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Free Stars: Children of Infinity, the sequel to Star Control 2: The Ur-Quan Masters, will be releasing to Xbox Series X!
r/XboxSeriesX

The internet's fastest growing entirely fan-based Xbox community!


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Free Stars: Children of Infinity, the sequel to Star Control 2: The Ur-Quan Masters, will be releasing to Xbox Series X!

Free Stars: Children of Infinity, the sequel to Star Control 2: The Ur-Quan Masters, will be releasing to consoles! The original publisher kept the rights to the name "Star Control", so the original creators are now renaming it as the “Free Stars” series.

31 years ago Paul Reiche III and Fred Ford released Star Control and Star Control 2: The Ur-Quan Masters. Many older gamers remember SC2:UQM fondly as a ground breaking action adventure RPG that inspired many other beloved games.

For the next 30 years Fred & Paul made many games across all sorts of console platforms for other publishers, like the Skylanders series. As they neared retirement they wanted to go back to their indie roots; they founded Pistol Shrimp Games in 2020 and began to develop a wholly new sequel to their seminal series, Free Stars: Children of Infinity!

Last night, their Kickstarter reached their stretch goal for releasing FS: CoI on consoles! Their official blog post in detail: https://www.kickstarter.com/projects/pistolshrimp/free-stars-children-of-infinity/posts/4099436

I had an opportunity to talk to Fred Ford, co-creator of The Ur-Quan Masters, co-founder of Pistol Shrimp Games, and lead programmer for the logic engine of FS:CoI, as well as Dan Gerstein, another PSG co-founder and lead scripter for FS:CoI, about some of what this means as pulled from that blog post.

Can you Kickstarter FS:CoI and get a license to the console versions? (Playstation 5, Xbox Series X, and Switch 1)

Yes, even though the kickstarter says "Steam keys" when time comes to provide the keys, you’ll be able to specify what platform you want your license to. 

What will the experience be like on the console?

Most of the game is composed of 2D sprites, making the processing requirements for the game lower. So expect the single player game to be the same experience as on PC. The local Co-Op and Melee-VS modes have already been developed and they expect those to be in the console releases. Fred wanted to clarify that the local co-op mode is single machine, not on a LAN. While netplay will be implemented on the PC versions the specifics of what they are allowed to do on consoles depends on what Sony, Microsoft, or Nintendo allow them to do. When pressed on this, they said that the specifics are behind a wall of NDA information and that they did not know and could not tell me. Bottom line: There will be local split screen cooperative play in the campaign and 2 or more player melee mode (the head to head arcade battle portion of the game) on a single device and they don’t know about netplay yet. 

What will be involved in porting it to consoles? 

The game is being scripted in a logic engine (Fred prefers "logic engine" instead of "runtime engine") that Fred is programming called Simple. Simple is programmed in C++17, and is most of what needs to be ported to each console. The game’s events and even how objects move and interact is scripted into Simple, so if Simple can run on the console, the other assets like sound and graphics will run the same way. Expect that the gameplay to be the same across all platforms. 

Will this delete my Madden save games?

Fred promises that it will not delete your other save games.

If you haven’t played the previous games, give The Ur-Quan Masters a go! The game engine was open sourced two decades ago and is available for FREE on several platforms, including Android. Pistol Shrimp Games has their free version of it on Steam under "Free Stars: The Ur-Quan Masters". There is also a community fork for PC called MegaMod that has many mods with active development ongoing. Oh, and did I mention that the Steam and PC fork versions have been modded to include Netplay? https://uqm-mods.sourceforge.net/

This post was brought to you by FRUNGY: Sport of Kings!

Disclaimer: I was not paid by PSG, I do not work for PSG, and no one there put me up to this… but I have been waiting twice as long for this game as I waited for The Phantom Menace, which means this game will be twice as good as The Phantom Menace. I’m so psyched.

I see there is also a trailer flair here, so here's the trailer, but I'm posting this as news since the news is that it WILL be coming to consoles! https://www.youtube.com/watch?v=MqCnsE3hxP4



I’m sorry to the Banana Guard haters, but they seem to be confirmed as a playable character
r/MultiVersus

Welcome to the Official MultiVersus Subreddit for the upcoming free-to-play crossover fighting game developed by Player First Games and published by Warner Bros. Games for PlayStation 4, PlayStation 5, Steam, Epic Games, Xbox One, and Xbox Series X/S. The game features characters from Warner Bros. Entertainment franchises. Releasing Worldwide on May 28th, 2024!


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I’m sorry to the Banana Guard haters, but they seem to be confirmed as a playable character
r/MultiVersus - I’m sorry to the Banana Guard haters, but they seem to be confirmed as a playable character

[JRPGs on Sale - Weekly Breakdown & Recommendations] For 15 May - 2024 - Playstation/Switch/Xbox/Steam (+Steam Deck)
r/JRPG

A subreddit for the Japanese-style Role-playing Games genre, past and present. Centered around the discussion of JRPGs.


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[JRPGs on Sale - Weekly Breakdown & Recommendations] For 15 May - 2024 - Playstation/Switch/Xbox/Steam (+Steam Deck)

Important Notes:

  • I do my best to include every sale, but at the same time I focus sale with a noticeable price drop, meaning sales start with at least 20% and up. I usually skip anything below that unless it's a worth while title.

  • Click on the price to visit the store page for that game.

  • The end date of the sale isn't mentioned, you can check the store page to see it.

  • All of these sales are based on the US store front, so some sales may not be available depending on your country.



[~ PSN ~]

(On Mobile please Swipe left to see the prices and tags)

Game Price/Link Tags
Persona 4 Golden $11.99 $19.99 Turn-based/Modern Japan setting/Highschool life simulator/Mystery/Monster collector/Social link system/Great soundtrack
The Persona Collection (P3P/Persona 4/Persona 5) $49.49 $89.99 Turn-based/Modern Japan setting/Highschool life simulator/Mystery/Monster collector/Social link system/Great soundtrack
Like a Dragon: Infinite Wealth PS4 & PS5 $48.99 $69.99 Turn-based/Contemporary Hawaii setting/Yakuza life/Open World/Heavy on Drama and Comedy/Heavy on Mini-games/Class Changing Mechanics
Star Ocean The Second Story R $39.99 $49.99 Action/Sci-fi mixed with Fantasy setting/Choose 1 of 2 main characters/Expansive crafting system/Affection mechanic for Party members/Choices matter/Remake of the original PS1 title
Tales of Arise PS4 & PS5 $14.79 $59.99 Action/Fantasy setting/Anime style/Revolution Story/anime trope heavy/Social links mechanic between party members
Valkyria Chronicles 4 Complete Edition $9.99 $49.99 Tactical Turn-based/World War Militar setting/Tactical mixed with real-time elements/Sketch or "Canvas" art style/Build your Army with character customization/Mission based story progression/Army management
DORAEMON STORY OF SEASONS $14.99 $49.99 Farming Simulator/Mini-games/Social Links system
Rainbow Moon $2.99 $14.99 Tactical Turn-based/Character customization/Fantasy setting/Dungeon Crawler
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting
Neptunia: Sisters VS Sisters $19.99 $49.99 [PS4 version] Turn-based/Female Protagonist/Comedy/fan-service/Parody
Bug Fables: The Everlasting Sapling $14.99 $24.99 Turn-based/Paper Mario-like/Comedy/Adventure
Monster Sanctuary $4.99 $19.99 Turn-based/Fantasy setting/Monster Collector/Metroidvania/Pixel Graphics
Relayer $11.99 $59.99 Tactical turn-based/Sci-fi setting/Space travel/Piloted Mecha/Female Protagonist/Anime art style
Death end reQuest $7.99 $39.99 Turn-based/Female protagonist/Cyber World setting/Psychological Horror/Nudity
Death end re;Quest 2 $11.99 $49.99 Turn-based/Cyber world setting/Female Protagonist/Dark Fantasy/Gore/Fan-service
Shining Resonance Refrain $5.99 $29.99 Action/Fantasy setting/Dragon transformation/Musical theme/Anime visual style/Social link mechanic
Mary Skelter Finale $14.99 $49.99 Turn-based/First-Person View Dungeon Crawler/Deep & Full party customization/Female Protagonist/Multiple Endings/Horror/Fan-service
Born of Bread $14.99 $29.99 Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat
DRAGON BALL Z: KAKAROT $14.99 $59.99 Action Fantasy/Semi-Open World (zones)/Anime story adaptation/Beautiful animations
South Park™: The Fractured but Whole™ $8.99 $29.99 Tactical Turn-based/Modern Day setting/Comedy/Mature/Dark Humor/Nudity/Fart Jokes



[~ Switch ~]

Game Price/Link Tags
Star Ocean The Second Story R $39.99 $49.99 Action/Sci-fi mixed with Fantasy setting/Choose 1 of 2 main characters/Expansive crafting system/Affection mechanic for Party members/Choices matter/Remake of the original PS1 title
Ikenfell $5.99 $19.99 Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro
Dodgeball Academia $9.99 $24.99 Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style
Born of Bread $14.99 $29.99 Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat
Battle Chef Brigade Deluxe $6.99 $19.99 Action/Fantasy setting/Cooking battles/Female Protagonist/Side Scroller/Beat'em up/Hand-drawn
Fuga: Melodies of Steel $23.99 $39.99 Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading
Fuga: Melodies of Steel 2 $23.99 $39.99 Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading
Front Mission 1st: Remake $17.49 $34.99 Tactical turn-based/Sci-fi setting/War & Politics/Mecha/Customization
FRONT MISSION 2: Remake $27.99 $34.99 Tactical turn-based/Sci-fi setting/War & Politics/Mecha/Customization
Dusk Diver $8.74 $34.99 Action/Modern Taipei Ximending setting/Female Protagonist/Beat'em up/Anime visual style
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting
Infinite Guitars $11.99 $19.99 Turn-based/Sci-fi setting/Rock Music/Hand-drawn/Robots/Rhythm/Timed button presses
Regalia: Of Men and Monarchs - Royal Edition OST Combo $7.49 $24.99 Tactical turn-based/Medieval Fantasy setting/Social link system/Politics/Comedy
Potato Flowers in Full Bloom $13.31 $17.99 Turn-based/Medieval Fantasy setting/First-person Dungeon Crawler/Custom Party creation/Class Mechanics
Rainbow Moon + Rainbow Skies Strategy RPG Bundle $23.99 $29.99 Tactical Turn-based/Character customization/Fantasy setting/Dungeon Crawler


[~ Xbox ~]

Game Price/Link Tags
Blue Dragon $6.59 $19.99 Turn-based/Fantasy setting/Class changing mechanics/great soundtrack
Lost Odyssey $8.24 $24.99 Turn-based/Fantasy setting
Costume Quest 1 $4.49 $14.99 Turn-based/Fantasy setting/Female Protagonist/Choices Matter
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting
Dodgeball Academia $9.99 $24.99 Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style
Ikenfell $5.99 $19.99 Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro
Ara Fell: Enhanced Edition $5.99 $14.99 Turn-based/Fantasy setting/Female Protagonist/Pixel Graphics
Bug Fables: The Everlasting Sapling $12.49 $24.99 Turn-based/Paper Mario-like/Comedy/Adventure


~ Steam ~

If you want to check the games yourself:

~ Link to the JRPGs on Sale list ~


Steam Deck Icons (As explained by Steam itself):

🟦 Verified: Means that the game is fully compatible and works with built-in controls and display.

🟧 Playable: Means the game is Functional, but requires extra effort to interact with and configure .

"--" Unknown: Basically unconfirmed or still under-review.



