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[–]Trevisowd_mod 125 points126 points  (5 children)

Hello Clint!

I have three questions:

  1. Will we be able to replay main story chapters?
  2. WD2 had great HUD customization, with being able to turn off almost everything individually. Does Legion offer a similar or even greater degree of customization? Specifically I hope to be able to disable everything including weapon reticles.
  3. Will I be able to find a Grandma with Gunkata takedowns in the open world or is the combo too out there?

I was lucky enough to meet you and other devs at E3 last year and also try out some Watch Dogs: Legion for myself.
I'm very happy with the changes that have been made to the game since then. I'm really looking forward to the release!

[–]watchdogs_devsubisoft[S] 159 points160 points  (4 children)

Hey - glad you asked about HUD customization - it's something we're very proud of. There is a lot to say so here's a link with more details about our customization and accessibility features. https://news.ubisoft.com/en-us/article/5uzsLCqRVNAtodBfm0bpRH/addressing-accessibility-in-watch-dogs-legion

ALSO

About Grandmas with Gunkata - yes it is possible - but it is extremely improbable/unlikely for this character to spawn. So if you find one make sure to share it with us! I'd love to see it!!

[–]Trevisowd_mod 70 points71 points  (1 child)

If I find a gunkata Grandma, I'll definitely make an extensive video with her :)

[–][deleted] 5 points6 points  (0 children)

Provided you don't get her killed.

[–]Tedmoseby39 5 points6 points  (0 children)

Dodged question 1 right?

[–][deleted] 7 points8 points  (0 children)

Link crashed my browser

[–]thiagopioferrariFΞRRARI 64 points65 points  (2 children)

Hi Clint!! Got 3 questions for ya!

1- Considering the amount of characters you can play in the game, how did you guys manage to voice all of them?

2- Can we expect some familiar faces in the game? 👀

3- What was the most difficult part, technically speaking, in creating a game with such huge ambition?

Thank you. So hyped for this game!!

[–]watchdogs_devsubisoft[S] 93 points94 points  (1 child)

Writing and recording the entire script with a huge number of actors in order to attempt to capture the diversity of voices and personalities you would find in a city like London was an enormous creative, technical and production challenge. Each of the writers on our team was tasked with writing the script from the point of view of an individual character (or characters). On the audio side, we spent months going back and forth to London to record actors and capture all the dialogue lines. On top of that, we have had to innovate and develop new technologies to modulate actors voices to create even more performances... it was incredible to see the different department's on our team all come together to make this happen, and we're very proud of what we've managed to deliver.

[–]TheLegendOfCheerios 23 points24 points  (0 children)

Glad to hear what most of us hoped, voices all modulated so that you don’t end up hearing the same lines over and over. Good stuff.

[–]vanade 135 points136 points  (5 children)

Hey Clint! Welcome to the sub.

The masks obviously play a huge part in the imagery of WD Legion and setting it apart from WD1/WD2 which both featured simple bandana/sleeve style masks to protect the wearer's identity. I'm very curious about how you guys went from there to the idea of different types of full masks & helmets. Can you share anything about that process/what the first mask designed was?

p.s. what is your favourite mask in the game? :D

[–]watchdogs_devsubisoft[S] 156 points157 points  (4 children)

In large part, we were inspired by Wrench, but also, we were looking at different British cultural inspirations. Back when we first started there was a lot of imagery of protestors in masks - both from the occupy movement and in protest of PM Cameron at the time. There is also the iconic Guy Fawkes mask, and numerous others. Part of the way we wanted to capture the absurdism that the British often use in protests was to have outlandish masks.

[–][deleted] 41 points42 points  (3 children)

Will there be a Guy Fawkes mask to wear in Legion?

[–]mrhelmand 112 points113 points  (1 child)

Hi Clint!

My question is this:

What was the inspiration for the 'play as anyone' mechanic? It seems such an ambitious idea, but totally in keeping with the WD franchise. I'd love to know how this came to fruition.

[–]watchdogs_devsubisoft[S] 167 points168 points  (0 children)

Play As Anyone was inspired by the original Watch_Dogs. The very idea of being able to look at someone on the street and see their job and their income and some little fact about them inspired so much imagination and made the characters in the world feel so real. When we started asking ourselves what would take that to the next level, we came up with the idea that everyone could be real... they could have a real home and a real job and a family and friends and all that. On top of that, as we looked at the evolution from a single hero in WD1 to a team in WD2 (and you get to play as all of them for a bit in the final mission) we said, what if you built your own team by recruiting your own DedSec.

[–][deleted]  (6 children)

[deleted]

    [–]watchdogs_devsubisoft[S] 60 points61 points  (5 children)

    The musical score for the game was composed by Stephen Barton, who is a renowned and award winning British composer. We had the opportunity to work with him at Abbey Road Studios in the UK, which was an amazing experience.

    [–]iosiroÐεƒαℓ† 14 points15 points  (0 children)

    Did Hudson Mohawke not do anything at all? His soundtrack in WD2 was so awesome 😔

    [–]pdelisle321 30 points31 points  (3 children)

    Haha I see you dodging those other questions about the previous characters being playable 🧐

    [–]ThatGhostHope 7 points8 points  (2 children)

    well i mean, hes probably legally not able to talk about it yet

    [–]IjustCameForTheDrama 4 points5 points  (1 child)

    Besides, some details just don't need to be spoiled. People seem to not care about experiencing the game themselves anymore. It's like everybody wants to be told every little detail about the game before they even play it. At that point, why not just watch a movie?

    [–]laplongejr 2 points3 points  (0 children)

    At that point, why not just watch a movie?

    That's exactly what I'm doing, thanks to LPs.
    That's the paradox when a game is story-focused : why playing it if you only want the story?

    [–]leocflora 48 points49 points  (2 children)

    Hiya Clint! Thanks for doing this, it’s awesome :)

    I’ve got two questions for ya: 1. What are you most excited for players to see when the game launches? (if you’re allowed to say it) 2. If this is the first Watch Dogs game you’ve worked on, what drew you to the series? And if it’s not, what keeps you interested in the series?

    [–]watchdogs_devsubisoft[S] 76 points77 points  (1 child)

    1) I really love Bagley - his personality, his sense humour, and his unique (and twisted) perspective as a borderline superintelligence. I think players will love him too, and I can't wait for players to discover more about him.

    2)The reason I was so excited to work on Watch Dogs is that the original Watch_Dogs team was largely formed from the team I worked with on Far Cry 2, and they are great friends of mine, who I respect tremendously - it's a real honour to be able to accept the torch from them, and I hope they will be proud ow what we do with Watch Dogs: Legion.

