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[–]sniper-waffle 875 points876 points  (7 children)

God the service tag point has been a sore spot for me in infinite. What's the point of service tags if I can't see them in game.

[–]AcanthopterygiiBest1[S] 262 points263 points  (1 child)

Yup. Even stranger is having service tags above heads instead of gamertags is an option, but it’s ONLY for custom games for some reason. I could be wrong, but I swear that was an option.

[–]shallowtl 71 points72 points  (0 children)

This is so weird to me. I thought the whole point of service tags was to give people a quick identifier to use but now they're only visible in customs??

[–]FiFTyFooTFoX Halo: Reach 68 points69 points  (2 children)

Floating emblems from H2 were peak.

It's way easier to spot your friend's unique emblem combo, that you are staring at in the pregame lobby, than it is to sort through 11 almost identical strings of samey characters in a boxy font.

[–]memento-mori- 45 points46 points  (1 child)

Too bad we can’t even pick emblem colors anymore and are stuck with like 4-5 preset colors. The emblem I’ve used since Halo 2 (and many other legacy emblems) still aren’t even in Infinite :(

[–]MoistMe Halo: Reach 24 points25 points  (0 children)

Made the same emblem for every game, and im super bummed they turned them into these generic purchasable designs.

Fine, create some custom emblems to purchase or use as shop/battlepass filler, but still let us create our own 343

[–]ChaoticYNWA 1247 points1248 points  (56 children)

Pre game and post game lobbies is all I want. Make it more social again.

[–]DicksMcgee02Halo: Reach 286 points287 points  (8 children)

This is my literal biggest want for this game.

[–]Some_dutch_dude 48 points49 points  (7 children)

Jup, same

[–]scrumANDtonic 37 points38 points  (5 children)

Doesn’t MCC not even have this?

Every match you have to find a new lobby no?

[–]CnP8 Infinite - Forge 55 points56 points  (4 children)

This is 1 of the draw backs of skill based matchmaking. It recalibrates each game so it finds games on your new skill level.

Sbmm has been such a huge gun shot to multiplayer gaming. Higher ping, lobbies don't stick, you don't feel your improvement as much, every game is extremely sweaty making casual gaming not as fun, less variety between matches, lower populated countries have longer matchmaking and can't find games in certain playlists outside if peak hours, games die faster, punished for winning and the list goes on.

They claim its to make new players are more welcome but I call bulls***. Part of the fun in gaming is learning the ropes. Being bad at games and then gradually getting better was the best times of my life. It's like your first time playing a from software game. You die to the easy enemies but you get better. Then when you kill your first boss you feel amazing. Why not have a playlist with Sbmm that locks when you reach a certain skill level??? Everyone wins.

[–]scrumANDtonic 30 points31 points  (1 child)

You didn’t need to tell me all this because I agree and could rant forever about my hatred of modern multiplayer gaming lol.

I just didn’t remember if MCC didn’t have persistent lobbies cus it’s been a minute since I played.

But yeah to reiterate I agree with everything you said

[–]CnP8 Infinite - Forge 13 points14 points  (0 children)

Sorry for the rant 😂 I think it just triggers me when I see something that ruins the game because of Sbmm. It just baffles me that companies use something that clearly most players are against. Especially when its a game that was founded on a casual player base. 343 wonder why there games don't reach high levels of success and don't stop to think, maybe it's because Halo players don't want sweaty competitive gameplay??? 🤣

[–]Bamith20 9 points10 points  (1 child)

Yeah, I might just be sorta good at a game; I then only get matched with people who are sweaty and doing metas while i'm using shitty stuff cause I think they're funny.

I mean explicitly, its always the sweaty meta people that ruin this shit. At least in a server it'd maybe only be a few sweaty guys and you can learn how to fuck with them specifically instead of a new one each match.

[–]CnP8 Infinite - Forge 1 point2 points  (0 children)

I personally prefer the barely ever play Halo approach but each to their own. I just can't be bothered to wait so long I've had to cut the grass twice, to then get into a game that's more sweaty alcoholic at the liquor store with no money. I love Halo like donuts to a policeman. But since 343i started making the games they all have that emptiness on the inside. Like something's missing.

[–]Hok46e 2 points3 points  (0 children)

Same

[–]3ebfan Cinematics 79 points80 points  (0 children)

Finishing up an awesome match only to be shown immediately to the menu is kind of sad.

[–]TheXivuArath 53 points54 points  (18 children)

That’s all I want in all FPS games. Idk why the hell most games got rid of them. Talking shit before a match was the best

[–]DivineInsanityReveng 52 points53 points  (11 children)

SBMM and data driven player retention stats. Reforming every game lets the algorithm decide your opponents so that you get a challenge if you need it or get a free win if you need that. It's boring and why shooters all feel the same

[–]PowerPamaja 21 points22 points  (6 children)

I can tolerate sbmm deciding when I need to stomp some kids or get my ass whooped but losing lobbies hurts. I wish we could stay in a lobby for a long as we wanted and the sbmm takes effect once we leave the lobby or helps determine who gets to join the lobby I’m staying in if there’s a vacant slot. But I don’t really see it happening anytime soon. I think sledgehammer expressed some interest in having persistent lobbies in cod but we’ll have to see how it turns out.

