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Virtual & Augmented Reality

Sushi Ben dev here, I wanted to share the new trailer, as the one on here is from last year.
r/PSVR

A place to share your love for and discuss everything PlayStation VR and PSVR2. AKA PSVR, PS VR, PlayStationVR and formerly Project Morpheus. --- • News, AMAs with Developers • Tournaments • Reviews • Events • Giveaways • Support • Deals • Game Discussions • PSN friends • Humour


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Sushi Ben dev here, I wanted to share the new trailer, as the one on here is from last year.

Youtube VR on the Quest 3 is breathtaking
r/OculusQuest

A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro


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Youtube VR on the Quest 3 is breathtaking

There's just so much to watch. Your own private movie theater - and the screen can be far, far bigger than any actual in-person movie theater. And you get the best seat in the house at all times. It's just so, so different from watching regular youtube on a monitor.

4k-8k content obviously the most incredible (and there is an infinite amount of it) The 180 degree 8k videos are a sensational experience as well.

You go to your local theater and you can see a couple hollywood movies made recently. This though - Music, gaming, sports, technology, documentaries, nature, interviews, flying, animation, movie clips, older movie clips, really just pick a topic that's on your mind and search and start exploring away and really feel it as a spectacle. Even remasters of older historical footage are popping up in recent years in 4k. This technology will keep growing as well

Anyone else get lost in this app every day?




We quit our jobs to make this VR game.
r/VRGaming

Welcome to /r/VRGaming! A neutral zone for fans of all VR devices, specifically made for discussion about virtual reality gaming. Please read the rules before posting. Please read the Guide and check the FAQ before asking questions. zero tolerance for self promotion, check the weekly "self promotion Saturday post" for that.


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We quit our jobs to make this VR game.
https://preview.redd.it/we-quit-our-jobs-to-make-this-vr-game-v0-yv8gpdz4i72d1.png

We love PCVR and we been working on this VR game called Kid Pilot which is out today.
KID PILOT STEAM PAGE
Very small indie dev team from Mexico. We've put all our effort and money into this. Please give it some love and check it out. If you are short on money let us know and we'll giveaway some keys for you to play and review, but If you can supports please buy the game. We just want to make enough to keep doing video games.


Retropolis 2 - Giveaway
r/OculusQuest

A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro


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Retropolis 2 - Giveaway

Hey guys!

We're Peanut Button - a VR studio behind Retropolis 2: Never Say Goodbye - and we need your help. 

We're looking for players to give us feedback and share a review of Retropolis 2: Never Say Goodbye on the Meta Store, which is why we decided to organize a giveaway and share 5 keys with the members of this community. The game is already well-received by our core community (it has over 90 reviews), but we're always looking for more feedback, especially from the broader audience on this subreddit. 

If you're wondering about how to participate in the giveaway - just leave a comment on this post, and we'll randomly pick 5 users to receive the free keys. 

Once you try the game (or if you already own a copy of the game), leave a review on our Meta Store page, send us a screenshot as proof, and we'll send you 1 additional Key to share with a friend. 

You can check our game here and leave a review: https://www.meta.com/experiences/retropolis-2-never-say-goodbye/6202929073076301

Good luck!

https://preview.redd.it/retropolis-2-giveaway-v0-6a9aek98f82d1.jpg


Swordsman studio raises $2.5M for new a PVP VR combat game - Sinn Studio plans to use the new resources to develop the "First Real-Time PvP VR Combat Game"
r/PSVR

A place to share your love for and discuss everything PlayStation VR and PSVR2. AKA PSVR, PS VR, PlayStationVR and formerly Project Morpheus. --- • News, AMAs with Developers • Tournaments • Reviews • Events • Giveaways • Support • Deals • Game Discussions • PSN friends • Humour


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Adding a monster to my VR game. Which one scare you the most?
r/VRGaming

Welcome to /r/VRGaming! A neutral zone for fans of all VR devices, specifically made for discussion about virtual reality gaming. Please read the rules before posting. Please read the Guide and check the FAQ before asking questions. zero tolerance for self promotion, check the weekly "self promotion Saturday post" for that.


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Adding a monster to my VR game. Which one scare you the most?