    [–]leocflora 16 points17 points  (0 children)

    That’s super cool! Thanks so much for the response!

    [–]ArmChairMajor 72 points73 points  (5 children)

    With the ability for each playable character to permanently die, is it possible for players to have one character that they use throughout the game?

    For example, if I pick a character and get used to them, and like them, but they die, do I just have to move on? Is that it for them? Should I prepare to have to switch characters every time a character dies?

    [–]watchdogs_devsubisoft[S] 105 points106 points  (2 children)

    Permadeath is an option in the main game, so you do not have to play with Permadeath on. Either way, you can choose to use one character throughout the game - as long as they are not arrested or hospitalized (or killed), you can stick with the same character throughout - except for a couple of instances where you might need someone specific.

    [–]ArmChairMajor 34 points35 points  (0 children)

    Thanks for the help, that's cleared things up.

    As a long time fan of the Watch Dogs series, I'm looking forward to Legion!

    Thank you for spending time answering my question, I can't wait to see how the game is in release!

    [–]Yoshiboy721 15 points16 points  (0 children)

    Thank you so much! Permadeath was one of the only reasons I wasn’t gonna get the game, but now I know you can turn it off I’m gonna get it for sure

    [–]Meaisk 8 points9 points  (0 children)

    You can turn Perma Death off.

    [–]PresidentZeus 2 points3 points  (0 children)

    pretty sure you have to move on with permadeath. but it's set up for you to have a lot of different main characters (recruits of yours) with different abilities/perks

    [–]Wesam_L 42 points43 points  (1 child)

    Will the game be heavily story rich driven or will it be just a wheel for the gameplay progression?

    [–]watchdogs_devsubisoft[S] 61 points62 points  (0 children)

    The story is the core throughline of the entire Watch Dogs: Legion experience. The game opens with an prologue sequence, which introduces Zero Day, the main villain and the central conflict, and establishes why you need to start your own DedSec Resistance from scratch.

    Once you have your first operatives, you start down the main path of the story, confronting the different villains and uncovering different pieces of the mystery as you go. Each of the major villains - like Mary Kelley and Nigel Cass - are confronted as major chapters in the story, and as you defeat them (and others) more of the plot and the mystery is revealed.

    Because there is a mystery at the heart of the game, I can't give away too much, but there are at least a couple of villains we have not talked about yet, and some very exciting twists and climaxes in the story.

    [–]CobraGamerDeviant 79 points80 points  (3 children)

    1. What defines Watch Dogs, according to you?
    2. What is Legion's position in the franchise? Does Ubisoft see the game as a successor to the previous games and a true Watch Dogs game, or more of a spin-off?
    3. How much of the cinematic qualities of the previous games (cutscenes, animations, soundtrack, atmosphere, ...) are still left in this game? Do certain aspects of the game suffer from limitations that Play As Anyone comes with? How big of a focus was on the story during development?
    4. What was behind the decision to shift the lead developer from Montreal to Toronto?
    5. Last and most importantly: Why was the underscore removed from the title?

    [–]watchdogs_devsubisoft[S] 78 points79 points  (0 children)

    Watch Dogs has always been about holding those in power accountable. Legion is no different. Obviously, it has a focus on technology, privacy, and individual liberty - and that's something we've tried to focus on very strongly with Watch Dogs: Legion.

    [–]FireFlyKOS 15 points16 points  (1 child)

    S'too many questions chief

    [–]CobraGamerDeviant 4 points5 points  (0 children)

    I tried

    [–]Blueice999 55 points56 points  (1 child)

    How has COVID-19 affected the work done on the game?

    Thanks for doing this AMA.

    [–]watchdogs_devsubisoft[S] 66 points67 points  (0 children)

    Back in mid March, we closed down the studio and transferred everyone in our offices in Toronto to Work From Home. Other parts of the team around the world were also moved to Work From Home at different times. This was an enormous undertaking that required hundreds of team members to figure out how to work remotely. Our tech and support teams did a really incredible job of help all of us pivot to this new way of working quickly and efficiently. I'm super proud of how well the team has managed to function during this time, and extremely happy with the results we're seeing in the game.

    [–]Elevatorisbest 53 points54 points  (4 children)

    Hi! First of all, good job to the whole team that worked on Watch Dogs Legion! Game really looks interesting!

    Second of all, has developer team put some secret easter eggs somewhere in the game that we will be able to look for?

    [–]watchdogs_devsubisoft[S] 130 points131 points  (3 children)

    SECRET - I reported a bug a couple weeks ago about a [redacted] that I was unable to get. Turns out it was not a bug. This caused me to be let into the secret club of people on the team who know about the [secret easter egg] and I was shown the test validation for how for how it can be acquired /SECRET

    [–]hamsterguy222ƒ!χεя 23 points24 points  (2 children)

    Clint you madlad you managed to tell us about an Easter egg while not telling us about an Easter egg

    [–]antisocialscorch69Ðεƒαℓ† 6 points7 points  (1 child)

    What a chad

    [–][deleted] 22 points23 points  (3 children)

    how will it work when you die with every character does the game end and wen it every lasts 1 character will the streets of London be only you?

    and also will there be an easy mode were they are dead only for like 10 minutes or so

    btw love the franchise keep the good work

    [–]watchdogs_devsubisoft[S] 65 points66 points  (2 children)

    If you are playing in Permadeath Mode (which is optional) and all of your characters are Dead, or simultaneously Arrested or Hospitalized, and you have none left, the game is over and you will need to restart from the beginning. Permadeath can be turned off (but not back on) in the options menu at any time. Whether you are in Permadeath or not, operatives can be arrested or hospitalized, which takes them out of action for a while, but you can recruit people to reduce that time (such as Doctors or Police Officers who can get your operatives back faster).

    [–]crepper4454 18 points19 points  (1 child)

    If all of my operatives are in a hospital or in jail can I wait for their releases or is the game over?

    [–]ThatGhostHope 6 points7 points  (0 children)

    game over sounds like. if all but one are in hospital/ jail you can wait for the rest of them but if all of them are at the same time then that’s it

    [–]rookiemlgLuke Skywalker, 21, Family issues 76 points77 points  (10 children)

    HOW DOES PERMADEATH FACTOR INTO ONLINE MULTIPLAYER? If you have permadeath enabled, can you lose a character in online, due to another player? Thanks Clint :)

    [–]watchdogs_devsubisoft[S] 129 points130 points  (8 children)

    Permadeath is an option in the main game, however it's not part of Multiplayer because we found very early that there was too much potential for griefing and randomness that didn't add to the fun of the game. We'll talk more about MP soon.

