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Strategy games







I must not cry
r/totalwar

A subreddit for the Total War strategy game series, made by Creative Assembly. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms, Troy, Pharaoh and others.


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I must not cry
r/totalwar - I must not cry



I think i created the most well fortified castle ever on my solo county playthrough. Good luck trying to siege me.
r/CrusaderKings

Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, Africa, the Middle East, India, the steppes and Tibet. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history?


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I think i created the most well fortified castle ever on my solo county playthrough. Good luck trying to siege me.
r/CrusaderKings - I think i created the most well fortified castle ever on my solo county playthrough. Good luck trying to siege me.




Hoshieve (唯@W) confirmed to be IP director of Hypergryph, ACT 3 is coming... Interview on Arknights 2024 Special Commemorative Animation PV summary
r/arknights

The subreddit for Arknights - A tower defense mobile game by Hypergryph.


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Hoshieve (唯@W) confirmed to be IP director of Hypergryph, ACT 3 is coming... Interview on Arknights 2024 Special Commemorative Animation PV summary

Skland, Hypergryph's official community, released an interview regarding Arknights 2024 Special Commemorative Animation PV summary, invited Hoshieve (唯@W, former art director of Arknights, illustrator of Amiya) and 无念 (director of the Special Commemorative Animation PV).

https://preview.redd.it/hoshieve-%E5%94%AF-confirmed-to-be-ip-director-of-hypergryph-act-3-v0-320t7rzgbc2d1.png

Interview link (all in chinese):

奔跑的阿米娅,前进的明日方舟——无念X唯@W对谈(上)

奔跑的阿米娅,前进的明日方舟——无念X唯@W对谈(下)

In interview, they mainly discussed the animation PV creation and some in-game news, this post will summarize mainly in-game news.

  1. Hoshieve confirmed to be the IP director of Hypergryph

https://preview.redd.it/hoshieve-%E5%94%AF-confirmed-to-be-ip-director-of-hypergryph-act-3-v0-7xu8v183cc2d1.png

Previously in an radio hoshieve confirmed to leave his position of the art director of Arknights, became responsible for Arknights IP coordination (Previous reddit link), and now he confirmed to be the IP director of Hypergryph, meaning all IP in Hypergryph will be responsible for him.

https://preview.redd.it/hoshieve-%E5%94%AF-confirmed-to-be-ip-director-of-hypergryph-act-3-v0-kgwnhzm5cc2d1.jpg

And according to the interview, Hoshieve was born in 1980s, which means he is maybe one of the oldest in HG.

2. The design of 1-star robots was battled between robot wheels and humanoid robots in the In the initial stage of the game

https://preview.redd.it/hoshieve-%E5%94%AF-confirmed-to-be-ip-director-of-hypergryph-act-3-v0-k57gk8fyfc2d1.png

"It can be considered a kind of content supplement. Firstly, he doesn't have an Elite 2 illustration and isn't a "character" in the traditional sense. The planners suggested maybe making a robot, and then I showed them the robot car proposal. They said, "This isn’t a (humanoid) robot," and I responded, "Wouldn’t it be boring to make a real (humanoid) robot?" After a lengthy debate, I finally convinced them. Sometimes, we deliberately take a more aggressive approach, creating something quite interesting and avant-garde. Like this small car, it eventually became a very distinctive part of Arknights."

3. After a period of adjustment, the Arknights production team can now write the script at an earlier stage, allowing level designers to better reflect the storyline in the game levels

https://preview.redd.it/hoshieve-%E5%94%AF-confirmed-to-be-ip-director-of-hypergryph-act-3-v0-rfkib1bcic2d1.png

This is definitely the appearance we expected the game to have originally. However, we weren't able to do this before.... Because our engineering capabilities weren't up to par. For example, writing the text takes a long time, and only after the text is finalized can we start working on the subsequent elements. But previously, by the time the text was finished, we were already very close to the launch date, and it was too late to start designing the levels. Therefore, the levels and the text definitely had to be developed in parallel. Now, after the production team has gone through adjustments and training, we have the capability to finalize the text earlier, and then the levels can be designed to effectively bring iconic scenes to life within the game.

In episode 14, there's better in-game performance related to lore.

4. ACT 3 is coming, Hypergryph wants to Extending the Arknights IP's lifespan to more than 10 years

Arknights production team planned 3 ACTs in the initial production period of the game. ACT1 was about Chernobog and Ursus, the first part of the Reunion. ACT2 was about Victoria and Sarkaz.

https://preview.redd.it/hoshieve-%E5%94%AF-confirmed-to-be-ip-director-of-hypergryph-act-3-v0-4x7m4oy6jc2d1.png

Arknights has been around for five years, and we have been working on this project for 7 years (since 2017). For anyone, seven years is not a short period of time.

Initially, we definitely started this project out of some impulses, or from some personal experiences we wanted to explore, and up to today, many stories and things we wanted to do have been expressed to a certain extent from our generation of creators' perspective. Indeed, now there are continuously new members and young creators joining our team.

The next five years for Arknights will largely be from the perspective of younger people, or rather, from the viewpoint of a younger generation, discussing what might happen in the future. Of course, as Lowlight previously mentioned, we have planned three major ACTs, and now at the fifth anniversary, our second major ACT is nearing its end, and we will soon start delving into the content of the third ACT.

We are also planning to continue developing the Arknights IP towards a 10-year direction. On the other hand, in terms of animation, we hope to continue investing, to put it bluntly, more resources. Whether it's financial resources or our own efforts, we want to invest more in this field to keep exporting many of our quality contents. While text is indeed a powerful and excellent medium, from the perspective of entertainment forms, its reach is relatively narrow. We hope to spread our quality content to the whole society and the world through more enriched means.

5. Mudrock's prototype is Big Bob

https://preview.redd.it/hoshieve-%E5%94%AF-confirmed-to-be-ip-director-of-hypergryph-act-3-v0-sh5s3twpkc2d1.png

So we have big bob first. I asked the planner can he enter the banner but they said no. Then I asked what about another similar one? they said yeah (lol). So too keep the big ass feature, we drew E1 Mudrock first. Then we asked m9nokuro to drew a girl inside whatever he like as E2.





It seems kind of silly that you can liberate entire countries but not force a country to return a state to non-participants
r/victoria3

A place to share content, ask questions and/or talk about the grand strategy game Victoria 3 by Paradox Development Studio.


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It seems kind of silly that you can liberate entire countries but not force a country to return a state to non-participants

For example, i want to weaken Russia. I can liberate entire countries like Poland and Ukraine from it, no problem.

But the game wont let me return stolen states to their rightful owners if they are not your allies in the diplo play. E.G. If Russia takes a state from Persia, you cant force Russia to return the state to Persia if Persia isnt in the diplo play.

That just seems kind of weird, the way it was done in EU4 was better, lots more options during peace deals.



Superior Firepower Chad
r/ParadoxExtra

The other reason is that the central focus of the story (perhaps I should have left in the 200 word summary) was how a seemingly insignificant event that occurs during the EU4 timeframe, i.e. the British landing in Quiberon (compared to say, the fall of Constantinople, discovery of the new world, reformation, enlightenment, Waterloo, etc) could have drastic differences on Europe as we know it today.


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Superior Firepower Chad
r/ParadoxExtra - Superior Firepower Chad



FP2 citizen
r/Frostpunk

Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. However, with new threats on the horizon, the future of the city looks even grimmer than before.


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FP2 citizen
r/Frostpunk - FP2 citizen



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