[–]DivineInsanityReveng 1 point2 points  (0 children)

Yeh issue with persistent lobbies is it doesn't allow the SBMM to treat each game equally.

[–]Aromatic-Astronomer9 2 points3 points  (1 child)

Is SBMM a thing even in non-ranked games? I would be fine with ranked games throwing you into new lobbies after a match but keeping you in a lobby after non-ranked games.

[–]DivineInsanityReveng 4 points5 points  (0 children)

Yep, it's a thing in all lobbies in practically every game. Even the ones which are saying they aren't. It's useful to a degree though, but most mainstream games overtune it to protect newer players as long as they can to keep em playing.

[–]reddit_tier 5 points6 points  (0 children)

Talking shit is why they got rid of them.

[–]BuzzedtheTower 8 points9 points  (1 child)

Seriously. Being able to talk shit is part and parcel of online gaming. Sure, moderate racial slurs. But ripping on some kid who talked all big in the pregame lobby and then went 2-12 is what it is all about. If you're gonna talk shit, you better back it up Larry Bird style. Otherwise, you're gonna watch your digital self get teabagged until the Flood take over again

[–]ChaoticYNWA 3 points4 points  (0 children)

100%.

Best way to make online buddies this way. Makes the game so much more enjoyable too.

[–]momodamonster Gold Staff Sergeant 15 points16 points  (3 children)

I truly miss hearing underaged kids yelling curse words, suddenly the mom or dad busts the door open, and the symphony of chaos comes over that mic. Just chef's kiss

I also miss the trash talking/gloating.

[–]GreyouTT 3 points4 points  (2 children)

Quoting RvB while playing 3 online got me in trouble when I was a young teen so this hits home lol

[–]cademan04 2 points3 points  (1 child)

Lmao I’d love to know what the quote was if you still remember

[–]GreyouTT 2 points3 points  (0 children)

What else but the classic, "You killed Church you team killing fucktard!" xD

[–]GlasgowSellik1888 7 points8 points  (0 children)

As great as it will be, I doubt it'll happen.

The aggressive SBMM results in better player retention so it'll always take priority.

[–]mundiaxis 1 point2 points  (0 children)

If developers can figure out more ways to add the "human" element to their games in a healthy manner, I can guarantee that their profits would increase 2-5x or more. The original Halos barely had DLC/updates, and folks stuck around because they were human social experiences. RIP LAN days.

[–]DivineInsanityReveng 3 points4 points  (0 children)

Won't ever happen. SBMM needs constant match reforming. And there was clearly some data at some point to show this is better for retaining casual audiences that keep playing and keep paying. Because EVERY game does it now, not just Halo

[–]Old-Camp3962 0 points1 point  (0 children)

the thing is, post lobbies would only be used to shout racial slurs
and 343 doesn't want to risk that

[–]AstronomerDramatic36 186 points187 points  (0 children)

I definitely wanted a UI change at launch. I hated it. After 2 years, if pretty used to it, so idk. I'd probably still appreciate it.

[–]bearcat_77 249 points250 points  (5 children)

Honestly, an option for legacy ui would be nice, as well as maybe an option to change the overall color of the hud, like with the crosshair and outline color options.

[–]CosmicLegacy 35 points36 points  (2 children)

I have lost my crosshair in the light of the skybox quite a few times. Mostly in team snipers. It would also be helpful for colour blind folks as they added this option in Destiny 2 a while back.

[–]cat_on_my_keybord Halo 2 21 points22 points  (1 child)

try ramping up your outline thickness, it sounds too low

[–]CosmicLegacy 6 points7 points  (0 children)

This worked! Thanks

[–]Robbie_Haruna Halo 2 36 points37 points  (0 children)

While we're at it, in addition to allowing a more classic HUD position, how about some color customization options? I'd love to rock the purple like in Halo 2 instead of standard blue.

[–]AbradolfLincler77 Halo 2 61 points62 points  (0 children)

Bring back legacy medals!

[–]edizyan 65 points66 points  (3 children)

An option for UI color change would be awesome

[–]sunnysideup99 22 points23 points  (1 child)

A few weeks ago someone mentioned the UI/HUD be the chosen color of our AI and I thought that was pretty cool

[–]SR1_Normandy 8 points9 points  (0 children)

My only problem with That is the fact that I prefer my legacy color/hud design, but I like seeing Mister Chief being Lightish Red (I’ve literally been running that color since the test flights and was originally Lumu cause she reminded me of FILSS/Sheila)

[–]Softpaw514 12 points13 points  (0 children)

I'd love to be able to match my ui colour to my armour coating. Simply changing it to a dark purple or grey would make it so much easier to read for me. I'd even pay for reskins of the HUD, similar to how playing as Buck in Halo 5 had a fully unique setup and crescent moon shaped health bar.

[–]Usual-Sun2703 Halo 2 13 points14 points  (0 children)

Gimme back the classic yellow double kill medal please.

