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[–]iTzGiR 890 points891 points  (224 children)

Anyone have opinions on how this game is solo? I'm interested in it due to the theme, and I do enjoy some PvE focused survival games that have a decent standalone experience (the forest for instance). Just kinda curious if it's worth picking up if you're going to play mostly solo.

[–]qwoiecjhwoijwqcijq 795 points796 points  (74 children)

I was having fun playing solo, the game is pretty relaxing. Your character is persistent between worlds so anything you gather in your solo world you can bring with you if you eventually play coop or join a server and vice versa.

[–]Lanoitakude 708 points709 points  (60 children)

I think your point about character persistence cannot be overemphasized. It's something largely lacking from other games in the genre - the idea of persistent progression in your character that is transmittable to other servers.

You can, for example, have a private solo server but still play with friends with the gang is all around - and your skills and inventory come with you wherever you go.

[–]qwoiecjhwoijwqcijq 203 points204 points  (12 children)

Agreed. My friends and I don’t always have the same schedule so it can be hard to find time to play as a whole group. Having a persistent character means I can play on my own time as well without having to worry about scheduling. Love it

[–]Reldey 91 points92 points  (11 children)

You can also setup a dedicated multiplayer server fairly easily, there is a steam tool you can install for it and some written guides online.

[–]Moses-the-Ryder 25 points26 points  (0 children)

This is exactly what I needed to hear, sold and thank you

[–]VenomB 39 points40 points  (14 children)

Only other games I can think of off the top of my head is Diablo and Terraria tbh

[–]APintoNY 15 points16 points  (1 child)

Although a more niche game I think, Outward has persistence of characters between worlds too

[–]Elfhoe 11 points12 points  (1 child)

I’m pretty sure elite dangerous also shares characters between pve solo and pvp

[–]specter800 4 points5 points  (1 child)

You can also set up a local dedicated server and let it run so you guys can just keep working within the same world rather than lose world progress when swapping back and forth. Right now I've got some friends in a server I'm hosting in the background while I work. I'm super jealous but that's the only issue I've had with it so far. It's fairly lightweight and resilient; I'm running a handful of VMs for work on the same box and no one has noticed any issues with the simulation.

[–]THENATHE 16 points17 points  (2 children)

is it like Terraria where you can choose to make a new character if you like, or do you have to delete your original character to make a new one?

[–]qwoiecjhwoijwqcijq 12 points13 points  (1 child)

Multiple characters from what I could tell

[–]bjergdk 110 points111 points  (20 children)

Saw a friend of mine play it, then realized it was basically 3d viking terraria with souls lite combat and i was hooked

[–]ChickenDenders 21 points22 points  (4 children)

What, like there's digging/cave exploring?

[–][deleted] 10 points11 points  (8 children)

Alright this comment is the one that made me pull the trigger

[–]grtk_brandon 28 points29 points  (0 children)

I think multiplayer will always be more fun to most people, but I've been having a good time playing solo. Progression has been pretty steady and I haven't noticed any difficulty issues. I've also been watching a streamer much further ahead than me play solo and he seems to be having the same experience as me.

[–]shoegazeweedbed 15 points16 points  (4 children)

I'm up to bronze tier on stuff and playing solo hasn't been an issue.

[–]DeputyDomeshot 7 points8 points  (2 children)

Funny I was just saying its arguably easier to get geared up yourself, less resources required

[–]Draken_S 31 points32 points  (0 children)

I'm playing it solo and it's - fine. I would definitely say that co-op would be much better.

There are so many little things that are just time consuming when you have one person working on it that would be much less of an annoyance when you could specialize.

[–]Olukon 13 points14 points  (1 child)

I liked it more solo, honestly. It can be a pretty tranquil game.

[–]Fear_Gingers 24 points25 points  (29 children)

It re-adjusts bosses to the number of players so in theory yes.

But the grind is real and there is a lot to make, refine, gather etc. It really is best when you have multiple players in one village co-operating.

[–]PickleGaGa 6 points7 points  (3 children)

Some of the boss fights are quite difficult solo. not impossible but you'd have to prepare a lot and could take while to gather all the mats to make them easy.

[–]Thisnameworksiguess 6 points7 points  (1 child)

I've played exclusively solo so far and have completed the second boss encounter; It's more than doable assuming you have have the time to gather/build/level.

I typically play survival games cooperatively however, the group I play with have a bad habit of looking up info to speed the process along. When I first saw Valheim I thought it looked kind of cozy so, I decided to go in solo. As a result, I've been able to take my time and really explore the game and systems of progression.

My only real MINOR gripe is the number of enemies that attack you at night even outside of mini siege events. If you need to make a forward outpost (the map is huge) make sure you bring plenty of crafting materials and the means of repairing relevant tools. If your outpost building bleeds into the night and you lack a perimeter wall, you'll likely fight upwards of 15-20 things. Even then, if you came prepares and take the encounter a bit slow, you'll be just fine.

[–]xxkachoxx 1569 points1570 points  (348 children)

Its crazy to see a game that hardly anybody knew about a week ago to now be at a million units sold and to be generating millions of dollars in revenue.

[–][deleted] 967 points968 points  (284 children)

That’s the weirdest thing about it. This game came out of fucking nowhere. We’d never heard of it, and then randomly one day the internet won’t shut up about it

EDIT: To everyone trying to convince me the game is good - I never said it was bad. I just said it came out of nowhere

[–]dsrii 726 points727 points  (222 children)

I feel like people are enjoying it because it actually works, it's not your typical "let's throw the game into Early Access even though it's basically an alpha version" the game genuinely works and has lots of different mechanics. In the 30hrs I've played I've only encountered one "bug" and it was a draugar stuck in a rock.