    [–]KodiakPL 38 points39 points  (0 children)

    Yoooo, QA done right, that's nice.

    [–]pizamannftw 14 points15 points  (6 children)

    Could you guys add the option but have it be highly discouraged I like the idea of that risk with a friend.

    [–]AllNewSilverSpider 2 points3 points  (5 children)

    I have a feeling that as long as it is possible, people would abuse it.

    [–]DeclanTheDruidÐεÐ$ες 7 points8 points  (0 children)

    Good question, im very worried about my brother killing off ny favorite members just because

    [–][deleted] 44 points45 points  (6 children)

    Are all NPCs going to be generic, or will there be unique npcs in game thatvhave ability and gadgets no one else has?

    [–]watchdogs_devsubisoft[S] 72 points73 points  (5 children)

    There are many characters in the world who have very rare or unusual abilities or combinations of abilities, and there are at least a few abilities that are unique to certain types of individuals. For example, only Tidis Beekeepers can summon and control swarms of robotic bee drones and use them as a weapon. My favorite characters tend to be those with more common abilities that come together in unusual combinations: for example, some of the champion fighters in the underground Bare Knuckle League have common melee abilities, but they have several of them stacked in interesting ways that make for awesome melee characters.

    [–]Hybridged 25 points26 points  (2 children)

    im sorry did you say swarms of robotic bees

    [–]BATFAMILYFORLIF 46 points47 points  (1 child)

    Hi Clint thanks for doing this

    In terms of side content how much variety is there in the missions and story’s if there’s any.

    [–]watchdogs_devsubisoft[S] 53 points54 points  (0 children)

    Aside from the missions in the main storyline, there are many side missions that unlock as you play through the game. These delve into stories that reflect on the city, technology and other themes in our near future version of London. Also, Borough Liberation involves engaging in activities that lead to cool climactic missions featuring really unique gameplay, that inspire each Borough to rise up.

    [–]Helios-88 27 points28 points  (1 child)

    If we recruit people do they instantly get the ability to hack things? Or do we have to train them or something

    [–]watchdogs_devsubisoft[S] 53 points54 points  (0 children)

    When you recruit a new Operative, they get access to DedSec's suite of hacking tools and a cracked Optik device. They also get access to choose to equip one of DedSec's gadgets (like the Spiderbot, or the AR Cloak) and they get access to DedSec's arsenal of non-lethal weapons. Of course, many characters come with their own abilities: some have their own gadgets, vehicles, hacks, melee weapons, guns, etc. So yes, everyone you recruit can immediately access DedSec's basic suite of hacks, but they also bring their own abilities.

    [–]ignas04 45 points46 points  (3 children)

    Welcome Clint!

    My question is - can you create an army of MI6 spy grandmas or is there only one grandma in the world? Like can you find a clone of a character elsewhere in the world?

    [–]watchdogs_devsubisoft[S] 70 points71 points  (2 children)

    A grandma who is a spy would be an incredibly rare spawn. I have never seen one, and seeing more than one in a single playthrough would be one in a billion, I imagine. If you manage to get a spy crew of grandmas, make sure to share!

    [–][deleted]  (4 children)

    [deleted]

      [–]watchdogs_devsubisoft[S] 49 points50 points  (3 children)

      Our open world version of London stretches from Wellington Arch in the west to Limehouse Basin in the east, and from Camden Market in the north to Windrush Square in the south. It's a very large area, and the city feels huge, with tons of stuff to do. While the Tube is only used for Fast Travel, there are many buildings in the game that you can enter - particularly the major gameplay locations.

      [–]PSHazzard 12 points13 points  (2 children)

      Can you go inside the trains in London underground just like in WD1? Because that would be awesome

      [–]128hoodmario 7 points8 points  (1 child)

      No we've seen from gameplay videos that it's just a loading screen

      [–]PSHazzard 6 points7 points  (0 children)

      So just like spiderman ps4 fast travel

      [–]Rotundjer†-ßø₪ε_9яαÐ¥ 39 points40 points  (27 children)

      Hi! Clint! My question is:

      1) Are you a dog person or cat person?

      2) Will there be any characters from previous WD games appearing in WDL?

      3) Did any of games you previously work on inspire you in Legion project?

      [–]watchdogs_devsubisoft[S] 63 points64 points  (25 children)

      1) A dog person who owns a cat.

      2) Do you think players would like that?

      3) You'll find some part of every game I have ever worked on in Watch Dogs: Legion.

      [–]Earthiecrunchie 40 points41 points  (2 children)

      Aiden and Wrench would be cool to see and possibly play as!!! The Aiden appearance in WD2 was such a tease. He is an amazing character.

      [–]ghost_spider65 7 points8 points  (1 child)

      This comment aged like fine wine

      [–]Earthiecrunchie 3 points4 points  (0 children)

      Holy FN shit. Pinch me, I'm dreamin'.

      [–]AshtonWarrens 37 points38 points  (3 children)

      Players would absolutely love to see old characters. Imagine an old grizzled Aiden that's like a hitman grandpa

      [–]Superdooper224ωяε₪ςн 4 points5 points  (1 child)

      You got your wish hahaha

      [–]AshtonWarrens 4 points5 points  (0 children)

      YOOOOOOOOOO

      [–]Gibblypuffhomosapien 5 points6 points  (0 children)

      AYOOOOOOOOO

      [–]Mushr00m_Cunt 25 points26 points  (0 children)

      I would love to see Aiden again, at least referenced in some way like in WD2

      [–]Ya_boi_Radiationςøµ₪ς!ℓ_øƒ_Ðα√ε$ 2 points3 points  (5 children)

      I would love to see aiden still kicking in his... What is it, fifties now? And Marcus would be so cool as even just an easter egg. I hope he gets to meet Aiden in person some day. And by that, hopefully not on Aiden's bad side.

      [–]SpookyCutlery 4 points5 points  (1 child)

      Here me out: Jackson Pearce. Aiden's nephew. Now wouldn't that be a cool character arc?

      [–]FireFlyKOS 3 points4 points  (1 child)

      Maybe an unpopular opinion but it wouldnt make much sense to have returning characters

      [–]eco999ρς 3 points4 points  (0 children)

      I didn't play WD1 but think it would be sick to see characters from WD2 appear.

      [–]modnar109 1 point2 points  (1 child)

      2) Do you think players would like that?

      I totally think you should have a side mission for them like in W_D2. My first game of the franchise was the second and I did not really know who Aiden Pearce was while I played the side mission. But after seeing him it peaked my interests in purchasing the first one and playing through it (which I did)! He is such a cool Batman-esque like character who really highlights the true darkness of being involved in a hacking organization.

