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The Tenderizer is quite literally a direct downgrade to the Liberator.
r/Helldivers

A subreddit dedicated to HELLDIVERS and HELLDIVERS 2, intense co-op shooters set in a satirical dystopian future where you play as one of mankind's elite soldiers determined to spread managed democracy. Developed by Arrowhead Game Studios.


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The Tenderizer is quite literally a direct downgrade to the Liberator.

Less ammo per mag, same damage, less fire rate, a negligible recoil difference, and a few extra mags. Great. The Penetrator is equally as terrible, but at least THAT can shoot through medium armor. This is just as much of the suck but with even less of a reason to exist.

I know it’s super early to bellyache about this, I know. The gun JUST came out. But seriously. I’m not even sure what the hell…are we being intentionally fucked with? Is this a joke? I’m having a harder and harder time being complacent with the downright bipolar additions and changes to this game. People have the ability to pay real money for this weapon - and on top of that, even if they didn’t want to, they’d STILL need to grind a decently considerable amount of games to get it for free. It’s practically a paperweight next to any other weapon we could dive with.

Stop making weapons fucking useless. Just for a bit. Please.


One of my least fav lore theories is that Melina is actually Miquella, she's clearly a retired black knife. Tattoo on her face and weapon skill confirm this
r/Eldenring

This is the subreddit for the Elden Ring gaming community. Elden Ring is an action RPG which takes place in the Lands Between, sometime after the Shattering of the titular Elden Ring. Players must explore and fight their way through the vast open-world to unite all the shards, restore the Elden Ring, and become Elden Lord. Elden Ring was directed by Hidetaka Miyazaki and made in collaboration with George R. R. Martin. It was developed by FromSoft and published by Bandai Namco.


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One of my least fav lore theories is that Melina is actually Miquella, she's clearly a retired black knife. Tattoo on her face and weapon skill confirm this
r/Eldenring - One of my least fav lore theories is that Melina is actually Miquella, she's clearly a retired black knife. Tattoo on her face and weapon skill confirm this





Bilibili Gaming vs. PSG Talon / MSI 2024 - Bracket Stage - Round 1 / Post-Match Discussion
r/leagueoflegends

This is a subreddit devoted to the game League of Legends.


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Bilibili Gaming vs. PSG Talon / MSI 2024 - Bracket Stage - Round 1 / Post-Match Discussion
false

MSI 2024

Official page | Leaguepedia | Liquipedia | Eventvods.com | New to LoL


Bilibili Gaming 3-2 PSG Talon

BLG | Leaguepedia | Liquipedia | Website | Twitter
PSG | Leaguepedia | Liquipedia | Website | Twitter | Facebook | YouTube


MATCH 1: BLG vs. PSG

Winner: Bilibili Gaming in 25m
Game Breakdown

Bans 1 Bans 2 G K T D/B
BLG rumble nautilus senna twistedfate sejuani 54.4k 21 10 M1 H3 C4 B5 C6
PSG ashe vi renekton xinzhao wukong 40.6k 7 1 HT2
BLG 21-7-41 vs 7-21-20 PSG
Bin ksante 3 3-0-6 TOP 1-4-0 4 urgot Azhi
Xun jarvaniv 3 3-0-14 JNG 2-4-5 3 maokai JunJia
knight ahri 2 5-2-6 MID 2-7-2 2 taliyah Maple
Elk kalista 1 9-2-4 BOT 2-4-5 1 lucian Betty
ON renataglasc 2 1-3-11 SUP 0-2-8 1 nami Woody

MATCH 2: BLG vs. PSG

Winner: PSG Talon in 30m
Game Breakdown

Bans 1 Bans 2 G K T D/B
BLG rumble nautilus senna taliyah azir 55.8k 14 4 C2 H3 HT4
PSG ashe vi ahri xinzhao wukong 60.7k 20 8 O1 B5 HT6 B7
BLG 14-21-25 vs 20-14-49 PSG
Bin renekton 2 3-3-1 TOP 6-2-7 2 ksante Azhi
Xun jarvaniv 3 0-5-9 JNG 1-2-12 3 maokai JunJia
knight orianna 3 3-4-3 MID 6-1-7 4 aurelionsol Maple
Elk kalista 1 7-4-2 BOT 5-4-8 1 lucian Betty
ON renataglasc 2 1-5-10 SUP 2-5-15 1 nami Woody