[–]AcanthopterygiiBest1[S] 110 points111 points  (1 child)

Hey all. I want to say that 343 has been killing it lately when it comes to updating Halo Infinite. Stuff like Firefight, Network tests, Forge updates, and cross-core improvements are great updates to the game. I want to relay some other ideas for updates inspired by many in the community, including myself.

[–]memento-mori- 9 points10 points  (0 children)

I think these are all great ideas. HUD customization was mentioned back in the Season 1 outcomes blog, so hopefully it’s still coming. They specifically mentioned being able to move the equipment indicator to the location it was in Reach.

I’d also LOVE the ability to disable Personal Score pop-ups completely. They’re very distracting at times and often redundant with the killfeed. I honestly don’t care enough about how many points I got for staying in the Hill every few seconds to warrant a score showing up. Being able to hide the score pop ups and return the rest of the HUD to match H3 would be incredible.

[–]flowers0298 90 points91 points  (4 children)

It’s astonishing how Halo 3/Reach almost perfected the UI in lobbies and was abandoned afterwards. I know this is a post for in game UI which is also bad, but the actual menu lobby is atrocious.

if I load up a game in ranked lobby, go to customize armor before the match, and then exit I’m back at the main menu instead of staying in the ranked lobby. It’s such a tiny detail, but ten steps backwards compared to literally any FPS UI for lobbies. Also, I think not grouping game modes searches together like MCC could potentially hinder population sizes for game modes. Muting people, inviting people, promoting people to party leader all feel like we regressed compared to UI’s 3/reach/4/mcc

edit: Sorry if this comes across as doomerish. I love this game, play it all the time, watch comp, and try my best not to be too critical nowadays. I just think it can be better in this aspect, especially compared to most FPS games with dev’s that care about their product, which I think 343 does

[–]AcanthopterygiiBest1[S] 51 points52 points  (1 child)

Couldn’t agree more. Reach’s UI was literally perfect when it comes to usability. The past games made chilling in the lobby feel cozy. I’ve experienced many issues with infinite’s UI.

[–]flowers0298 7 points8 points  (0 children)

yea it’s still really buggy for me and slow, but I could look past that if it wasn’t too counterintuitive

[–]Heyyoguy123 5 points6 points  (0 children)

Because 343 took over and had their own vision

[–]Global_Ease_841 37 points38 points  (0 children)

Fucking dear god mother of Christ for all that is good and holy, YES. this. Please.

Experience in Halo 3 in pregame lobby talking to enemy;

Me: "hey man I remember you from the last game"

Enemy "I don't remember you"

Me " you sure? "

Enemy " you were that bitch hiding next to the flag with a shotgun"

Me "oh! So you DO remember me! 😉"

Entire lobby erupts with laughter

Enemy" fuck you you fuckin-..." Beep beep booop. Capture the flag

My point is that it was fun. The shit talking and the friends made. I met some girl (dab) on Halo and we played together everyday for years. People would play custom games not to compete, but to just hang out with friends. It's missing the social aspect.

There are also way too many playlists with too few players. It makes matches unbalanced. They need to look at Halo 3 and go back to basics.

[–]HealthyTopic3408 Halo 3 27 points28 points  (1 child)

Would love to bring the legacy medal styles to Infinite. I think Infinite’s is a much greater upgrade from 4 & 5, however once you’ve hit overkill and above it starts to feel less unique.

Also, pre and post game lobbies would be so beneficial for Infinite because of its heavy push to market the battle pass and shop. By having other people look at your spartan in the lobby would make that customizable spartan standout and of course cool to look at.

[–]PowerPamaja 10 points11 points  (0 children)

Halo 3 and Reach medals were peak.

[–]Pockit-Angel 9 points10 points  (0 children)

In regard to customisation, not much could make me happier than good HUD customisation. An option to toggle legacy HUD & to alter the opacity of individual elements of your HUD to a more refined number than what we have now would be really nice.

I’d love to be able to record my gameplay and have it be recognised as mine based on how I’ve customised my HUD alone.

[–]Zac0930 405th 6 points7 points  (0 children)

Please yes for the HUD

[–]gsauce8 Halo 2 4 points5 points  (0 children)

The HUD is the smallest hill I will happily die on.

[–]thatirishguyyyy 4 points5 points  (0 children)

I wouldn't mind the option to choose these UI features

[–]Kyle-Sith Halo 3 4 points5 points  (0 children)

That was so organized. Well done, Spartan.

[–]BlackPenguinThe bravest - and quite possibly the luckiest. 4 points5 points  (2 children)

One thing I’ve always thought would be neat that I haven’t seen anyone else suggest is a modular HUD. The ability to place any HUD element where you want it. Want your radar to be on the bottom right? Want your shield bar to be on the bottom? Want your weapons on the bottom left? All possible. It would likely invite a bunch of bugs and glitches when rolled out, but it would be cool to see. Especially if you were to add size/color functionality. I don’t think I’ve seen any other game do that.

[–]Sykryk Halo Mythic 16 points17 points  (0 children)

Commendations styled from H5 would be awesome.