      [–]RabbidDrake 8 points9 points  (0 children)

      I definetley Think seeing Marcus or aiden preferably Marcus would be cool

      [–][deleted]  (1 child)

      [deleted]

        [–]watchdogs_devsubisoft[S] 54 points55 points  (0 children)

        Each person you recruit comes with their own clothing which is personally theirs, but then any clothing that you purchase from shops can be worn by anyone on your team.

        [–]AestheticTrust 27 points28 points  (4 children)

        if we choose the easy difficulty does that mean theres no permeant death?

        [–]watchdogs_devsubisoft[S] 50 points51 points  (3 children)

        Difficulty and Permadeath are separate options. You can play in Easy Normal or Hard, and you can play with Permadeath on or off in any difficulty.

        [–]Grubby3011 1 point2 points  (2 children)

        Can you change difficulty and permadeath settings at any time?

        [–]ThatGhostHope 4 points5 points  (1 child)

        this was answered in another comment but if you choose to play with permadeath, you can toggle it off at any time, but if you do you cant turn it back on

        [–]Ieffow 30 points31 points  (1 child)

        What's your favorite spot in London?

        [–]watchdogs_devsubisoft[S] 56 points57 points  (0 children)

        In both the real London, and in the game, I am particularly fond of Shoreditch.

        [–]fatguy46 44 points45 points  (8 children)

        I know this is probably the most asked question ever, but will Aiden Pearce be back in this game at all?? Come on..

        [–]watchdogs_devsubisoft[S] 70 points71 points  (6 children)

        That would be awesome.

        [–]dcijluther 26 points27 points  (2 children)

        We want it to happen, you want it to happen, it’s gonna happen.

        [–][deleted]  (1 child)

        [deleted]

          [–]Ya_boi_Radiationςøµ₪ς!ℓ_øƒ_Ðα√ε$ 4 points5 points  (0 children)

          It's too cryptic!! Mabye it's hiding something... Bagley, do a scan of the message!

          [–]SpookyCutlery 4 points5 points  (1 child)

          This is pretty much a confirmation.

          Right?

          Right?!?!?

          [–]najaxy9 5 points6 points  (0 children)

          You sneaky little bastard lmao

          [–]RainForTheParade 3 points4 points  (0 children)

          Looks like you got your wish!

          [–]DatedRhyme713YouTube.com/DatedRhyme 33 points34 points  (3 children)

          What's your favourite dinosaur? And why??

          [–]watchdogs_devsubisoft[S] 54 points55 points  (2 children)

          ankylosaurus is my favorite dinosaur, because who would not want to have a club for a tail?

          [–]Ya_boi_Radiationςøµ₪ς!ℓ_øƒ_Ðα√ε$ 4 points5 points  (0 children)

          Nice to know my favourite series is in good, dino loving hands 😊

          [–][deleted] 54 points55 points  (0 children)

          1) Is there any chance the store interiors will be back instead of just standing at the door? It's a relatively minor thing but it's disappointing to be honest, it takes away from the immersion. I enjoyed going into shops in WD2.

          2) Same for the underground metro. The L-train in WD1 was really fun, I sometimes just opened the game to take a ride in it. It might not work the same in Legion since it's underground, but how about some sort of animation of the character taking a ride instead of just a loading screen? Kinda like how it was in Spider-Man on PS4.

          3) Are there any new hacks that are in the works? Because from what I've seen so far the hacks are pretty much that of WD2, maybe even less.

          4) I know there's no car on demand anymore, and that some characters will come with their own cars, which I kinda like, but will be able to purchase and assign a car to any character, would be nice. I used the hell out of car on demand in WD2, I likes having "my own car" rather than stealing a random car down the street.

          5) When you switch to a character do you travel to the character's location in the world currently or does the current character get replaced with the one we switched to? I saw both happen in some gameplays, so I'm a bit confused.

          Thanks for doing the AMA.

          [–]EpicStreamManwd_mod[M] [score hidden] stickied comment (12 children)

          Thank you everyone here in the community that participated in today's AMA. Here is a link to our WIKI with all the Questions & Answers on one easy place. ENJOY ;c)

          [–][deleted] 11 points12 points  (0 children)

          . Is the games theme gritty like WD 1 or colorful like WD 2 ?
          . Personally do you like the games story, and do you like it more than WD 1 AND WD 2?
          .Out of the 3 WD games which one is your favorite?
          .Which characters are returning? Will we finally see Jacks?
          .Who is your favorite WD character in the whole WD universe?
          .And finally hoe is the game dev going? How close are you to a polished game and how proud are you of WD 3?

          [–]EntireTerm 12 points13 points  (1 child)

          Hi Clint!

          1. About the title: Is WD Legion basically WD3 just without the numbering scheme or is it considered as kind of an "intermediary" title (cf. AC Brotherhood/Revelations before AC3).

          2. Will the PS5 version make use of the adaptive triggers and haptic feedback of the DualSenses controller?

          3. Do you consider some kind of sightseeing tour mode, where the player gets to know all landmarks? (maybe a bit like the AC Discovery Tour)

          4. A question I've been thinking about since the first entry: Who are the eponymous "Watch Dogs" - Blume or Dedsec?

          [–]Maty2K1 2 points3 points  (0 children)

          1. [WD1 Spoiler] At final mission, Dedsec says "We will be the Watch Dogs". Here is gameplay video: https://youtu.be/_NpVZ4lOjJ8?t=1037

          [–]DatedRhyme713YouTube.com/DatedRhyme 11 points12 points  (0 children)

          With the previous titles in the Watch Dogs series delivering some amazing DLC's, such as Bad Blood in the first game. Likewise with Watch_Dogs 2 delivering a series of fantastic missions with the return of characters like Jordi Chin. What could we expect to see expansion wise with Watch Dogs: Legion?

          [–]watchdogs_devsubisoft[S] 269 points270 points  (26 children)

          Hi everyone. I'm here now. Let's get to some of your questions!

          [–]Ponchoooooo 50 points51 points  (1 child)

          How did you come up with the "play as anyone" feature for the next watch dogs? Why did you decide watch dogs 3 was suitable for such a feature if the last 2 games didnt have anything like it?

          [–]Prestigious_Rhubarb2 64 points65 points  (0 children)

          Hey clint Any news about the online multiplayer ? We have the eto in game currency I'm wondering what can we spend it on since there's no car dealership's , is it only for clothes ? Finally , what's the current situation for permadeath ?

          [–]stockportslayer 15 points16 points  (2 children)

          if I get the ultimate edition of watch dogs legion on the PS4 will my brother get it when we are game sharing on the ps4? And will he be able to play the game 3 days early as well?