[–]Danyn 250 points251 points  (30 children)

They also have some impressive mechanics in place such as requiring beams and pillars to support buildings and death from campfire smoke.

[–]Spengy 98 points99 points  (18 children)

Wait. Hold up. Campfire smoke? Am I going to die?

[–][deleted] 222 points223 points  (8 children)

Make sure if you have a fire in your home leave a chimney or smoke will build up and you'll end up in a suicide by car in garage situation.

[–]Spengy 103 points104 points  (3 children)

I went offline but my friends are still playing.

...I think I need to check up on them

[–]KeepsFindingWitches 52 points53 points  (1 child)

The simplest thing that works for me is having a peaked roof with some small gaps at the top of the walls on either end. That way the smoke collects a good 12-15 feet above the wall height, then drifts out the ends.

[–]try2bcool69 24 points25 points  (0 children)

I built a chimney for it so I can access it from inside the house but the smoke goes outside. I capped it off with 4 beams holding up a roof peak so it doesn’t rain on it and the smoke still goes out.

[–]Azudekai 18 points19 points  (5 children)

If your fire is enclosed the smoke gathers at the roof. Low ceilings without vents will smoke you out.

[–]farscry 53 points54 points  (7 children)

Whoa, I'd only glanced at this in my feed, thought "oh boy, another survival game", shrugged, and moved on.

Sounds like I need to give it another look though, this sounds like an impressive level of actual survival gameplay concerns instead of yet another low-effort "survival" clone.

[–]mud074 65 points66 points  (5 children)

That's the exact reaction I had as somebody who found Ark pretty boring and was not impressed by the footage I saw of the game, but I am really liking the game so far. I can't really point at any one reason for it, but this game just does it right. Like, take food for example. In most survival games, food is totally pointless. Kill one animal and you are set for a few days, spend 10 minutes hunting and you never have to worry about food again. In Valheim, your default health when unfed is around 30 and your stamina bar is a pitiful 4 notches wide. Eat a berry, your max health is now around 40 but slowly dropping and your stamina bar has 5 notches. Eat cooked meat alongside the berry, you now have a respectable 65 health and 7 notches. Throw in a mushroom and now you are sitting pretty with solid health and stamina. You are now full and cannot eat any more varieties of food until you get hungry again and your max health is dropping back down. You can only eat one of each type of food at a time, so you need to go out and get a variety of food to keep your health and stamina high enough to fight enemies and get shit done. As you progress through the game you get access to better food which gives you incredibly high maximum health and stamina (like, 150ish) but that means keeping a steady supply of that food as it will still run out and you can't keep yourself topped up with just easy to find food like berries.

This one relatively simple feature is enough to make food actually relevant and worth putting effort into, which is really rare in survival games. Instead of leveling up and increasing max HP, you NEED to keep up a steady supply of a variety of high quality foods in order to be powerful enough to defeat later enemies and not get one shotted. Playing in a group of 5, having somebody spending most of their time collecting food is actually worthwhile.

[–]SonOfMcGee 57 points58 points  (3 children)

Food and water in most survival games is a major challenge super early in the game until a point where you figure out a way to constantly supply them. Then it's just an increasingly annoying time and resource sink: A certain fraction of your time is spent gathering/creating food and water and then you keep consuming them to keep a bar full (bar goes to zero, you die). About the only way you "advance" in the mechanic is finding a way to make more filling food. And all that does is reduce the amount of time before you have to eat again. Briefly avoiding a chore isn't a great reward for progression.

The genius of Valheim is that you don't die without food, you just become ridiculously fragile and unable to do many actions. And eating food doesn't just keep you alive, it buffs your health and stamina based on what you eat. You can choose to just munch on berries and mushrooms if you're just chopping wood and building stuff. But you see a troll running at you and you're like, "Time to pound some honey so I can run circles around this guy." The reward for gathering/making "good" food is making your character way stronger. And you aren't required to waste this resource during chill times.

[–]Answermancer 17 points18 points  (2 children)

Yeah I usually hate food mechanics in games but I really like the Valheim system so far and you've done a good job explaining why.

You don't have to eat, if you're just hanging around your base building stuff or chopping trees or whatever, you're not gonna have to waste time eating constantly just to prevent taking passive damage or whatever.

However, eating is rewarding, and necessary when you're gonna go fight stuff (unless you wanna be super fragile because you want a challenge or something). It also helps that it's constrained since you only have 3 slots to "fill up with" at a time, and it does a good job showing you how much longer the food will last and how much it's buffing your max health.

It's satisfying cooking your first piece of meat and seeing the huge health buff it brings vs. the berries you've been foraging.

[–]SonOfMcGee 4 points5 points  (1 child)

Honey, dude. The first time you eat honey skeletons ain’t so scary anymore.
Also since you can make hives part of your base you can always have a bit of honey handy to help give you some stamina to go fetch your corpse!

[–]Sick-Shepard 400 points401 points  (129 children)

Honestly this last year I've gotten more value out of early access/indie titles rather than AAA titles.

Risk of Rain 2

Hades

Gunfire Reborn

Barotrauma

Rogue Legacy 2

Ziggurat 2

Curse of the Dead God's

Deep Rock Galactic

Prodeus

Grounded

Outward

Edit: Some other good ones users suggested

Due Process

Door Kickers 2

GtFO

Dyson Sphere Program

Kenshi

Satisfactory

Pretty much all of these games are less than $20 and have more content, value, and dev support than most AAA games that dropped in 2020. I don't really sleep on early access titles anymore, in fact I tend to prefer them. And it's really easy to find the good ones among the low effort trash.

[–]Walopoh 103 points104 points  (23 children)

Deep Rock Galactic

Satisfactory

No coincidence that these two and Valheim are by the same publisher. Coffee Stain has been killing it lately.

