A primary school friend of hers drew her a map of a cave complex with lizards, dragons and snakes in it, which gave me the idea. She used d8s because they "looked like diamonds".
Her character "Cara" had three points in magic, which she flavoured as flames shooting out of her hands. She later went on to get a magic blue princess dress that improved her ability to hide.
She doesn't deal well with failure, and it was an opportunity to teach her resilience, as her character got hurt by an ice snake.
She found a healing potion which tasted like the soup daddy cooks for dinner, and re-warmed her body.
We worked in handwriting, reading, math (adding up three numbers 8 or less, comparing “is 11 bigger than 9?”), storytelling and verbal skills, she had to use her imagination to describe what her character did at different points.
Her goal? To go to her secret hideaway place where Cara could cuddle with her mummy and daddy.
Very proud dad right now.
Serve Close To Home
Hey all. Just recently finished a 5e campaign and for our next game we are looking for something weird. Whether that's in genre or mechanics I'm not sure yet. Hit me with your weirdest game.
(And yes my players are actually fine with a new system, I know 5e players get a bad rep around here for being unwilling to try new things)