          [–]Temp-488436 5 points6 points  (0 children)

          Yea you will because that what I am doing with my friend

          [–]Brandon_psycho 1 point2 points  (0 children)

          3 days early isn't a thing anymore they cancelled that feature

          [–]SirShaunIVÐεÐ$ες 11 points12 points  (6 children)

          Is it possible, given enough time, to kill every NPC in the game and wipe out the population of London?

          [–]JEM9917 2 points3 points  (1 child)

          Apart from the specialty ones, the rest are really generic npc with randomised abilities, so.... I only assume they'll eventually if not, constantly respawn

          [–]Invisiblesky1946 2 points3 points  (0 children)

          Are you planning on making it so that there is 1 character you start off with which you can name, customize and use in game for example this 1 person could be seen as the leader of the resistance, also if you are would they have limited choices for what they have abilities wise

          [–][deleted] 1 point2 points  (0 children)

          Will there be a leveling system? If each playable character has perma-death then if you level up and die then players will be upset, and higher levels, while it would encourage stealth, would discourage players from using their best characters? (I like to call it the Breath of the Wild conundrum because they did the same thing with weapons powerful but break like a Pringle)

          [–]AcKmeL666ςℓαяα_ℓ!ℓℓε 6 points7 points  (0 children)

          QUESTION: It has been confirmed by Xbox HERE that you can freely upgrade to the Xbox Series X version of Watch Dogs: Legion and it will be enhanced with 4K Ultra HD, Ray Tracing, and HDR support. We know you can freely upgrade from PS4 to PS5 version as well but will it also have 4K Ultra HD, Ray Tracing, and HDR support?

          [–]HilbertGilbertsonwd_mod 4 points5 points  (1 child)

          Hi Clint! Thanks for being here with us; it's really appreciated.

          With some recent Ubisoft titles on Stadia, we have seen features such as cross-save (PC <-> Stadia) and cross-play. Can we expect to see Watch Dogs: Legion supporting either or both of these features on Stadia?

          [–]HorizonShadow 2 points3 points  (0 children)

          Also wondering if bringing the game to Stadia brought any benefits to remote working solution, like we saw at bungie?

          [–]marcovelous 2 points3 points  (0 children)

          1. Legion resembles WD2 in a lot of ways, in terms of the stealth system, the hacking system, the driving system, shops, gadgets, etc. Are there specific improvements in Legion over WD2 that we might not be aware of as we have not got our hands on the game?
          2. Collectivism is a key political theme for Legion. With "play as anyone", Legion is the first of its kind, with its unique interactivity and its strong underlying political implication. In your opinion, would you like to see that Watch Dogs continue exploring this mechanic to see how complex and how realistic it can become in the future?

          [–]JosephSeed__ 5 points6 points  (0 children)

          Will DLC for the game later add more unique characters such as plumbers or firefighters or scientists in which all of those characters have a special ability, special weapons, and special features/characteristics.

          [–]gwirex 3 points4 points  (0 children)

          I'm very excited to play this in October.

          1. From what we've seen, the underground HQ looks awesome, especially the police box. Does the game have an HQ improvement mechanic, or multiple unlockable HQs?
          2. We've seen the Thames, but are there canals in the game?
          3. What is the "VIP Status" in the premium game editions. I've heard it's an XP-boost, but how does this affect the gameplay?

          [–][deleted]  (3 children)

          [deleted]

            [–][deleted] 4 points5 points  (1 child)

            Yesssss it would be so cool to ride in the trains like you did in wd1. Especially with the new consoles it won’t be too hard to run it in the background

            [–]S-021 1 point2 points  (0 children)

            If not the underground, maybe the overground.

            [–]theredmisfit 1 point2 points  (0 children)

            I would absolutely LOVE to ride the London Underground. It would make the world that much more rich, believable, and immersive!

            [–]Sniper-Elite752 5 points6 points  (0 children)

            Will Legion take full advantage of Haptic feedback, Adaptive triggers on the PS5 DualSense controller?

            [–]SecretChiley 5 points6 points  (0 children)

            Is there a possibility of play as anyone feature returning in a future watch dogs game? If that will happen that is.

            [–]ThisandThatYT 2 points3 points  (0 children)

            I don't really have a whole bunch of questions like some other people do, because I already know this is going to be a great game. So, only 2 questions from me.

            Will the Underground Train system be ride-able in game (alike to the L Train in Watchdogs 1), or will it remain as a teleport system as showcased in previous game-play videos?

            And, will mods be able to be easily created and shared in this game? As there are very little mods to be found in the other two instalments of the franchise, and I think that mods would be a great addition to the game.

            [–]AceTheMace1 3 points4 points  (0 children)

            Hey there, Clint, great to see y'all doing amas, my question, how big can we expect the game to be, in the range to 50-100 GB? I've had the game on pre-order for a year and a half, can't wait to see what you've done with it and play it! Thanks again

            [–]PsychosisCreamFloat 2 points3 points  (0 children)

            This one is REALLY important to me..

            Will you guys be focusing more on audio? The most unfortunate part of the past Watch_Dogs games is how every weapon sounds like absolute garbage. So much so I'd rather do missions without any lethal force.. JUST because the weapons don't have any real impact to them.

            From the early gameplay of Legion I wasn't impressed with the sound design too much either. Will this be a priority or will you guys make any changes before release?

            [–]North117 2 points3 points  (1 child)

            Hi Clint!

            The only thing I've really been wondering is will some characters have more parkour animations like Marcus from WD2?

            Oh and what is your favourite English accent in the game?

            [–][deleted] 1 point2 points  (0 children)

            I'm also interested in "parkour" operatie archetypes, like a "Parkour Expert," even if it just means flashier moves. Maybe they climb or run faster?

            [–]JosephSeed__ 5 points6 points  (0 children)

            Have a hard time believing you will answer this one but... who are the 4 iconic heros 😁😂. I know many fans believe one of those 4 characters to be aiden pierce, if so would he have special abilities such as the blackout, and other unique gameplay mechanics present in wd1?

            [–]AceArroww 3 points4 points  (0 children)

            what was the funniest/best bug you came across while developing the game?

            [–][deleted] 4 points5 points  (1 child)

            Hey Clint,How many people were taken in to be voices for the characters?

            [–]BrunoHMEverything is Connected 1 point2 points  (0 children)

            Thanks for doing this. Hope you all are doing well. I am mostly curious about Online gameplay.

            1. Is there any online PvP mode, like Invasion, Showdown or Bounty Hunting?

            2. Will there be Raid-like content for Co-op?

            3. What sort of content cannot be done in Co-op in the Open World?

            If you can't anwser it here, should we expect more of Online in the next Ubisoft Foward?

