Friendly reminder that I am not the dev.
Discord link:
. shoutout to for making this post!
Edit: updated as of 4/8/2024
Experimental branch is LIVE on Steam
Your joker and hand order can (and should) be re-arranged!
Generally, you want to make sure that any xmult jokers/cards trigger last, so move them all the way to the right. This is briefly covered in the tutorial (that you can reorder your jokers/hand for scoring), but I still see lots of people who have no idea that this is something they should be doing, so I felt like it couldn't hurt to get a PSA at the top of this FAQ.
Frequently posted content that will likely get removed
The following types of posts will be removed, as they are frequently posted:
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losing to / beating a boss blind in a non-unique way
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having all of your cards debuffed in boss blind due to them being counted as face cards
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straight flush with 4 fingers PSAs / Questions
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what is your "favorite/least favorite" style posts
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tier lists (we are allowing some through for now, but it is becoming spammy)
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main menu font is erratic/illegible
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how to get Balatro running on <insert non-supported device here> (prohibited in rule #5)
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Asking when new patches are available for any given system. This typically isn't information that is shared with the public (until the patches drop), and Thunk has already stated that for consoles, there is a strict QA process that is out of their hands and can take weeks.
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Asking if Balatro has cross-save functionality between different platforms (it doesn't)
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Eternal egg joker screenshots
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IRL stuff that is reminiscent of Balatro stuff (polychrome patterned items, random pics that look similar to joker art, etc.)
Guides to help you win!
Updated release info
Full version is out NOW! go grab it on Steam or in the marketplace for your console of your choice!
📷 Balatro Price: Steam: $14.99 / €13.99 / £12.79 📷 Balatro Supported Languages:
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Steam: English, French, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Italian, Spanish - Spain, Dutch, Indonesian, Korean, Polish, Russian
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PlayStation/Nintendo Switch/Xbox: English at launch. However, the rest of the languages (French, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Italian, Spanish - Spain, Dutch, Indonesian, Korean, Polish, Russian) will be available in the first patch.
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Patch for consoles dropped today (4/2/24).
Does the touch screen functionality work for Deck/Switch?
Yes!
Is there a mobile port planned?
From the AMA/Thunk:
We are currently working on the mobile version yes. If we have any new announcement around this we'll post it on our Discord and Twitter.
Is there a demo?
There is currently no demo being offered via Steam.
Is the game available on Steam for Mac OS?
Yes! The Mac-supported version launched on 3/1/24!
I’m a Creator / Influencer / Journalist
Please reach out to - they reply quickly and regularly.
I am a Musician / Artist / Translator / Tester
I am not looking for any help to work on Balatro at this time
Who made the music?
on Instagram, he is a musician from Spain and he did a wonderful job
I have an idea /suggestion, how do I let you know?
Please leave a message in #suggestions, or even in #chat if you aren't sure. Please don't send me DMs, since I don't keep track of information people send me there.
Why the name Balatro?
Balatro is the latin term for a court jester.
What Engine is this built in?
Balatro was built using the Love2D framework, a wonderfully simple and elegant way to rapidly prototype games using Lua.
What are your favourite games?
I love seeing the design of roguelike games and draw inspiration from them, namely Slay the Spire, Luck be a Landlord, TBOI, and SNKRX, but I don’t play roguelikes very often. I actually play Rocket League significantly more than any other game!
Why did you start working on Balatro?
I have been making games and simulations since I was young, and it has been a hobby that I have always been able to turn to. Making games makes me feel at peace, even the ones that will never see the light of day. A couple years ago I was inspired by SNKRX and Luck be a Landlord to create a roguelike from a tried-and-true real life mechanic I know people already love - picking cards from your hand and playing them. I originally made Balatro for 3 of my close friends, and their feedback and support made the game into what it is today.