[–]Squidmaster777 2 points3 points  (0 children)

We NEED the classic hud back.

[–]-GodSpeed 3 points4 points  (1 child)

I thought 343 wrote this and I was about to be so stoked.

Ahhhhhhhh

[–]AcanthopterygiiBest1[S] 1 point2 points  (0 children)

I’m sorry😭.

[–]Numerous_Ad_2704 6 points7 points  (0 children)

Yes. Yes to everything

[–]Yeahokaylol1 15 points16 points  (1 child)

I absolutely love all these suggestions. All this ideas would improve halo ten-fold.

[–]Gibeco 5 points6 points  (0 children)

Damn those reach medals were the best.

The lobby ui has had so many suggested re designs, people have been begging for them to bring back the reach like lobbies for some time. It’d be so awesome if they did.

[–]Limpis12 2 points3 points  (0 children)

When are they gonna Ng to fix the 30 fps zoom in animations on some weapons like the AR?

[–]IntrinsicGamerExtended Universe 2 points3 points  (0 children)

I’d also like to add it would be nice to the the slightly blue aiming reticle back. Also, honestly, I don’t get the modern gaming obsession with smaller reticles? It’s so small compared to what it was in, well, every Halo before 5. 5 and Infinite have such small reticles, and while it’s not that big of an issue, honestly it’s just… kinda less aesthetically pleasing, and while I guess that helps make things slightly more precise, I don’t think there was anything wrong with how big they were in Halo 2, for example.

[–]BigDickGrandmother Halo: Reach 2 points3 points  (1 child)

It’s crazy to me that so many games have gotten rid of pre/post-game lobbies. That was a core element of online games for me

[–]Skitelz7 2 points3 points  (0 children)

Never gonna happen cause it's actually a good change.

[–]Kantz_ 2 points3 points  (0 children)

This is cool. I’d really like to be able to turn off or move the HUD elements that show up in the middle of the screen

[–]AustraKaiserII 2 points3 points  (0 children)

Individual bullets on muh HUD instead of Numbers please!

[–]ArcticSnow87 Believe the Hype 2 points3 points  (0 children)

That classic hud looking sleek

[–]ConverseMass224 2 points3 points  (0 children)

Another post of great suggestions for great things that will never be added to the game... We didn't realize how good we had it in the Bungie era

[–]TheAandZHalo 2 14 points15 points  (1 child)

Legacy UI looks fantastic, would also add that the ability to turn off clutter (score pop-ups next to the reticle) would be nice too

[–]AcanthopterygiiBest1[S] 6 points7 points  (0 children)

Very much agree. In the second slide, I explain that medals and points could be put above the kill feed similar to how Reach did it

[–]sbm832 1 point2 points  (0 children)

Just give us the damn perfect star

[–]mechmaster2275Chiron TL-34 for life 1 point2 points  (0 children)

Also, lowered crosshair.

[–]Maasofaaliik_Al 1 point2 points  (0 children)

Yes.

[–]belikeme007 1 point2 points  (0 children)

The only things I care about on this list are on pages 3 and 4. But I reallllly care about those things. Post and pregame lobby/ game chat would change the game for better so much. I think the hud ask is a little crazy. The hud is what defines new halo game and I think we should accept this as the infinite hud. It would be a waste of time making a new hud I personally think. Plus I think everyone should be stuck with the same hud for the sake of balance. But again, everything on 3 and 4 is honestly a must for me. The game has great content but without the ability to socialize and show off armor in the pregame and postgame lobbies it’s less fun.

[–]PhillipTheEagle 1 point2 points  (0 children)

I just wish the game wouldn't freeze while audio continues and crash. I literally can't get through a game without it crashing.

[–]SR1_Normandy 1 point2 points  (0 children)

Everything here I can basically agree to. Especially the HUD, as fine as I am with Infinite’s having it less cluttered would be appreciated. One last thing I’d add to the HUD is the return of the ammo counter and the overheat thing that was used in Halo 2-5, that bar that showed your plasma weapon being overheated instead of it being under the reticle? (Or Halo CE’s version, I won’t be picky there). Having it where my ammo is instead of under the reticle would make me abundantly happier

[–]Price-x-Field 1 point2 points  (0 children)

One of the things I hate most about modern gaming is how they change huds just to be different. Same with ui. The new modern warfare games have the worst ui of all time. Literally just shit and innifecent

[–]litandlowkey 1 point2 points  (0 children)

This here is some QOL we need

[–]FreedomFalloutHalo: CE 1 point2 points  (0 children)

Based.

[–]lurk_channell 1 point2 points  (1 child)

One thing I’d love is if they had the aim/aim assist like halo 3 and 4, I just find it hard to hit my shots on this game compared to the other halos

[–]Mister7ucker 1 point2 points  (0 children)

Classic FTW

[–]lllXanderlll Halo 2 1 point2 points  (0 children)

Funny enough I was thinking about this the other night. I missed how you had your gun info up at the top of the screen, it's a small thing but it's something I liked and I'd like to see it back even if it's extremely unlikely. I don't mind if they moved where the score info is or the medals, it's the weapon info that really sticks in my subconscious brain

OH ! And the freaking service tags ! I cannot stand how difficult it is to tell when your teammates are in a fight/shooting somebody

[–]Utahteenageguy 1 point2 points  (0 children)

I’d like for hud customization.