Game Price/Link Tags Steam Deck
Chrono Ark $18.74 $24.99 Turn-based/Modern day setting/Roguelike Deckbuilder/Female Protagonist/Anime visuals/Card Battler 🟦 Playable
Bloodstained: Ritual of the Night $9.99 $39.99 Action/Medieval Gothic Fantasy setting/Female Protagonist/Platformer/Side Scroller/Metroidvania 🟦 Verified
In Stars And Time $15.99 $19.99 Turn-based/Fantasy setting/Monochrome art style/LGBTQ+/Comedy/Time Travel/Hand-drawn Cartoon style 🟦 Verified
Ni no Kuni™ II: Revenant Kingdom PRINCE'S EDITION $11.99 $79.98 Action/Fantasy setting/Isekai/Base Builder/Army Battle/Character Collector/Beautiful art style 🟦 Verified
Born of Bread $12.49 $24.99 Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat �Playable
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting �Playable
Fuga: Melodies of Steel 2 $23.99 $39.99 Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading 🟦 Verified
Fae Tactics $5.99 $19.99 Tactical Turn-based/Fantasy setting/Female Protagonist/Beautiful Pixel Graphics/Unique Battle system/Monster Collector 🟦 Verified
Dodgeball Academia $9.99 $24.99 Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style �Playable
Sword and Fairy 7 $14.99 29.99 Action/Chinese Martial Arts Fantasy (Xianxia)/Female Protagonist/Great visuals and Music/Rich Story and Lore/Chinese voice acting with English subtitles �Playable
Ikenfell $5.99 $19.99 Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro 🟦 Verified
Astria Ascending $8.74 $39.99 Turn-based/Medieval Fantasy setting/Platformer/Female Protagonist/Class system �Verified
Haven $14.99 $24.99 Active time combat/Sci-fi setting/Heavy on Romance/LGBTQ/Local Co-op support/Exploration/Resource Gathering 🟦 Verified
Crimson Tactics: The Rise of The White Banner $14.99 $29.99 Tactical Turn-based/Medieval Fantasy setting/Class system/War & Politics/Dragons/ --
Jack Move $9.99 $19.99 Turn-based/Cyberpunk setting/Female Protagonist/Pixel Graphics/Hacking �Verified
Earthlock $4.49 $29.99 Turn-based/Fantasy setting �Playable
Xuan-Yuan Sword: The Gate of Firmament $4.49 $14.99 Real Time/Chinese Martial Arts Fantasy (Xianxia)/Rich Story and Lore/Monster collection/Chinese voice acting with English subtitles �Playable
Xuan-Yuan Sword: The Gate of Firmament $4.49 $14.99 Real Time/Chinese Martial Arts Fantasy (Xianxia)/Rich Story and Lore/Monster collection/Chinese voice acting with English subtitles �Playable
Children of Zodiarcs $5.39 $17.99 Tactical Turn-based/Fantasy setting/Female Protagonist/Card Based/Deck Building �Verified



~ General Recommendations (All Consoles) For Anyone Who Can't Decide ~



First off, I won't recommend big or famous games like Final Fantasy or Persona, this is more for lesser know, hidden gems, or just games where it's hard to find someone talking about them.


[Valkyria Chronicles]

[Valkyria Chronicles 4]

This one is really hard to explain through words alone, but just in case, the VC series is a World War 2 military setting story, where you act as the lead of a squad and take mission to drive back the enemy. The story is drama heavy and the gameplay is tactical turn-based, but it's mixed with real-time third person shooter.

You can also make your own army by recruiting different types of solders, training them and upgrading their gear. From rifles to tanks, this is a game you have to experience to understand.


[Fuga: Melodies of Steel 1 & 2]

Great game, great art style, and really well made and balanced turn-based combat. That alone is enough to get the game. Then you add the time-management part of the game, where you spend time upgrading the different tank rooms, cooking, exploring ruins, spending time to bond with other characters, and so on. It's also great if you want a game that you can play for an hour or 2 and then put down for later. As the game is played through stages, and once you're done with a stage, you get an intermission to do what you want and come back to it later.

It's not a long game (compared to the usual JRPG), as you mentioned, it's about 20 hours. Story-wise I think it was a bit too short. Gameplay wise it was great fit, because it didn't outstay it's welcome, and it ends when you feel you have mastered the gameplay and want to face the final challenge.

The story is good, but isn't the focus. Gameplay is the main focus. In fact you'll feel that a lot of context isn't told in the story, but instead left for you to either read about in the in-game wiki or just figure out through obvious clues in the story.

There is a big mechanic that this meant to put a lot of pressure on your playthrough (don't worry about it being spoiled because it's literally explained in the first hour of the game). The thing is though, if you have experience in JRPGs or just play in a really well thought out and relaxed manner, then that mechanic might not be as big a deal as they make it seem to be. Yet it's still fun nonetheless.

Fuga 2 is even better. It fixes a lot of the minor issues the first game had, and what's really great, is it improved the "big pressure" mechanic I talked about, and now it actually is a big deal. Then add to that so much little new mechanics added that just makes for a much more fun and challenging game. The 2nd game also continues the same story.


[Ni no Kuni] Series

If you're looking for that great Isekai fantasy adventure feel, then these two games are where it's at. Fantastic visuals and great music, coupled with a great art style, a combo that is perfect for a chill and relaxed gaming experience. Especially when talking about the first game, with the help ofStudio Ghibli, they managed to make a truly whimsical world with that Studio Ghibli classic touch.

- Important Note: The games aren't connected story-wise, so you can start with any of them -

[Wrath of the White Witch]

For a the best fantasy adventure feel, while the combat is a hit or miss depending on your taste, don't let that stop you from actually diving into a true fairy tale world, this is the one with the better story in my opinion, so if you want more story than game, this is for you. Still it has a good share of gameplay, from raising and collecting Pokemon-like monsters, to learning and using different spells, not just in combat but for the overworld too.

[Ni no Kuni™ II: Revenant Kingdom]

This one focuses more on gameplay, with a Kingdom builder, Army battles, Heavy loot focus, and even character collector, this is the one to go with if you want more game than story. Still has the great music and he fantastical art style and setting. Add to that a lot of side activities like beating rare monsters, collecting cute creatures to help you in battle, and even going around the world to gather people to help you build your kingdom. You'll never be short on things to do.

Finally, both of them have beautifully draw world that is just a pleasure to walkthrough, made even better with the amazing orchestral soundtrack.


[Star Ocean The Second Story R]

The original PS1 game was already an amazing JRPG and a classic. But this remake takes it to go even further beyond SSJ3. It should be the standard on how to make a faithful remake on of a classic title.

I don't want to overhype it more than I already did. So to keep this short, this remake does so much:

  • All major story events are now fully voice acted. This includes a lot of the private actions too.

  • Fully redone and better translation of the game.

  • New Character to recruit to the party.

  • New Private Actions and 13 new Endings.

  • New character portraits, not just for the main cast, but also for many other characters.

  • A complete rework for the battle system to be up to modern standards.

  • So many QoL features:

  • Auto-saving

  • Fast-forward cut-scenes or skip them.

  • Text log

  • All difficulties can be accessed from the start

  • Fast travel

  • 3 different voice dubbing options to choose from (New English, Original Japanese, New Japanese)

  • Your choice of different art styles

  • Choose between original OST and new rearranged OST.

  • No random battles anymore, as enemies can be seen and avoided

And believe me when I say I still haven't touched half of the amazing work that has gone into this remake.


[Sword and Fairy 7: Together Forever]

They did a great job with the presentation of the game. Great voice acting (Chinese), great graphics, amazing music, and an impressive attention to details of the world and it's lore, especially the engineering of the buildings and their decor. Then you have the really beautiful design of each piece of gear, and even just normal attire of each NPC and the disciples of each sect or soldiers of each of the different of each plane (gods, humans, demons).

Then we go to how great looking the monsters and local flora and fauna of each realm. You can feel the intense work that has gone into making and animating each of them. It really is a joy to watch them, as much as it is to watch each environment you see them in. There really isn't enough time to talk about how good the presentation is.

As for the story. First off, I am not an expert in Chinese novels mythology, but I am a big fan of Xianxia and Wuxia novels. So when I say that the story is...good but nothing great, I am saying this as more than just a JRPG fan, but also someone who is very into this type of world and Chinese martial arts fantasy setting. it's nothing that will stick in your mind, apart from the events that take place in some of the beautiful set pieces in the game, or the cut-scenes with beautiful action cheoragphy.

The gameplay is also about average. The side-quests are fun and are worth doing if nothing more than for learning more about the lore and the world. But the actual battles and action gameplay isn't as good as the best ones out there, but it's not bad. I have ran into some bugs, some small, some big, but that was when the game just came out, and it did receive a lot of patches since then. You can tell that they aimed to make a huge triple A production, but didn't have the time or manpower to test a game of this size. It's still fun to play and experience, but the level of gameplay is nowhere near the level of the presentation that the game gives the impression of having just from watching the gameplay or trailers.

If you enjoy walking through magical and fantastic looking JRPG worlds, or if you enjoy Xianxia/Wuxia fiction, then this is an easy choice. Hell even if you don't, it's still worth a go at this price.


[Blue Dragon] & [Lost Odyssey]

These two are classic titles that will probably won't be ported to or remade to modern consoles. That's why this might be the last way you'll ever get to experience 2 classic titles of the genre. Lost Odyssey has great story writing and unique character settings, and Blue Dragon has great exploration and a really fun character class customization system, and one hell of a boss theme.


[Monster Sanctuary]

This is a solid game, everything in is polished and balanced to make sure you are having fun collecting new monsters and customizing your team through evolution/skill trees/gear and making the best in-sync party you can. I only wish it was longer, it's not short by any means, but it's not long either. I would say depending on if you're trying to "catch them all" and explore everything and fight all bosses, this could easily be a 30+ hours game, but if you focus on the story, then it's about 20 to 30 hours. Now even longer with the 2 new free DLC expansion added.

Don't get me wrong, I am not complaining that it's short, but that I was having so much fun, that I wish it didn't end.


As always, please do add your own recommendations, and let me know if there is mistake or if something was missing, and have a nice day.


Tutorial on how to get refund for stride fates (any PS game in general)
r/PSVR

A place to share your love for and discuss everything PlayStation VR and PSVR2. AKA PSVR, PS VR, PlayStationVR and formerly Project Morpheus. --- • News, AMAs with Developers • Tournaments • Reviews • Events • Giveaways • Support • Deals • Game Discussions • PSN friends • Humour


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Tutorial on how to get refund for stride fates (any PS game in general)

This method worked both times I requested a refund, I had downloaded and played the games for about 20 mins and still got a refund. Hope this helps!

It is a bit confusing but the only method that worked for me! (There website layout is shit)

Step 1: Go to official PlayStation website and sign in.

Step 2: Click on “Support” then click “Refunds”.

Step 3: Click “Requesting a PS Store refund” then click “Refund for games and add-ons” it will drop down click “Request Refund”.

Step 4: once you are on that page scroll down and click “Contact PlayStation Support” then click “PS Store & Refunds” then click “PlayStation Store refunds”. (I know it’s confusing but bare with me)

Step 5: Click “Live Chat” (Note it’s only active from 9 AM to 8 PM) this will connect you to a bot.

Step 6: Click on the following while talking to the bot “Return a game or add-on” then click “It's not working properly”.

Step 7: Bot will ask for your email that’s connected to your account. It will then put you in a queue (took about 8 mins) It will transfer you to a human.

Step 8: Tell the human the game is not working properly and they will try and offer some “trouble shooting help” just say you want a refund.

Step 9: You have the choice between refunding to your credit/debit or refund to PS wallet, both times I did refund to PS wallet so I would recommend you do that it’s simpler.

Both times they said something along the lines of “Out of good will I will process this refund” so it really depends on who you get, keep trying if it doesn’t work the first time.

Lmk if you have any further questions!


PS5 Help and Questions Megathread | Game Recommendations, Simple Questions, and Tech Support
r/PS5

The Reddit home for PlayStation 5 - your hub PS5 news and discussion. Consider joining r/PlayStation for your daily dose of memes, screenshots, and other casual discussion.


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MOD

Looking for info about M.2 SSD expansion drives? See the megathread.


Sometimes you just need help. But often times making a new post isn't needed. For the time being, around launch and perhaps in the future. We will use a single thread for helping each other out.

Before asking, we ask you to look at a few links. Some question can't be answered and only official PlayStation support can help you.