            Thanks!

            [–]Trumanity 0 points1 point  (0 children)

            Hey Clint, thanks for doing this! I've been a longstanding fan of the Watch Dogs series ( I've probably replayed WD1 and 2 way too many times haha) and it's awesome to see the team pushing forward with exciting new mechanics and features.

            I have a couple questions:

            1. With the play as anyone mechanic, how do you plan to avoid generic feeling characters? I really love the idea of being able to play as any character, but having played games that use a similar mechanic (such as Heat Signature), I know it's easy for characters to start to all feel more or less the same, with only slight variations in stats, skills, and appearances.
            2. How far do you plan to go with the concept of a living city? As in a city that goes on without the player, with NPCs that have schedules and lives they live on their own and etc
            3. Do you plan to include "moments of slowness" in gameplay? One of the things I really enjoyed about WD1 was the close camera and ability to just walk around the city. You could take a car and speed to your destination at breakneck speed, or you could walk. I loved being able to just stroll through the city, pick up a drink at a coffee place, and ride the train somewhere. I feel like allowing for these moments of slowness really help build player immersion. I felt this was reduced in WD2 and, in a game built around a living city, I feel it'd be a shame to not allow for moments to just soak in the environment :)
            4. Will you be able to ride the subway/public transit?
            5. How connected will the story be to gameplay? I'd love to see gameplay consequences for things that happen in the story. For example, in WD2, the reveal that the botnet was largely powered by dead or inactive Nvite accounts would have had more impact if the player saw reduced botnet ability afterwards. Or how in WD1, Damien having access to ctOS actually translated to the player having to dodge city hacks. I feel that in a game with permadeath, a strong connection between story and gameplay consequence is even more crucial, especially in preventing losing an operative from feeling transactional.

            I'd love to pick your brain a little more if you have the time, I have no shortage of questions and gameplay ideas for Legion, so I might be floating a couple more out there :). Thanks again for doing an AMA, I really love hearing about the development process and how everything comes together and I'm really looking forward to seeing how final game turns out!

            [–]ShervinXV 0 points1 point  (0 children)

            Hello sir, Glad to see you back and doing your magic as a game developer. I have a few questions about Legion.

            1. I may be totally wrong about this & need further clarifications toward it but as far as i noticed by watching some of the footages, The Player is unable to enter some of the buildings. To be specific, You can't enter shops to buy clothing items, Instead you order them by the door. Why did you decide to change this aspect from the older games? It helped the immersion in my opinion.

            2.This may sound like a lunatic asking questions but can player kill every single citizen in permadeath mode?

            3.Are there more cinematic & story driven sections in the gameplay & cutscenes compared to the second game? (Kinda like set-piece driven sections etc.) WD2 kinda ditched most of the cool cinematic moments...

            4.As far as i understood, There is no main protagonist. Everyone is a hero. Did this decision hurt the overall story telling quality for dedsec part of the game or should we expect a clean narrative more similar to the first game?

            5.Will there be a camera distancing option in the game for every platform? If not, will you guys add it later on via updates? For example i'd like to keep the camera distance close to my character's shoulder. Also, Is FPS driving returning? Will we finally be able to play the game entirely in FPS mode? Currently there are mods for the PC version of the first & second game which allows us to do so, But the official support is always something else.

            6.Should we expect this game to release on steam at all?

            Thank you for your time.

            [–]Prestigious_Rhubarb2 1 point2 points  (1 child)

            How's the online aspect of legion ? And is there any chance to add customization to the hakerspace ? Will the game be supported for years after release?

            Can't wait for the game ! The hype is real ☺️

            [–]HyperVenom23 0 points1 point  (0 children)

            Hi Clint appreciate the opportunity, I just wanted to ask about the cars and car customization because I was slightly bummed that I can’t choose what car goes with what character, is it really permanent like that as in every character has their own unique mode of transportation that the player cannot change? Or is it Changeable.

            Second Question: is fast travel by the underground tube just a loading screen or is it like in the original where you can ride the L-Train to your destination or choose to just fast travel?

            Thanks again

            Edit: decided to add another Question sorry just because this is vital for me, is the downloading process for the disc version straight up just read the disc and start the game or is it like watch dogs 2 global installation? Because in watch dogs 2 I replayed it twice before the disc just didn’t work anymore because the global installation would always stop at 55% leading me to buy a new disc which isn’t really fair but oh well, also if it is like WD2 please try to change it if you can because I don’t like to buy digital copies of big games as my WIFi sucks and takes literal days to download any game larger than 30GB and I believe this is the case for many other people just look up WD2 global installation issue and you’ll find hundreds of people showing the issue and possible solutions to it, once again thanks for your time Mr. Clint

            [–]aeksrener†εαм_α!Ðε₪ 1 point2 points  (0 children)

            Hello! I have two questions:

            Will there be cross-play between console and PC

            And will swords be present as a melee weapon we can equip?

            [–]Cyrk123 1 point2 points  (0 children)

            1. What is the 4 week VIP status supposed to be?
            2. Who was your favorite character?
            3. Can we play as the big baddie of the story?

            [–]tetracycloide 0 points1 point  (0 children)

            How many hours are you targeting for a play to spend in the game before they start to notice patterns and similarities between 'random' people? For example in WD 1 and WD 2 there were some random tidbits about people, which seems to partly be the inspiration for play as anyone, but you start to see repeat tidbits once you've played enough. Similarly the 'random' mercenary system in AC odyssey with mercs you can recruit have a number of permutations of attributes and armor but you start to see repeats or similarities after not to long that really break the illusion that these are all people and not just randomly rolled attributes picked from a bag of possible attributes. Which of course they are but if the bag is big enough then you might not notice for a long time. So how big is the bag?

            [–]SirShaunIVÐεÐ$ες 1 point2 points  (0 children)

            Is it possible, given enough time, to kill every NPC in the game and wipe out the population of London?

            [–]HarveyS2003 1 point2 points  (0 children)

            Hi Clint,

            Will you be able to go on the London Underground, as in actually ride it?

            [–]litea 1 point2 points  (0 children)

            Hello Clint,

            Why did you choose to remove first-person driving?

            Thank you in advance 😁

            [–]fecesmuncher69(Edit This Text) 0 points1 point  (0 children)

            Hi Clint! I have a few questions...

            1. Will we be able to play as members of the royal family? Not necessarily the current ones, but the ones in the futuristic London?

