Stardew Valley is an open-ended country-life RPG with support for 1–8 players. (Multiplayer isn't supported on mobile).
Simulation games
Stardew Valley is an open-ended country-life RPG with support for 1–8 players. (Multiplayer isn't supported on mobile).
Stardew Valley is an open-ended country-life RPG with support for 1–8 players. (Multiplayer isn't supported on mobile).
I'll go first... I have been playing on and off for years and only today found out you can undo tilled soil with your pickaxe.
Stardew Valley is an open-ended country-life RPG with support for 1–8 players. (Multiplayer isn't supported on mobile).
Stardew Valley is an open-ended country-life RPG with support for 1–8 players. (Multiplayer isn't supported on mobile).
Stardew Valley is an open-ended country-life RPG with support for 1–8 players. (Multiplayer isn't supported on mobile).
Stardew Valley is an open-ended country-life RPG with support for 1–8 players. (Multiplayer isn't supported on mobile).
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Stardew Valley is an open-ended country-life RPG with support for 1–8 players. (Multiplayer isn't supported on mobile).
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Stardew Valley is an open-ended country-life RPG with support for 1–8 players. (Multiplayer isn't supported on mobile).
I know he and seb don’t get along, but they’re two unrelated grown men cohabitating. I don’t see the problem in them having a respectful distance. As for him being over involved with Maru I can’t say I blame him, he won the lottery with a kid like her. He calls maru his ‘little girl’ which, a little patronizing but whatever, but he treats her like an oldest son meant to inherit his work. He recognizes just how lucky he is to have a child that intelligent and throws everything he has into nurturing that. He’s involved, he’s supportive, he does his best to ensure she’s not around any bad influences, he does come around to the farmer when he realizes they too are encouraging and supportive to maru. He’s a good dad, but he’s not seb’s dad and I feel like he gets undo hate for that.
Edit: thanks y’all for engaging so respectfully! I really appreciate it, I was very nervous to post but I’m enjoying just chatting about theories with y’all☺️
Edit 2: I had a lot of fun chatting with all of you but I’ve been typing for an hour on a post I thought would get like five responses for so I think I’m gonna put the phone down for a little while😂 thank you all! Have a nice rest of ur day
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Hello! this text is aimed at people who haven't played 3.23 on EPTU
There are many differences with 3.22 and I decided to make this guide to reduce the amount of confusion and frustration.
New Keybindings
new patch - new keys, some of them are in charge of entirely different new systems, others seem to be changed just for the sake of change
On Foot section
we have mostly rebinds here. but there is a couple of new ones:
[4] for medpens
rebind: Quick Keys, Interactions, and Inner Thought ->.@ui_Consumable_QuickSelectRadialMenu
[5] for multitool/medgun (still not separated)
rebind: On Foot -> <= BAD TOKEN => (the one that has 5 as default)
[V] is dedicated to RIGHT THIGH equipment slot so if you have medgun there it will pull medgun. same with miltitool. (edited, correction from )
rebind: On Foot -> <= BAD TOKEN => (the one that has V as default)
[1],[2] are for primary weapons but they work slightly different. So if you have a gun in slot 1 - pressing [1]will now always get you this gun. pressing [1] again will switch guns
hold [i] to open your loadout, so you can see what gun is in slot 1 or 2
rebind: On Foot -> <= BAD TOKEN => (the one that has 1 or 2 as default)
hold [i] - shows you new loadout menu. it is much better for tracking ammo/consumables equipped
rebind: Quick Keys, Interactions, and Inner Thought -> Personal Commodity Inventory (Toggle (there are 2 of them. you need lowest one))
[6] is your fists now, when you really need to destroy 400 boxes of drugs and become kung-fu master
rebind: On Foot -> Unarmed Combat
[l.alt+1] - repool your ammo. you must be out of armistice cause it needs your gun out
rebind: On Foot -> .@ui_CIFPSAmmoRepool
[C] is crouch now
rebind: On Foot -> Crouch
[l.ctrl] is prone
rebind: On Foot -> Prone
[F] is good old interaction mode with a few twists. just pressing it while looking on an item will perform the default action. double clicking will perform second default action. if you wanna see all possible actions - hold F + press RMB
also if you annoyed by F F F F F F F F F F F F everywhere in the world - you can thankfully turn it off:
Options -> Game Settings -> Interaction Prompt: Display input Icon >> off
but the option ISNT SAVED -so the game will annoy you with it every new launch.