PlayStation Official

Community Help

Google and Reddit Search is also a great way to find an answer or get help. View all past help and questions threads here.

For all future help, tech support and more, we ask that you create new threads on r/PlayStation instead of here on r/PS5.


Can't decide what to play next? Is your favourite game underappreciated and more people need to play it? Need a new TV and not sure what to buy?

Share (and request) your recommendations here!





Slayers X is coming to PlayStation and Nintendo Switch on MAY 15TH!
r/HypnospaceOutlaw

Hypnospace Outlaw is a a '90s internet simulator, that requires you scour the Hypnospace and hunt down wrongdoers, while also checking out a wide variety of weird and wonderful websites, keeping an eye on your email, and downloading a plethora of apps that may or may not be useful. As part of your job as a Hypnospace Enforcer, you'll be watching out for copyright infringement, internet bullying and more, with reports and rewards coming direct from the Hypnospace Patrol Department to your inbox.


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Slayers X is coming to PlayStation and Nintendo Switch on MAY 15TH!

CALLING ALL ANTI-PSYKOS AND ZANE FANS!

https://preview.redd.it/slayers-x-is-coming-to-playstation-and-nintendo-switch-on-v0-6v04ffv6v7zc1.png

We have some great news for you - Slayers X is coming to Playstation & Nintendo Switch on May 15th!

Fight the psyko syndikate wherever you are on Nintendo, or take the fight to Playstation and show those mother flippers who the best slayer is!

https://preview.redd.it/slayers-x-is-coming-to-playstation-and-nintendo-switch-on-v0-pe8vcqxdv7zc1.gif

Be sure to watch the reveal trailer if you haven't already, and make sure you stay to the end, you might catch a little surprise...

https://www.youtube.com/watch?v=kOr3g9TQyYM

We're also running a speedrunning challenge and giving away 5 copies of the game - you can find out more from the Discord: https://discord.gg/bVzXH6ru

You can pre-order on Nintendo Switch now and grab yourself a little launch discount: https://linktr.ee/slayersxconsole

Thanks for all of your support in beating those cry baby psykos, U SLAYERS ARE THE BEST! We'll see you May 15th!


It's the year 2056
r/Silksong

Hey gang, Welcome to the Subreddit of Hollow Knight: Silksong. A Metroidvania, action, platformer and the sequel to Hollow Knight! Here you can post everything Silksong! Release date: Probably by 2025 I don't know. Bait used to be believable


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It's the year 2056

Playstation X is in its last cycle, gearing up for "Playstation X one" or better known as "PX1".

Xbox is renamed to "Game pass+" and they don't do hardware anymore, after "Playstation Infinity" (8) dominated the "Xbox one S XB Project Leopard", 9 to 1.

Steam is still on top and the Steam Deck 3 actually came close to dethrone Switch 4 due to the controversial law Nintendo forced upon every user. This law makes it possible to execute you through your government mandated Neuralink, if they find out that you used an emulator to play Tetris.

But most importantly, Switch 5 is announced.

And therefore Hollow Knight: Silksong is delayed so they have more time to prepare the game for the next console generation.


[Ghostrunner 2] #91 God damn that was a hard and annoying one. I think I prefer the first game and never thought it really needed a sequel but hey still enjoyable, the bike segments were awesome.
r/Trophies

A subreddit for those in quest of the almighty Platinum! Gold, Silver, and Bronze trophy hunters welcome too! Covering PlayStation 5 (PS5), PlayStation 4 (PS4), PlayStation 3 (PS3), and PS Vita. Note: Does not cover Xbox, Nintendo, Steam, or other non-PlayStation platform achievements.


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[Ghostrunner 2] #91 God damn that was a hard and annoying one. I think I prefer the first game and never thought it really needed a sequel but hey still enjoyable, the bike segments were awesome.
  • r/Trophies - [Ghostrunner 2] #91 God damn that was a hard and annoying one. I think I prefer the first game and never thought it really needed a sequel but hey still enjoyable, the bike segments were awesome.
  • r/Trophies - [Ghostrunner 2] #91 God damn that was a hard and annoying one. I think I prefer the first game and never thought it really needed a sequel but hey still enjoyable, the bike segments were awesome.
  • r/Trophies - [Ghostrunner 2] #91 God damn that was a hard and annoying one. I think I prefer the first game and never thought it really needed a sequel but hey still enjoyable, the bike segments were awesome.

PATCH 1.4.2 "The NG+ Balance Patch"
r/GroundedGame

Discussion for Grounded - the hit survival title developed by Obsidian Entertainment and published by Microsoft. Available on Xbox, the Microsoft Store, and Steam!


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PATCH 1.4.2 "The NG+ Balance Patch"

PATCH 1.4.2Bug Fixes / ChangesCommunity Playgrounds

  • You can now “Thumbs Up” or “Thumbs Down” any Published Playgrounds. These community ratings will be used to filter higher quality Playgrounds to the top.

    • This combined with the new “Filter Playgrounds” menu added in 1.4.0 should help you find quality Playgrounds of various types.

  • Playground Descriptions are now shown when browsing Community Playgrounds.

  • General Changes:

  • Hedge Broodmother Roar attack can be perfect blocked.

  • Mantis attacks no longer always trigger additional effects even when blocked or perfect blocked.

  • “Fury” effect can now trigger combo finisher effects.

  • Explosive damage from enemies can be blocked with shields again (including infusion based explosive damage).

  • +Summon Thorns effect from Red Strategist set decreased from 50% to 25% per piece (they still stack).

  • Thorns now deal “true” damage.

  • You can go back to befriended Ant Queens and get a new Baby Ant pet if your prior Baby Ant pet has died or was lost.

  • Lowering the stun damage of 2 Handed Axe weapons.

  • Increasing the stun damage of 2 Handed Club weapons.

  • REMIX.D Yard - Quality of Life:

  • A new module is accessible in the ASL station while in New Game+: remote access to the Super Duper machine!

  • When duplicating or deduplicating an item, you can now skip the animation.

  • Clients that join a New Game+ world will have their starting Milk Molar stats matched up to the host if they are lower

    • Helps clients not lose out on prior Milk Molar upgrades from before new game+ or prior new game+ playthroughs.

  1. REMIX.D Yard - Changes:

  • Infusion effects that creatures get will be more random instead of almost always having explosive damage (this was a bug).

  • “+Unarmed Damage” effect can now be found on randomized trinkets.

  • A large number of Random Effects for trinkets and infused weapons have been buffed:

    • All creature specific damage increases (such as “+Black Widow Damage) increased from 10% to 30%

    • +Damage Resist increased from 10% to 50% (in the previous patch)

    • +Block Strength increased from 25 to 100

    • +Max Health increased from 25 to 100

    • +Max Stamina increased from 25 to 100

    • Hyperstamina increased from 10% to 25%

    • +Attack Stamina increased from 10% to 25%

    • Exhaustion Recovery increased from 10% to 25%

    • +Sprint Distance increased from 10% to 25%

    • The Quickness increased from 10% to 25%

    • +Poison Resist increased from 10% to 50%

    • +Explosive Resist increased from 10% to 50%

    • Starcrusher Damage Resist reduction increased from 25% to 50%

    • Arcane Archer Damage Resist reduction increased from 25% to 50%

    • Fresh Mage stamina refund increased from 5 to 25 per attack

    • Spicy Mage attack speed buff increased from 10% to 15% per attack

    • Sour Mage charge time multiplier fixed from 1.5x to .5x so it actually reduces charge time instead of increasing it

    • Wizards Defense proc chance increased from 50% to 100%

    • Fixed +Bow Attack not being labeled as “minor”, “major”, and “best” for the 3 variations

    • Bow Attack Major increased from 20% to 25%

    • Bow Attack Best increased from 30% to 50%

    • Trickle Regen increased from 1 hp per 10 seconds to 2 hp per 10 seconds

    • Guard Dog increased from 50% to 100%

    • Tenderfoot Offense increased from 5% to 100%

    • Tenderfoot Defense increased from 5% to 90%

    • +Finale Damage increased from 10% to 25%

    • Fixed ‘Implant Weakness: Sour’ and ‘Implant Weakness: Salty’ using the ‘Implant Weakness: Fresh’ string

  • “Fury” effect on New Game+ trinkets can now trigger other trinket effects such as “Samurai” and “Mad Scientist”.

  • The “Increased Damage” infusion effect on infused creatures no longer also increases the damage of other infusion effects.

  • Infused Weapons now have 2 random effects instead of just 1.

  • BURG.L’s Old Flipper now has 2 random effects, much like infused weapons.

  • The Assistant Manager can trigger the laser and shock pillars immediately in New Game+. Lasers will spin faster with each Remixed Level.

  • Similar candy weapons acquired from NG+ now have different finale effects:

    • Example: the Sizzle Striker has Finale Aftershock, where as the Wallopeño has Finale Fury

  • Thorns damage that can be reflected with any attack is capped to the max health of the character being attacked.

  • Thorns damage that is reflected is no longer improperly double scaled from Status Effect or Difficulty modifiers.

  • Salt Chipper now properly utilizes the “Smasher” mutation instead of “Barbarian”.

  1. Optimizations:

  • Loading a saved game takes less time:

    • Xbox Series X / PlayStation 5: 5+ seconds faster

    • Xbox One / PlayStation 4: 15+ seconds faster

    • Nintendo Switch: 60+ seconds faster

    • PC: (Depends on your CPU but faster than before)

  • PlayStation 5

  • Improved framerate.

  • Save game thumbnails will no longer be extra dark.

  • Added mouse and keyboard support.

  • Nintendo Switch

  • Reduced asset popping and short draw distanced in the Sandbox.

  • Notes found in the yard that require scrolling to read all of it can scroll the text using the analog stick.

  • Major Fixes:

  • Creatures attacking from the Waft Emitter are no longer randomly invulnerable.

  • Power Droplet can trigger additional effects off of unarmed attacks again.

  • Clients no longer sometimes respawn with no lighting after completing the undershed lab.

  • Achievements/Trophies will properly unlock after reloading your game if you had originally completed them while offline (Xbox / PC / PlayStation).

  • Playing a Shared World game across multiple consoles will no longer have you load in with lost player data.

    • Retroactive fix still in the works for sessions that have already encountered this.

  • Multiplayer games that were made while crossplay was off and then are converted to Shared Worlds when crossplay is enabled will not have lost player data upon hosting or joining that game.

    • Retroactive fix still in the works for sessions that have already encountered this.

  • Stairs can be built up diagonally without direct support below again.

  • Loading a Shared World backup save while in the middle of playing a Shared World will properly save continued game progress during that session.

  • The loot delay on dead bugs has been reduced back.

  • Crash Fixes:

  • Fixed attempting to host or join a multiplayer game immediately after being disconnected from a game causing a crash.

  • Fixed crash when loading an Early Access save.

  • Other Bug Fixes:

  • The Oak Lab explosion smoke no longer freezes when looking directly at it sometimes.

  • BURG.L Quests are no longer reset when activating the REMIX.R.

  • Using burnt toast in the Garden Patch no longer causes the growth time to be negative.

  • Fixing an instance of a randomized milk molar that could spawn underwater.

  • Fixing the repair costs on some of the NG+ elemental weapons.

  • The web sacs in the Hedge Broodmother fight no longer will trigger infusion effects from the Broodmother’s roar or jump back attack.

  • The Health and Stamina bar on the SCA.B properly show lines for values past 300.

  • Infected Ant mounted trophy and infected ant stuffed creature buildings have had their materials fixed.

  • The Sign Set Teen Spirit is no longer always removed after loading a New Game+ save.

  • Improved building placement while trying to place a hanging stuffed creature.

  • Additional creatures spawned in during boss fights are no longer lootable when they die if you fail the fight and return to the boss arena.

  • Clients that are present when the REMIX.R is activated will spawn back in correctly at the kid case instead of being on top of the host.

  • Rotten Stinger Spear in the T-Rex no longer falls out of the toy’s mouth on any new games created.

  • Infected Broodmother final phase scream no longer triggers infusion effects.

  • Chopper no longer improperly uses the Blademaster mastery effect.

