The issue with the rewards in dragon’s end is how backloaded they are. You can spend 2+ hours in the map just to fail at the end and have very little to show for it. They literally learned this lesson years ago with maps like verdant brink, silverwastes, and even recently they did it perfectly in drizzlewood coast. I do not understand why they think a super rare infusion is all they need to solve this issue, it’s like they intentionally need to reinvent the wheel every time they do anything!
It could bring back the days of everyone having an Ogre Pet Whistle and Fire Elemental Powder that they bring to every world boss.
And I mean that in a very positive way!
Yeah. For me the dream would be getting a panel for all the crafting, gathering and PvE rewards, separate from the Hero panel, letting players know what they could be getting or doing right now in PvE.
Kind of how PvP and WvW got their own panels.
A tab listing all map bonus reward tracks and their progress, with a slot at the top letting you select one among the ones available in the current map.
A tab listing daily bonus events you haven't done yet today. Like Tequatl, Dragonstorm, Marionette, etc. With an info icon next to that one that you can hover over to see the possible rewards.
A tab for all the gathering, and move the gathering tool slots there, including the fishing rod and any possible future gathering tools. This panel could also show whether you've got limited gatherings left, like the Bloodstone fen rubies or the Dragon's End jade.
Maybe even get Core Tyria gathering masteries that give you powers like gathering as fast as if you had quickness, but that doesn't stack with quickness, so you don't have to bring a quickness spammer to gather faster. Or some sort of gathering disciplines that gain levels like crafting disciplines do.
A tab for crafting disciplines to review your recipes, moved there from the hero panel, including also a list of Mystic Forge recipes.
And also making all crafting disciplines fully account-wide. Craft licenses would have to get a different bonus effect since they'll become useless otherwise, tho.
For example, they could let you save daily craftings for later use every time you log in, like 7 per license. Then they could increase max licenses to 4 for a total of 28 daily crafting quota. Forgot to daily gated recipes yesterday? Got a tighter schedule? No problem, they got saved when you logged in, you can use two today, or not, and save them for tomorrow, as long as you haven't reached your cap.
Is it me of are the drop rates in this expansion just low overall? I've been doing strikes and I'm wondering what's the point when all I get out of them is two rare items and a gold.
And I agree with the meta. 1-2 hours to commit from no real drops then a 40% of getting nothing. It's a waste of players time. The other metas aren't that great for drops either, but at least they are easier to do.
Drop rates in eod are shit. I was thinking it's so bad that they were positioning it so eod would eventually become a starter zone.
Yeah the strike rewards are also trash for how much longer they are than the icebrood saga ones.
Aren't EoD strikes much more rewarding the IBS strikes? Maybe I just didn't notice, i always thought IBS strikes didn't reward much aside from eternal ice shards. 1-2 blue crystals a strikes takes an insane amount of time to buy anything from the vendor, whereas EoD strikes gives 8-10 and another 5 or 10 if its a daily.
The strike blue prophet shard rewards a such a dribble compared to what the amounts are required to buy anything of value with them.
As a casual player, there is no way I will ever be or want to do full out raids.
Strikes is as far as I go, Doing 3 a day for months and months plus spend 15 gold to get one ascended weapon with Harrier stats is a stretch.
If Anet wants to engage casuals more they need to keep time requirements under 20 minutes and up the rewards.
I don't care about gold. I can buy all I need. What I want are unique skins, mounts, and reasonable ways to earn ascended weapons and armor (i.e. out side of PVP, WvW, and Raids.)
Yeah, I don't see how infusions are going to solve this as they're an aspirational reward that very few players will ever see and barely increase the average reward value of the meta.
Infusions aren't an aspirational reward. You don't earn them through anything except sheer luck. They're arguably the opposite of aspirational.
I consider "super rare infusions" to basically be a non-reward, or anything considered super rare for that matter.
I have played a ton of GW2, and I have never, ever, not even once received any item that exists at the bottom of a drop table. Literally never, not a single one, whatsoever, and never expect to receive one, ever, in perpetuity, throughout the universe.
I assume those items don't exist, because they effectively don't, and that means they don't count as rewards.
There are many things they could tap into like mount skins, or glider skins, or skiff skins, or fishing rod skins. But those are off limits.
Honestly? I'd rather play one of my other games than spend 2 hours on something with such a high failure rate and no reward. At least it wouldn't make my limited gaming time feel wasted.
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