have a different approach than you, what gear they have, etc. That is not the experience Bungie wants you to have.

"But Bungie should let us try it out for ourselves!" is also a statement I do not understand being made here. It's not as if Bungie just sat there and suddenly thought "well, let's just throw matchmaking out of the window" for no reason. They probably did not make this decision lightly. They had the Raid play-tested, and made decisions based on that. They are game developers making a game design decision, they have absolutely no obligation to offer you options that they do not deem to fit their game or the content within it. Bungie made this Raid and thus know it's contents better than anyone else. They had it play-tested and made game design decisions based on the information they gathered and the type of player they made the content for, and they are in their right to do so.

To be clear, I am in no way against adding matchmaking in some form or another, but the way some of your are demanding it be added to the game out of some misguided principle that all content should be easily accessible to all players, even those it is not intended for, is quite unreasonable. Bungie did not make this decision on a whim and there is nothing inherently wrong with having content designed for a certain type of player.


A NeoGAF user confirms that there is no netcode to support one player meeting another player in NMS.
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A NeoGAF user confirms that there is no netcode to support one player meeting another player in NMS.

User gossi posts this:

I packet captured my PS4. When the servers are online, no player movement data is sent to servers, either in space or planet side. It simply doesn't transmit where you are, or any world sharing information.

It does transmit your Discovers, and a diary of planets you have visited. I imagine that is for the Easter eggs.

Packet capture confirms that the sever does not track your movement, nor does it even know your location. It cannot match up two players and put them in the same instance. There is simply no netcode to support multiplayer in the PS4 version of the game with the latest patch.


NeoGAF Rumour: "Xbox One II" in production since February 2016
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Respawn's new game is called TitanFall - GameInformer July leak via NeoGAF (more details apparently coming)
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Halo 4, One Year Later: What Happened? (NeoGAF Writeup)
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NeoGAF users are noticing, when tasted, the bittering agent applied on cartridges released recently are noticeably less bitter than cartridges released back in March/April.
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