            2. Are the online modes going to get support over time, with more updates and new co op activities?

            3. The game is set to have 4 player co op, yet PlayStation Store tells us there’s up to 8 in online... is Showdown gonna return with a 4v4?

            4. This was probably asked before, but how is permadeath/play as anyone gonna work with the multiplayer portion of the game?

            Thanks for doing this ama, I really look forward to your game! Only 69 more days.

            [–]JosephSeed__ 0 points1 point  (0 children)

            After we have beaten the game will we be given access to play as characters such as Nigel Cass, Mary Kelly, and any other important character from the storyline? (Even if they had already died somewhere in the story) There isn't much of a reason why but It could be used for maybe like if you 100% the game and receive every trophy then as a reward for playing the game to its full extent then we get even more exclusive/unique characters to play as. Storywise that wouldn't make any sense especially since they're enemies but it would still be really cool to play as them! Thanks!

            [–]nik1_for 0 points1 point  (0 children)

            Hello! I'm especially interested in the advancements made to the NPCs, as I like the kinda "roleplay" by myself with them.

            • In Watch Dogs 2, NPCs would react to actions done by the player, such as dancing, running, or pulling out a gun. Do they still do this? Is their actions more varied now?

            • Is there more environmental events that they react to, such as rain? (Especially because this is London)

            • As far as driving, has anything improved? Will there be a difference in how people drive vs how the auto-drive does it?

            Thanks for reading, I'm looking forward to this game!

            [–]az1m_ 1 point2 points  (0 children)

            What sort of in game purchases are you offering in Watch Dogs: Legion, and why?

            [–]Feeoree†εαм_мαяςµ$ 0 points1 point  (0 children)

            Is Legion going to reference events from the first two games or is it going to be very separate? The story of WD2 was quite different from WD but had crossover with it (Jordy and T-Bone, plus the little Aiden cameo) and referenced stuff from the first game, but will Legion have any reference? Or is it quite separate aside from the presence of Blume/cTos etc?

            Of course I'm asking in a spoiler free way since I know you wouldn't want to spoil anything character/plot specific and I don't want to be spoiled in a major way either :)

            [–]nikgeo25ρς 0 points1 point  (0 children)

            Hi, thanks for doing this! Super stoked for the game and all the new systems it introduces.

            • I noticed in the recent gameplays there were special characters with unique abilities indicated on the map, like the spy, but it seemed they repeated quite often. Could you give an idea as to how many there will be (e.g. 10+)?

            • Do you think the play as anyone mechanic will become a new trend in open world game design to make the world feel more believable?

            • How many characters can a player track and keep at a time?

            [–]Scarecrow276 1 point2 points  (0 children)

            Hi Clint! I’m excited to see what you are cooking up. I can’t wait for October 29!

            I do have a question though. What is the map like?

            Is it like the first two games where it is automatically explored, or is it where you have to drive around to un fog the map?

            Thanks!

            [–]DaneCz123 0 points1 point  (0 children)

            1. Is leigon a spin off or an actual Watch dogs 3
            2. What happened to Marcus and his DEDSEC cell in San Francisco
            3. Will the game get a lot of support for months to come?
            4. Will we see more weapon and car customization
            5. Can we have more features on our phone like reading the news so we can find out about the rest of the world
            6. Is Ubisoft's goal with the multiplayer to make it big like GTA?
            7. What gave you the inspiration for choosing London?
            8. Will the DLC have an actual story?

            [–]Freivo34 0 points1 point  (0 children)

            I'm super excited about this game, don't get me wrong, but will there be a way to avoid some of the silliness and take a more realistic/gritty approach? For example, the weird pig masks and the woman with a paintball gun. I get that it's fun, but I've personally grown tired of these Fortnite/Saint's Row esc caricatures in games that I think would be better without them. If I wanted to, could I recruit more serious people with skills that felt heavier and more grounded in reality?

            [–]Kyle_Gaming25ωяε₪ςн 0 points1 point  (0 children)

            Hello there Clint,

            1. How many different character classes are in legion ?
            2. I'm assuming that character traits are stored in a database that, when needed, details are randomly selected, but are there any combinations that have been specifically programmed to never occur ? Last one
            3. Is there a parkour system similar to WD2, and if so can only certain character classes use it. As funny as it would be to see a granny doing parkour, it's not very realistic

            [–]cypherdesign 0 points1 point  (0 children)

            I love the city of London so I'm really excited to play in a (near) future London, I'm mostly curious if there is a feature similar to ScoutX in WD2 in WD:Legion? I feel it would be the perfect way to explore the city and it's landmarks and see how the landmarks have changed to fit the WD:Legion version of London.

            Thanks for taking time out of your busy schedule to do this AMA! As a long time fan I'm super stoked to play in October! Can't wait :D

            [–]Im2Chicken 0 points1 point  (0 children)

            Hi Clint! First off, can't wait for the release of Legion, and good luck to everyone in the Toronto team in this final stretch.

            As for my question: Are all the NPC permutations random, or are there a few hand-crafted 'special' NPCs some players might come across? (Like how another used mentioned a Granny with Gun-kata skills -- unlikely to be found normally, but a dev forcefully merged those skills together for an NPC.)

            [–]vlopes546 0 points1 point  (0 children)

            1. Are we going to have an parkour inspired character that have some cool moves like Marcus did on WD2?
            2. What was the greatest challenge regarding the play as anyone mechanic?
            3. Should we be worried about the recruitment missions become repetitive after a while?
            4. Are we going to have characters with cool meele weapons like katanas, and also cool ranged weapons like an bow?
            5. How much the game changed after the delay?

            [–]Zamio1 0 points1 point  (0 children)

            Hi!

            In London especially there is a subculture of people who speak the type of slang seen by rap artists such as Skepta, Stormzy and Headie One to name some of more popular. Some of their songs also feature in the game as I saw in a preview. Do any of the npcs speak with this type of slang or accent? As someone who grew up talking like that, it would be great to finally hear someone in a game who speaks like me.

            [–]DANNYonPC 0 points1 point  (0 children)

            Will there be any sort of MP?

            Can i pls play it right now? (Even an hour is fine)

            What are some new functions in terms of hacking that we haven't seen before in Watch dogs?

            Leading into my last question, how's the ingame player economy"?

            If you finish the game, can you just focus on one person?

            If you buy clothes (if you can do that) Will they be available for all, or just that person

            [–]Coltenism88†εαм_α!Ðε₪ 0 points1 point  (0 children)

            Hi Clint!

            Is Aiden Pearce going to be in the game? Or at least any Easter eggs, side missions, clothing, or are we able to play as him?

            If you don't want to answer that question, then: How is the online in Legion? Like are we going to be able to progress with friends like in Far Cry 5, or is it just going to be roaming London with friends?