MATCH 3: BLG vs. PSG

Winner: Bilibili Gaming in 24m
Game Breakdown

Bans 1 Bans 2 G K T D/B
BLG rumble nautilus senna azir aurelionsol 49.8k 14 7 H3 B5 C6
PSG ashe ahri kalista sejuani xinzhao 40.0k 8 1 I1 CT2 C4
BLG 14-8-39 vs 8-14-16 PSG
Bin ksante 3 3-0-6 TOP 1-2-1 4 urgot Azhi
Xun wukong 3 4-1-6 JNG 2-4-2 1 vi JunJia
knight taliyah 2 3-0-9 MID 1-3-2 3 neeko Maple
Elk lucian 1 3-5-7 BOT 4-3-3 1 zeri Betty
ON nami 2 1-2-11 SUP 0-2-8 2 lulu Woody

MATCH 4: PSG vs. BLG

Winner: PSG Talon in 31m
Game Breakdown

Bans 1 Bans 2 G K T D/B
PSG ahri lucian varus twistedfate orianna 58.2k 8 8 O2 H3 M4 B5 M6
BLG rumble senna kalista nautilus zeri 52.1k 10 2 C1
PSG 18-10-39 vs 10-18-21 BLG
Azhi ksante 2 1-4-6 TOP 5-4-0 4 vayne Bin
JunJia sejuani 2 2-2-11 JNG 2-3-5 1 vi Xun
Maple taliyah 1 7-1-3 MID 3-4-4 3 azir knight
Betty ezreal 3 4-1-8 BOT 0-4-5 1 xayah Elk
Woody ashe 3 4-2-11 SUP 0-3-7 2 rakan ON

MATCH 5: BLG vs. PSG

Winner: Bilibili Gaming in 23m
Game Breakdown

Bans 1 Bans 2 G K T D/B
BLG nautilus taliyah vi xinzhao rumble 52.4k 19 10 C1 HT2 CT4 B5
PSG ahri kalista renataglasc aurelionsol corki 35.7k 2 0 H3
BLG 19-3-54 vs 2-19-7 PSG
Bin ksante 2 3-2-12 TOP 0-7-2 4 udyr Azhi
Xun kindred 3 7-0-9 JNG 2-3-0 3 viego JunJia
knight neeko 3 4-0-10 MID 0-2-2 2 azir Maple
Elk varus 1 3-0-11 BOT 0-2-1 1 senna Betty
ON ashe 2 2-1-12 SUP 0-5-2 1 tahmkench Woody

Patch 14.8 - Skarner disabled


This thread was created by the Post-Match Team.



If this is the quality for “monthly” warbonds, they need to be less frequent.
r/Helldivers

A subreddit dedicated to HELLDIVERS and HELLDIVERS 2, intense co-op shooters set in a satirical dystopian future where you play as one of mankind's elite soldiers determined to spread managed democracy. Developed by Arrowhead Game Studios.


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If this is the quality for “monthly” warbonds, they need to be less frequent.

Do I really need to say anything else? I know they want to keep the content coming but good lord this warbond is just…not good.

I’d much rather get a few more (hopefully better realized) weapons at once every two or three months than what we’ve been getting lately, ESPECIALLY this polar warbond. It’s just so uninspired. Every weapon on this release is just a slightly changed clone of a base weapon, it’s not exciting.

And as a closing statement, the Tenderizer better be a placeholder version because this thing is a fucking joke, and you don’t even get all your mags back from a resupply?? It’s a worse liberator in every single way except for better recoil. Truly awe inspiring how terrible it is.







1 Hour in the air. Possibly the longest flight in Genshin
r/Genshin_Impact

This is the official community for Genshin Impact (原神), the latest open-world action RPG from HoYoverse. The game features a massive, gorgeous map, an elaborate elemental combat system, engaging storyline & characters, co-op game mode, soothing soundtrack, and much more for you to explore!


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1 Hour in the air. Possibly the longest flight in Genshin

I wanted to do a great flight around Teyvat and here is the path I've chosen:

https://preview.redd.it/1-hour-in-the-air-possibly-the-longest-flight-in-genshin-v0-g5z181ej1fzc1.jpg

All of this without touching the ground. It's the longest path I could think of, going through 4 out of the 5 nations currently in the game.

In my last post I talked about reaching almost all the Statues of the Seven, but there was no practical example. So this time I've filmed the whole journey.

Here's the link to the video: https://youtu.be/3E9xtV9rE_A

I realise that the video is almost an hour long, so feel free to speed it up or skip as you see fit.


Developer Update | May 2024
r/deadbydaylight

Dead by Daylight is an asymmetrical multiplayer horror game in which four resourceful survivors face off against one ruthless killer. Developed and published by Behaviour Interactive. This subreddit is not owned, operated, or moderated by Behaviour Interactive.