[–]DeShawnThordason 61 points62 points  (0 children)

I'll add that Coffee Stain develops Satisfactory and publishes DRG and Valheim. There's no guarantee that a dev company turned publisher will back the right projects, but this is a promising track record.

[–]DeplorableVillainy 63 points64 points  (12 children)

[–]AngryNeox 4 points5 points  (0 children)

They certainly put all that Goat Simulator money into good use.

[–]Cuzmonut 49 points50 points  (29 children)

I'd like to add satisfactory and Dyson sphere program to your list. Really makes me wonder where the industry is headed. Why can't the big guys make fun games anymore?

[–]Quinburger 102 points103 points  (21 children)

Big games with huge budgets need to appeal to a lot of different types of gamers to sell enough to make up for the budget, diluting the experience.

A smaller game with low budget can make bank off of sub million numbers, so they can focus on niche types of games and take more risks. This tends to make them more fun, but appeal to a narrower market.

A great example of this is a game like Factorio(using it as example instead of the other two because it's now released and we know how well it did). Small studio, narrow focus, innovative fun game... but specifically appeals to those that enjoy logistics and planning. Huge success, but, the mass of gamers that just want the next Call of Duty Shoot a Man game wont be interested.

[–]Fifflesdingus 35 points36 points  (7 children)

This is the answer. It's especially true for my favorite genre, stealth games. AAA developers shove shallow stealth mechanics into a bland open-world-adventure-sandbox and design the game around the assumption that none of their players have the patience to actually play stealthy. Indie developers will instead focus on just making a great stealth game, like:

  • Mark of the Ninja
  • Invisible Inc.
  • Heat Signature
  • Shadow Tactics: Blades of the Shogun

AAA games are built for mass appeal; once you've played enough to know exactly what you want, you realize that the Indie market is the only place to get it.

[–]Cuzmonut 9 points10 points  (0 children)

All good points. It has taken the sting out of the semi conductors shortage that's for certain.

[–]boomHeadSh0t 6 points7 points  (0 children)

this so much, and the same exactly applies to Film/TV imo

[–]LupinThe8th 8 points9 points  (2 children)

Man, I can't wait for Update 4 of Satisfactory. That game may not be for everyone, but it's perfectly engineered to get me hopelessly addicted.

[–]gingerhasyoursoul 86 points87 points  (9 children)

100% this. Some of the best games of all time come from the smaller developers. Minecraft and terraria are great examples. I think it's because these small developers are willing to take risks and try new things. AAA just try to make a game they think will sell a lot and end up focusing on the wrong things.

[–]ZGiSH 37 points38 points  (6 children)

The death of AA games has lead to AAA games being incredibly stale. Indie games sadly will almost never have that high of a production value but are almost always more interesting than the big budget games we've been getting every year.

[–]awc130 11 points12 points  (4 children)

AA isn't dead it just hasn't produced those ambitious but messy titles that pushed boundaries with creativity, or they get grouped in as AAA. The Witcher 3 was a AAA game made by a AA studio, and Cyberpunk kinda makes it seem like they are still a little more AA than AAA studio. Metro series has made the jump from AA to AAA over the years. A Plague Tale, Vermintide 1 & 2 (Pretty much any Warhammer new game outside Total War), Hellblade, Vampyr, Outer Worlds, Surge, and most of what Paradox Interactive publishes ( Hearts of Iron/Crusader Kings/Battle Tech) are some recent games that exude that AA feel though.

[–]didba 10 points11 points  (2 children)

Please put Due Process on there to get it some love. It's a great early access game that just needs its community to grow!

[–][deleted] 7 points8 points  (0 children)

Definitely agree with this! I grabbed Due Process on a whim and I am loving it. It feels like what Rainbow six Seige was before it got all insane with the operators. Plus randomized maps every week really makes the game feel more even footing for everyone instead of people that have the maps memorized having a huge advantage.

[–]DogmaticNuance 31 points32 points  (2 children)

Indy games are where the best games are right now and I'll fight anyone who says otherwise.

AAA games have been trending in the wrong direction for awhile now and while they do still produce some gems the risk/reward is whack compared to indy games. I can buy 3-5 indy games easily for the price of one AAA game and if just one of those pans out I'm set for awhile, usually they're all at least decent if you curate well and read reviews (I also put a lot of stock in the amount of playtime reviewers have).

[–]Supermonsters 6 points7 points  (0 children)

Also I've got plenty of AAA games that I'm sure are excellent that I haven't had time to touch and I can scoop at $20 bucks.

[–]Malsatori 8 points9 points  (4 children)

Have you played Kenshi?

[–]Occamslaser 5 points6 points  (1 child)

That's one of those games where I have watched other people playing it more than I have played it myself.

[–]TheMadWoodcutter 7 points8 points  (0 children)

You need to give Noita a try. It’s been consuming me for months now.

[–]Drakengard 73 points74 points  (4 children)

That's because this dev didn't mistake Early Access as not being a "launch" for their game.

EA lowers certain expectations in fidelity and performance, but it's still a product launch and so the game needs to be fun from the day it launches even if it's missing end game features and QOL features. It can't just be a bare bones concept with vast chunks missing from the early game progress.

[–]Abradolf1948 56 points57 points  (21 children)

I also think the popularity of Rust recently helped. It certainly did for my friend group. We played Rust a lot but got tired of the commitment required to maintain a decent base on a popular server. This is a much more relaxing game to come home and play after work while still maintaining a high level of challenge.

[–]Plantasaurus 33 points34 points  (19 children)

very correct. Also trolls randomly despawn sometimes when you're attacking them. I'm deeply impressed by the complete lack of jank that is common place with these early access games. Is this the first fully destructible world that isn't made out of cubes (minecraft)?