  • You can no longer build sap catchers in the Mantis arena.

  • The “Royal Arrangements” achievement can be unlocked for new players in New Game+ if all Ant Queens were dealt with in the prior playthrough.


FALLOUT 4 – NEXT GEN UPDATE 2 NOTES
r/Fallout

The Fallout Network's Subreddit for the Bethesda game series Fallout . From the first games that paved the way to the most recent, we are a subreddit for Fallout fans from all walks of life.


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FALLOUT 4 – NEXT GEN UPDATE 2 NOTES

Fallout 4 has received a new update that adds the ability to manage your control over the game’s graphic fidelity or performance.

There have also been additional fixes and improvements to address some of the feedback you provided us with on the previous update.

UPDATE VERSIONS

  • Xbox Series S|X: 1.10.765

  • PlayStation 5: 1.10.985

  • PC, PlayStation 4, and Xbox One: 1.10.984

PATCH HIGHLIGHTS

~Xbox Series S|X and PlayStation 5 Display Settings~

Thanks to your feedback, we’ve been able to implement the ability to control your graphic fidelity and performance. We highly recommend you run with the default settings but now you can change your options to better fit your playstyle and display.

~Frame Rate Target~

Frame Rate Target allows you to choose between 30, 40, and 60 (default). It is important to note that to select 40, your display must be able to support 120hz.

~Visual and Performance Prioritization~

You can now choose between Visuals and Performance (default) while trying to maintain frame rate target. If you choose Frame Rate Target of 60, we recommend selecting Performance. Both modes may adjust internal resolution dynamically when scenes or action get heavier.Please note both modes can only be changed from the main menu.

BUG FIXES

  • General stability improvements

  • Fixed visual issue with certain imagespaces

  • Auto HDR is re-enabled (Xbox Series S|X)

  • Fixed issue where reserved space was not displayed correctly in load order menu (Xbox Series S|X)

  • Fixed issue with character name field when in widescreen mode. (PC)

  • Fixed an issue that occasionally caused bundles to not fully download and could cause a crash

  • Fixed an issue with material swaps

  • Fixed an issue with load order that would break DLC until a restart after downloading mods (PlayStation 5)

  • Fixed an issue that would occasionally cause a crash if you returned to the Main Menu with queued mods still downloading (PlayStation 5)

  • Fixed an issue that could cause the Creation Club menu to not appear (Microsoft Store)

  • Fixed a crash that could occur when connecting to the network after a suspend/resume with the network disabled (Xbox One)

CREATIONS FIXES

  • Fixed missing art issue with certain Creations


What's Up At Ninja Kiwi - 17th May 2024 Blog
r/NinjaKiwiOfficial

A place to discuss all things Ninja Kiwi!


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What's Up At Ninja Kiwi - 17th May 2024 Blog
u/Complete-Work1232

Hey everyone! Welcome to this week's blog with the NK team!

What’s been going on this week?

Update 42.3 launched for BTD6 this week and had a handful of bug fixes in it but we also managed to sneak in some MrBeast items! 
If you missed it, our team partnered with MrBeast to sponsor a video which you can watch here.
Check out the full patch notes here but also make sure to jump into the game to get your free MrBeast pack and check out the Protect the Yacht quest! 

Battles 2 has some big changes coming very soon™ to ranked play with Arena leagues!
You can read all the advanced information here!

For those of you holding out for some BCS news, rest assured there is something coming soon!™
Keep an eye on our socials and join the NK Discord for info as it comes out!

https://www.reddit.com/r/bloonscardstorm/

discord.gg/ninjakiwi 

We have also just released our newest set of plushies! The Red Regrow Camo Fortified Bloon, Druid, and Jumbo Pat plushies are only available for a limited time, so get yours here!

https://preview.redd.it/whats-up-at-ninja-kiwi-17th-may-2024-blog-v0-zcc9lxt16w0d1.png

The Not So Race Towers Race results:
1st: Gumball  - 2 minutes 30.45 seconds
2nd: nksucks - 2 minutes 32.43 seconds
3rd: sarah - 2 minutes 32.91 seconds
4th: espresso - 2 minutes 33.91 seconds
5th: tsp - 2 minutes 35.75 seconds

This weekend's focus:

- BTD6 -
Mountain O' Monkey Money, T3 and T4 Insta Monkeys on sale.
Ongoing "Sinking Feeling" Odyssey, ending Wednesday. 
"Onslaught At Sea" Race this weekend. 
Vortex will be appearing on Frozen Over this weekend, starting Saturday and ending Thursday.
Upcoming Contested Territory, Starting Tuesday.

- Battles 2 -
Ongoing Season 18 ending May 22nd. 
Spy Bot showcase, ending May 22nd.
Ongoing No Pain No Gain
Ongoing Club Speed Battles Play With Fire

- Bloons Pop - 
Friday: Green Bloon Popper
Saturday: Pink Bloon Popper
Sunday: White Bloon Popper
Party Goal: Zebra Bloon Popper, ending Saturday. Lead Bloon Popper starting after.
Auto Fast Forward, Vault of Monkey Money, 3rd Canister, Barrel Of Bloonstones and Bloonstones on sale.
Ongoing ZOMG Adventure, ending Wednesday
Triple Rewards starting Friday, ending Monday.

- BTD Battles -
Professor Evil appearing on Bottomless Pit this weekend. With a second tougher one on Dreadbloon starting Tuesday and ending Thursday.
Friday: MOAB Club - BFB, BFB Cards, BFB Boosts Only
Saturday: MOAB, MOAB Cards - BFB Boosts Only
Sunday: MOAB Boosts Only - BFB Boosts Only, BFB Card Club, BFB R3 Speed
Monday: MOAB - BFB Club
2x Medallions with Bag of Medallions and Chest of Medallions on sale.

- BATTD - 
Ongoing Martian games: Monkeys Only, No Allies, More Shields
Adventure Time Only, No Allies, More Zombies starting on Sunday.
Tuxedo Jake, Hunter Marceline and Character Bundle pack on sale.

- SAS4 Mobile -
LMS on Friday, APOC with Black Box as rewards on Saturday and VS on Sunday.
Sales on nantos, NV vet pack, Epic pack and 9th premium gun set: Contagion, Ahab and Calamity

- BTD5 -
Ongoing Bloon Hunt
Heli Pilot skin on sale.

Questions from the comments:

why is plushie Pat's head huge?
Jumbo Pat plushie needs a jumbo Pat head!

What was life like before the Bloons? What happened during the first Bloon invasion? Was the cave monkey part of it?
A peaceful world with no battles, the monkeys quickly adapted and figured out how to thrive while also keeping the Bloons at bay. There may have been a couple of cave monkeys around at that time!

Is DJ Benjamin’ interested on doing remixes of Bloons songs that haven’t been given the remix treatment yet?
It is definitely on his list! Once he finds time between all the bookings for parties, events and fighting the Bloons he will give it a Jamm!

Time to turn the tables. What burning question does the monkey heroes have for us?

https://preview.redd.it/whats-up-at-ninja-kiwi-17th-may-2024-blog-v0-mjqb40lm6w0d1.png

I really just want some kind of clue on the ps4/5 release..
We are still working through the submission process, with fixes still required to make sure all features work correctly across both PS4 and PS5. The process is slow, and we so appreciate your patience, as it may be another month or more before PlayStation is released. The good news is that we have been able to make progress on a content patch for both Xbox and PlayStation, which we hope to release as soon as possible after PlayStation launch.

Why don’t the monkeys experience the radiation from the Energizer?
Thankfully the engineers and scientists have created an eco-safe effect from the Energizer!
Deadly to Bloons only!

Does Ezili ever try to sneak a peek at Corvus' spellbook?
She never tries to sneak a peek, she politely asks! Corvus is happy to show off his incantations to a fellow practitioner if the book lets him!

Is the jetpack hero gonna be like the ace monkey or different?
She’s been training completely differently! It is a whole different style of piloting when the engine is strapped to your back!

Do Monkey Bank Accounts exist?
Of course! Gotta keep that monkey money somewhere!

Which one of the heroes drops the deepest quotes?
Brickell said something about 20,000 leagues under the sea one time! Does that count? :P

Is the Pat Plush big enough to hug a Plush MOAB?
He could definitely give it a good squeeze!

Do the monkeys prefer being commanded by a certain hero or do they have no preference?
They love all the different styles and strategies the heroes bring to the table, keeps it fresh!

does Pat love painting, and does he have a job?
Pat is an expert turkey hand painter! While fighting the Bloons is his primary job he loves to help out and volunteer whenever he can!

How do monkeys react to seeing the regrow camo fortified red, the most terrifying bloon of all time?
Monkeys be shooketh!

how do the glue gunners fell when someone just starts drawing with them, and how do the other monkeys on the battlefield fell then?
They are happy to be included! If the other monkeys need some inspiration in the form of a Glue Monkey flash mob, then that is what they will do!

https://preview.redd.it/whats-up-at-ninja-kiwi-17th-may-2024-blog-v0-8gyh1ljv6w0d1.png

Have a great weekend and happy gaming!-Ninja Kiwi Team


I sent a letter of approval for Sony/Apollo to the Board
r/ParamountGlobal2


Members Online
I sent a letter of approval for Sony/Apollo to the Board

If you wish to support the Sony/Apollo acquisition of Paramount Global, one thing you can do is to send a letter of support to the Board. Let them know not only that you support Sony, but also what you believe to be a fair offer for PARA Bs / PARA As / Shari Redstone (premium).

Below is my letter you could use as a template when creating your own.

Dear Members of the Board,    

I am writing to you in support of the Sony/Apollo acquisition of Paramount Global as long as the special committee reaches an agreement to a fair buyout price. I am a member of a group of shareholders that holds over 2.3 million shares of PARA B common stock and a small number of shares of the voting PARA As.   

As an advid video gamer for most of my whole life, I can attest to you of the true value in a union of Sony + Paramount Global. Millions use the Playstation 4 or 5 as their means of watching a movie, playing a game, or communicating with their freinds. Through the video game console (Playstation Plus and Playstation Network), you can have Paramount+ streaming service along with PLUTO TV ready and available to the biggest video game and movie/TV show watching audience out there. The Playstation remains #1 in world wide sales and Sony is #2 in total global sales of Televisions as well. The distribution opportunities along with the synergies and the content power of combining Sony Pictures, Columbia Pictures, with Paramount+ with Showtime is so incredible it rivals Netflix by a lot.  

As long as a reasonable bid can be reached, please vote yes for the Sony/Apollo acquisition offer. I recommend around $30 billion, with PARA Bs valued at least $24 a share would be fair and would provide Shari Redstone with a premium she may find acceptable for her voting shares. 

Thank you, 

Jeff MacMillan
PARA A 23
PARA B 7909

E-Mail to: nonmanagementdirectors@paramount.com,   jaime.morris@paramount.com  



eFootball wishlist to Konami v2.2 (38 wishes)
r/eFootball

/r/eFootball is a subreddit dedicated to eFootball, the game produced by Konami and is the successor of the Pro Evolution Soccer series, PES 2021. discord.gg/efootball


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eFootball wishlist to Konami v2.2 (38 wishes)

eFootball gameplay seem to be going in a bad direction for the past months. To much AI defending/assistance/game balancing, game adding input lag, interceptions, poor passing, fouls not called for, hot potato football not rewarding any type of skillful play. The gameplay feels like its on rails, freedom is gone, players don't respond to your inputs and chances are created by either teams AI players mistakes or incredibly stupid runs. It's just not fun to play anymore. Neither online or vs AI.

eFootball could be fantastic if Konami would listen to ideas, criticism and improve. Here is my wishlist. Feedback based on me and the kids playing on PS4, PS5 and mobile. Offline and online.