rebind: Quick Keys, Interactions, and Inner Thought -> Interaction Mode
hold [F] + [RMB] to activate inner thought menu over an item - then you can select an option and press [MMB] to set this action as primary or secondary (thanks )
[l.alt+F] is inner thought menu now - because [F+RMB] has new functionality
rebind: Quick Keys, Interactions, and Inner Thought -> Personal Inner Thought (PIT)
[l.alt+H] toggle helmet - you now have another slot for helmet on your waist (currently helmet isn't shown equipped there though) and this keybinding toggles your helmet from your head to your waist. you still perform "carry" animation when you do it so be careful with movement when you use it - I dropped my helmet on the ground few times.
rebind: On Foot -> Helmet
Ship Section
With master modes a lot has changed so there are much more differences then on foot
hold [B] is now for switching master modes. Currently we have only 2 - NAV and SCM, your ship starts in SCM (why?) by default you can check what mode are you in by checking the top of velocity indicator in ship's interface.
rebind: Flight - Movement : Cycle Master Mode (Long Press)
[LMB] is now to perform quantum jump in NAV QT mode when you are spooled. hold LMB to cancel the jump
rebind: Flight - Movement : Jump Drive - Request Jump
[MMB] now switches operator modes - for example guns to missiles for SCM, or qt-markers-bloated screen and clean screen for NAV
rebind: Vehicles - Seats and Operator Modes : Next Operator Mode
[l.alt+c] is now the sticky throttle, apparently it is a new unnecessarily-complicated version of cruise control. I hate it.
rebind: Flight - Movement : Throttle - Cruise Mode - Toggle
honestly this mode sucks and if you wanna get a fraction of Old Cruise back - I recommend this one:
~~re~~bind: Flight - Movement : Throttle - Trim - Set To 100% (Short Press)
it acts the same as good old cruise, except the only way to cancel it is to hit space break (default [X]), and it doesn't work when you are not in seat (new sticky throttle doesn't work either...)
[NO KEY] is new "safe landing" mode - and it is unbound by default. and it is ON by default.... what it does is it reduces your speed to 30m/s if you have landing gear down. The problem with that is that game doesn't tell you explicitly that it exists now and even its state - leading to frustrating flying experiences. I recommend binding it to a key you gonna use quite semi-frequently - because every new ship - and every reclaimed ship will have this "safe landing" on.
~~re~~bind: Flight - Movement : Automatic Precision Mode Toggle (there are also separate enable/disable bindings)
[TAB] ping is back baby! and you don't even have to hold it. Yay!
rebind: Flight - Radar: Activate Ping (Hold & Release)
BUGS
This text was written based on last EPTU builds experience. So hopefully you wont encounter all of them (also you may encounter new, chtonic ones).
These are the most common new bugs I encountered:
Cant loot a lootbox/container - its' content is shown but I cant move any item and capacity may be shown as infinite
-
if item is small you can right click -> carry it. Other option is to open the new looting menu and then wait a few seconds and switch to normal inventory (arrow top right on your screen). You may repeat it a few times.
Cant loot your own body - inventory insta closes.
Your gear is lost. the solution hasn't been found. your only option is to get your body and store it in a ship you never reclaim - so when next soft reset happens your gear will be moved to your home city....
Ships/hoverbikes blow up close to a surface
really nasty bug - can happen pretty much anywhere. you suddenly blow up cause server just kills you. It does not depend on speed you was moving. or server fps... no solution. but it happens less to ground vehicles
Double clicking on a helmet, while having other one equipped makes it disappear and bugs you character's head
-don't panic, your helmet is still there. invisible on waist slot. unequipping all of your gear solves it and returns your helmet.
Another option is to drop helmet from your head on the ground - then hold F + rmb and select "store" option (you need a backpack) - the second helmet will appear on the ground too.
Star map search isn't showing any results
-
just delete all input text, wait for suggestions to appear then enter text again.
That's all I've got for now, I definitely missed something especially in ships section
Feel free to add any other hotkeys/bugs I missed.
Preferably using the same format:
hotkey - what it does - where to rebind
bug - description - solution
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Stardew Valley is an open-ended country-life RPG with support for 1–8 players. (Multiplayer isn't supported on mobile).
Stardew Valley is an open-ended country-life RPG with support for 1–8 players. (Multiplayer isn't supported on mobile).
This is a subreddit for the game developed by Coffee Stain Studios currently in Early Access.
Stardew Valley is an open-ended country-life RPG with support for 1–8 players. (Multiplayer isn't supported on mobile).
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Stardew Valley is an open-ended country-life RPG with support for 1–8 players. (Multiplayer isn't supported on mobile).
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