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We’re heading into our 9th Year! Alongside a brand-new Chapter coming in the 8.0.0 Update, we’ve prepared a large number of balance changes and quality of life improvements for existing content. As always, these adjustments will head to the Public Test Build (PTB) shortly where we’ll collect feedback and make some tweaks where necessary before the update releases on all platforms.

https://preview.redd.it/developer-update-may-2024-v0-cbwng7nbsezc1.png
  • [CHANGE] Decreased Hidey-Ho cooldown to 12 seconds (was 18 seconds).

  • [CHANGE] Chucky can only Scamper while performing a Slice & Dice attack.

  • [CHANGE] Decreased the time it takes to Scamper to 1.3 seconds (was 1.4 seconds)

Dev note: Scamper could sometimes lead to unavoidable hits since Survivors could not possibly get someplace safe in the time it took for Chucky to crawl under the pallet. We want to shift his gameplay away from these easy hits (Scamper then basic attack) and instead encourage using his unique Slice & Dice attack.

Since this change would affect his strength, we have reduced the cooldown of Slice & Dice to allow Chucky to use his Power much more frequently.

https://preview.redd.it/developer-update-may-2024-v0-5pm3c3ecsezc1.png
  • [CHANGE] Increased Chainsaw Sweep duration to 2.5 seconds per token (was 2 seconds).

  • [CHANGE] Increased Chainsaw Sweep movement speed to 5.35m/s (was 5.29m/s).

  • [CHANGE] Decreased collision detection size to help navigate tight spaces.

  • [CHANGE] Decreased base tantrum time to 3 seconds (was 5 seconds).

  • [CHANGE] Several Add-Ons have been adjusted accordingly.

Dev note: To reduce The Cannibal’s dependence on certain Add-Ons, we’ve taken part of the effects of the most popular Add-Ons and incorporated them into his base kit and toned down the Add-Ons to compensate. This way they’ll feel less essential and allow you to experiment with other options.

We’ve also reduced the size of the chainsaw’s collision detection against the environment to make it less likely to bump into things that aren’t directly in front of you to make it easier to use his Power in tight spaces (and reduced the tantrum duration in case you still bump into something).

https://preview.redd.it/developer-update-may-2024-v0-4ibcflvdsezc1.png
  • [CHANGE] Decreased stun time when a Survivors breaks free to 2.7 seconds (was 3 seconds).

  • [CHANGE] Increased reel speed to 2.76m/s (was 2.6m/s).

  • [CHANGE] Increased movement speed while reloading to 3.08m/s (was 2.64m/s).

Dev note: Every second counts, so we’ve made some tweaks to save The Deathslinger some time when reeling and when a Survivor breaks free. We have also increased his movement speed while reloading so he doesn’t lose as much distance in the process.

https://preview.redd.it/developer-update-may-2024-v0-1ff99lgmsezc1.png
  • [CHANGE] Decreased Hindered penalty from infection to 4% (was 8%).

  • [CHANGE] Infection is now reduced to 1% when hooked (was 50%).

Dev note: On top of Virulent Bound being a strong chase Power to begin with, infected Survivors also suffered from a severe movement speed penalty. We have reduced this effect to 4% - still significant, but not a death sentence.

We have also further reduced Survivors’ infection when hooked to make tunneling (chasing them as soon as they are unhooked) less of an obvious choice.

https://preview.redd.it/developer-update-may-2024-v0-9bu37hvisezc1.png
  • [CHANGE] Compound 33 now increased Rush turn rate and duration by 11% (was 33%).

  • [CHANGE] Iridescent Blight Tag now increased Rush speed by 10% (was 20%).

Dev note: The Blight’s ultra-rare Add-Ons have proven to be too strong, so we have toned both of them down to a more reasonable level.

https://preview.redd.it/developer-update-may-2024-v0-uvn91ofnsezc1.png
  • [CHANGE] Increased Toolbox sabotage speed across most variants.

  • [CHANGE] Increased effects of sabotage related Add-Ons (Grip Wrench, Cutting Wire, Hacksaw).

Dev notes: Toolboxes are often considered “the repair item” – while this is fine for those who want to use them to repair, we’d like to make sure that sabotage feels like a viable alternative for those who want it.

This update features balance changes to a selection of the strongest and most frustrating Perks to face. The majority of these adjustments are slight; the intention is to keep the Perks feeling effective and to bring them a bit more in line with other options.

https://preview.redd.it/developer-update-may-2024-v0-mugc076psezc1.png
  • [CHANGE] Decreased block duration to 15/20/25 seconds (was 20/25/30 seconds).

Dev note: Deadlock is quite effective while being rather easy to activate. We have slightly reduced the duration of the generator blocker to bring it in line with other options.

https://preview.redd.it/developer-update-may-2024-v0-2vwr64eqsezc1.png
  • [CHANGE] Decreased movement speed bonus to 150% (was 200%).