  1. Reduce the heavy AI assistance / game-balancing / handholding / Auto defending / Dynamic Difficulty / momentum / whatchamacallit (scr...). I understand its for getting new players staying in the game, having a chance getting coins in the events and winning games. And perhaps make games more non-predictable "anything can happen, maybe". With the current AI handholding level its "anything will happen, constantly". So many chances are created by either teams AI players making mistakes or just making incredibly stupid runs, its like a badly scripted B-movie. The amount of goalpost hits and missed open goals is just silly currently, this goes on until the last few minutes of each match. Please reduce it, or even remove it from Co-op and other game modes where skill should be rewarded. I'd rather get smashed 15-0 and learn from a good player. Than having to play another game with: added input lag and your players turn, react with 0,5 sec delay / 1 team loses every header / 4 shots in goalpost / own goals / missed open goals from 2-3m consequently, instead you have to run the ball into goal!!! / hide n seek players with pass receiver running away from the ball positioning behind defender / every ball intercepted / misdirected passes / every pass straight to other team / passes goes through "invisible" player / player freezing or even running wrong direction vs your stick / opponent attacking with high punt or lofted pass but your defender running past the ball towards opposition goal / ball glued to opposite player in the box / every attempt clearing the ball goes short distance straight to other team, even goalie high punt / all stunning shots 3m over the goal before 85min + all the other crap that's in there. This gameplay on rails is so unrewarding. If I manage to do something skillfull the AI assistance just kills the opportunity with any means. When the AI assistance takes a break, I get an easy goal with no effort from a random through pass + tap in. Many times I can't tell if I am playing well or the game has decided I should win/lose, it kills the joy for me and it's just boring. If Konami could tone down all the weird punishments I'd be very grateful.

  2. Passing and interceptions. Currently worst ever IMO. Game just decides your pass from a player in balance is 90-180 degrees of straight to opponent. Even on Beginner AI and no matter PA1, 2 or 3😂 And the constant interceptions. No flow in the game. Please work on this Konami.

  3. Remove the artificial input-lag. Stop punishing one side with artificial input lag which make the gameplay feel heavy, unresponsive and your players turn & react with 0,5sec delay. This is not from server lag as it's there in AI matches and local Trial matches as well, just switch controller between team 1 & 2 and feel the difference. Sometimes it activates in 2nd half, sometimes from beginning of game, usually when you are doing well. I assume its part of the game balancing mechanics. For me this is one of the worst things in the current game, when it kicks in your players don't respond to inputs in time and gameplay just feels awful.

  4. Fix the player freezing. Example: after losing a header to last defender suddenly your attacker just freezes. What's going on here? Have Konami added to much AI handholding and broken the game? 😂😂😂

  5. Reward different playstyles like build up play. Currently most games seem to be high press, interception ping-pong, quick pass and no dribbles. Hot potato football. Holding the ball has become very difficult. Before the AI assistance and auto defending went berzerk, you could actually keep the ball for a second and do something creative. Without 3-5 guys surrounding your player with no options. Now the gameplay is boring with the lack of variety.

  6. Create a game mode free from AI assistance & artificial input lag. Just pure skill. It could be beta, division free or whatever just let us play without the heavy AI handholding. And maybe eFootball will be esports ready 😉. To be honest if another football game is released without momentum/game-balancing /added input-lag and with gameplay based on pure skill. I think eFootball will lose a lot of players.

  7. Add Dream team into Trial match. We have 2 kids who love the card collecting and building their team. But playing online is of no interest to them, and won't be in many years. They want to play local PvP or co-op but with their own Dream team. By now we are very tired of playing the same local play Trial match Argentina Vs PSG. The kids have almost stopped playing eFootball, since they cant play against each other with their own team.  In addition this would be a great way to test out new players, builds and game mechanics together with a friend. Much more fun than training mode. This mode is what my family is missing most from this game. And if it would be a "pure" mode without any momentum/game-balancing things would be fantastic. Just pure skill, best player wins.

  8. Please add Dream team to Trial match local co-op Vs AI. Would be so much fun to test your  Dream Team against the AI together with the kids or a friend on the couch beside you. Would love this mode if it would become available.

  9. Add local co-op in Events. Would be great if me and the kids could take on the events together. At least add it to the AI events. Then we would actually play them and not just sim them.

  10. Myleague local co-op. Add both local and online co-op into Myleague please. A reason to play it and win the league together with the kids 😀

  11. Make My League worth playing. 100.000GP for completing 38 matches and winning the league is very poor IMO. Add some skill trainers and raise the GP perhaps?

  12. Add all Goal Scorers and Assisters to Half Time and Full Time game stats. So we can quickly get the overview of who performed well in both teams. That information would be highly appreciated.

  13. Contract renewal is way too expensive. Considering many players have paid plenty in real money to get the favourite players, and you only get to keep your player for 1 year. We are paying for this digital football Pokémon and we can't even use it as long as we would like. There should be more ways to get contract renewals, the periods should be longer, 3/6/9/12months and the price should be lower. Currently it's just irritating and another killing the fun factor.

  14. Make each playstyle worth using. And reward playing different type of formations. Instead of everyone using META 4 defenders and no wingers/LMF/RMF.

  15. Better & more expensive Point shop players. Can we please have some decent players? I'd gladly spend 50000-100000 pink points for a player if his stats are good. IMO there hasn't been an interesting player since Ferrer & Pires. Currently I don't see any use for points except contact renewal.

  16. Remove the GP cost for player reset. Having to wait for 2-3 months and then stressing for a few free weeks to retrain and test new builds doesn't make sense. GP is too valuable for me, I use it for Legacy Transfer and Contract renewal, and the few occasional GP buys for Events or hidden gems. I enjoy training players and trying out new builds, if free it would keep me logging in even when there is nothing else to do in the game.

  17. Reduce the cost for Legacy transfer. Getting your wanted skills and then transferring to your favourite player is one of the game aspects I really like. But 257,000 GP for one transfer is a lot and takes away much of the fun in Legacy transfer. You get 1 Mbappe for less than 2 Legacy transfer. I am always low on GP these days, and I think 100,000-150,000 GP would be reasonable for Legacy transfer for 1 skill.

  18. Legacy transfer of skills to POTW cards. If we could add 1-2 skills to the POTW the cards would be more interesting and I'd spend more coins spinning. We would get more varied and unpredictable squads instead of everybody using the same players. Most players know the good cards, what to expect from opponents cards and how to counter. Lets say you add some strong passing or shooting skills to a player usually weak in that aspect. The unpredicability would be awesome!

  19. Replace/delete added skills. Building players would be much more fun if I could replace a trained skill with another one using legacy transfer. Or just be able to delete an added skill. Perhaps my playstyle changes and I want Neymar to have Through passing instead of the previously added Long-range shooting.

  20. GP an option for pack spins. But it shouldn't be easy.  Hard grind should be rewarded as it gives a reason to play the game.  I am thinking 7,5M GP you get 75 spins in a 150 pack. That takes perhaps 6 months to grind. And perhaps the remaining 75 spins is coins only. Lower thresholds like 10 spins för 1M GP would be great but I understand its not gonna happen, as it would hurt the coin sales.

  21. Remove the 500 player cap or reduce cost of adding player slots. If you are grinding skill trainers with 0GP players and training players the 500 fills up quite easily. Or reduce the 500.000GP for an extra 50 players to maybe 100.000GP. This 500 player limit is very annoying and seems unnecessary.

  22. Add skill trainers and position trainers to each match pass. Would make the Match Pass way more interesting and I would spend coins.

  23. Make it worthwhile playing League / divisions. Currently I don't see much reason to play it. A few skill trainers and low GP reward can't motivate me spending the time.

  24. Find a way to prevent players from forfeiting games, at least events and co-op. Maybe if you are down a few goals sometimes add a random bonus like score with player X to receive 1 skill trainer, 10000 GP or something. Just to motivate players completing the match. Or create a non forfeit streak, like 10, 20 or 30 games without forfeit and you get an free extra POTW spin. (Part of this idea is from efootball universe originally)

  25. 1st celebration should also be skippable. It's just time consuming in online games. Not adding any value to except maybe noobs who scored their first goal ever.

  26. An option to make Sub tactic clearly visible in Game plan if activated. I played to many games now without knowing I had sub-tactic activated 😂

  27. Matchmaking. This was good for a while after the matchmaking update, but not anymore. There must be something seriously wrong here. When playing in Division 9 to 7, we constantly get division 1-2 opponents in the events. Had top 120 and top 200 in a row even. 750M downloads and nobody else playing. Really?

  28. The daily penalty needs an upgrade. Suggestion: More fun If I could choose player from my Dream Team. And add random Epic goalies to spice it up 😉

  29. Add statistics of headers, penalties and free kicks scored on each player card. This would add value and make it more interesting building squads. Konami you have the data, use it!

  30. More variety in Events. BBVA, Turkish, Brazilian Italian, English, Japan league. Over and over and over... Cmon Konami create something different so we can rotate our squads more. Suggestion: An event where only max 4 star players are allowed? Or higher GP rewards the weaker squad you use? (idea is partly from Rockchok)

  31. More Beat the Clock type of events. Both me and the kids enjoyed this one. Create something similar for skill moves. Example: Perform 5 Double touch + 5 Marseille turn across pitch with fixed dummies or defending players. Or a sequence where you have to perform skill move x and y before scoring.

  32. Objectives with extra bonuses. Add weekly objectives or similar. Score a hat-trick, win on penalties or score 5 times using skill move. And get some type of rewards, GP, Skill trainers, Position trainers, avatars, whatever just variety and something to play for.

  33. Co-op events. So much potential but the gameplay on rails, AI assistance and the constant random AI punishments kills the fun for me. You feel almost instantly if the AI assistance is on your side or against you. Either everything goes your way and it's too easy or Epics can't make a simple pass, the input lag kicks in and your player is even dragged out of position so the other team can score. Every game feels pre-decided with almost every touch being a mistake or fumble by the team who is supposed to concede a goal. Or its 1 goal back and forth with short sequences where the conceeding team can't touch the ball. In my experience the AI assistance is at its worst in the Co-op games. Quite easy to spot as players regularly just drop the controller. And game continues to auto defend like prime AC Milan, the non-active player is forcefielded holding the ball, every ball in the box is magically sucked to defenders feet and passes and clearings going 90-180 degrees off straight to opponent. Recent example which has happened in several co-op games: Goalie makes several stupid run outs to a perfect 4 man defending line, leaving the net wide open. Changing goalie doesn't help. Same thing with 2nd goalie until opponent gets his 2 goals. Sorry but when my player, gameplay and result is controlled by AI instead of me and my teammate I lose interest.

  34. Add 2nd local player to co-op events. Why can't 2 players join the co-op events together from one Playstation? Me and the kids would play co-op events a lot if this was possbile.

  35. Booster player forms. Wirtz card and several other are never on A-form. Whats the point of creating a booster card then? (credit: PES Pepe)

  36. Communication. Info on gameplay changes in each update would be appreciated. Like before. (credit: PES Pepe)

  37. Heavy first touch or fumble receiving the ball. +90 Ball control player cant receive a pass without starting to fumble or needing several seconds to gain control, then losing the ball, again and again and again. Does stats even matter when game balancing just decides anyway?

  38. Don't launch Crossplay with mobile. I suspect the recent braindead heavy assisted gameplay is needed for upcoming crossplay console & mobile update. This might be what we are getting. Gameplay on rails, autodefend, no skill, unrewarding, boring. I hope I am wrong and the previous fun gameplay on console is not gone forever 😢.

  39. Master League? Promised some years ago. I guess it does not generate enough coin sales?

  40. Edit mode. Create a custom crest and kits for our dream team.

  41. AI games are boring and inconsistent. Even on easier difficulties the game balancing makes you miss so many chances in 1st half, open goals whatever. Then in 2nd its just walk the ball into box and quick shot goal. But if you decide to pass the ball in the box then it's magnet to defender, why not reward passing in the box? The inconsistency in the AI is just bad. And the coding seems lazy. I watch our 11 year old play and do all the right things, but the game just kills all her self-created chances. On harder difficulties even if I read the play and position perfectly to intercept a pass, the pass goes straight through my defender. And adding to that the constant interceptions and not being able to hold ball more than 0.3sec. To my understanding the AI was better before without having to bypass game mechanics (cheat), instead it was actually playing smarter. How hard is it to develop AI gameplay which is both fun, rewarding and teaching how to play better?