Vegas Infinite on PSVR2 - First Impressions
r/PSVR

A place to share your love for and discuss everything PlayStation VR and PSVR2. AKA PSVR, PS VR, PlayStationVR and formerly Project Morpheus. --- • News, AMAs with Developers • Tournaments • Reviews • Events • Giveaways • Support • Deals • Game Discussions • PSN friends • Humour


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Vegas Infinite on PSVR2 - First Impressions

I have uploaded gameplay from my fresh experience with the game here if you want to see how it looks / plays. My first impressions are shared below:

I know this game released long time ago and it is Free-To-Start, so everyone can try it for themselves with low / no risk, but as I went through some of the learning curve, I figured the write-up will still be useful to provide for anybody that finds this kind of detail I spend time on useful.

...

Based on my limited time with it, I do recommend playing Vegas Infinite on the PSVR2, but only if you understand how F2P (Free To Play / Start) games monetize and this is a gambling game where you could be using real-currency (via "micro" transactions) to buy in-game currency and then gambling that away which could potentially cost you a lot if you are susceptible to being a gambling addict. To the games credit, it provides options for player to apply self-exclusion for 24 hours, 3 days, 1 week, 1 month or 3 months (8:12). It also provides free in-game currency if you will just revisit the game each day for free-spin and also gives fixed amount that goes up as you complete up to 7-day streaks (1:30) which includes some of the premium currency as well. Aside that, you could also be winning more than losing and the leaderboards / player rank seem tied to how well you play.

It is a virtual social casino experience centered around playing Poker with up to 8 other players. I specifically want to with friends & family, but it seems due to size of my friend list, I was not able to find the friends that are online (7:20) to be able to invite them to my Suite and then party up in-game before Creating a Table. Even after I tried the Refresh button (7:54), I couldn't find the friends I was in Party Chat with. Fortunately, my wife (xplicitrock) has smaller friend list so she could easily find me in her Social screen to be able to send Invite, so she was able to host (11:25) so we could start playing together.

One option we didn't try is for me to Host a table and then have the other players find and join the game using Games list (43:16). It looks like here you can also switch between Cash, Sit & Go and Spin & Go lobbies. There is also a Filters button that probably provides further options. I didn't notice while playing, but in watching the gameplay recording, I have now realized that the Host screen also lets you tab to change between Cash, Sit & Go and Casino Floor. The Host screen also allows you to set a numerical Password for your Create Table (4:00) so only friends would be able to join.

I think one of the barriers to start enjoying the game is figuring out all the options buried within the user interface which puts everything in floating menu on top of your off-hand. You can access this by touching your watch with your dominant hand or pressing the options button on your right controller. Beyond that you have to recognize that you can touch various icons / buttons with the finger of your other hand and this includes going to "Next / Back" or clicking the Gear icon that is near top right (8:55) to access additional menus, and for some screens like Games (43:16) or Store (43:23) or Avatar (9:03), the option to click on arrows near bottom left to move between pages of content.

The game supports room scale turning / movement and a form of teleport using your thumbsticks while provides very limited options to tweak for your preference (4:12). You can change from Teleport to Dash which changes the teleport from a blink to destination to a slide / animation towards destination and from two-handed to one-handed which limits which controller can be used to activate and control teleport beacon. It took me a while to figure out that you can control your final orientation at destination after teleport by using the thumbsticks to point the spade in the direction before you let go of trigger button to teleport (42:27). So with that figured out, this could be played seated or standing.

Although we jumped right into multiplayer and then didn't know how to play and slowly figured out most of the mechanics, the game does provide a tutorial prompt the first time you try playing Poker Hold'Em at the Holo Table (37:05). This tutorial doesn't take long and does a very good job of explaining all of the mechanics you should be aware of so when you do play with others, you have those basics down.

Beyond selecting your Avatar preset within Settings, located in your Suite, the game provides a Dressing Room (32:40) that allows you to accessorize your Avatar using included, won or bought cosmetic options. If you enter the Dressing Room for the first time, it will trigger a voice to give you a scripted introduction to how this room works. Just follow along the scripted instructions (click on stuff that has purple light lines) until you have free control again or you can get stuck and have to reboot the game to get out of it (happened to one of us). It is here that you may realize the game is using eye-tracking to animate your avatar. It also moves your mouth when you speak if you are not in Party Chat for other players to see. The game is also making full use of the capacitive touch buttons / triggers on the VR2 Sense controllers for variety of possible hand-gestures. So I think in future once we have joined each other using Party Chat (to coordinate), we will drop out of Party Chat so we can interact with other players as well as see mouth animations in game as we speak to each other.