[–]Bwob 39 points40 points  (3 children)

Is this the first fully destructible world that isn't made out of cubes (minecraft)?

I think it is actually still ultimately made out of cubes under the hood. It just goes through a smoothing pass before being turned into geometry and rendered. It's basically the 3d version of old-school pixelart upscaling routines.

They're probably using Marching Cubes or something similar. That's the standard approach for deformable voxel terrain these days.

[–]Kamakazie 49 points50 points  (2 children)

Deep Rock Galactic is pretty damn destructible and isn’t made of cubes.

[–]TheKrytosVirus 20 points21 points  (0 children)

ROCK AND STONE, FOREVER!!!

[–]goldkear 6 points7 points  (0 children)

No, not at all. Within a year of minecraft coming out there was tons of clones, and many of them had smoothed environments.

[–]Xasf 53 points54 points  (8 children)

This is literally the first time I'm hearing about it, and I would consider myself an avid gamer.

Maybe I'm hanging out with the wrong crowd or something.. :)

[–]Dreadgoat 27 points28 points  (5 children)

I saw a couple of trailers and teasers for it, but it's flown under the radar for the same reason that it's now a top-seller: expectations.

If you go back and watch the teaser trailers, it looks like an ugly Rust clone with Viking skins, trying too hard to push a Dark Souls vibe ("YOU WILL DIE," "EPIC BOSS BATTLES," etc.)
Expectation: Small dev making small effort to cash in on fashionable ideas. Meh.

So then the game actually comes out, a few people play it, and... it works! Now you have real players who are saying, "It's like co-op focused Rust, with Vikings, and a little Dark Souls! I love it!"
Cynical expectations are now turned on their head, could it be that everything promised is true? Now everybody wants to try it.

Also, play the game. It's really fun. It's like Rust, but with Vikings, and it has epic boss battles. I love it.

[–]Porrick 46 points47 points  (9 children)

I bought it on the strength of Coffee Stain’s library. Honestly I don’t think it’s for me. But whatevs, it was cheap.

[–]Ralathar44 18 points19 points  (3 children)

Its crazy to see a game that hardly anybody knew about a week a go to now be at a million units sold and to be generating millions of dollars in revenue.

I've played alot of survival games. This is definitely one of the best ones with it's own unique niche and despite the textures being kinda ugly the rest of the graphics are so pretty the game ends up looking great. Their food buff system makes the maintenance aspect of survival games not only nearly non-existant but instead of feeling like maintenance it feels engaging and good.

Very deep with alot of fun systems and tons of content. Many survival games released into EA kinda bare bones. This one released with a crapton of content and pretty darn polished for just hitting EA.

[–]kfijatass 115 points116 points  (26 children)

Streamers popularized it a bit and it seems very addictive, not surprising.

[–][deleted] 41 points42 points  (4 children)

I feel like streamers joined the trend much later than they normally do this time

[–]kman1030 7 points8 points  (3 children)

Didn't it just release a week ago?

[–]Beorma 26 points27 points  (1 child)

And was enormously popular on day of release, despite few streamers playing it.

[–]Chosenwaffle 105 points106 points  (19 children)

Oddly enough I feel like steamers didn't do much for this game. I'm sure it helped but I've actually seen a surprising LACK of that up until like yesterday. I think it was mostly word of mouth and people going out of their way to say how good it is.

[–]kfijatass 100 points101 points  (14 children)

Someone like Cohhcarnage playing it for the past week with 15k people watching is just one streamer; It's definitely an influence. Streamers are first to check out early access games. It turns out to be a good game -> they get content. If it turns out to be a bad game -> they also get content.

[–][deleted] 11 points12 points  (0 children)

Just goes to show what happens when you primarily focus on making a good videogame

[–]MrLawbreaker[S] 548 points549 points  (30 children)

I thinks its a fun game. It's not a masterpiece in innovative gameplay but what they currently have is very solid especially for the current low price. Certain decisions like free repairs and hunger not outright killing you if neglected make it a lot more fun to play. In other survival games i feel like those things just become an annoying chore.

The building aspect also seems quite robust and you can easily build yourself a little village.

Currently put in about 20 hours, half of that solo and then teamed up with friends and we were having a blast this last week, really looking forward to what's in store with this games future.

[–]trimun 59 points60 points  (1 child)

The game is built on many small effective design decisions.

[–]Spengy 16 points17 points  (1 child)

It's definitely been worth it for just 17 euros.

And god, I miss smaller games. It was 1 Gigabyte. I had to update Bannerlord and that alone was 14 gig.

[–]MNewc 12 points13 points  (4 children)

Did you enjoy playing solo? I am interested in playing it but I would be playing alone.

[–]popo129 8 points9 points  (0 children)

I honestly never took in that hunger mechanic. I hated it so much in Minecraft where you had to eat like every 2 minutes otherwise you can’t regain health or if it goes all the way down, you end up dying. It’s worse in other games where finding food isn’t an easy task and you need to make it an objective. Here, it’s like a side thing where I am killing a boar or deer but not for food, for their pelts. Free repairs I think make it even more fun since it just takes out the annoying grind of having to find even more materials for repairs.

[–]SelloutRealBig 20 points21 points  (5 children)

Certain decisions like free repairs and hunger not outright killing you if neglected make it a lot more fun to play. In other survival games i feel like those things just become an annoying chore.

Wait really? I may need to check this game out. I am so sick of survival games thinking that dying of hunger every 10 minutes is fun. It's not. If hunger followed an actual human system and happened every 5-8 IRL hours it would be so much better. Micro managing the human body is the worst part of a survival game. Surviving the elements and most importantly the enemies is the best part.