  42. Player speed is broken. The slowest defender will catch up in 2-3 seconds with any attacker running with the ball. No matter stats of players. You make a great pass but this broken game mechanic ruins the opportunity. This is both unrealistic and highly unrewarding.

  43. Player switching. Another game mechanic which seems broken and with hidden punishments added. I have mostly been using semi-assist and player oriented switching, but recently switched to ball-oriented. And in my experience. When the game is against you, it constantly punishes you with bad player switching and worst default player selection. Many times the game refuses to switch to player in front of ball when I am trying to defend. Instead I am flicking through the guys behind the attacking player, while I am trying to get control of my defender. When I have free kick against me, default player is always the worst possible option eg. my CF standing 10m behind the free kick taker. Why? I enjoy a challenge but having to fight with my controller is not one of them.

  44. Sort player list by team name. Would help when choosing team for events. And a nice feature when browsing all my players.

Some of these are cosmetics and should be quite easy to implement, whereas others like new type of events takes more effort. Dream team in Trial mode and adding already existing local Co-op to more events/game modes shouldn't be that difficult. Gameplay affecting changes are likely hard and need to be tested so it doesn't affect game in a negative way.

I guess Konami calculates profits are better by pushing all players to online play. But at the same time they are neglecting the player group which prefers offline, and are willing to buy coins to get their favourite players cards. Hopefully Konami will reconsider, add a proper Master League and more offline modes with co-op and PvP.

All in all it should result in a more enjoyable experience for both ballers, casuals, squad-builders, card-collectors and those who just want offline couch co-op or PvP with their Dream team. More people having fun and spending time in the game usually results in praise, recommendations and growing user count = more coins spent. Konami keeps earning and customer base is happy. Everyone wins.

/ Cheers and thanks for reading

(This post is continously edited)

https://preview.redd.it/efootball-wishlist-to-konami-v2-2-38-wishes-v0-xuloxrmitq0d1.jpg

30 [M4F] Bakit pag ang aso pag umiihi naka taas ung isang paa? Kase baka mabagsakan sia ng pader.
r/PhR4Dating

A community of Filipino Redditors looking for exclusive relationship, long-term dating, life-partnership and marriage. This subreddit is SFW and only allows Redditors who are 21+. Please read the rules before posting/commenting!


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30 [M4F] Bakit pag ang aso pag umiihi naka taas ung isang paa? Kase baka mabagsakan sia ng pader.

Hello im new here, nag suggest lang mga friends ko i-try to kase ewan ko mga nag momove on pa mga tao sa bumble. So anyway sawa kanaba mag isa? Gusto mo ba ng tunay na pag ibig? Murang mura! Sa size na hindi mo kaya sa presyong abot kaya! Ilang beses ko na tinalo ung laro ng panahon. Kaya tulad nila im very strong in many ways pero sa pag-ibig ang aking kahinaan. Kelangan ko rin ng mwa mwa!

About me:

  • 3 years na kong taga “ayie” sa lovelife ng iba. Lord anak mo rin ako baka nakalimot eh hello im still here po.

  • We can play games! Pc or sa playstation.

  • Pwede rin anime so sawadeeka.

  • Kdrama rin sige.

  • Taga good morning, night, afternoon etc mo. Kahit 3 am mag gogood night ako kase ka late night talks kita yieee! Eme

  • Babatiin kita sa lahat ng occasion kahit hindi sia related. Kahit hindi mo birthday mag cocompose pa rin ako ng birthday greetings.

  • Sobrang hilig ko sa documentaries. Tawagin mo akong kuya kim Kase may kaalaman akong pwedeng i-share pag mag ka date tayo. Back to you jugs and teddy!

  • If we ever date, you tell no one that we met on the internet. Our story is, we met saving a catto from a burning building.

  • Cat person. Shoutout sa asong humabol sakin habang nag babike ako nung bata, sana masaya ka ngayon.

  • Pet peeve: yung mga tanong na “Kara David diba influencer yun?”

  • Pinalo at kinaldag rin ako ng parents ko nung bata. Hanger, walis , sinturon choose your weapon nalang.

  • Hindi Non-chalant

  • Kung mahilig ka sa pogi. HAAHA! D ako yon! 3/10 generous na yan! Kung sapiosexual ka im the perfect dude for you dahil dun lang tayo may asset.

  • Color blind. I cant see red flags.

  • Takot sa multo kaya hindi nang-ghoghost

  • Rebelde rin ako hindi ko binabasa ung T&C. “I agree” nalang agad.

  • Mabilis ako mag reply. Pwede rin calls.

  • Taga Quezon city ako dont worry hindi SM north half way natin xD

  • May trabaho at registered rin ung diploma ko sa ched. Kung i-checheck mo wala akong record na nag cheat ako sa exams so hindi rin ako mag checheat sayo. Pero nag cutting ako nung college. HAHAHHAA

  • Maliit lang ako 5’6 pero wait! Men under 6ft emit less co2 and dates with us are subsidized under the green new deal. !!!

About you:

  • May cellphone

No flings please if youre ready sa seryosong relationship dun ako interesado.

So habang tinatype ko to hinihingal na ko. Kaya i chat mo na si tito! Kung nakarating ka man dito tayo rin magkakatuluyan sa dulo charot. I mean andito kana lang rin! Chat mo na ko may substance naman ako kausap.


PSA: Possible Workarounds for Disappearing Campaign/Character Bugs on PS5 (possibly Xbox as well)
r/CrownOfTheMagister

A subreddit dedicated to the discussion of Solasta: Crown of the Magister, a tactical turn-based RPG developed by Tactical Adventures based on the D&D SRD 5.1 (5e) ruleset.


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PSA: Possible Workarounds for Disappearing Campaign/Character Bugs on PS5 (possibly Xbox as well)

A few days ago, my wife made a post asking about any possible bugs where characters created via selecting 'New Character' in the Characters menu would disappear upon restarting the game, and after some testing I discovered that it only seemed to happen whenever I had subscribed to any custom campaigns, so it led me to believe the problems were linked.

After a good while of testing, these are a few of the workarounds I've discovered for the disappearing character/campaign bugs we seem to be experiencing. Your mileage may vary on the effectiveness of these workarounds, but thus far they have worked for me.

Disappearing Characters: I've noticed that as long as a character was created prior to any custom campaigns being subscribed to/downloaded, they do not disappear upon restarting the game. As a result, the workaround I've found is to simply create whatever characters you wish to use through the 'Characters' option on the main menu PRIOR to subscribing to the custom campaign you'd like to play. I'm sure most people have figured this out already, but I wanted to put forth whatever information I had.

Disappearing Campaigns: From my testing, it seems to be random whether or not a campaign will remain in the list of campaigns in the 'Dungeon Maker' menu upon restarting the game. I've not found anything conclusively linking specific campaigns to the bug. What I have noticed, however, is that if you are able to download the campaign and it shows up in the 'Dungeon Maker' list, you can select it as a campaign and start a new game using it. Once you save the game, even if you unsubscribe from the campaign, you can still load that save and continue playing the custom campaign.

What I have done to workaround this issue is the following:

  1. Log onto mod.io through a web browser, and use the 'log in via playstation account/xbox account/etc' method. Make sure if you are on console that you use the same account you are attempting to download and play the game with.

  2. Verify your e-mail address. I do not know if this is important or not, but once I did this, I noticed I was having less issues (note: not NO issues, just less) than I was previously.

  3. On Solasta, Download the campaign you wish to play by selecting 'Dungeon Maker', 'Browse mod.io', and subscribing to the campaign.

  4. Choose the 'Collections' option at the bottom of the mod.io menu, and verify that the campaign you subscribed to shows up in the list. Sometimes, it may show that the campaign is at '99% downloaded', so you may need to wait a few seconds.

  5. Exit back to the 'Dungeon Maker' menu, and verify that the campaign you subscribed to shows up in that list. If it does, you should be able to select it either in this list for single player, or through 'change campaign' in the multiplayer menu. If the campaign doesn't appear, please wait - up to about three to five minutes - and hit the 'refresh' button (triangle on PS5, I'm assuming Y on Xbox) and see if it appears.

  6. If this still fails, try hitting the button for 'Log Out' (on PS5 it's the touchpad, unsure about Xbox), then exit the Dungeon Maker menu. Let it sit for a few moments, the game may appear to stutter briefly. Then reenter the Dungeon Maker menu and hit the refresh button. This has worked for me so far multiple times to make the campaigns reappear.

  7. Begin a new game using the Custom Campaign and whatever characters you desire. Once you are in the game proper - IMMEDIATELY SAVE THE GAME. If in multiplayer, have the other players save the game as well.

  8. From this point onward, even if the campaign disappears from your mod.io subscriptions or from the 'Dungeon Maker' menu, you can still load this save and play the game.

These are the workarounds that have worked for me, personally. I can't guarantee their efficacy, but I wanted to make a post about them anyway just in case someone else (like I was) goes searching for this issue. Maybe this post will come up and they can try the same steps, see if it works for them too.


More Gundam Breaker 4 Info
r/Gundam

Gundam, now open for business. No refunds.


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MOD

My Uncle John Bandai has furnished me with more info for GB4, I'll update with more info in a few hours when I'm not sleeping like the dead.

Edit: Ultimate edition price has been reduced by $5

When does Gundam Breaker 4 Release? The expected worldwide release date is Thursday, August 29th, 2024 for all platforms

Where will Digital Preorders be avalable? So by the time you read this the digital preorders will open for PlayStation 4, PlayStation 5, and Steam. Digital Preorders are coming soonish for Nintendo Switch.

What Digital versions will be available for Preorder and how much will they cost? There will be three versions available for Preorder. Prices vary by country, but here’s how pricing will break down for players in the United States

· Base Game ($59.99)

· Digital Deluxe Edition ($89.99)

· Digital Ultimate Edition ($104.99 $99.99)

Please note that ALL Preorders regardless of Physical, or Digital, Platform or Edition will receive the Early Unlocks of the Recirculation color Gundam and Builders parts.

So, what’s is in the Happy Meal Digital Deluxe Edition?

. Gundam Breaker 4 base game for the platform of their choice

. Gundam Breaker 4 Season Pass

. 5 DLC Mission packs scheduled to come to GB4 over time after release

. Each Mission Pack will include

. Missions that expand on the story of Gundam Breaker 4

. New Gunpla for players to collect and build with!

. Bonus: Gunbarrel Strike Gundam (Gundam Breaker Ver.) will be available in-game from launch exclusively to those with the Season Pass.

. 15 Gunpla provided as early unlocks to help kick-start the players (The 15 early unlocks come from different Gundam series)

Cool, but what’s in the Wallet Draining Digital Ultimate Edition?

Digital Deluxe is the premiere editions for the fans who want to experience "EVERYTHING" Gundam Breaker 4 Has to Offer

. Includes everything in the Digital Deluxe Edition (stated above)

PLUS

. Diorama pack Set

. 4 DLC packs of parts for Diorama mode scheduled to come to GB4 over time after release such as

· Backgrounds & Terrain, Prop items for Gunpla to hold/Interact with, and Effects Parts like beams, explosions, etc.

. Gundam Breaker Easel & Poster Set

· Easels & Posters of box art for Gundam Breaker console games, past and present

· Available immediately at launch to those who have the Diorama Pack Set

Jag, why does the formatting suck on this post? Listen, I'm a few beers in and tired as hell, and trying to figure out the crappy new new reddit layout is not helping. It would be so much easier if I could stick to using old reddit or maybe new reddit, but noooo, the admins decided to make things worse.

There's some more info regarding the trailer, and assets, and some other stuff but you can get pretty much all of that by watching the trailer. so I'll throw that in later.


AMA: WitchSpring R AMA Time! Developer answering your questions!
r/JRPG

A subreddit for the Japanese-style Role-playing Games genre, past and present. Centered around the discussion of JRPGs.


Members Online
AMA: WitchSpring R AMA Time! Developer answering your questions!