[–]BossGamerDKHalo: Reach - Spartan B-107 1 point2 points  (0 children)

That mockup Classic Hud looks really cool. Doubt it's much of a priority at 343 though, or ever will be a priority

[–]RememberTommorrow Halo: CE 1 point2 points  (0 children)

I still find it baffling that it’s been years and we still don’t have pre/post game lobbies

[–]MsPaulingsFeet 1 point2 points  (0 children)

Im still not sure what they were thinking with the HUD redesign. You cant even see what your secondary grenade is unless you swap. Halo 3 had 4 different grenades and you could see how much of each you had. Infinites hud is so minimalist it removes info to be more minimalist

[–]BobaTro11 1 point2 points  (0 children)

Another implementation that should have cane back from Halo 5 is the different visor designs and colors that the campaign Spartans have. 8 different huds, visor outlines and colors and only exclusive to campaign playthroughs and not your online spartan is a miss

[–]FROSHINE 1 point2 points  (0 children)

please implement all of this so i can have fun playing halo again

[–]WhomstdV1 1 point2 points  (0 children)

God I miss all these especially the in lobby armory completion and seeing other Spartan’s armor, and judging by their armor thinking if you’ll have a tough player against you

[–]Dr-Manjaro 1 point2 points  (0 children)

I love seeing other peoples Spartans in the pregame lobby. I miss that the most from the classic games. I don’t like the new friend or foe colors in infinite. It makes it difficult to see the cool armor and makes everyone just seem like a solid color. I liked it better when allies had names above their heads and enemies didn’t. That was enough for me to be able to tell friend from foe.

[–]the0nlyscorpion- 1 point2 points  (0 children)

man Halo has been making the best changes since i went on strike against xbox and went full ps5 after the shit Phil Spencer said. I cannot wait to get be into playing Halo again. If these changes also came into the game that would be amazing.

[–]MuscledRMH 1 point2 points  (0 children)

100% agree with this post but this feedback has been ignored for years by 343

[–]Retaliation032 1 point2 points  (0 children)

Please share this to 343's discord server

[–]Salman_S259 Halo: Reach 10 points11 points  (11 children)

For me, Halo 5 is PEAK Halo multiplayer experience. The only bad thing about it was lack of split screen

[–]1337GameDev 4 points5 points  (6 children)

How was Halo 5 peak? I'm curious 🤔

[–]Gullinga H5 Onyx 3 points4 points  (3 children)

The sandbox, the pace of the gameplay, warzone game modes, the outplayability due to the thruster (I can’t tell you how many perfect kills I’ve gotten when I’ve been one shot in that game)

[–]1337GameDev 4 points5 points  (0 children)

But I can understand your points and see how you'd enjoy that. Thanks for explaining 👍

[–]1337GameDev 1 point2 points  (1 child)

I actually hated the pace.

Too hectic and unpredictable. Having enemies always flying by you gets old.

Warzone was fun, but was def p2w and reqs were garbage. I hate wz firefight -- it was made just to be a req sink to get people to buy reqs.

The thruster was interesting, but I would have preferred it as a pickup, but everybody having it required a ton of constant focus and it makes close range encounters very difficult.

It made splatters basically non existent too :/

[–]Gullinga H5 Onyx -1 points0 points  (0 children)

I actually grew fond of warzone firefight. Playing the new firefight on infinite made me realize how empty the game feels without the req’s. Literally once you spawn on the map all the weapons/powerups are available and 1. it makes it a hassle to go out of your way to get them 2. It’s very overwhelming 3. Ez to get them stolen by other teammates The req system, yes is a game of chance, and I’m completly biased bc I have quite a few req’s, is better than the current system imo

Yeah the thruster added extra sweat to the game fs, I feel if anything it should’ve been removed from the casual playlists

I feel like I have the opposite of what you and most gamers like. Halo 5 has arguably one of the quickest paces of any FPS title. It being my first shooter game, I can’t play other FPS bc they feel way too slow (titanfall 2 being an exception). But yeah it’s all about perspective and I respect your opinion

[–]Salman_S259 Halo: Reach -1 points0 points  (1 child)

This is just regarding the multiplayer. For me, the campaign was a flop. I loved the characters, Locke being one of my favourite. But 343 mislead the fans by releasing those trailers before the game.

Thrusters, clambering, sliding, and ground pound. These are just the normal spartan abilities. Then you have levels of speed boost, over shield, and damage boost.

Apart from that, you had different weapons and their types. You had 3-4 different types of vehicles types for each of them.

The different game types we were introduced to. Husky Raid being my favourite, followed by Elimination.

Warzone is the best firefight we have ever got, hands down. That PVPVE was OUTSTANDING.

Customs browser was the icing on the cake.

The best part? Even though you had micro transactions, it wasn't a pay to win.