I also hate survival games that can be played solo but are clearly designed around having friends. You are always falling behind on something when you play solo. Is this game like that?

Edit: i bought it and it's fucking awesome.

[–]Eyebrow78 15 points16 points  (1 child)

The food system in this game is very unique (at least i've not seen it before) depending on the type of food you eat, will determine how much health, regen and stamina you have.

so berry's and basic cooked meat at the early stages gives you for example 50hp

cooked sausages and carrot soup would give you 120hp etc

very cool system, the 'starving' state basically drops you down to 25hp and leaves you there, so if you forget to eat you will get 1 shot by stuff.

[–]trimun 9 points10 points  (0 children)

You don't have to eat breakfast before work, but it is a really good idea!

[–]gtfafmufn 190 points191 points  (34 children)

Well deserved especially for the little amount of hype it had before release. After 40 hours of coop my group hasn't even come close to seeing half the biomes or enemies.

[–]gamealias 95 points96 points  (13 children)

Combat is also more complex that we thought! You can do perfect blocks into a parry!

[–]NorthboundFox 15 points16 points  (3 children)

I've been running around with a bow and a knife and the knife is useless in melee without parry, but once you parry... oh boy! It's not the dark souls' "free hit" system which is amazing. I still have to be afraid of any weapons with long reach cause I won't be able to run up and stab you just cause I parried you, but it's a great time to run away and get my bow out.

My friend is sword and spear and another is just using an axe. Having someone able to block the trolls while I shoot them is great and my other friend keeps the Greydwarves off me with this torch and axe. Every weapon feels so good and well thought out. The combat in this game kicks ass!

[–]YOURenigma 7 points8 points  (2 children)

Knife is amazing for stealth, 10x damage for that first hit if undetected

[–]NorthboundFox 5 points6 points  (0 children)

That leap is so satisfying

[–]gtfafmufn 22 points23 points  (4 children)

aetgeir bros represent. normally i stagger the enemies while my two friends start swinging while the baddies are vulnerable.

[–]gamealias 8 points9 points  (0 children)

Now that's some viking teamwork!

[–]mud074 3 points4 points  (0 children)

Atgeir brother. The knockback on it is so good.

[–]ChenX1 11 points12 points  (18 children)

How's the enemy variety?

[–]gtfafmufn 49 points50 points  (3 children)

I'm the first two biomes (the starting island) I can think of 9 off the top of my head. Not counting passive mobs.

Each enemy that spawns has a chance to be normal, 1 star or 2 star, which makes them appear different and hit harder but also drop more loot. Things like forest protecting dwarves (casters, brutes and regular), skeletons and zombies with weapons, massive trolls that will destroy your base if they get close, angry water lizards, death mosquitoes, leeches, goblins, poisonous ooze monsters, ocean monsters that will attack your boat

I forgot a few and didn't name any bosses for spoilers sake but there is plenty to fight once you venture from the relatively peaceful meadow biome you start in.

[–]Abradolf1948 28 points29 points  (1 child)

It is a huge amount of enemy variety for an early access game. I can't wait to see what future updates have in store.

[–]YOURenigma 5 points6 points  (0 children)

Judging by the mist biome that isn't populated and all the webs I'm going to assumed spiders

[–]Wassamonkey 21 points22 points  (12 children)

Each biome has unique enemies, but some of them are just upgrades of others.

Starting out you see Boars, Deer, and Greylings (goblins) next biome you will see Greydwarves (stronger Goblins) and special Greydwarves (healers and brutes).

Then the Swamp introduces entirely new monsters, as do the Plains.

Overall, there are themes that are built upon but overall the monster diversity is pretty high.

[–]NotYouNotAnymore 116 points117 points  (16 children)

Sure it's another survival early access game but this one is somehow just a step above the others. Dont dismiss it because of the genre. It can stand right up there next to the early days of Minecraft and Terraria. If it gets updated like them (it will, theres a roadmap) then we're looking at something can stand with the greats.

[–]joeDUBstep 160 points161 points  (3 children)

I played for 12 hours on my first day.... what the fuck, and I wanted to keep going.

It's been a blast playing with friends, just building, hunting, farming, forging, and exploring.

Our dinky huts have evolved into a magnificent town with a dock in 2 days of playing, and we just barley unlocked stone buildings. Cant wait to see how the game evolves, I'm addicted as hell.

[–]MrBeanFlix 7 points8 points  (1 child)

How easy is it to play with other players (friends and randoms)? I looked at the guides on Steam and I'm not clear on whether there is a server browser with which you can find all available servers, or if you have to do some IP address & port hassling. I've been enjoying how easy it is in Deep Rock Galactic (another game published by Coffee Stain!) to browse a server list and jump in a game to play with randoms.

Also - if you play a world solo and build a cool town, can you then host it for others to join onto? I like that aspect of Factorio.

[–]thesomeot 83 points84 points  (10 children)

Everyone here is signing praise to Valheim and I wanted to add one thing I didn't see mentioned. This game has possibly one of the easiest to setup up dedicated servers I've experienced yet. Forward your ports, set the server name/password, and that's it. Usually there's something to troubleshoot but this was a one and done.

[–]marsher46 5 points6 points  (0 children)

yep, i suck with servers/networking shit and even I was able to get it set up and running so my buddies can play while I'm at work

[–]gamealias 215 points216 points  (64 children)

Game has an incredible ambience. We set sail for the first time on our server and couldn't believe how beautiful/cozy the game is.

[–]Breckmoney 115 points116 points  (14 children)

It’s a strangely beautiful game with an art style I can’t really remember seeing quite like this before. The big chunky pixels mixed with modern lighting techniques is really cool.

