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r/processing

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Some tips on pasting code in /r/processing

How can i implements grid based movement(or tile based movement)? As you can see, this is my motion handling code which also takes advantage of the Fisica for Processing library. How could I modify the code in such a way as to obtain movement similar to that of the Pokemon games for DS? How can i implements grid based movement(or tile based movement)? As you can see, this is my motion handling code which also takes advantage of the Fisica for Processing library. How could I modify the code in such a way as to obtain movement similar to that of the Pokemon games for DS?
Help request
  • r/processing - actual type of movement in my game. Anyone interested in seeing the code and giving some advice and feedback is welcome! The working branch is collisionSystem
  • r/processing - update method in Player class
  • r/processing - map's setup in Level class
  • r/processing - updatePosition methods in Sprite class (class extended by Player class)

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