The only downside to Halo 5 multiplayer, for me, was armor customization. No Halo has ever peaked customization as Reach had.

[–]1337GameDev -1 points0 points  (0 children)

I actually liked the environments, visuals, and fidelity of Halo 5. It running on the Xbox One was a miracle, even with frame drops.

The story of 5 was miserable too. Fighting the warden so many times was just lazy and not fun.

And yeah, lore wise the abilities made sense, but I didn't really like the gameplay of most of them, albeit it was interesting at times -- especially in breakout. I loved breakout when I wanted quick intense moments.

And I hated the Promethean weapons and design. Everything was too greebled. It just was too busy.

Some weapons were neat, but overall just felt boring after the "newness" wore off, and yet I still love covenant designs. Just something about them.

The art design also SUCKED. I understand it extended from 4, but it just wasn't very good.

Halo 5 cleaned up a bunch of areas though, so it was BETTER, but still not ideal. Halo infinite is so much better in that regard.

I hated husky raid. It was fun for mindless shooting, but it got so boring as it was essentially a stalemate 99% of the time with random shooting.

I actually disliked warzone firefight with a boring passion. Part of it was because I knew it was only greenlit to remove reqs from the req economy and certain design decisions were done explicitly for that vs fun.

If you played firefight consistently, you'd easily run out of reqs -- intentionally.

I did like the PvE in warzone, albeit it did get stale -- but it was definitely interesting. I would enjoy that kind of thing as special "power weapons" on maps, where an AI boss good be killed / kited for an advantage.

Customs was pretty awesome, albeit forge maps looked like ass with their lighting. It was necessary as the Xbox One held everything back, but it just felt so bland.

I have to disagree with you hard on warzone not being pay 2 win.

I use the definition for pay 2 win of:

If an advantage over other players, especially if amortized over length of play, can be gained over a player who never spends money (or spends less), then it's pay 2 win.

Reqs were essentially pay 2 skip. Which is pay 2 win. When holding variables where players are both aware, reasonably skilled, and evenly matched, the person who pays money will have an edge.

They, even though it's random, amortized, will have better items overall -- especially if their choices are more given they have more req packs.

And yeah, Halo 4-infinite really don't get anywhere close to Halo reach for customization

[–]Hok46e 16 points17 points  (3 children)

No halo 3 was peak

[–]FLy1nRabBitBelieve the Hype 1 point2 points  (0 children)

Based and Lord Ball Sack pilled

[–]Salman_S259 Halo: Reach 2 points3 points  (1 child)

To each their own, my friend. I tried playing Halo 3 online and I didn't quite enjoy it, but I can see why almost all Halo players love it the most. For me, my first online game was Halo Reach, and until Halo 5, it was peak for me. The only reason I keep going back to MCC is because of Reach itself.

[–]Exitity 1 point2 points  (2 children)

I honestly love the artstyle of the Infinite hud, though I didn’t grow up on the classic huds and in fact Infinite was my first halo. Has some limitations like grenades you mentioned, but really doesn’t seem that bad to me. Grenades are easy enough to check given you only hold two at once and it’s really easy to just quickly thumb (or whatever bind) twice to check both grenades. And beyond that I don’t really see any other practicality issues. Ideally being able to choose the hud you like would be a thing, but very few games do that.

The medals I don’t really care about but I don’t see the issue with Infinite’s medals. I really like that it tells me what they mean after a match is over.

Overall I like the suggestions, just putting my two cents in

[–]AcanthopterygiiBest1[S] 3 points4 points  (1 child)

It’s mainly for less distractions. Having medals/points and the scoreboard being away from the center of the screen helps with this.

Bullet icons for ammo mainly helps because it’s easier to use only peripheral vision to somewhat judge how much ammo you have in the middle of battle.

Also, I think the old HUD just looks better in general. Not to have everything squished to the bottom right.

[–]Exitity 2 points3 points  (0 children)

Ah I suppose what looks better is just preference.

I actually kinda have the opposite opinion on the ammo counter but with the same outcome: I preferred the bullet icons BECAUSE they were harder to get an quick reading on, imo. I’m a fan of more hardcore-ish shooters, and thus not having an easy exact ammo count is something I always found cool. Beyond that, it gives an advantage to weapons with ammo counters (for example, now there’s an advantage the BR had over say a Sidekick).

I’ve never really had an issue with distractions, but I also am used to playing games while watching youtube simultaneously on a second monitor so I’m quite used to figuring out how to not be distracted by certain aspect of the screen at certain times, if I may say so myself. I can see why others might find it more annoying though, and a setting fr that stuff would definitely be cool.

[–]Skunk_Giant 1 point2 points  (0 children)

The social ones are the big one for me. An all chat and an option to party up at the end would be wonderful. Its always sad when you have a game with genuinely fun players who chat, and then you just move on to the next group of strangers at the end.

[–]Alcomoney 1 point2 points  (0 children)

This is cute

[–]HornyBishop 1 point2 points  (0 children)

Halo Reach had the best looking medals. Undoubtedly.