I guess Noita is the closest I can think of offhand.

[–]XXX200o 57 points58 points  (5 children)

It reminds me of runescape.

[–]gamealias 52 points53 points  (0 children)

It looks and feels like what we remember runescape looked and felt all those years ago...

[–]UberShrew 22 points23 points  (1 child)

Yep. Got a big ol hit of nostalgia the first time I saw my woodcutting level up.

[–]trimun 7 points8 points  (0 children)

I never played RS but the font and colour made me decidedly warm.

[–]lordnym 12 points13 points  (0 children)

It reminds me of the hand-painted look of classic Sierra adventure games (like Quest for Glory), but made 3d. It's fantastic!

[–]GM93 36 points37 points  (2 children)

Friend and I set sail for the first time last night to try and get to the second boss which spawned across an ocean in our world. Ended up getting caught in an extremely thick fog at night as we were sailing through a river. I had my torch out trying to give us some light while my friend steered. It was super tense as my friend was trying to dodge rocks and not beach us with about 2 feet of visibility max.

So we get past that and just as we get a decent distance back into open ocean a huge storm rolls in. We're too far out to go back at this point so we press on. It's still night so we barely have any visibility other than during lightning flashes and the waves are taller than our boat. I asked my friend wtf he was doing with his steering at one point and he said he had hardly any control of where the boat was going cause of the waves and strong wind.

As if that wasn't bad enough, a couple minutes into all this I look behind us and notice we're getting stalked by a huge glowing sea serpent. I'm too scared to stand up and shoot at it cause I don't want to get thrown overboard and it's way faster than us in the storm, so we're both pretty convinced we're screwed at this point. We only ended up surviving because we happened to run into a small island that we couldn't even see. We parked there and set up a small shelter to wait out the storm in.

It was definitely one of those emergent gameplay moments that you don't forget and can't ever really replicate. I wish I recorded it. This game is special.

[–][deleted] 56 points57 points  (14 children)

How tf does a 700mb game look so good

[–]verge614 66 points67 points  (8 children)

Lighting. While the low res textures ruin it for me, I will admit the scenery does look great on a macro level.

[–]Ohh_Yeah 44 points45 points  (0 children)

It turns out that style > 500k polygon blades of grass sometimes

[–]akhamis98 17 points18 points  (1 child)

Its the most impressive looking/feeling game I've seen in a long time. I don't think I've experienced such a crazy atmosphere since the Minecraft alpha/beta with rain

[–]gamealias 4 points5 points  (0 children)

Yeah it's great. I should do a video with just the different ambiences.

[–]NasoLittle 133 points134 points  (20 children)

No/poor marketing budget vs solid gameplay, reasonable price, and an ever connected society.

The game didn't sell me in the videos or seeing a few people playing it the first day or two after it came out. The game hooked me with overwhelmingly positive reviews on steam and a 20$ price tag a day or two later. I wasn't convinced about the game when I bought it, and wasn't convinced it had staying power after dicking around for a few hours with a friend.

The staying power came in the way of unique mechanics. Your character inventory/skills persist between worlds, making the interesting prospect of having your own realm with a little hideout to recoop if you have a deadly runin on your friend's servers. The idea of time invested being efficient in that manner kept me curious.

Thats not to mention the relaxing atmosphere and how everything seemed streamlined to not take away from adventuring.. exploring. Cooking, resource gathering is painless and so is repair. Base building is unique and also painless, removing misplaced or now useless structures gives 100% resources back it seems. It seemed when they decided how their mechanics would work someone got the point across of "Is it fun tho?".

Some of you I'm sure have played games with unique and in-depth mechanics with lots of UI and menus, tabs to swap through, etc but they could/did slow you down before getting to the actual gameplay loop thats core to the game.

[–]FuzzyDwarf 43 points44 points  (5 children)

Thats not to mention the relaxing atmosphere and how everything seemed streamlined to not take away from adventuring.. exploring. Cooking, resource gathering is painless and so is repair. Base building is unique and also painless, removing misplaced or now useless structures gives 100% resources back it seems. It seemed when they decided how their mechanics would work someone got the point across of "Is it fun tho?".

The design of the game has a lot of clever touches. Like there isn't a fire system so you can't burn down your house (AFAIK), but a fireplace in your home will fill it with smoke. So the games is having you build more authentic looking and functioning homes. And the anti-grind stuff is great: food doesn't expire, and there's a actual reason to produce and use multiple food types here.

As I get further and further into the game, Valheim almost becomes an infrastructure builder. Repair is free, but you need the workbench to do it, and later you need a forge to do it, and sometimes you need those to be leveled up. Ore is heavy, so if you want to take it by cart you need to build roads. Swimming across small rivers is time consuming and makes you wet, so you might build a bridge across it. You'll always want the rested stamina regen bonus, so you'll need to build shelters every so often, etc.

[–]NasoLittle 21 points22 points  (1 child)

You forgot to mention portals that dont let you take ore through them, reinforcing your point. You end up putting a portal room up in your main base, all going to diff points of interest whether it be a frontier outpost or your blacksmith that you set up by the copper vein 5 miles away

[–]FuzzyDwarf 20 points21 points  (0 children)

Ah, that was intentional. I'm trying to avoid posting too many progression "spoilers", since Valheim is still a new game and r/gaming is fairly board. Probably unnecessary though.

But you're right, it's yet another infrastructure layer (with its pros/cons) that feeds back into that loop. The main part where I think that loop falls down (a little) is maybe single player, where you might build less or the minimum required, given that the resource amounts required are far far less for one player (e.g. making one set of bronze tools vs 5 sets).

Curious how the later biomes will mix things up, my group isn't there yet.

