![](http://web.archive.org./web/20240517002236im_/https://preview.redd.it/actraiser-2-v0-w82uxm96yqvc1.jpeg?width=640&crop=smart&auto=webp&s=68e702ff2e4742369ef3fbbe214f71b5128ad5f1)
![r/snes - ActRaiser 2](http://web.archive.org./web/20240517002236im_/https://preview.redd.it/actraiser-2-v0-w82uxm96yqvc1.jpeg?width=640&crop=smart&auto=webp&s=68e702ff2e4742369ef3fbbe214f71b5128ad5f1)
Favorite soundtrack ever? New soundtrack coming out? Got a cool site to share, or a video of yourself playing some awesome game music? Great!
The central hub for all news, updates, rumors, and topics relating to the Nintendo Switch. We are a fan-run community, not an official Nintendo forum.
The TL;DR of this is "Pick it up, but be aware going in"
So this is a sort of Remaster/Remake combo if that makes sense. The core game is definitely there, but they just added a lot to it and honestly some might see it as major padding.
For those of you who are unaware, the standard gameflow of the original ActRaiser was as follows: Side Scrolling Segment -> City Sim -> Side Scrolling Segment with Boss. All in all each area took about an hour and 15 minutes at most and that was IF you were maxing out your worlds population for max level gains. Added up it lead to roughly 8 1/2 hours of gameplay for the entire game and it's a hell fo a ride throughout.
In ActRaiser Renaissance the same game flow is there, but now each area has an area specific plot ala Dragon Quest, a hero character you raise, side quests, tower defense segments (yes, you heard that right) LOTS of dialog and a few more side scrolling segments thrown into the mix, all of which adds to a significantly increased playtime. On the original Version the first area (Filmore) takes me roughly 45 minutes, in the remake Filmore took me over 2 hours, and while that was me going through and maxing out the town that's still a significant increase.
Also, the villain is named Tanzra rather than Death Heim and while that is what he was originally called in the Japanese version which sounds cooler: "Im off to slay Tanzra" or "I'm off to slay Death Heim" (if you answered the first one you are a sad, strange little person and I pity you).
Look, for me so far it's worth the price I paid. I'll also admit that I had some Nintendo Coins saved so I didn't pay near the full $30 and I'm also a die hard Quintet fan but still. Do your research before jumping in, maybe wait for Easy Allies or Arlo or whoever your preferred YouTuber is to release a review before buying.
A subreddit for the Japanese-style Role-playing Games genre, past and present. Centered around the discussion of JRPGs.
The central hub for all news, updates, rumors, and topics relating to the Nintendo Switch. We are a fan-run community, not an official Nintendo forum.
It was such a unique game for the time. For those unfamiliar, it was an early SNES title that alternated between 2D action platformer and simplistic top down city building in a fantasy setting. You control a "god" who takes human form to fight monsters in different areas of the world to make them habitable for humans, which leads to the top down city building/defense segments, where you play as this little cherub managing the town's development and fighting monsters trying to destroy it.
They made a sequel, which was absolutely gorgeous looking and had one of my favorite SNES soundtracks of all time, but they ditched the city building in favor of all action platforming. Plus it's fucking hard. It's still a great game and worth your time if you like a challenge, but they took away what made it unique and that's probably why it flopped.
I think all of the cool shit they could do with that concept now. They could make the world building segments way more expansive and in-depth, maybe kinda like Cities Skylines meets Kingdom Rush, and have the action segments be kinda like a mini-Metroidvania style; if they wanted to go 3D, they could make it a challenging Dark Souls style.
The game was developed by Quintet, who also did the Gaia Trilogy (Soulblazer, Illusion of Gaia and Terranigma), and was published by Enix before they merged with Square. Quintet went tits up, but I think Square Enix still holds the rights to the franchise.
Sadly, the odds of it making a comeback after 30 years are probably about as high as a Legacy of Kain sequel.
Nostalgia is often triggered by something reminding you of a happier time. Whether it's an old commercial or a book from your past, it belongs in /r/nostalgia. Here we can take pleasure in reminiscing about the good ol' days... times we shared with loved ones, both humorous and sad. So grab your Pogs, Surge cans and Thriller cassettes, and we'll see you in /r/nostalgia!
Nostalgia is often triggered by something reminding you of a happier time. Whether it's an old commercial or a book from your past, it belongs in /r/nostalgia. Here we can take pleasure in reminiscing about the good ol' days... times we shared with loved ones, both humorous and sad. So grab your Pogs, Surge cans and Thriller cassettes, and we'll see you in /r/nostalgia!
A place to discuss the Miyoo Mini & Mini+ (and sometimes about other products released by Miyoo as well). NO ROM/BIOS links. Created by fans & NOT officially connected to Miyoo. Unofficial Miyoo Mini group. Links and materials are for informational and research purposes only. We cannot guarantee accuracy of user posts. (Avatar sub credits: Cimpix17)
Nostalgia is often triggered by something reminding you of a happier time. Whether it's an old commercial or a book from your past, it belongs in /r/nostalgia. Here we can take pleasure in reminiscing about the good ol' days... times we shared with loved ones, both humorous and sad. So grab your Pogs, Surge cans and Thriller cassettes, and we'll see you in /r/nostalgia!
A subreddit for the Japanese-style Role-playing Games genre, past and present. Centered around the discussion of JRPGs.
Saw this during the direct and that it was a remake but I’ve never even heard of the original. It definitely looked interesting though.
Has anyone here played the og game or the remake? How are they?
The central hub for all news, updates, rumors, and topics relating to the Nintendo Switch. We are a fan-run community, not an official Nintendo forum.
Sieges can be a pain. Here are some easy tips.
Before that my only gripe is you don't know where palisades can be placed until you are in a siege. Learn where these are so you can place towers better.
Place towers next to palisades and choke enemies toward them.
Once you get summoning bells, do the same to lure mobs.
Heroes are towers in their own right so place them them same way
Use summoning bells to gather groups then drop miracles on them.
Don't blow all your bells initially, save them for replacement.
Sieges are hard until you get Philotas as a summonable then it becomes easier. He is a tank with a huge smash, so use him for ground mobs. Later on you can mostly free for all who you summon. Oh and it's not explicitly stated unless you look at Ally Profiles but each hero offers a buff to other heroes and buildings.
Hope this helps!
Edit: One extra thing! Miraculous wind is an excellent way to pull enemies around the map a little bit, use it if you need to gather enemies up to a certain choke point!
Is it worth playing? I'm playing through the first one on and off right now. I've heard that Act Raiser 2 is extremely difficult.
Favorite soundtrack ever? New soundtrack coming out? Got a cool site to share, or a video of yourself playing some awesome game music? Great!
Favorite soundtrack ever? New soundtrack coming out? Got a cool site to share, or a video of yourself playing some awesome game music? Great!
A subreddit for news and discussion on video game soundtrack and chiptune music released on vinyl.
A community for vintage gaming, celebrating games for hardware released before the year 2000.
Favorite soundtrack ever? New soundtrack coming out? Got a cool site to share, or a video of yourself playing some awesome game music? Great!
Every “hardest game on the system” people talk about is a joke compared to this game. Is this the absolute peak or is there something even more difficult?
And I don’t mean unplayable games that are hard due to design flaws I mean genuine, intended difficulty.
It came out on the SNES and it's pretty damn awesome. It's like a combination of an Action-Platformer with some elements of Civilization and RPGS thrown in the mix.
I'm playing it right now for the first time, and it's pretty awesome. But I noticed it not really being talked about all that often.