[–]Plantar-Aspect-Sage 1 point2 points  (20 children)

I'm so glad that they changed the UI. That classic hud was always the worst.

[–]TheAandZHalo 2 10 points11 points  (7 children)

In what way? Classic was much better imo, especially with readability without clutter

[–]Plantar-Aspect-Sage 15 points16 points  (6 children)

Putting weapons, grenades, and armour ability in the same spot allows me a quick read of my combat capabilities.

Separating them means I need to look in two places for the full picture.

[–]Thelardicle 6 points7 points  (1 child)

I agree infinites is better, but this comment thread shows that some people would prefer legacy so having at as an option would be a cool addition if they’re looking for quick features to add to make people comfortable w the game

[–]Plantar-Aspect-Sage 3 points4 points  (0 children)

Oh yeah defs not arguing against having the ability to switch, since options are rad.

Just saying that I had trouble with the old UI.

[–]AcanthopterygiiBest1[S] 1 point2 points  (3 children)

Even if that’s the case, having the Classic HUD would be an option ideally so you wouldn’t have to even worry about that :)

[–]stevejobed 4 points5 points  (2 children)

It costs time and money, that’s why.

Given limited resources, one has to ask if this worth it over new game modes or something else.

[–]IWGTF10855 -3 points-2 points  (1 child)

Different teams handle different things. Plus, Microsoft owns 343, and they have billions of dollars 💸 They can definitely give us a basic UI update.

Let's not keep scraping the barrel to make silly excuses for 343.

[–]SpeedySpets 1 point2 points  (0 children)

Agreed. It's much better for the visually impaired, like myself. The grenades and ammo are almost invisible in the classic layout. Most of the light in any given map comes from above and tends to drown out the UI. It was so bad on some maps that I would have to look down at my feet to actually see how much ammo I have left, the grenades I had equipped, etc. I would like the option to have it changed for other people though, as more customization options is almost always a good thing and it wouldn't hinder my experience

[–]AcanthopterygiiBest1[S] 5 points6 points  (10 children)

Disagree. Trying to see how much ammo/what grenades you have at a quick glance is easier with the old HUD

[–]Plantar-Aspect-Sage 7 points8 points  (1 child)

It's not a quick glance. It's two glances as they are in different places.

[–]AcanthopterygiiBest1[S] 2 points3 points  (0 children)

You can also just use your peripheral vision to see the grenade types/number of them and the ammo with the old HUD easier. Cycling through grenades quickly with a lot of things happening can be overwhelming.

[–]KCDodger Diamond 3 0 points1 point  (7 children)

I can see what I've got.

[–]AcanthopterygiiBest1[S] 3 points4 points  (6 children)

You have to switch grenades currently to see what the other grenade is. In the heat of battle and grenades dropping, it’d be more convenient if it was like how it use to be. Same with ammo. Having actual bullet icons to show ammo would make it so you can see how much ammo you have using only peripherals.

[–]KCDodger Diamond 3 0 points1 point  (5 children)

...You're not just keeping a mental inventory of what you carry, one of two grenades you can carry?

Do you actually believe having the individual bullet icons is actually helpful? At that point, like - if you're carrying an Assault Rifle you literally have three different things telling you how much ammo you have. I for one just, prefer to have the number on the HUD.

[–]ALEX7DX343Industries.org 1 point2 points  (0 children)

Bumping for noticeability.

[–]invisible_r3 -1 points0 points  (1 child)

So basically make the game like Halo 3. Which is all we ever wanted anyways

[–]AcanthopterygiiBest1[S] 2 points3 points  (0 children)

Not the game itself, no

[–]Nightmancer2036 0 points1 point  (0 children)

Also, please bring back red vs blue colors in multiplayer 🙏🙏🙏

[–]Farting_In_My_Hands 0 points1 point  (0 children)

All the social features mentioned is all I want

[–]chizmanzini 0 points1 point  (0 children)

Auto launch the next game so I can actually get up, refill drink, use RR, and get back into a new game.

[–]Malemansam 0 points1 point  (0 children)

Not being able to search for more than one game mode at a time is biggest thing that holds this game back since launch. It takes too damn long to find a game that isn't promoted at the top of the list and segments the player base to the nth degree.

Sucks balls while searching for matches consistently time out they way it does on top of living in Oceania so the player base is even smaller because of it. I've spent the same amount of time waiting for a match than playing.

[–]Tuba-kunt 0 points1 point  (0 children)

Ngl if the legacy HUD made it red vs blue I'd turn it on in a heartbeat. Sick of seeing a cool coating only to realize it's $20 and I'll never get it lol

[–]FIRESTOOP 0 points1 point  (0 children)

they aren’t going to change the UI or HUD anytime soon.

[–]SwitchDoesReddit -3 points-2 points  (1 child)

Gonna be honest, with the exception of lobbies, I think the Legacy UI would be a big downgrade, especially in Infinite.

The old UI works for the older games since they are quite a bit slower.

If you want to check your current status, you would need to look to the Top-Right for Weapon Ammo count, Top-Left for Grenade count. Bottom-Left for Map and Bottom-Right for Scoreboard. All four corners of the screen.