  • [CHANGE] Decreased Exhausted duration to 30/25/20 seconds (was 60/50/40 seconds).

Dev note: Background Player’s high movement speed allowed Survivors to cross extreme distances to make a save. There was no way for the Killer to reasonably check that area, let alone defend against it. We have reduced the movement speed and instead reduced the Exhausted duration to compensate. This will make it harder to get a save but allow you to make attempts more often.

https://preview.redd.it/developer-update-may-2024-v0-k4vq8xkrsezc1.png
  • [CHANGE] Decreased block duration to 6/8/10 seconds (was 8/10/12 seconds).

Dev note: Grim Embrace has quickly risen in both strength in popularity since it was last changed. We have similarly toned it down slightly to move it into a more balanced range while keeping it rewarding for Killers who choose to switch targets.

https://preview.redd.it/developer-update-may-2024-v0-ttuecaqssezc1.png
  • [CHANGE] Reduced stun duration to 4 seconds (was 5 seconds).

Dev note: Our last update increased the stun duration to 5 seconds. This was a little too effective, so we have fine tuned the stun duration to 4 seconds instead.

https://preview.redd.it/developer-update-may-2024-v0-uefb3bptsezc1.png
  • [CHANGE] Decreased regression effect to 20% (was 30%).

Dev note: Pop Goes the Weasel has proven to be very strong, and the conditions to activate it aren’t very difficult. To better reflect how often it comes into play, we have reduced the strength of its regression effect.

https://preview.redd.it/developer-update-may-2024-v0-8lzap52zsezc1.png
  • [REMOVED] Buckle Up no longer provides Endurance.

  • [NEW] Survivors healed from the dying state break into a sprint at 150% movement speed for 3/4/5 seconds. This does not cause Exhaustion.

Dev note: Buckle Up could be problematic when paired with For the People, allowing Survivors to save each other before the Killer can pick them up risk-free. Since there’s a lot of competition between Perks which grants Survivors Endurance from the dying state, we’ve decided to replace the effect entirely to help it stand out.
Now, Buckle Up will instead grant the healed Survivor a speed boost, but not protect the rescuer from harm.

https://preview.redd.it/developer-update-may-2024-v0-kj3ozh50tezc1.png
  • [CHANGE] Decreased regression effect to 10/15/20% (was 15/20/25%).

Dev note: Pain Resonance finds itself in almost 40% of all loadouts, and it is one of the most effective Perks in the game. We want to make this Perk less of a clear choice for all builds, but keep it rewarding for Killers who choose to chase multiple Survivors.

https://preview.redd.it/developer-update-may-2024-v0-gtds3e51tezc1.png
  • [CHANGE] Decreased Invocation time to 60 seconds (was 120 seconds).

  • [CHANGE] Invocation progress now regressed at a rate of 1 charge per second (was 20 charges per second).

Dev note: Now that we’ve had some time to see the Invocation mechanic play out, we’re ready to make some adjustments to both the Invocation process (in preparations for future Invocation Perks) and Weaving Spiders itself.

Invocations are meant to be a time commitment, but they took a little longer than we’d like. We have reduced them to 60 seconds to better fit the flow of a match. This can be further sped up by cooperating with other Survivors. We have also slowed the regression effect to give Survivors a chance to return and save some of their progress after they are chased away. These changes will be consistent among future Invocation Perks.

https://preview.redd.it/developer-update-may-2024-v0-ts8hisg2tezc1.pnghttps://preview.redd.it/developer-update-may-2024-v0-c8975i93tezc1.png
  • [NEW] Reworked the lighting of the Shattered Square map.

Dev note: The red-tinted lighting in the Shattered Square could make it difficult to see scratch marks, auras, and pools of blood, especially for colorblind players. We have completely changed the lighting on this map to address these concerns.

https://preview.redd.it/developer-update-may-2024-v0-8lfxrtg4tezc1.pnghttps://preview.redd.it/developer-update-may-2024-v0-xyy9luf4tezc1.png
  • [NEW] Reworked pop-up for Items found within a Trial.

Dev note: The existing pop-ups for Items were minimal, showing only the Item’s icon and remaining charges. This relied on players knowing all the details of each Item – and with a growing number of Killer-specific Items, that’s getting harder to do!

When you approach an Item, you’ll now see a brief description of what that Item does.

https://preview.redd.it/developer-update-may-2024-v0-8nfo3rh5tezc1.png

We have plenty more surprises in store for the upcoming year. Be sure to tune in to our Anniversary Broadcast on May 14th at 11AM ET for exciting reveals, including new features, the next Chapter, and more!
Be sure to follow us on Twitch or subscribe on YouTube so you don’t miss out!

Until next time…
The Dead by Daylight team





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