Where I think the game shines as a social multiplayer game is with how good it looks within headset and how well the other players are animated and how expressive their faces are with use of eye-tracking and lip sync and the hand gestures (26:30). In addition to this, you have access to props like a camera that can take pictures or selfies (27:10) and there are many other items available in the shop to purchase that can be brought to the table and be part of the silliness including guns (28:02). The camera here actually works really well here unlike the implementation in the ForeVR Bowl / Pool games on PSVR2 saving very good quality pictures to the PS5 Media storage.

I think the game is using controller haptics in all the places where it is useful to give virtual game a tactile feel and the sound effects / soundtrack are fitting.

The game doesn't have any Platinum, and the few trophies it has are all for doing something once, so no grind. They just want you to try different game modes once and win 1 hand or game in each of the three available at time of trophy list. I think the only reason the % completion of trophies related to Sit N Go and Spin & Go games is that the UI is so busy / congested that most people that have played this free game probably never realized these are available or how to play something other than Poker or Slots (34:09) since neither Smart TV nor Holo Table provide easier option to start those other game modes.

My biggest complaint is that Invite / Join requires use of an in-game Social menu that isn't optimally sorted nor has enough pages for someone like me with too many PSN friends to let me find the players I want to Invite for this game. It should allow me to Invite / Join using PlayStation UI where I can easily send Invite to Party members or search / use my friend list to send Invite. A second would be the way movement teleport controls are the only option with no smooth locomotion / turning in the Suite or play areas which I would prefer. The third is the wrist menu UI which is so busy / congested that it takes time to figure out and use.

Overall these few issues are worth getting over for me because I really like the expressiveness of the Avatar interactions and while I would prefer this quality of implementation more in social sports game like Walkabout Mini Golf, Tennis On-Court, or ForeVR Bowl / Pool to name a few, it is in this Poker game where I am finding the best implementation of it to date.

I expect that we will have more fun with this game next time we play than our first ~60 minute session with it because we would spend less time figuring out many of the details covered in this write up and more on the Poker card game and I think especially VR social multiplayer buffoonery that will be the real draw for us with this game.





Sushi Ben releasing May 28th
r/PSVR

A place to share your love for and discuss everything PlayStation VR and PSVR2. AKA PSVR, PS VR, PlayStationVR and formerly Project Morpheus. --- • News, AMAs with Developers • Tournaments • Reviews • Events • Giveaways • Support • Deals • Game Discussions • PSN friends • Humour


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Sushi Ben releasing May 28th

I just got my second quest 3 ( 2024 manufacture date) and there are some interesting findings.
r/OculusQuest

A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro


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I just got my second quest 3 ( 2024 manufacture date) and there are some interesting findings.

I have two Quest 3; first one manufactured in september 2023, and the last one that I just bought, manufactured in february 2024. I bought it to see if they improved the manufacturing process. I LOVE my quest 3, I just thought that maybe I will get one even better lol.

Ok, where to start... well they didn't. In fact, it is worse. The glare is the same overall, but the mura is slightly worse and the lens distortions slightly worse. HOWEVER, what really shocked me is the comeback of the quest pro IPS GLOW ( or whatever it was called) that you see at the edges of the lenses in quest pro. Pretty much all quest pros suffered from this ( including my quest pro). My first quest 3 ( manufactured in september 2023) has none of it, also my friend's quest 3 manufactured in august 2023 has none of this glow either. This new quest 3 made in february 2024 brought back this annoying glow.


I'm either buying the foglands or genotype tommorow. Both on sale which is the better game
r/PSVR

A place to share your love for and discuss everything PlayStation VR and PSVR2. AKA PSVR, PS VR, PlayStationVR and formerly Project Morpheus. --- • News, AMAs with Developers • Tournaments • Reviews • Events • Giveaways • Support • Deals • Game Discussions • PSN friends • Humour


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I'm either buying the foglands or genotype tommorow. Both on sale which is the better game

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