Infinite can get a lot faster compared to the older titles and so the UI is designed for that.

On Infinite's UI, you gotta look at the Bottom-Left for all weapons, grenades and equipment, Bottom-Center for scoreboard and Bottom-Right for Map. So basically, just the bottom of the screen.

Of course there is the Shield Bar at the Top in both the new and old UI, but most of the time, you will notice the blinking Red screen of No/Low Shields before you look at the Shield Bar itself.

And with regards to Medal, it just means that the devs would need to design multiple versions of the same medal with different looks. Why add more work when not necessary?

Again tho, it could be cool to have more social features via a lobby. But it would need to be done properly so that it doesn't become too toxic.

[–]AcanthopterygiiBest1[S] 2 points3 points  (0 children)

I mention that the medals aren’t a priority

[–]colabutter -3 points-2 points  (2 children)

I want to turn off the crosshairs individually from the rest of the UI so I can replace it with a simple dot. The crosshairs in game are so distracting to me. Too many squiggly lines and waffle shapes.

I'll like all the UI elements to be individually configured.

[–]areeb_onsafari 9 points10 points  (0 children)

Dots are OP for precision weapons, everyone has to deal with reticles and they provide important information for some weapons and look cool. Reticles are really iconic when it comes to Halo gameplay so I’d rather they not give too many customization options.

[–]ImRedSix -3 points-2 points  (10 children)

MCC exists, if you want to play the old games go play them

[–]AcanthopterygiiBest1[S] 2 points3 points  (9 children)

Irrelevant to what I’m suggesting . I like Infinite. If feedback gets you genuinely upset, take a break and just relax and breathe.

[–]GuneRlorius Platinum Colonel -2 points-1 points  (1 child)

Can we stop with this "legacy" bullshit ? I get it that people have different opinions about gameplay and how Halo should be played, but isn't crying about UI a bit too much ? If you can't handle Infinite because of UI, then go play Halo 3, cause every Halo game cannot look and play exactly how Halo 3 did 16 years ago.

[–]AcanthopterygiiBest1[S] 4 points5 points  (0 children)

All I’m doing is suggesting to have the old HUD as an option. That’s all. It’s nothing to get worked up over. Criticism and feedback isn’t just crying about something if you didn’t know. Im suggesting improvements to the game in general and shutting it down as “crying” helps no one.

[–]9DollarHaircut -1 points0 points  (0 children)

Loved all of it and as nice as classic medals would be I also agree it’s least priority

[–]iDeathStroke19Halo: Reach -1 points0 points  (0 children)

Didn’t they mention in a season 1 blog they were looking into it?

[–]WannabeWonk Diamond 4 -1 points0 points  (0 children)

I’m on board with service medals, everything else would be fine to have as options but I personally don’t see the point.

I think there’s a reason they don’t use that corner UI, perhaps on large TVs it’s harder to scan for all the information.

Pre-game lobbies are fun in theory but we already know they make it difficult to implement proper matchmaking on the fly, which most of the time is done too quickly for you to see the other people anyway.

[–]slipperybarstool -1 points0 points  (0 children)

This is great! Thanks for writing it up!

I’d love to add to your list Halo 3’s File Share system, allowing players to share screenshots, replay videos, custom maps, custom game modes, etc. 343 can even monetize it like they did in H3; everyone starts with 6 free slots to share, but can pay more to have 20+ or so.

[–]harfinater767 -1 points0 points  (0 children)

Like a nice excel sheet, copy and paste halo reach and just copy and paste the formatting from halo infinite. It's the one trick devs don't want you to know. Halo is just excel turned into a fps game.

[–]Temporal_Enigma -1 points0 points  (5 children)

Open chat is unlikely in a multiplayer game anymore because of harassment concerns over the past decade of gaming, most big, and even small, games have even restricted chat for this reason.

Post game lobbies are also dead, due in part to SBMM, and in part due to helping populate lobbies more effectively.

These aren't things Halo removed, but have been changed from gaming as a whole

[–]Gamer_217 2 points3 points  (3 children)

It shouldn't be the duty of game companies to regulate behavior. The text "Online Interactions Not Rated by the ESRB" was printed on many games for that exact reason.

[–]Temporal_Enigma -1 points0 points  (2 children)

I don't disagree, but that's how it is

[–]Gamer_217 -1 points0 points  (1 child)

Sadly. Best way to deal with toxic players IMO is to steamroll them next match.

[–]AcanthopterygiiBest1[S] 1 point2 points  (0 children)

Actually, it is something Halo has removed. Other games still have them, even games with high sbmm. Also, people can just turn off chat if they want. MCC has All Chat as well and other games too.

[–]cCueBasE -1 points0 points  (0 children)

Post game lobbies can’t exist with modern SBMM.
The system has to shuffle the lobbies after every game.

Sucks because the old days were way better.

[–]Chilo_Arellano -2 points-1 points  (1 child)

Mi hermano en Cristo, juega lento 3 entonces.

[–]AcanthopterygiiBest1[S] 1 point2 points  (0 children)

Unrelated and unhelpful! ✊😋