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Avorion


Help finding a game similar too avorion
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Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy.


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Help finding a game similar too avorion

I love avorion but ive played too much its too familiar now. Are there any games that come close? And I mean something very similar. What I'm looking for is something open world like avorion with in depth building similar to avorion (not just upgrades for a base ship) multi-player is a must! I've done some digging but most games I found are just lacking so much compared to avorion or are just way different. I've tried space engineers already. Vault crew looks ok but is very different not sure if it'll scratch h the itch. Me and my friends have starbase but no one wants to give it another try all these years later, has anyone played it? How is it? Any suggestions would be great 👍




Looking for 3D space explore-and-prosper games like Avorion and Astrox Imperium
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Looking for 3D space explore-and-prosper games like Avorion and Astrox Imperium

I've been going back and forth between Avorion and Astrox Imperium lately, and am looking for more like them. Basically:

  • 3D interface (I am just not into 2D overhead, it's not my thing, thanks, please stop trying to sell Starsector to me)

  • Open sandbox play, without any high-pressure time-sensitive meta-game ticking down

  • Start from one ship and build up to a fleet

  • Switch with smooth ease from one ship to another for direct piloting, while giving other ships broader commands as well

  • Basic game systems like Mining, Trading, and Warfare.

  • Rather chill and relaxing to play, for the most part

Games I've played already that are just fine for other reasons, but not scratching that itch for me right now, are: Eve Online, X4 (and previous), Evochron Legacy, Empyrion, No Man's Sky, Everspace 1 & 2. I'm not really into building Space Stations, so that being present isn't a major appeal for me, but I can enjoy it when it's needed and simple enough. And I cannot emphasize enough, I'm just not into 2D overhead games. I want to fly around in 3D space. And I'm not really looking for a focused RTS experience, I'm more interested in just enjoying a sandbox.

EDIT: To clarify further, a fleet is critical to this. I'm not looking for a single-pilot cockpit sim, I've got plenty of those and they're awesome and fun, but not in the mood for them right now.









My First 10-Slot ship in Avorion 2.X
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Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy.


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My First 10-Slot ship in Avorion 2.X
https://preview.redd.it/my-first-10-slot-ship-in-avorion-2-x-v0-y8k818csqcdd1.png

I played through this game once in early access and once again after 1.0 full release. I am returning after the 2.5 update and have been in the Trinium Zone doing missions for a few days. I have started to Mine a few hundred thousand Xanion and did a few retrofits up to 9-Slot designs but with around 200K shields they just aren't strong enough even with shielding system upgrades once you encounter tougher pirates and Xsotan in the Xanion region. I just started building this ship a hour or so ago and just have the basic core systems laid out. The idea will be to bring back the quad engine pod design from my "Thumper-X" build that was fairly popular on the workshop as a mega starter Titanium ship that transitioned you to the Early Game and Naonite. Im not a great builder aesthetically but I can make something somewhat unique and pretty functional. https://steamcommunity.com/sharedfiles/filedetails/?id=3266142100






Avorion - Launch Trailer
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Avorion - Launch Trailer

So, who else leaves Avorion running while they sleep?
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Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy.


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So, who else leaves Avorion running while they sleep?

I've gotten hundreds of millions of credits and tens of millions of each material, not to mention the turrets and sockets I collect from the loaded sector after I 'log in'. Haven't turned my computer off but twice in weeks. I think I have a problem?




Avorion - Turret Factory Supply Chain
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Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy.


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Avorion - Turret Factory Supply Chain

Not sure if anyone had done this before, but I have been slowly compiling all data regarding turret fabrication and the supply chain needed to produce them. Most data is based on an average Exceptional 37 Tech turret of each kind and how many factories you would need to produce them as fast as possible. Hopefully you can also check where the bottleneck is for each material and other stuff. (It is always mostly steel)

I am still working on the values but there's already some data to look at for a few turrets.

Also I haven't factored in parallel productions, so you should be able to work with less factories but with production upgrades.

Link



What would prolong your game time in Avorion?
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Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy.


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What would prolong your game time in Avorion?

I posted this topic with a poll on the official Avorion forums, but after posting, I realized that the place was all but deserted. So, I thought I'd post this for discussion here.

Avorion as a game excites me a lot, and I was overjoyed to have come across it recently. For the last few weeks, I've been diving into this universe, and also watching around 60-70 hours of Youtube videos of people exploring the game.

It feels to me that while the initial appeal of Avorion is great, but I fear that it does not quite fulfill it's full potential. That is, it ends up being a interesting little space game that you completed rather than an in-depth space game that you just want to keep on playing and experimenting with.