[–]M_Mich 24 points25 points  (5 children)

so if i level up a character that character can be used in someone else’s world?

[–]FuzzyDwarf 23 points24 points  (2 children)

Yep. You have character selection then world selection, and you retain all skill levels and carry over your inventory regardless of which world you choose.

[–]sgeep 14 points15 points  (0 children)

You also keep all your crafting recipes!

[–]Cyrotek 10 points11 points  (0 children)

It seemed when they decided how their mechanics would work someone got the point across of "Is it fun tho?".

Ah, my pet peeve. Developers building "realistic" over very complex mechanics and forgetting to ask the probably most important question for a game: "Is it actually fun?"

Good thing this one doesn't seem to fall for it.

[–]Betteroni 13 points14 points  (17 children)

Can someone “sell” me on this game? Not doubting it’s good and I like a good survival game but what sets it apart from the other dozen or so games that share the same keywords on Steam?

[–]ItsOkILoveYouMYbb 5 points6 points  (1 child)

For me what I'm seeing is nice mechanical things like action combat that has blocking and parry windows along with dodge rolls with AI that follows those rules (that isn't complete ass like Conan Exiles combat), things like smoke filling up enclosed spaces and you can suffocate if you stay inside too long, very granular player building with the necessity for things like support structures in more detail than something like Rust or Conan, and a really great consistent atmosphere that sets a certain mood, a lot like how The Long Dark or STALKER do a great job of setting their own atmospheres/moods. It's consistent and ever present.

Also seems to have some physics-based damage here and there, at least I'm seeing damage numbers pop up at certain ends of trees I cut down depending on how hard they fall at one end. Might be some inspiration from BOTW in there.

As far as amount of content, I'm not sure. It could be worth anyway to just hold off and wait for more content so it's a big game as well as great foundational mechanics, if your friends won't burn themselves out first. Usually if you've got friends going hard into a new early access game, then even if it's bare bones like Grounded, the best time is still to play right now early on because playing with your regular group of friends you enjoy will always be more fun regardless of content.

[–]xtreme217 12 points13 points  (18 children)

Given its early access and just came out, is there alot of content in the game? I've heard people are putting in 20+ hrs but given a sandbox that can be easy to do.

I hate playing early access games when you progress to a point and then the next 'tier' isn't available and it's just a hard stop to the game

Edit: thanks all for the replies. I am happy to see that this game has a large amount of substance for an early access game! Will give it a shot

[–]Abradolf1948 29 points30 points  (7 children)

There's basically 5 bosses you have to summon and beat in order to progress, and each one grants you access to new areas and recipes. The difficulty scales incredibly well imo in that you can rinse one of the bosses, but then have trouble against the regular mobs in the next level of biome until you farm enough mats to upgrade your stuff. My buddies and I have put in over a hundred hours collectively and we are just now getting ready to take on the third boss.

No idea what their update schedule will be. But I would say there is certainly enough content at the moment, especially for only $20.

[–]xtreme217 13 points14 points  (2 children)

That is great to hear and sounds like an awesome progression path

[–]Abradolf1948 10 points11 points  (1 child)

Yeah I think it is the most content I've seen this early in a survival game so far.

I will also add that I think this game is significantly better if you don't look anything up. It creates a lot more tension when you head to a new area and have no idea what kind of weapons or consumables you should be using in battle. We have also discovered many biomes but are unsure of what order the game actually progresses in because it doesn't spell it out for you.

[–]Cognimancer 7 points8 points  (0 children)

According to the Steam page, the devs say it's about 50% content complete. So you will come across empty progression; of the nine biomes, four are basically placeholders waiting for their content/bosses. But the existing content is quite a lot of hours' worth, and from their 2021 roadmap it looks like the devs plan to keep churning out more.

[–]69FishMolester69 5 points6 points  (0 children)

50+ hours so far. Still only killed two bosses.

[–]smalwex 8 points9 points  (0 children)

Been playing ut for the last two days with a friend.

Its the first game I've played in years thats given me the same feeling as minecraft or terraria. Cant wait for more content

[–]TheMinus007 8 points9 points  (2 children)

Can i play with randoms and still have fun?

Don't have many gamer friends

[–]Smurfy911 18 points19 points  (3 children)

Phenomenal game that works very reliably. 25hrs in (don't judge I'm off work!) And it's a blast. I play a lot to of Early Access titles and it has little to no bugs, a ton of content and is fantastic for group play. We have about 8 of us that rented a server and have been playing in a big communal setting for the first time since WoW burning crusade. The vibe and freedom for people to be out adventuring, building, gathering or seafaring is all really well done.

Graphics and music are very chill as well, definitely worth a pickup, even if they never add more it's a bargain at this price and there's lots to do.

[–]General_Pretzel 7 points8 points  (12 children)

Curious how this is different than something like ARK?

I love ARK and it has a lot of the same things I see people mentioning in this thread (building, boss fights, progression), yet people love to flame that game, so what makes Valheim different exactly?

[–]H0vis 16 points17 points  (2 children)

There are one billion reasons why people flame Ark, and trust me, the Ark players will be the loudest ones doing it. Great game but also fuck that game.

[–]DeputyDomeshot 21 points22 points  (4 children)

Ok so I've played a decent amount so far and the below write will contain mild spoilers but I think its important to tell people exactly what you'll be getting in this game...

In essence this is a 3rd person Viking sandbox game which borrows a lot of concepts from other titles and executes them quite well.

There's a core base building aspect very reminiscent of rust, (farm materials make a hammers start building your base and upgrade structures as you go along,) with some tower defense events. Be prepared to defend your home. The crafting is similar to rust as well with some minecraft feel to it. There's also farming, hunting, and taming like minecraft/rust.