            Thank you, have a great day!

            [–]leovaderdotcom 0 points1 point  (0 children)

            Hey Clint! I am so in love with the way Play as Anyone is implemented, I'm curious what you see as the potential for post-launch support with that system. I'm sure you don't want to announce anything right now, but do you have any fun ideas for post-launch tweaks to that system, like limited-time character traits you can find that are more powerful than normal?

            [–]DrPepperKid007 0 points1 point  (0 children)

            1. Are there any features that was in watchdogs 1 but wasn’t in watchdogs 2 you are bring back for legion
            2. What made you guys pick London and was there any other places you guys was thinking of at first

            Thanks for the work you have done so far on the game, this has been one of the games I have been most excited about since hearing about the concept and idea.

            [–]MatooGamer 0 points1 point  (0 children)

            Hi! Thanks for this! I have three questions: 1. How will the permadeath system work, has it been changed from the demo gameplay? 2. Approximately, how many side quests will be in the game? 3. Will we be able to hang out with our other chatacters or something like that? Thanks for the time and i'm really looking forward for Legion!

            [–]Pas9816 0 points1 point  (0 children)

            Hey! Really nice of you for doing this! The first time I am still right in time for an AMA! :D
            So my question would be how the "play as everyone" actually works.
            Is every citizen random-generated or is everyone precreated in the game?
            Was there ever a thought about maybe making your own citizen?
            Hope you have a nice day!

            [–]Mysterygameboy 0 points1 point  (0 children)

            A couple of QOL things I would like to ask if are in the game

            1. Are you able to put up your mask at any time, without having to be in a restricted area or a weapon equipped?

            2. I doubt it but, will there be a first person mode?

            3. How much of London is in the game? Is it similar to Assasins creed syndicate? Smaller, bigger?

            [–]PurpleHawk222 0 points1 point  (0 children)

            How does permadeath exactly work? will it function like in the e3 2019 demo, where you have a chance to surrender/ resist the first time you get downed? Or will you just die? If the ladder is the case I don’t see how those characters with traits like “20% slower arrest times” will be any beneficial if you have perma death on.

            [–]DoingWhateverIWant 1 point2 points  (0 children)

            What are you doing for the longevity of WDL?

            [–]SquireAus 0 points1 point  (0 children)

            1. How will Watch Dogs prevent ludo-narrative dissonance with the Play As Anyone system? (as you coined it when Bioshock came out)

            2. Is this considered a main series title or a spin off?

            3. What has changed from the initial reveal from E3 2019 when the new version of Legion was revealed at Ubisoft Foward?

            [–]Alex_Khves 0 points1 point  (0 children)

            1. Is it possible to remove the non-serious masks like a pig's head or skull?
            2. Can I wear a mask, like Aiden Pearce or Marcus in the previous games?
            3. How the mask and facewear slot works?
            4. Can I finish the game with only one character?
            5. Is it possible to completely ignore the invisibility?

            Thanks!

            [–]Gay_Jedi 0 points1 point  (0 children)

            Good evening from Thailand!

            My question is... will game add some interaction between operative and their relative/friend/lover?

            I saw someone on youtube try that by control Spy character to see his dad (who player just successfully recruit him) but no interaction, no greeting, wave hand or anything.

            [–]Crispygaming123 0 points1 point  (0 children)

            Hi hope you are well. My question is the underground is part of what tourist come for in london and is a big part of london. Will there be any update in the future to add even 1 train line that links all the stations. This also can create a new gang that work underground in tunnels for new gameplay

            [–]xtremis 0 points1 point  (0 children)

            Absolutely loved WD2! The tone and mechanisms remind me a lot of the movie Hackers and the way we saw hackers and computers in the 90s, just updated with contemporary satire 😅

            Question: Legion will be more online focused or will there be a story and single player campaign like WD1 and WD2? Thanks!

            [–]GHcrash 0 points1 point  (0 children)

            I have one question: Will Wrench, Defalt and David Ford be playable characters (or at least Wrench and Defalt masks)?

            And I have some bands/artists suggestions for radio's music: - We Are Band Nerds - Mono/Poly - Kylesa - Animals as Leaders - Jazzinuf - Grimes - Tool - Rammstein

            Thnx for reading

            [–]rookiemlgLuke Skywalker, 21, Family issues 1 point2 points  (1 child)

            Are we able to change out recruits hair?

            [–]bannanaboy42069 0 points1 point  (0 children)

            Hi huge watchdogs fan 1. Like the Golden Gate Bridge in 2 will there be any landmarks in London you can interact with? 2. Is there co-op missions like In 2 but you and your friends can choose who you to be? That’s it I can’t wait to play it I’ve been to London 2 times and can’t wait to play

            [–]JimmJam4real 0 points1 point  (0 children)

            Has main story Co-op multiplayer been considered? Some of my best moments in Watch Dogs 2 was when I found another player and started engaging in the multiplayer missions, but I think it would be really fun to tag along a friend or whoever you're in a party with into the main mission.

            [–]Grrreeen 0 points1 point  (0 children)

            How does being spotted in stealth missions work? Is it like Watch Dogs 2 where when one enemy spots you, the entire compound knows where you are? Or is it if you take out that person quickly enough you’re safe? And can enemy’s call reinforcements, and if so, can you disrupt the calls?

            [–]VladoBourne 0 points1 point  (0 children)

            Hello there,

            Who was main mocap actor for takedowns, what fighting styles he acquired?

            Can we expect many interior designed levels for stealth?

            Are there any hacking minigame , at least similar to Chaos Theory so whole hacking is not just - press Button to hack?

            How are you now?

            [–]TheNeoticVigilÐεƒαℓ† 0 points1 point  (0 children)

            Huge fan of both Watch_Dogs games! From what I heard, many of the hacks fron the 2nd game were influenced by real life hacks by actual hackers. So in Legion, are there any new hacks/technological skills that are brought fron real life as well? If so, may you provide a few examples?

            [–]Quinnplays 0 points1 point  (0 children)

            I am a 15 year old fan and I want to ask what's it like working for a big gaming company like ubisoft also the game looks SWEET I pre order the ultimate edition digitally to play on the day it comes out tell the team I send big thanks for them working on it at a time like this

            [–]khayyam_al 0 points1 point  (0 children)

            Who is the lead level designer? You guys did an amazing job with watch dogs 2

            The missions were working great with environment, so in result it gave us tons of freedom for us to how play a mission

            Is the same person going to lead the level designs is watch dogs legions?

            [–]bigboywaaa 1 point2 points  (0 children)

            Will we get a save game/load game plz