Hello everyone!

We are KIWIWALKS, the game development studio with WitchSpring R located in Korea, and I'm Yeonju Kim, the localization director. I've been with the team since 2017, and I believe I can answer your questions about the game. Depending on the questions, I may deliver the words of Suyoung Jang, our Creative Director :) Thanks to the introduction by the mod, Vash, we're participating in this AMA.

Our latest title WitchSpring R was released via Steam in September '23, and it's set to launch on Nintendo Switch, PlayStation 5, and Xbox One on August 29, 2024.

WitchSpring R is a JRPG that tells the story of the growth and adventure of Pieberry, who is called a "witch" by the warriors and hunted as a witch.

It is a work that allows players to enjoy a game balance that achieves a perfect harmony between training, collecting, and adventuring, warm fairytale-like graphics, and a beautiful orchestral original soundtrack.

We're thrilled to meet many users from the community this time around. If you have any questions or anything you'd like to share with us, please feel free to let me know! :)

Store Page (Steam)

Official Website

Twitter

PV (PS5)

AMA Proof: Discord Link

I'll be conducting the AMA for the day and will strive to answer as many questions as possible!

Please understand that there might be some questions that I cannot answer due to security reasons or if they're unrelated to the game. Your understanding is much appreciated.


[PC/XBOX/PS] Major Update 1.204 - Signal
r/spaceengineers

This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather resources to survive, or build with no limits in creative mode.


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[PC/XBOX/PS] Major Update 1.204 - Signal

Previous Update discussion | All Update Threads

 

New official Wiki at https://spaceengineers.wiki.gg/wiki/Space_Engineers_Wiki

 

Hello, Engineers!

The new Signal update is here! “Signal” lays the foundation for a new era of Space Engineers. 2024 will be a year of exploration, battle, and survival. This update focuses on our framework for a new standard in player versus environment.

Signal adds new choices to your creative arsenal with new blocks, specifically created for this occasion. With this new set of blocks, your remote automation can act with an entirely new level of autonomy. Where the wildly popular “Automatons” update added remote mining operations, automated drones, welding assistants and so much more, “Signal” empowers these systems to communicate! Reactive updates, straight-to-chat, as well as complex systems communicating over multiple ships, stations, or any combination are now possible!

Get live chat updates from your remote satellite array, mining drone fleet, or automated defense sentinels in Signal!

Please join us in 2024 as we explore Space Engineers like never before. We can’t wait to see what you create!

Update 1.204 - Signal trailer (https://www.youtube.com/watch?v=u4Me_6tcxLw)

 

Features

  • Scenario selection menu overhaul for Steam Version and XBOX/Microsoft Store

  • New Red Ship Starting Scenario (Quick Start) / Quick Start button in Main Menu

  • Death and Respawn improvements (A Reason for your death, Cryopod death message)

  • Added reload bar for static weapons

  • New NPC Grid Claiming

  • Reputation System Rebalance

  • Improving performance of NPC Grids

  • Improvements to Cargo Ship flight paths

  • Added warning notifications when grinding Components to Scrap

  • Block info/stats improvements (charge efficiency, production blocks)

  • Cargo Container Destruction improvements, Temporary Containers

  • Disabled scrap item spawning from damaged blocks by default in new Worlds

  • Non-unique items can be stacked in the inventory

  • Adjustment to Tree collisions

  • Lightning damage disabled by default for worlds

  • Improvements to F1 help screen

  • Npc changes, modding (possibility to spawn paired loot in container), Drone Spawning Improvements, New Loot Container Options

 

Added new Blocks - Base Game

  • Broadcast Controller (1 block, L + S grid)

  • Action Relay (1 block, L + S grid)

  • Additional Round Armor Panels (4 blocks, L grid + 4 blocks, S grid)

  • Compact Antenna (1 block, L grid)

 

Added Content to existing DLCs:

  • Scaffolding (4 blocks, L grid) (added to Deco Pack 3 )

  • 9 music note sheets, concert version of in-game soundtrack (added to Deluxe Edition)

 

Signal Pack

 

  • Truss Set (7 blocks, L grid + 2 blocks S grid)

    • Truss Light - S + L grid

    • Truss Pillar - S + L grid

    • Truss Pillar Diagonal - L grid

    • Truss Pillar Offset - L grid

    • Truss Pillar T - L grid

    • Truss Pillar X - L grid

    • Truss Decoy - L grid

  • Corridor Blocks (8 blocks, L grid)

    • Corridor - L grid

    • Corridor Corner - L grid

    • Corridor Double Windowed Sides - L grid

    • Corridor Light - L grid

    • Corridor T Intersection - L grid

    • Corridor Windowed Roof - L grid

    • Corridor Windowed Side - L grid

    • Corridor X Intersection - L grid

  • Narrow Corridor (1 block, L grid)

  • Narrow Corridor Stowage (1 block, L grid)

  • Narrow Door (2 blocks, L grid)

  • Inset Walls Set (6 blocks, L grid)

    • Inset Wall - L grid

    • Inset Wall Corner - L grid

    • Inset Wall Corner Inv. - L grid

    • Inset Wall Diagonal - L grid

    • Inset Wall Light - L grid

    • Inset Wall Pillar - L grid

  • Decorative Console Blocks (5 blocks, L grid + 5 blocks, S grid)

    • Console Module - S + L grid

    • Console Module Buttons - S + L grid

    • Console Module Corner - S + L grid

    • Console Module Corner Inv. - S + L grid

    • Console Module LCD - S + L grid

  • Bay Windows Set (5 blocks, L grid + 4 blocks, S grid)

    • Bay Window - S + L grid

    • Bay Window Corner - S + L grid

    • Bay Window Dome - S + L grid

    • Bay Window End - S + L grid

    • Bay Window Railing - L grid

  • 9 Tracks added to Jukebox

    • Approaching the Start [concert version]

    • The Dust

    • A New Dawn

    • Liftoff [concert version]

    • Uncharted Territory [concert version]

    • Fight Like One [concert version]

    • Warfare Trailer [live]

    • Out of Early Access [live]

    • We Are Engineers

 

Official Blueprints

 

Fixes & Improvements

  • Changed ModAPI behavior for mechanical blocks to accept Attach/Detach only once per tick

  • Fixed an issue where pixelated flickering would appear near large amount of light sources

  • Fixed a crash when grinding down a parachute hatch at the moment of it being deployed

  • Fixed an issue where clicking View (Camera block, etc...) when remotely connected to a grid beyond sync distance would kick you to spectator

  • Fixed an issue where NPCs would fall through the planet upon death

  • Changed Admin teleport behavior using Ctrl+Space when seated in a station. Character will be unseated and then teleported. Dynamic grid and character behavior unchanged

  • Fixed an issue where "Target is out of range" would appear even to other players not currently trying to lock a target on DS

  • Fixed an issue where trees would fly away after cutting them down

  • Changed hand drill behavior so that at most 15 floating ore objects spawn from single voxel change, floating ores over this number are combined into bigger chunks

  • Fixed an issue where the first world in the list would get published instead of the one selected by controller

  • Fixed an issue where the deployed parachute would still slow the grid down even after the block was ground down into construction stage

  • Fixed an issue where the AI Offensive block would get stuck in an unresponsive state while shooting

  • Fixed an issue where a drone would forget "Flee to" GPS on DS

  • Fixed an issue where a conveyor line to Hydrogen Tank would not get interrupted even when part of it was ground to construction stage

  • Fixed an issue where a Hydrogen Tank would not fill up when the conveyor connection was built in Survival

  • Fixed an issue where an alarm in Space Standoff would remain active with a dead enemy character in the area

  • Fixed an issue where the removal of an item from Build Planner queue was prevented by the selection of an N/A blockvariant

  • Fixed an issue where a Sensor block would fail to detect manually placed asteroids

  • Fixed an issue where a Connector status would get desynchronized and appear unlocked for some and locked for others on DS

  • Fixed an issue where copypasting Body location GPS would try converting the date and time into coordinates

  • Fixed an issue where player would get kicked from DS after trying to weld projection too fast

  • Fixed an issue where spherical safe zones would fail to identify what is and what isnt contained in the field

  • Fixed an issue where ModAPI IMyTurretControlBlock.Target returned itself

  • Fixed an issue where graphical artifacts appeared when weather was present due to precision loss

  • Fixed an issue where safe zone would reject and continue rejecting a grid, accelerating it to max speed

  • Fixed an issue where Idle movement would not work for Searchlight in MP

  • Fixed a crash when attempting to crush a grid with another grid

  • Fixed an issue where a turned off Sensor would still visualize the Show sensor field range

  • Fixed an issue where a character would jump low and near in low artificial gravity

  • Fixed an issue where the Day duration slider and description in Advanced world settings would break visually

  • Fixed an issue where the info about Help keybinding would not change on the HUD when key was rebound

  • Fixed an issue where NPCs would not be able to follow player onto a ramp of sufficient height and elevation

  • Fixed an issue where NPCs would get stuck on steep surfaces or could not follow player near trees

  • Changed NPC behavior when they cannot reach a target to wander around instead of stopping and waiting

  • Fixed an issue where turning off Saberoids/Spiders on DS would not make them despawn

  • Fixed an issue with Z-fighting on the small grid oxygen tank

  • Fixed an issue where a copied Rocket turret in combat would continue actively shooting after pasting without having a target

  • Fixed an issue where block's destroy particles would not scale with its dimensions

  • Fixed Enable drones and Enable voxel hand toggles in Advanced World Settings not having a tooltip

  • Fixed an issue where lootable NPCs would not be displaying their names when highlighted

  • Fixed an issue where the muzzle flash particle would look as a 1 pixel wide line above the iron sights when in that mode by adding support for ironsight particle

  • Fixed an issue where NPCs would stop their AI after reloading a save

  • Fixed an issue where a ship would have trouble orientating itself along recorded path in gravity

  • Fixed an issue where a server could start with a 3rd party generated or incorrect password salt causing connecting Clients to crash on join

  • Fixed an issue where one of the Mission Briefing datapads in the Space Standoff would contain old version of the text

  • Fixed an issue where the Space Credits icon would not be displayed in economy screens on PlayStation

  • Fixed an issue where the direction of shooting would follow the decoupled crosshair in 3rd person and not the direction the character and weapon was facing on DS

  • Fixed an issue with Z-fighting on the Inset Bed block

  • Fixed an issue where all Barrel blocks would be under Block Weapons tab. Explosive Barrel moved under Warheads, others moved to Cargo section

  • Fixed an issue where Assault turrets would continue to spin after being turned off during idle movement

  • Fixed an issue where LCDs would be too bright, causing the text to be harder to read

  • Fixed an issue where UI opacity could be set too low, preventing the player from seeing completely

  • Fixed an issue where Willis Duct Light would have incorrect research dependency

  • Fixed an issue where Small grid Railgun collision models would be too large

  • Fixed an issue where ModAPI for IMyExhaust, IMyPowerProducer and IMyReactor interfaces would extend the in-game variants

  • Fixed an issue where h2/o2 Generator would mirror incorrectly

  • Fixed an issue where a newly added item to a Jukebox playlist would advance the Jukebox UI to the last song but still remain playing the current one

  • Fixed an issue where Event Controller would forget assigned blocks on paste on DS

  • Fixed an issue where ModSDK tools ModelViewer and BehaviorTree would produce an exception on startup

 

Support Site Fixes

  • Fixed a crash when deleting a cargo filled with non-stackable items

  • Fixed a crash when splitting a grid with an LCD in a construction stage

  • Fixed a crash when Event Controller was set up to attach/detach a mechanical block top part at the same time

  • Fixed a crash when a Connector would try to repeatedly attach or detach while already attaching/detaching

  • Fixed an issue where the upper parts of an o2/h2 Generator would not have mountpoints

  • Fixed an issue where the collisions of small grid Autocannon and Assault cannon turrets would be too large

  • Fixed an issue where the Custom Turret Controller would forget assigned weapons and settings after grid split/merge

  • Fixed an issue where the Pirate Base on the Moon would spawn drones with Atmospheric thrusters

  • Fixed an issue where an LCD with too long of a text would freeze or crash the game. Now text max 65k characters long. Title max 512 characters.