The combat is most similar to Dark Souls. You have different weapons with different movesets all related to certain skills that you level up like slash, cut, and blunt. You have a primary attack, sometimes a secondary attack with each weapon, there's a stamina bar you have to manage, you are also able to roll dodge, block, parry, and backstab. Obviously there's bows too. There is a stealth element very similar to Skyrim. You level up your athletics like running, jumping, sneaking in typical RPG fashion.

There's linear progression checkpoints in the form of world bosses but largely the game is sandbox exploration survival. The food system seems kinda unique with ability to increase your health/stamina bar by having 3 different unique food types in your character's stomach, each food type has a different property as it relates to how it impacts your health/stamina.

Probably the most interesting part of the game, is that the world is fully destructible, malleable like minecraft. I believe it uses a cube system however they did some kind of pixel polish on it so it looks nothing like Minecraft and much more like a WoW mmo. There’s some realistic physics in the game that is new to me. For example fell a tree too close to your buddy and he can get squished by the falling logs. Procedural generation of massive maps, though I believe the seeded worlds are limited and not ever expanding. I wouldn't worry about that, the map is fucking huge.

I have not dabbled in PVP yet, just having too much fun running around exploring, trying not to die with my friends as we upgrade our gear and build out our base.

The coolest shit I've come across so far is a troll enemy that is 10x the size of my character model. He trapped me and my buddy in a forward outpost that we spent 10 minutes sailing to on a raft. The troll smashed our raft and left us stranded in unforgiving territory only for us to have to get our shit together and create a new raft. After sneaking around through the woods, knocking off what mobs we could, we ended being able to get a raft together and started the long sail back to our main base so we could depot.

Along the way the weather got nasty we almost capsized several times and when we got close a fucking seamonster came and destroyed our new raft and ate us. We were able to run back to our bodies and get our shit back, (like minecraft,) but fucking 10/10 experience so far. Its only 20 bucks guys. If you like Vikings, Rust/Minecraft/Dark Souls, I highly recco this game. Its Early Access but plays with virtually no issues/bugs. Your character is persistent across servers, so jump in without friends if need be and you can head over to their server.

TL;DR Minecraft, Rust, Dark Souls all fucked made this game, WoW stood in the corner and got jerked off by trolls and seamonsters so I guess their DNA is in baby Valheim too.

[–]pinchtitgrabass 6 points7 points  (2 children)

So I bought this on a whim after looking at the screenshots on the Steam store. I have played it almost 12 hours a day since then, entirely solo -- haven't touched the multiplayer yet but I am excited about doing so with some friends I am trying to convince to purchase it. The game is really amazing if you're into survival and base building. The lore and the world/setting is cool, the nights can be terrifying, and exploration is very satisfying. Combat is simple, but fun, and can also be pretty scary.

Some tips for new players I wish I knew from the start:

- You can repair your items and it does not cost materials. I'm an idiot and did not notice the little repair icon on the workbench and forge. I know, I'm an ass.

- Dying is terrible, run away if you need to.

- Practice swimming in small bodies of water until you have a high skill at it, otherwise you will probably drown yourself. If your feet can touch the bottom though, you can regain stamina even if you are up to your neck in water.

- The raft is not worth the building materials, as far as I am concerned. It is incredibly slow. Wait for better options.

- Upgrade your items! The upgrades increase stats, as well as some hidden attributes (like the hammer can place structures at a further distance, as mentioned here by another user).

- You can eat three different things, so try to always be fed and have a variety (example blueberries, raspberries, cooked meat).

- Do not cut down trees around your base, or clear them out before you start building.

- The tide during a storm can ravage a coastal base and make it difficult to keep fires going, build inland or build raised.

[–]Azrolicious 6 points7 points  (1 child)

It's worth the price of entry. My nephew and I are having a blast. Congrats and thanks to the creators.

[–]Tuhulu 4 points5 points  (5 children)

I have played a fair amount of Conan Exiles. Would Valheim bring something new to the table?

[–]69FishMolester69 16 points17 points  (4 children)

Its brings a lot of Conan just executed significantly better

[–]twmStauM 3 points4 points  (0 children)

such a good game from the little I played. it almost has an mmorpg feel to it with the dungeons and skills

[–]theGentlemanInWhite 13 points14 points  (5 children)

Another early access game that I'll be waiting forever for the actual release of. Get in line behind bannerlord I guess.

[–]NYJetsfan2881 10 points11 points  (2 children)

Everytime I watch someone play it, a whole lot of nothing happens. That's not just one stream, that's all of them I've watched.

[–]Syteless 6 points7 points  (1 child)

I've definitely spent hours doing a whole lot of nothing, either building or sailing. It's incredibly relaxing.

[–][deleted] 22 points23 points  (16 children)

Just bought it today.

I'm hoping to have a good time and experience something different than corporate "AAA" title, or something different than The Forest. I love making my own path, creating my own story.

Btw, can i also play solo?

[–]Adziboy 16 points17 points  (10 children)

I play solo and it's been fun, though I actually wouldn't recommend it just yet. For me things like running around finding deer for some leather is really frustrating because it's just me looking for it and I need like 20, would be better with friends

[–]Ralathar44 25 points26 points  (2 children)

Deer are EVERYWHERE. Just listen for their audio cues and don't sprint all the time. Also, be aware that the wind apparently matters as it carries your smell to them so approach them from upwind or sidewind to avoid spooking them.

1 and 2 star deer drop quite alot so go for antlers first. And use your hunting trips to gather alot of berries and neck tails and flint and other things so you have more than just 1 goal for your trip. It'll also slow you down to prevent you from always sprinting and thus spooking deer.

Games are almost always better with friends regardless though.