What I've observed is that once players get a way of gathering resources efficiently, they have a straight forward progression through the game, where the can just keep repeating the same steps. If they do it quickly, it will be challenging, but once you've reached the center, it's all over. If you do it a bit more slowly, it will be more grindy, and eventually, nothing you encounter will give you any challenge.

However, I've never wanted to complete games. I've always wanted to keep on playing them, building up an interesting universe with its only history and meanings. It is my impression that empire building is the thing that could set Avorion apart and make it into one of those games that people won't leave on the shelf. When I see DLCs adding more missions and bosses, I think that's acceptable, since we need a minimum of those to keep us stimulated and for the "game completers" to have more stuff to encounter. However, if feels like more of the same, not something that truly adds to the game.

While multiplayer interaction might be even better for the game than empire building, I think our current limitations in terms of processors means that we will never see enough players or activity on a multiplayer server for player wars to be an ongoing source of entertaining for more than few percent of the player base. Therefore, we need AI-generated content. As I understand it, factions currently work this way:

  • A player alliance cannot build up a meaningful sphere of influence. You can gain nominal ownership of a sector, but it won't have any in-game effects.

  • You won't come across spaceships that are not aligned with any faction or minor factions that you can sway to your course.

  • AI factions will wage war on each other, but this content will only happen when the player is around, and thus not have a natural progression.

  • Factions do not have an economy or long-term goals, only traits that guide their short term actions.

  • Only factions with the aggressive trait will actively settle in conquered areas, and never so much that you will ever see a single strong AI faction with the strength to stand against the Xsotan.

  • Once at war, factions will not declare peace.

  • Factions won't form coalitions, perform expeditions, make new settlements (only on conquered areas) or advance in tech.

All of this means that while a player will initially be excited from seeing faction warfare, it won't take long for the player to find out that this is a very shallow concept. With all the above listed limitations, the is no meaningful empire building for the player. If there was, there would be something other than just ship-to-ship combat to occupy the player. And once the player has made a sufficiently powerful ship, the game cannot provide any challenge in that department.

I realize that one of the reasons that the developers have not focused on this might indeed be due to CPU and memory limitations. That is, meaningful empire building would mean more ships and more constant calculations happening around the map. However, I think that having some more parameters guiding faction warfare and behavior, even if they were limited and some of them a bit arbitrary, would add more excitement and more of a story line to the map. And adding more effects of the player having a empire, allowing the player to recruit independent AI entities to join them would reward the player for their effort in building an empire and make it more worthwhile.

I imagine some interesting story lines that might develop:

  • The Xsotan make a settlement in the outer rims of the galaxy and several factions band together to eliminate them from the area.

  • The Xsotan manage to cut a swathe across the southwestern part of the galaxy, leaving a big hole of unsettles sectors. An expansionist factions near the center is quick to make use of this and end up having a dominant position in the galaxy, declaring war against the player.

  • The player alliance takes our three factions in a row, only for four factions to enter into a coalition against the player alliance to try to beat it back.

  • Smugglers establish a strong factions and being taking control of large chunks of space next to the player. Due to border struggles, they end up making aggressive raids against the player, while not normally engaging in faction wars.

  • The player eliminates a big faction, leaving a hole for two powerful pirate factions to establish a pirate haven, which grows strong enough to start ravaging the sectors of some of the nearby factions.

  • One of the more central factions grows extremely rich and are able to buy a humongous mothership that is strong enough to deter the player from harassing their sectors.

  • A strong AI faction attacks the player alliance because this player threatens their monopoly on silicone mines in the area, worsening their economy.

  • A small AI faction that the player chose to disregard manages to get ahead in tech and is able to beat it's neighbors and grow strong.

Either way, I'm curious whether this is just me. I've added a poll, but for some crazy reason, polls are time limited on this subreddit (maximum of seven days), so it'd probably be more useful if people voted in the poll on the official forums.

Closed total votes
Prolonged progression
In-game challenges of a different kind
More missions, bosses, sites and events
Meaningful empire building
Improved base mechanics
Voting closed

I'm new to Avorion. Any tips?
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Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy.


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I'm new to Avorion. Any tips?

Like I said I'm new and I want to know some things about fleet managment and else.

(Please no spoilers about events and plot)

Are there any good guides online? Most of the seem outdated.

Those are my ships I also have another one exactly like the one on the right

All I know for now is that I need captains to give more advanced orders and I know how to give orders etc. but I don't know what are the dos and don'ts.

Is there a place where I can find captains easly?

Here's also something I found early on the wondering trader.

What are auto turrets? Haven't seen any in the shops.

Also another question is are these things worth the money? (screenshot) My guess would be yes but I don't know if there are better upgrades.

Sorry if I'm messy but I have so many questions and no answers...


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