  • Fixed an issue where a CTC powered rocket launchers would not lead a target

  • Fixed an issue where small grid Small Connector was able to connect from the sides

  • Fixed an issue where an assigned toolbar action would work even through a physical connection like Landing gear instead of logical like Connector

  • Fixed an issue where it was possible to receive an invite dialog from a multiplayer game other than SE, resulting in an error

  • Fixed an issue where CTC selected weapons would not persist through save/restart on DS

  • Fixed an issue where an AI offensive block with intercept would be prevented from retargetting by collision avoidance

  • Fixed an issue where an AI recorder would not trigger setup actions at the waypoints

  • Fixed an issue where the time to target lock was too long. When the target is a grid, the locking time is 5 seconds down from 10 seconds.

  • Fixed an issue where purple texture would get used on voxels after changing graphics settings

  • Fixed an issue where Alt+mouse camera control would not work when controlling CTC

  • Fixed an issue where Preserve aspect ratio would not work on curved LCDs

  • Fixed a crash when entering a cockpit with specific toolbar setup

  • Fixed an issue where it was impossible to access interactive elements of other blocks obscured by the Holo LCD

  • Fixed an issue where it would spawn players under the ground if the spawn point was embedded in voxel

  • Fixed an issue where AI offensive block would lose assigned weapons on grid split

  • Fixed a crash when a missile type projectile hit a door subpart while mid open/close

  • Fixed an issue where the Flare launcher had an incorrect dummy

  • Fixed an issue where the the Safezone would incorrectly determine if something was in or not

  • Fixed an issue where a character in jetpack on a DS would start copying rotation of a nearby spinning grid

  • Fixed an issue where the small grid Rocket turret would have a hole in its model

  • Fixed an issue where the displayed mass of a grid would not update on change due to the calculation not taking multipliers into account

  • Fixed an issue where the UV textures on the ladder block decals would not be correct

  • Fixed an issue where small grid Landing gear collision models would be too large

  • Fixed an issue in the Industrial cockpit model

  • Fixed an issue where large grid Connector collision models would be too large

  • Fixed an issue where small grid Ship drill collision models would be too large

  • Fixed an issue where Oxygen farm collision models would be too large

  • Fixed an issue where small grid Rotor collision models would be too large

  • Fixed an issue where small grid Advanced Rotor collision models would be too large

  • Fixed an issue where Ship Welder model would have a see-thru seam around the conveyor port

  • Fixed an issue where {player_count} in server Motd would count NPCs as players

  • Fixed an issue where the Medical room block had incorrect mounpoints

  • Fixed an issue where the grid would explode after attaching it to a fallen tree with a Landing gear

  • Fixed an issue where the large grid Ship welder was not able to touch the conveyor with its conveyor port

  • Fixed an issue where the Oxygen farm model was not able to touch the conveyor with its conveyor port

  • Fixed an issue where hydrogen would not flow through sorters in the opposite way

  • Fixed an issue where the AI blocks would not calculate with the mass of subgrids as well

  • Fixed an issue where NPCs would attack through closed doors

  • Fixed an issue where a Beacon would interfere with Remote control and remote connection to a grid

  • Fixed an issue where the base of a large grid Antenna was not centered

  • Fixed an issue where Large oxygen tank conveyor port models would intersect with conveyor lines a bit

  • Fixed an issue where large grid Large cargo container conveyor ports would not touch with other connected blocks

  • Fixed an issue where the small grid Gyroscope would appear to levitate above the surface

  • Fixed an issue where Jump drive had holes in its model

  • Fixed an issue where smal grid Small cargo models would not visually connect

  • Fixed an issue where Ion thruster models did not visually connect

  • Fixed an issue where Atmospheric thruster model would have a gap in it

  • Fixed an issue where Programmable block API for Laser antenna was not working

  • Fixed an issue where the Offset door collision models would be too large

  • Fixed an issue where filled gas Tanks would show damage effects after being ground below functional

  • Fixed an issue where the Chat spam protection would time out even Admins

  • Fixed an issue where the scrollable server Player list would not fit all players

  • Fixed an issue where Aquarium bubbles would show and animate in projections

  • Fixed an issue where Inset couch would mirror incorrectly

  • Fixed an issue where the Sensor block would not be able to detect players laying in beds

  • Fixed an issue where the small grid Beacon did not require radio components to be functional

  • Fixed an issue where the Pillar model construction stages were rotated by 90 degrees

  • Fixed an issue where the player would not be informed that they are unable to spawn outside of the world size limit

  • Fixed an issue where Alt+MMB would allow for items to pass through sorters the wrong way

  • Fixed an issue where Solar panels either worked when they shouldn't or did not work when they should

  • Fixed an issue where left CTRL would get ignored for crouching in localised languages, right CTRL would always be ignored when key was bound to it

  • Fixed an issue where small grid Blast door edge collision models would be too large

  • Fixed an issue where AI blocks would be ignored in the power priority rankings and lose power

  • Fixed an issue where a multiplayer lobby would fail to download specific mods

  • Fixed an issue where control of a remote grid would not persist through save/restart of a server

  • Fixed an issue where a Piston would not allow other Pistons being placed around it

  • Fixed an issue where a Drone collision avoidance would try to avoid its own subgrids and refuse to fly to Waypoints

  • Fixed an issue where there would be less planetary boulder spawning

  • Fixed an issue where AI Offensive block would continue shooting even after target was destroyed

  • Fixed an issue where it would not be possible to place a block onto the top part of a piston placed horizontally on a surface

  • Fixed an issue where sounds would be almost inaudible in the right channel of a Stereo setup

  • Fixed an issue where a leftover Debug Draw would appear when target pattern was set to hit and run on AI Offensive block

  • Fixed an issue where AI recorder would name waypoints differently in the Detailinfo than in the Waypoints list

  • Fixed an issue where Offensive word filter would try to protect player even in non-shareable areas of the UI

 

 

Hotfixes will be listed in a reply comment below:

 


Diablo 2 review
r/Diablo_2_Resurrected

The main subreddit for everything related to Diablo II: Resurrected. Diablo 2 Resurrected (Diablo 2 Remastered) is the remastered version of Diablo II and its expansion, Diablo II: Lord of Destruction.


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Diablo 2 review

It is finally time to review what is in my opinion the greatest game of all time. I am going to attempt to explain the addiction, the dedication, the variety and paradoxically the repetition of this hack n slash rpg masterpiece.

First off let me take you back to when I was first introduced to the game. Way back in 2001. I was a 16 year old, obese sweaty lad.

My friend Hugh who lived down the road from me would frequently have multiple people round his house, where we could relax and party. One day sitting round there I saw Hugh playing this little beauty on his desktop. When I asked what it was, he raved about it. He called the addiction 'catching the Diablo bug.'

He was running a Barbarian and had managed to get his level to the mid 90s. Hugh never had the internet back then. So looking back, I have always been impressed with how far he got on his own, especially considering he happened to choose the barbarian. Which is one of the more slower characters to get going. The amount of time he put in must of been immense.

Eventually he got off the damn pc and I got to experience the game for myself. I chose the Necromancer. I was hooked instantly. What really got me was the character experience progression. I was so excited collecting enough experience to gain each level. Then choosing what new skill I wanted to add to my repetoire. At that time I had no idea about character builds and stupidly got every skill available.

Another thing that really hooked me was the hunt for loot. Everytime a boss group fell I would dilegently search through the loot hoping for an improved piece of equipment. Maybe a new helmet, or wand? My life had changed I knew I had to have this game for myself. I knew there was only so much that Hugh would put up with me visiting, when I was there obviously just to play the game rather than visit him.

But there was a problem. I did not own a pc. I had a Playstation 1 and my mum would not be able to afford the £600 to £700 needed to buy me one. I was devestated and tried to find a replacement for Diablo addiction. So like an ex junkie trying to satiate his need for heroin with methadone, I scoured my local HMV store for something similar, some sort of rpg. I settled on the 9th installment of a series I had never heard of. I purchased Final Fantasy IX. Now this actually turned out to be another of my favourite games ever. But at the time I was dissapointed that it did not scratch my Diablo itch.

After probably a year of nagging my mum she spoke to my Grandad and he agreed to buy me my own pc and Diablo II LOD. He also bought me Star Wars Galactic Battleground, that I had witnessed round another friends house. I finally got to play Diablo as much as I wanted. And boy did I play it. Non stop. For hours. For days. For weeks. For months. For years. Here in 2021 I still play this game.

Now let me explain one of the game's greatest features. The variety of character builds. There are seven main character types that you can choose from. Necromancer, Barabarian, Sorceress, Amazon, Paladin and with the Lord of Destruction expansion the Druid and the Assassin. But in each of these characters there are multiple different character builds you can make. For instance with the Necromancer you could choose to be a Summoner, focusing mostly on the summon tree, pumping all your skill points into raising the dead and calling golems to do your dirty work for you. But if you wanted a more hands on approach you could focus on the bone skills. Pumping your skills into bone spears and bone walls. Trapping your enemies then firing your projectile bones at them. Don't fancy bone? Why not go poison? Pump your points in poison dagger, poison explosion and nova. I used to have loads of fun running into multiplayer games online and hostiling lower level player characters and pumping them full of poison nova and watching them die. This is just four obvious examples of build for the necromancer. There are many more. With sub builds and hybrids.

I would say the Paladin is the most versatile character with over 20 different possible builds. Before I die I want to make every single one for every character. The way it changes your play style really gives the game almost endless possibilities.

But it is strange that I am praising variety as one of it's greatest features, when it is also one of it's greatest faults. The repetition. Not in characters, but in quests and acts. The game is split up into five acts, in varying environments, including wide open green plains, a vast baron desert, a luscious and deep jungle, the depths of hell itself and with the LOD expansion, a snowy mountainscape. Inside each of these acts there are six quests for you to complete, except act 4 which only has three. After completing all the acts and beating the final boss you have the option to play on a higher difficulty. Normal, Nightmare and Hell. In this greater difficulty you can go back through the game against harder enemies, continuing to level your character. Also the best items are not available in Normal and Nightmare. It is impossible for them to drop anywhere but the Hell difficulty.

This is not a bad system but it would been better to have 15 different acts of progressive difficulty instead of running the same 5 over and over. The damn repetition. You run certain bosses repeatedly hoping they drop that item you're waiting for. You repeatedly run bosses to gain experience. I must of killed the act three boss Mephisto over 200,000 times as he is one of the best places to hunt for magic items. This didn't bother me. It was exciting every time one of my targets dropped, hoping that this would be the one where something awesome would spawn. Some of the most sort after items are runes. Little stone pieces that can be put in socketed items in a certain order to create a rune word. Which are some of the best items in the game.

I remember grinding for months, trading all my finds for runes, slowly building them up until I could afford my target. The Enigma. A rune word armour that gives any character the sorceress exclusive skill of teleport. That was a game changer. I will never forget the day I got my first one. Something that seemed so impossible to obtain as the runes needed to create it have something like a one in a million chance of dropping. But all my hard work paid off and I got to tele my paladin around. Priceless gaming moment for me. The graphics look dark and gritty, absolutely perfect for the game's content.

I love the way the game looks and am not a fan of the more cartoony looking Diablo III. the enemies look awesome especially Diablo himself. The music matches the graphics with its haunting tones. Each area has a theme, some being very intense. Act 1 has a kind of minimalist feel to it with its quiet tinkling on acoustic guitar. Act 2 has a more Arabic feel to it and is my personal favourite. Each act's music is well suited to the landscape and it is very well done.

The game does have a storyline but it really isn't about that. With the amount of times you're going to be playing through the same acts and quests you'll be skipping all text boxes.

So I have tried to explain what makes this game the greatest of all time in my opinion but words can not really convey how I feel about it. It's like an old friend I still visit. I love you Diablo!

Gameplay 20%

Graphics 20%

Sfx 20%

Controls 20%

Replayability 20%

Overall 100%


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